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C++ P_NPC::ai方法代码示例

本文整理汇总了C++中P_NPC::ai方法的典型用法代码示例。如果您正苦于以下问题:C++ P_NPC::ai方法的具体用法?C++ P_NPC::ai怎么用?C++ P_NPC::ai使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在P_NPC的用法示例。


在下文中一共展示了P_NPC::ai方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: response

/////////////////
// name:	response
// purpose:	tries to get a response from an npc standing around
// history:	heavily revamped/rewritten by Duke, Oct 2001
// remark:	The new logic tries to minimize the # of strstr() calls by *first* checking
//			what kind of npcs are standing around and then checking only those keywords
//			that they might be interested in.
//			This is especially usefull in crowded places.
bool Speech::response( cUOSocket* socket, P_PLAYER pPlayer, const QString& comm, QValueVector<Q_UINT16>& keywords )
{
	if ( !pPlayer->socket() || pPlayer->isDead() )
	{
		return false;
	}

	QString speechUpr = comm.upper();

	MapCharsIterator ri = MapObjects::instance()->listCharsInCircle( pPlayer->pos(), 18 );
	for ( P_CHAR pChar = ri.first(); pChar; pChar = ri.next() )
	{
		P_NPC pNpc = dynamic_cast<P_NPC>( pChar );

		// We will only process NPCs here
		if ( !pNpc )
			continue;

		// at least they should be on the screen
		if ( pPlayer->dist( pNpc ) > 16 )
			continue;

		if ( pNpc->canHandleEvent( EVENT_SPEECH ) )
		{
			PyObject* pkeywords = PyTuple_New( keywords.size() );

			// Set Items
			for ( unsigned int i = 0; i < keywords.size(); ++i )
				PyTuple_SetItem( pkeywords, i, PyInt_FromLong( keywords[i] ) );

			PyObject* args = Py_BuildValue( "(NNNO)", pNpc->getPyObject(), pPlayer->getPyObject(), QString2Python( comm ), pkeywords );

			bool result = pNpc->callEventHandler( EVENT_SPEECH, args );

			Py_DECREF( args );
			Py_DECREF( pkeywords );

			if ( result )
				return true;
		}

		if ( pNpc->ai() )
		{
			pNpc->ai()->onSpeechInput( pPlayer, speechUpr );
		}

		if ( QuestionSpeech( socket, pPlayer, pNpc, speechUpr ) )
			return true;
	}

	return false;
}
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:60,代码来源:speech.cpp

示例2: checkScriptAI

void cAIFactory::checkScriptAI( const QStringList& oldSections, const QStringList& newSections )
{
	QStringList::const_iterator aiit = oldSections.begin();
	for ( ; aiit != oldSections.end(); ++aiit )
	{
		// We must reset all existing and scripted AI objects, so changes can take effect.
		if ( !newSections.contains( *aiit ) )
		{
			cCharIterator iter;
			for ( P_CHAR pChar = iter.first(); pChar; pChar = iter.next() )
			{
				P_NPC pNPC = dynamic_cast<P_NPC>( pChar );
				if ( pNPC )
				{
					ScriptAI* ai = dynamic_cast<ScriptAI*>( pNPC->ai() );
					if ( ai && ai->name() == ( *aiit ) )
					{
						pNPC->setAI( *aiit );
					}
				}
			}
		}
		else
		{
			cCharIterator iter;
			for ( P_CHAR pChar = iter.first(); pChar; pChar = iter.next() )
			{
				P_NPC pNPC = dynamic_cast<P_NPC>( pChar );
				if ( pNPC )
				{
					ScriptAI* ai = dynamic_cast<ScriptAI*>( pNPC->ai() );
					if ( ai && ai->name() == ( *aiit ) )
					{
						delete ai;
						pNPC->setAI( NULL );
					}
				}
			}
			unregisterType( *aiit );
		}
	}
	aiit = newSections.begin();
	while ( aiit != newSections.end() )
	{
		if ( !oldSections.contains( *aiit ) )
		{
			ScriptAI::registerInFactory( *aiit );
		}
		++aiit;
	}
}
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:51,代码来源:ai.cpp

示例3: response

/////////////////
// name:	response
// purpose:	tries to get a response from an npc standing around
// history:	heavily revamped/rewritten by Duke, Oct 2001
// remark:	The new logic tries to minimize the # of strstr() calls by *first* checking
//			what kind of npcs are standing around and then checking only those keywords
//			that they might be interested in.
//			This is especially usefull in crowded places.
bool cSpeech::response( cUOSocket *socket, P_PLAYER pPlayer, const QString& comm, QValueVector< UINT16 > &keywords )
{
    if( !pPlayer->socket() || pPlayer->isDead() )
		return false;

	QString speechUpr = comm.upper();

	RegionIterator4Chars ri( pPlayer->pos() );
	for( ri.Begin(); !ri.atEnd(); ri++ )
	{
		P_NPC pNpc = dynamic_cast<P_NPC>(ri.GetData());

		// We will only process NPCs here
		if( !pNpc )
			continue;

		// at least they should be on the screen
		if( pPlayer->dist( pNpc ) > 16 )
			continue;

		// Check if the NPC has a script that can handle 
		// speech events and then check if it can handle everything
		// or just certain things
		std::vector< WPDefaultScript* > events = pNpc->getEvents();
		for( std::vector< WPDefaultScript* >::const_iterator iter = events.begin(); iter != events.end(); ++iter )
		{
			WPDefaultScript *script = *iter;
			if( !script->handleSpeech() )
				continue;

			if( script->catchAllSpeech() || script->canHandleSpeech( comm, keywords ) )
				if( script->onSpeech( pNpc, pPlayer, comm, keywords ) )
					return true;
		}

		cNPC_AI* pAI = pNpc->ai();
		if( pAI && pAI->currState() )
		{
			pAI->currState()->speechInput( pPlayer, speechUpr );
			pAI->updateState();
		}

		if( BankerSpeech( socket, pPlayer, pNpc, speechUpr ) )
			return true;

		if( PetCommand( socket, pPlayer, pNpc, speechUpr ) )
			return true;

		if( StableSpeech( socket, pPlayer, pNpc, speechUpr ) )
			return true;
		
		if( UnStableSpeech( socket, pPlayer, pNpc, speechUpr ) )
			return true;
		
		if( ShieldSpeech( socket, pPlayer, pNpc, speechUpr ) )
			return true;
		
		if( QuestionSpeech( socket, pPlayer, pNpc, speechUpr ) )
			return true;
		
		if( TrainerSpeech( socket, pPlayer, pNpc, speechUpr ) )
			return true;
		
		if( PlayerVendorSpeech( socket, pPlayer, pNpc, speechUpr ) )
			return true;
		
	}
	
	return false;
}
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:78,代码来源:speech.cpp


注:本文中的P_NPC::ai方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。