本文整理汇总了C++中PSPGamedataInstallDialog::Abort方法的典型用法代码示例。如果您正苦于以下问题:C++ PSPGamedataInstallDialog::Abort方法的具体用法?C++ PSPGamedataInstallDialog::Abort怎么用?C++ PSPGamedataInstallDialog::Abort使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PSPGamedataInstallDialog
的用法示例。
在下文中一共展示了PSPGamedataInstallDialog::Abort方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sceUtilityGamedataInstallAbort
int sceUtilityGamedataInstallAbort()
{
if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
{
WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogShutdownStart(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogActive = false;
DEBUG_LOG(SCEUTILITY, "sceUtilityGamedataInstallDialogAbort");
return gamedataInstallDialog.Abort();
}
示例2: sceUtilityGamedataInstallAbort
static int sceUtilityGamedataInstallAbort()
{
if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
{
WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallAbort(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogActive = false;
int ret = gamedataInstallDialog.Abort();
DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallDialogAbort",ret);
return ret;
}
示例3: sceUtilityGamedataInstallUpdate
int sceUtilityGamedataInstallUpdate(int speed) {
ERROR_LOG(SCEUTILITY, "UNIMPL sceUtilityGamedataInstallUpdate(%08x)", speed);
gamedataInstallDialog.Abort();
return 0;
}