本文整理汇总了C++中PSPGamedataInstallDialog::Update方法的典型用法代码示例。如果您正苦于以下问题:C++ PSPGamedataInstallDialog::Update方法的具体用法?C++ PSPGamedataInstallDialog::Update怎么用?C++ PSPGamedataInstallDialog::Update使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PSPGamedataInstallDialog
的用法示例。
在下文中一共展示了PSPGamedataInstallDialog::Update方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sceUtilityGamedataInstallUpdate
int sceUtilityGamedataInstallUpdate(int Speed) {
if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
{
WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallUpdate(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
DEBUG_LOG(SCEUTILITY, "sceUtilityGamedataInstallUpdate(%i)", Speed);
return gamedataInstallDialog.Update();
}
示例2: sceUtilityGamedataInstallUpdate
static int sceUtilityGamedataInstallUpdate(int animSpeed) {
if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
{
WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallUpdate(%i): wrong dialog type", animSpeed);
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
int ret = gamedataInstallDialog.Update(animSpeed);
DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallUpdate(%i)", ret, animSpeed);
return ret;
}