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C++ Pattern::GetType方法代码示例

本文整理汇总了C++中Pattern::GetType方法的典型用法代码示例。如果您正苦于以下问题:C++ Pattern::GetType方法的具体用法?C++ Pattern::GetType怎么用?C++ Pattern::GetType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pattern的用法示例。


在下文中一共展示了Pattern::GetType方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LoadPlayPatterns

void MoHexSharedPolicy::LoadPlayPatterns()
{
    std::ifstream inFile;
    try {
        std::string file = MiscUtil::OpenFile("mohex-patterns.txt", inFile);
        LogConfig() << "MoHexSharedPolicy: reading patterns from '" 
                    << file << "'.\n";
    }
    catch (BenzeneException& e) {
        throw BenzeneException() << "MoHexSharedPolicy: " << e.what();
    }
    std::vector<Pattern> patterns;
    Pattern::LoadPatternsFromStream(inFile, patterns);
    LogConfig() << "MoHexSharedPolicy: parsed " << patterns.size() 
                << " patterns.\n";
    BenzeneAssert(m_patterns[BLACK].empty()); // Can only load patterns once!
    for (std::size_t i = 0; i < patterns.size(); ++i) 
    {
        Pattern p = patterns[i];
        switch(p.GetType()) 
        {
        case Pattern::MOHEX:
            m_patterns[BLACK].push_back(p);
            p.FlipColors();
            m_patterns[WHITE].push_back(p);
            break;
        default:
            throw BenzeneException() 
                  << "MoHexSharedPolicy: unknown pattern type '" 
                  << p.GetType() << "'\n";
        }
    }
    for (BWIterator color; color; ++color)
        m_hashPatterns[*color].Hash(m_patterns[*color]);
}
开发者ID:PawelTroka,项目名称:LogicalGamesEnginesGenerator,代码行数:35,代码来源:MoHexPlayoutPolicy.cpp

示例2: DualPattern

  inline explicit DualPattern(const Pattern &aPattern)
    : mPatternsInitialized(false)
  {
    if (aPattern.GetType() != PatternType::SURFACE) {
      mA = mB = &aPattern;
      return;
    }

    const SurfacePattern *surfPat =
      static_cast<const SurfacePattern*>(&aPattern);

    if (surfPat->mSurface->GetType() != SurfaceType::DUAL_DT) {
      mA = mB = &aPattern;
      return;
    }

    const SourceSurfaceDual *ssDual =
      static_cast<const SourceSurfaceDual*>(surfPat->mSurface.get());
    mA = new (mSurfPatA.addr()) SurfacePattern(ssDual->mA, surfPat->mExtendMode,
                                               surfPat->mMatrix,
                                               surfPat->mSamplingFilter);
    mB = new (mSurfPatB.addr()) SurfacePattern(ssDual->mB, surfPat->mExtendMode,
                                               surfPat->mMatrix,
                                               surfPat->mSamplingFilter);
    mPatternsInitialized = true;
  }
开发者ID:heiher,项目名称:gecko-dev,代码行数:26,代码来源:DrawTargetDual.cpp

示例3: switch

static void
SetPaintPattern(SkPaint& aPaint, const Pattern& aPattern, TempBitmap& aTmpBitmap,
                Float aAlpha = 1.0)
{
  switch (aPattern.GetType()) {
    case PatternType::COLOR: {
      Color color = static_cast<const ColorPattern&>(aPattern).mColor;
      aPaint.setColor(ColorToSkColor(color, aAlpha));
      break;
    }
    case PatternType::LINEAR_GRADIENT: {
      const LinearGradientPattern& pat = static_cast<const LinearGradientPattern&>(aPattern);
      GradientStopsSkia *stops = static_cast<GradientStopsSkia*>(pat.mStops.get());
      SkShader::TileMode mode = ExtendModeToTileMode(stops->mExtendMode);

      if (stops->mCount >= 2) {
        SkPoint points[2];
        points[0] = SkPoint::Make(SkFloatToScalar(pat.mBegin.x), SkFloatToScalar(pat.mBegin.y));
        points[1] = SkPoint::Make(SkFloatToScalar(pat.mEnd.x), SkFloatToScalar(pat.mEnd.y));

        SkShader* shader = SkGradientShader::CreateLinear(points, 
                                                          &stops->mColors.front(), 
                                                          &stops->mPositions.front(), 
                                                          stops->mCount, 
                                                          mode);

        if (shader) {
            SkMatrix mat;
            GfxMatrixToSkiaMatrix(pat.mMatrix, mat);
            shader->setLocalMatrix(mat);
            SkSafeUnref(aPaint.setShader(shader));
        }

      } else {
        aPaint.setColor(SkColorSetARGB(0, 0, 0, 0));
      }
      break;
    }
    case PatternType::RADIAL_GRADIENT: {
      const RadialGradientPattern& pat = static_cast<const RadialGradientPattern&>(aPattern);
      GradientStopsSkia *stops = static_cast<GradientStopsSkia*>(pat.mStops.get());
      SkShader::TileMode mode = ExtendModeToTileMode(stops->mExtendMode);

      if (stops->mCount >= 2) {
        SkPoint points[2];
        points[0] = SkPoint::Make(SkFloatToScalar(pat.mCenter1.x), SkFloatToScalar(pat.mCenter1.y));
        points[1] = SkPoint::Make(SkFloatToScalar(pat.mCenter2.x), SkFloatToScalar(pat.mCenter2.y));

        SkShader* shader = SkGradientShader::CreateTwoPointConical(points[0], 
                                                                   SkFloatToScalar(pat.mRadius1),
                                                                   points[1], 
                                                                   SkFloatToScalar(pat.mRadius2),
                                                                   &stops->mColors.front(), 
                                                                   &stops->mPositions.front(), 
                                                                   stops->mCount, 
                                                                   mode);
        if (shader) {
            SkMatrix mat;
            GfxMatrixToSkiaMatrix(pat.mMatrix, mat);
            shader->setLocalMatrix(mat);
            SkSafeUnref(aPaint.setShader(shader));
        }

