当前位置: 首页>>代码示例>>C++>>正文


C++ P_NPC::bark方法代码示例

本文整理汇总了C++中P_NPC::bark方法的典型用法代码示例。如果您正苦于以下问题:C++ P_NPC::bark方法的具体用法?C++ P_NPC::bark怎么用?C++ P_NPC::bark使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在P_NPC的用法示例。


在下文中一共展示了P_NPC::bark方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: unmount

P_NPC cPlayer::unmount()
{
	P_ITEM pi = atLayer( Mount );
	if ( pi && !pi->free )
	{
		P_NPC pMount = dynamic_cast<P_NPC>( FindCharBySerial( pi->getTag( "pet" ).toInt() ) );
		if ( pMount && !pMount->free )
		{
			pMount->setWanderType( enHalt );
			pMount->setStablemasterSerial( INVALID_SERIAL );
			pMount->moveTo( pos() );
			pMount->setDirection( direction_ );
			pMount->resend( false );
			pMount->bark( Bark_Idle );
		}
		pi->remove();
		resend( false );
		return pMount;
	}
	return NULL;
}
开发者ID:Mutilador,项目名称:Wolfpack,代码行数:21,代码来源:player.cpp

示例2: mount

bool cPlayer::mount( P_NPC pMount )
{
	if ( !pMount )
		return false;

	if ( isDead() )
	{
		return false;
	}

	unsigned short mountId = pMount->mountId();

	if ( !mountId )
	{
		return false; // Not mountable
	}

	cUOSocket* socket = this->socket();
	if ( !inRange( pMount, Config::instance()->mountRange() ) && !isGM() )
	{
		if ( socket )
			socket->sysMessage( 500206 ); // That is too far away to ride.
		return true; // Mountable, but not in range
	}

	if ( pMount->owner() == this || isGM() )
	{
		unmount();

		P_ITEM pMountItem = new cItem;
		pMountItem->Init();
		pMountItem->setId( mountId );
		pMountItem->setColor( pMount->skin() );

		if ( direction() != pMount->direction() )
		{
			setDirection( pMount->direction() );
			update();
		}

		this->addItem( cBaseChar::Mount, pMountItem );
		pMountItem->setTag( "pet", cVariant( pMount->serial() ) );
		pMountItem->update();

		// if this is a gm lets tame the animal in the process
		if ( isGM() )
		{
			pMount->setOwner( this );
			pMount->setTamed( true );
		}

		// remove it from screen!
		pMount->bark( Bark_Idle );
		pMount->removeFromView( false );
		pMount->fight( 0 );
		pMount->setStablemasterSerial( serial_ );
	}
	else if ( pMount->owner() == 0 )
	{
		socket->clilocMessage( 501263, 0, 0x3b2, 3, this ); // That mount does not look broken! You would have to tame it to ride it.
	}
	else
		socket->clilocMessage( 501264, 0, 0x3b2, 3, this ); // This isn't your mount; it refuses to let you ride.

	return true;
}
开发者ID:Mutilador,项目名称:Wolfpack,代码行数:66,代码来源:player.cpp

示例3: mount


//.........这里部分代码省略.........
			socket->sysMessage( tr( "You are too far away to mount!" ) );
		return;
	}

	if ( pMount->owner() == this || isGM() )
	{
		unmount();

		P_ITEM pMountItem = new cItem;
		pMountItem->Init();
		pMountItem->setId( 0x915 );
		pMountItem->setColor( pMount->skin() );

		switch ( static_cast<unsigned short>( pMount->body() & 0x00FF ) )
		{
		case 0xC8:
			pMountItem->setId( 0x3E9F ); break; // Horse
		case 0xE2:
			pMountItem->setId( 0x3EA0 ); break; // Horse
		case 0xE4:
			pMountItem->setId( 0x3EA1 ); break; // Horse
		case 0xCC:
			pMountItem->setId( 0x3EA2 ); break; // Horse
		case 0xD2:
			pMountItem->setId( 0x3EA3 ); break; // Desert Ostard
		case 0xDA:
			pMountItem->setId( 0x3EA4 ); break; // Frenzied Ostard
		case 0xDB:
			pMountItem->setId( 0x3EA5 ); break; // Forest Ostard
		case 0xDC:
			pMountItem->setId( 0x3EA6 ); break; // LLama
		case 0x34:
			pMountItem->setId( 0x3E9F ); break; // Brown Horse
		case 0x4E:
			pMountItem->setId( 0x3EA0 ); break; // Grey Horse
		case 0x50:
			pMountItem->setId( 0x3EA1 ); break; // Tan Horse
		case 0x74:
			pMountItem->setId( 0x3EB5 ); break; // Nightmare
		case 0x75:
			pMountItem->setId( 0x3EA8 ); break; // Silver Steed
		case 0x72:
			pMountItem->setId( 0x3EA9 ); break; // Dark Steed
		case 0x7A:
			pMountItem->setId( 0x3EB4 ); break; // Unicorn
		case 0x84:
			pMountItem->setId( 0x3EAD ); break; // Kirin
		case 0x73:
			pMountItem->setId( 0x3EAA ); break; // Etheral
		case 0x76:
			pMountItem->setId( 0x3EB2 ); break; // War Horse-Brit
		case 0x77:
			pMountItem->setId( 0x3EB1 ); break; // War Horse-Mage Council
		case 0x78:
			pMountItem->setId( 0x3EAF ); break; // War Horse-Minax
		case 0x79:
			pMountItem->setId( 0x3EB0 ); break; // War Horse-Shadowlord
		case 0xAA:
			pMountItem->setId( 0x3EAB ); break; // Etheral LLama
		case 0x3A:
			pMountItem->setId( 0x3EA4 ); break; // Forest Ostard
		case 0x39:
			pMountItem->setId( 0x3EA3 ); break; // Desert Ostard
		case 0x3B:
			pMountItem->setId( 0x3EA5 ); break; // Frenzied Ostard
		case 0x90:
			pMountItem->setId( 0x3EB3 ); break; // Seahorse
		case 0xAB:
			pMountItem->setId( 0x3EAC ); break; // Etheral Ostard
		case 0xBB:
			pMountItem->setId( 0x3EB8 ); break; // Ridgeback
		case 0x17:
			pMountItem->setId( 0x3EBC ); break; // giant beetle
		case 0x19:
			pMountItem->setId( 0x3EBB ); break; // skeletal mount
		case 0x1a:
			pMountItem->setId( 0x3EBD ); break; // swamp dragon
		case 0x1f:
			pMountItem->setId( 0x3EBE ); break; // armor dragon
		}

		this->addItem( cBaseChar::Mount, pMountItem );
		pMountItem->setTag( "pet", cVariant( pMount->serial() ) );
		pMountItem->update();

		// if this is a gm lets tame the animal in the process
		if ( isGM() )
		{
			pMount->setOwner( this );
		}

		// remove it from screen!
		pMount->bark( Bark_Idle );
		pMount->removeFromView( false );
		pMount->fight( 0 );
		pMount->setStablemasterSerial( serial_ );
	}
	else
		socket->sysMessage( tr( "You dont own that creature." ) );
}
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:101,代码来源:player.cpp


注:本文中的P_NPC::bark方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。