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C++ Octree::neighborZ方法代码示例

本文整理汇总了C++中Octree::neighborZ方法的典型用法代码示例。如果您正苦于以下问题:C++ Octree::neighborZ方法的具体用法?C++ Octree::neighborZ怎么用?C++ Octree::neighborZ使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Octree的用法示例。


在下文中一共展示了Octree::neighborZ方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RayCast

    MeshComponent* OctreeSpatialPartitions::RayCast(Ray ray, float* outDistance)
    {
        ScopedLock _lock(octree.elementsLock);

        if (filterDuplicates)
            lastRaycastBucket = nullptr;
        
        Octree* currentLeaf = &octree;
        float dist = 0;
        Vector<3> point = ray.origin;

        MeshComponent* result = nullptr;
        float distance = 0;

        while (true)
        {
            if (currentLeaf == nullptr)
                break;

            point = ray.origin + ray.direction * dist;
            while (!currentLeaf->isLeaf())
            {
                currentLeaf = currentLeaf->child(point[0] > currentLeaf->centerX(), point[1] > currentLeaf->centerY(), point[2] > currentLeaf->centerZ());
            }

            float xDist = (ray.direction[0] < 0 ? currentLeaf->minX() : currentLeaf->maxX()) - point[0];
            float yDist = (ray.direction[1] < 0 ? currentLeaf->minY() : currentLeaf->maxY()) - point[1];
            float zDist = (ray.direction[2] < 0 ? currentLeaf->minZ() : currentLeaf->maxZ()) - point[2];

            float xNext = dist + xDist / ray.direction[0];
            float yNext = dist + yDist / ray.direction[1];
            float zNext = dist + zDist / ray.direction[2];

            float currentDistance;
            MeshComponent* currentResult = RayCastPartition(currentLeaf, ray, &currentDistance);
            if (currentResult != nullptr)
            {
                if (aggressiveShortCircuit)
                {
                    result = currentResult;
                    distance = currentDistance;
                    break;
                }
                else
                {
                    if (result == nullptr || currentDistance < distance)
                    {
                        result = currentResult;
                        distance = currentDistance;
                    }
                }
            }

            if (!aggressiveShortCircuit && result != nullptr && distance < xNext && distance < yNext && distance < zNext)
            {
                break;
            }

            if (xNext < yNext)
            {
                if (xNext < zNext)
                {
                    dist = xNext;
                    currentLeaf = currentLeaf->neighborX(ray.direction[0] > 0);
                    continue;
                }
            }
            else if (yNext < zNext)
            {
                dist = yNext;
                currentLeaf = currentLeaf->neighborY(ray.direction[1] > 0);
                continue;
            }
            dist = zNext;
            currentLeaf = currentLeaf->neighborZ(ray.direction[2] > 0);
        }
        
        if (result != nullptr)
            *outDistance = distance;
        return result;
    }
开发者ID:aboveyou00,项目名称:GL-VR-Engine,代码行数:81,代码来源:OctreeSpatialPartitions.cpp


注:本文中的Octree::neighborZ方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。