本文整理汇总了C++中PSPGamedataInstallDialog::GetStatus方法的典型用法代码示例。如果您正苦于以下问题:C++ PSPGamedataInstallDialog::GetStatus方法的具体用法?C++ PSPGamedataInstallDialog::GetStatus怎么用?C++ PSPGamedataInstallDialog::GetStatus使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PSPGamedataInstallDialog
的用法示例。
在下文中一共展示了PSPGamedataInstallDialog::GetStatus方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sceUtilityGamedataInstallGetStatus
int sceUtilityGamedataInstallGetStatus()
{
if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
{
WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallGetStatus(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
int status = gamedataInstallDialog.GetStatus();
DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallGetStatus()", status);
return status;
}
示例2: sceUtilityGamedataInstallGetStatus
static int sceUtilityGamedataInstallGetStatus()
{
if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
{
// This is called incorrectly all the time by some games. So let's not bother warning.
// WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallGetStatus(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
int status = gamedataInstallDialog.GetStatus();
DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallGetStatus()", status);
return status;
}