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C++ P_NPC::attackTarget方法代码示例

本文整理汇总了C++中P_NPC::attackTarget方法的典型用法代码示例。如果您正苦于以下问题:C++ P_NPC::attackTarget方法的具体用法?C++ P_NPC::attackTarget怎么用?C++ P_NPC::attackTarget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在P_NPC的用法示例。


在下文中一共展示了P_NPC::attackTarget方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: findDispelOpponent

	/*
		Find something to dispel we are fighting.
	*/
	P_NPC findDispelOpponent()
	{
		if ( m_npc->intelligence() < 95 || m_npc->summoned() )
		{
			return 0; // No dispelling below 95 int or if the NPC is summoned itself.
		}

		QPtrList<cFightInfo> &fights = m_npc->fights();
		Monster_Aggressive *ai = static_cast<Monster_Aggressive*>( m_ai );

		P_NPC currentTarget = 0;
		unsigned int currentPriority = 0;

		/*
				Check our current attack target. It has the highest priority of all since
				we are fighting it anyway.
			*/
		if ( !invalidTarget( m_npc, ai->currentVictim() ) && canDispel( ai->currentVictim() ) )
		{
			currentTarget = dynamic_cast<P_NPC>( ai->currentVictim() );
			currentPriority = m_npc->dist( ai->currentVictim() );
			if ( currentPriority <= 2 )
			{
				return currentTarget; // We found a threat in our range, so dispel it now.
			}
		}

		/*
				Now check everyone who is fighting us
			*/
		for ( cFightInfo*info = fights.first(); info; info = fights.next() )
		{
			P_NPC checkTarget;
			if ( info->victim() == m_npc )
			{
				checkTarget = dynamic_cast<P_NPC>( info->attacker() );
			}
			else
			{
				checkTarget = dynamic_cast<P_NPC>( info->victim() );
			}

			// They have to be fighting us or they are uninteresting for this check
			if ( !checkTarget || checkTarget->attackTarget() != m_npc )
			{
				continue;
			}

			if ( !invalidTarget( m_npc, checkTarget ) && canDispel( checkTarget ) )
			{
				unsigned int newPriority = m_npc->dist( checkTarget );
				if ( !currentTarget || currentPriority > newPriority )
				{
					currentTarget = dynamic_cast<P_NPC>( ai->currentVictim() );
					currentPriority = m_npc->dist( ai->currentVictim() );
					if ( currentPriority <= 2 )
					{
						return currentTarget; // We found a threat in our range, so dispel it now.
					}
				}
			}
		}

		return currentTarget;
	}
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:68,代码来源:ai_mage.cpp


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