本文整理汇总了C++中Patch::addQuad方法的典型用法代码示例。如果您正苦于以下问题:C++ Patch::addQuad方法的具体用法?C++ Patch::addQuad怎么用?C++ Patch::addQuad使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Patch
的用法示例。
在下文中一共展示了Patch::addQuad方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: qSin
RectTorus::RectTorus(Geometry *g, qreal iRad, qreal oRad, qreal depth, int k)
{
QVector<QVector3D> inside;
QVector<QVector3D> outside;
for (int i = 0; i < k; ++i) {
qreal angle = (i * 2 * M_PI) / k;
inside << QVector3D(iRad * qSin(angle), iRad * qCos(angle), depth / 2.0);
outside << QVector3D(oRad * qSin(angle), oRad * qCos(angle), depth / 2.0);
}
inside << QVector3D(0.0, iRad, 0.0);
outside << QVector3D(0.0, oRad, 0.0);
QVector<QVector3D> in_back = extrude(inside, depth);
QVector<QVector3D> out_back = extrude(outside, depth);
// Create front, back and sides as separate patches so that smooth normals
// are generated for the curving sides, but a faceted edge is created between
// sides and front/back
Patch *front = new Patch(g);
for (int i = 0; i < k; ++i)
front->addQuad(outside[i], inside[i],
inside[(i + 1) % k], outside[(i + 1) % k]);
Patch *back = new Patch(g);
for (int i = 0; i < k; ++i)
back->addQuad(in_back[i], out_back[i],
out_back[(i + 1) % k], in_back[(i + 1) % k]);
Patch *is = new Patch(g);
for (int i = 0; i < k; ++i)
is->addQuad(in_back[i], in_back[(i + 1) % k],
inside[(i + 1) % k], inside[i]);
Patch *os = new Patch(g);
for (int i = 0; i < k; ++i)
os->addQuad(out_back[(i + 1) % k], out_back[i],
outside[i], outside[(i + 1) % k]);
parts << front << back << is << os;
}
示例2: adjToCenter
RectPrism::RectPrism(Geometry *g, qreal width, qreal height, qreal depth)
{
enum { bl, br, tr, tl };
Patch *fb = new Patch(g);
fb->setSmoothing(Patch::Faceted);
// front face
QVector<QVector3D> r(4);
r[br].setX(width);
r[tr].setX(width);
r[tr].setY(height);
r[tl].setY(height);
QVector3D adjToCenter(-width / 2.0, -height / 2.0, depth / 2.0);
for (int i = 0; i < 4; ++i)
r[i] += adjToCenter;
fb->addQuad(r[bl], r[br], r[tr], r[tl]);
// back face
QVector<QVector3D> s = extrude(r, depth);
fb->addQuad(s[tl], s[tr], s[br], s[bl]);
// side faces
Patch *sides = new Patch(g);
sides->setSmoothing(Patch::Faceted);
sides->addQuad(s[bl], s[br], r[br], r[bl]);
sides->addQuad(s[br], s[tr], r[tr], r[br]);
sides->addQuad(s[tr], s[tl], r[tl], r[tr]);
sides->addQuad(s[tl], s[bl], r[bl], r[tl]);
parts << fb << sides;
}