      } else {
        aPaint.setColor(SkColorSetARGB(0, 0, 0, 0));
      }
      break;
    }
    case PatternType::SURFACE: {
      const SurfacePattern& pat = static_cast<const SurfacePattern&>(aPattern);
      aTmpBitmap = GetBitmapForSurface(pat.mSurface);
      const SkBitmap& bitmap = aTmpBitmap.mBitmap;

      SkShader::TileMode mode = ExtendModeToTileMode(pat.mExtendMode);
      SkShader* shader = SkShader::CreateBitmapShader(bitmap, mode, mode);
      SkMatrix mat;
      GfxMatrixToSkiaMatrix(pat.mMatrix, mat);
      shader->setLocalMatrix(mat);
      SkSafeUnref(aPaint.setShader(shader));
      if (pat.mFilter == Filter::POINT) {
        aPaint.setFilterLevel(SkPaint::kNone_FilterLevel);
      }
      break;
    }
  }
}
开发者ID:cbrem,项目名称:gecko-dev,代码行数:86,代码来源:DrawTargetSkia.cpp

示例4: byRef

TemporaryRef<ID2D1Brush>
DrawTargetD2D1::CreateBrushForPattern(const Pattern &aPattern, Float aAlpha)
{
  if (!IsPatternSupportedByD2D(aPattern)) {
    RefPtr<ID2D1SolidColorBrush> colBrush;
    mDC->CreateSolidColorBrush(D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f), byRef(colBrush));
    return colBrush;
  }

  if (aPattern.GetType() == PatternType::COLOR) {
    RefPtr<ID2D1SolidColorBrush> colBrush;
    Color color = static_cast<const ColorPattern*>(&aPattern)->mColor;
    mDC->CreateSolidColorBrush(D2D1::ColorF(color.r, color.g,
                                            color.b, color.a),
                               D2D1::BrushProperties(aAlpha),
                               byRef(colBrush));
    return colBrush;
  } else if (aPattern.GetType() == PatternType::LINEAR_GRADIENT) {
    RefPtr<ID2D1LinearGradientBrush> gradBrush;
    const LinearGradientPattern *pat =
      static_cast<const LinearGradientPattern*>(&aPattern);

    GradientStopsD2D *stops = static_cast<GradientStopsD2D*>(pat->mStops.get());

    if (!stops) {
      gfxDebug() << "No stops specified for gradient pattern.";
      return nullptr;
    }

    if (pat->mBegin == pat->mEnd) {
      RefPtr<ID2D1SolidColorBrush> colBrush;
      uint32_t stopCount = stops->mStopCollection->GetGradientStopCount();
      vector<D2D1_GRADIENT_STOP> d2dStops(stopCount);
      stops->mStopCollection->GetGradientStops(&d2dStops.front(), stopCount);
      mDC->CreateSolidColorBrush(d2dStops.back().color,
                                 D2D1::BrushProperties(aAlpha),
                                 byRef(colBrush));
      return colBrush;
    }

    mDC->CreateLinearGradientBrush(D2D1::LinearGradientBrushProperties(D2DPoint(pat->mBegin),
                                                                       D2DPoint(pat->mEnd)),
                                   D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)),
                                   stops->mStopCollection,
                                   byRef(gradBrush));
    return gradBrush;
  } else if (aPattern.GetType() == PatternType::RADIAL_GRADIENT) {
    RefPtr<ID2D1RadialGradientBrush> gradBrush;
    const RadialGradientPattern *pat =
      static_cast<const RadialGradientPattern*>(&aPattern);

    GradientStopsD2D *stops = static_cast<GradientStopsD2D*>(pat->mStops.get());

    if (!stops) {
      gfxDebug() << "No stops specified for gradient pattern.";
      return nullptr;
    }

    // This will not be a complex radial gradient brush.
    mDC->CreateRadialGradientBrush(
      D2D1::RadialGradientBrushProperties(D2DPoint(pat->mCenter2),
                                          D2DPoint(pat->mCenter1 - pat->mCenter2),
                                          pat->mRadius2, pat->mRadius2),
      D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)),
      stops->mStopCollection,
      byRef(gradBrush));

    return gradBrush;
  } else if (aPattern.GetType() == PatternType::SURFACE) {
    const SurfacePattern *pat =
      static_cast<const SurfacePattern*>(&aPattern);

    if (!pat->mSurface) {
      gfxDebug() << "No source surface specified for surface pattern";
      return nullptr;
    }


    Matrix mat = pat->mMatrix;
    
    RefPtr<ID2D1ImageBrush> imageBrush;
    RefPtr<ID2D1Image> image = GetImageForSurface(pat->mSurface, mat, pat->mExtendMode);
    mDC->CreateImageBrush(image,
                          D2D1::ImageBrushProperties(D2D1::RectF(0, 0,
                                                                  Float(pat->mSurface->GetSize().width),
                                                                  Float(pat->mSurface->GetSize().height)),
                                  D2DExtend(pat->mExtendMode), D2DExtend(pat->mExtendMode),
                                  D2DInterpolationMode(pat->mFilter)),
                          D2D1::BrushProperties(aAlpha, D2DMatrix(mat)),
                          byRef(imageBrush));
    return imageBrush;
  }

  gfxWarning() << "Invalid pattern type detected.";
  return nullptr;
}
开发者ID:Wrichik1999,项目名称:gecko-dev,代码行数:96,代码来源:DrawTargetD2D1.cpp


注:本文中的Pattern::GetType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。