当前位置: 首页>>代码示例>>C++>>正文


C++ Ousters::sendModifyInfo方法代码示例

本文整理汇总了C++中Ousters::sendModifyInfo方法的典型用法代码示例。如果您正苦于以下问题:C++ Ousters::sendModifyInfo方法的具体用法?C++ Ousters::sendModifyInfo怎么用?C++ Ousters::sendModifyInfo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Ousters的用法示例。


在下文中一共展示了Ousters::sendModifyInfo方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: unaffect

void EffectEvade::unaffect(Creature* pCreature)
	throw(Error)
{
	__BEGIN_TRY

	//cout << "EffectEvade" << "unaffect BEGIN" << endl;

	Assert(pCreature != NULL);
	Assert(pCreature->isOusters());

	// 플래그를 끈다.
	pCreature->removeFlag(Effect::EFFECT_CLASS_EVADE);

	Zone* pZone = pCreature->getZone();
	Assert(pZone != NULL);

	Ousters* pTargetOusters = dynamic_cast<Ousters*>(pCreature);
	Assert(pTargetOusters != NULL);

	OUSTERS_RECORD prev;

	pTargetOusters->getOustersRecord(prev);
	pTargetOusters->initAllStat();
	pTargetOusters->sendRealWearingInfo();
	pTargetOusters->sendModifyInfo(prev);

	// 이펙트를 삭제하라고 알려준다.
	GCRemoveEffect gcRemoveEffect;
	gcRemoveEffect.setObjectID(pCreature->getObjectID());
	gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_EVADE);
	pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect);

	//cout << "EffectEvade" << "unaffect END" << endl;

	__END_CATCH
}
开发者ID:hillwah,项目名称:darkeden,代码行数:36,代码来源:EffectEvade.cpp

示例2: unaffect

void EffectDoom::unaffect(Creature* pCreature)
	throw(Error)
{
	__BEGIN_TRY
	__BEGIN_DEBUG

	//cout << "EffectDoom" << "unaffect BEGIN" << endl;

	Assert(pCreature != NULL);

	// 능력치를 정상적으로 되돌리기 위해서는 플래그를 끄고,
	// initAllStat을 불러야 한다.
	pCreature->removeFlag(Effect::EFFECT_CLASS_DOOM);

	if (pCreature->isVampire())
	{
		Vampire* pTargetVampire = dynamic_cast<Vampire*>(pCreature);
		VAMPIRE_RECORD prev;

		pTargetVampire->getVampireRecord(prev);
		pTargetVampire->initAllStat();
		pTargetVampire->sendRealWearingInfo();
		pTargetVampire->sendModifyInfo(prev);
    }
	else if (pCreature->isMonster())
	{
		Monster* pMonster = dynamic_cast<Monster*>(pCreature);
		pMonster->initAllStat();
	}
	else if (pCreature->isSlayer())
	{
		Slayer* pTargetSlayer = dynamic_cast<Slayer*>(pCreature);
		SLAYER_RECORD prev;

		pTargetSlayer->getSlayerRecord(prev);
		pTargetSlayer->initAllStat();
		pTargetSlayer->sendRealWearingInfo();
		pTargetSlayer->sendModifyInfo(prev);
    }
	else if (pCreature->isOusters())
	{
		Ousters* pTargetOusters = dynamic_cast<Ousters*>(pCreature);
		OUSTERS_RECORD prev;

		pTargetOusters->getOustersRecord(prev);
		pTargetOusters->initAllStat();
		pTargetOusters->sendRealWearingInfo();
		pTargetOusters->sendModifyInfo(prev);
    }
	else Assert(false);

	Zone* pZone = pCreature->getZone();
	Assert(pZone != NULL);

	GCRemoveEffect gcRemoveEffect;
	gcRemoveEffect.setObjectID(pCreature->getObjectID());
	gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_DOOM);
	pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect);

	//cout << "EffectDoom" << "unaffect END" << endl;

	__END_DEBUG
	__END_CATCH
}
开发者ID:hillwah,项目名称:darkeden,代码行数:64,代码来源:EffectDoom.cpp

示例3: execute


//.........这里部分代码省略.........
		}
		else if (which == INC_DEX)
		{
			cur = pVampire->getDEX(ATTR_BASIC) + 1;
			pVampire->setDEX(cur, ATTR_BASIC);

			StringStream sst;
			sst << "DEX = " << (int)cur;
			pVampire->tinysave(sst.toString());

			//log(LOG_USE_BONUS_POINT, pVampire->getName(), "", "DEX");
		}

		// 바뀐 보너스 포인트를 저장한다.
		Bonus_t OldBonus = pVampire->getBonus();
		pVampire->setBonus(OldBonus - 1);
		StringStream sst;
		sst << "Bonus = " << (int)(OldBonus - 1);
		pVampire->tinysave(sst.toString());

		// 능력치가 변화되었으니, stat을 새로 고친다.
		pVampire->initAllStat();
		
		// 클라이언트의 계산 순서 때문에 생기는 버그로 인하여,
		// 먼저 인증 패킷을 날려준 후에, 바뀐 능력치에 대한 정보를 보낸다.
		// 나중에 CGUseBonusPointOK에다 바로 바뀐 능력치에 대한 정보를 
		// 실어보내도록 해야 한다.

		// OK 패킷을 보내준다.
		GCUseBonusPointOK okpkt;
		pGamePlayer->sendPacket (&okpkt);

		// 바뀐 능력치에 관한 정보를 보내준다.
		pVampire->sendModifyInfo(oldRecord);
		pVampire->sendRealWearingInfo();
	}
	else if (pCreature->isOusters() ) 
	{
		// 보너스 포인트가 없다면 리턴
		Ousters* pOusters = dynamic_cast<Ousters*>(pCreature);
		if (pOusters->getBonus() <= 0)
		{
			GCUseBonusPointFail failPkt;
			pPlayer->sendPacket(&failPkt);
			return;
		}

		OUSTERS_RECORD oldRecord;
		// 능력치를 올리기 전에 기존의 능력치를 저장한다.
		pOusters->getOustersRecord(oldRecord);

		if (which == INC_INT)
		{
			cur = pOusters->getINT(ATTR_BASIC) + 1;
			pOusters->setINT(cur, ATTR_BASIC);

			StringStream sst;
			sst << "INTE = " << (int)cur;
			pOusters->tinysave(sst.toString());
		}
		else if (which == INC_STR)
		{
			cur = pOusters->getSTR(ATTR_BASIC) + 1;
			pOusters->setSTR(cur, ATTR_BASIC);

			StringStream sst;
开发者ID:jun199004,项目名称:server,代码行数:67,代码来源:CGUseBonusPointHandler.cpp


注:本文中的Ousters::sendModifyInfo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。