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C++ Octree::Child方法代码示例

本文整理汇总了C++中Octree::Child方法的典型用法代码示例。如果您正苦于以下问题:C++ Octree::Child方法的具体用法?C++ Octree::Child怎么用?C++ Octree::Child使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Octree的用法示例。


在下文中一共展示了Octree::Child方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: scores

void Octree<MetricType, StatisticType, MatType>::SingleTreeTraverser<RuleType>::
    Traverse(const size_t queryIndex, Octree& referenceNode)
{
  // If we are a leaf, run the base cases.
  if (referenceNode.NumChildren() == 0)
  {
    const size_t refBegin = referenceNode.Point(0);
    const size_t refEnd = refBegin + referenceNode.NumPoints();
    for (size_t r = refBegin; r < refEnd; ++r)
      rule.BaseCase(queryIndex, r);
  }
  else
  {
    // Do a prioritized recursion, by scoring all candidates and then sorting
    // them.
    arma::vec scores(referenceNode.NumChildren());
    for (size_t i = 0; i < scores.n_elem; ++i)
      scores[i] = rule.Score(queryIndex, referenceNode.Child(i));

    // Sort the scores.
    arma::uvec sortedIndices = arma::sort_index(scores);

    for (size_t i = 0; i < sortedIndices.n_elem; ++i)
    {
      // If the node is pruned, all subsequent nodes in sorted order will also
      // be pruned.
      if (scores[sortedIndices[i]] == DBL_MAX)
      {
        numPrunes += (sortedIndices.n_elem - i);
        break;
      }

      Traverse(queryIndex, referenceNode.Child(sortedIndices[i]));
    }
  }
}
开发者ID:barak,项目名称:mlpack,代码行数:36,代码来源:single_tree_traverser_impl.hpp

示例2: if

void Octree<MetricType, StatisticType, MatType>::DualTreeTraverser<RuleType>::
    Traverse(Octree& queryNode, Octree& referenceNode)
{
  // Increment the visit counter.
  ++numVisited;

  // Store the current traversal info.
  traversalInfo = rule.TraversalInfo();

  if (queryNode.IsLeaf() && referenceNode.IsLeaf())
  {
    const size_t begin = queryNode.Point(0);
    const size_t end = begin + queryNode.NumPoints();
    for (size_t q = begin; q < end; ++q)
    {
      // First, see if we can prune the reference node for this query point.
      rule.TraversalInfo() = traversalInfo;
      const double score = rule.Score(q, referenceNode);
      if (score == DBL_MAX)
      {
        ++numPrunes;
        continue;
      }

      const size_t rBegin = referenceNode.Point(0);
      const size_t rEnd = rBegin + referenceNode.NumPoints();
      for (size_t r = rBegin; r < rEnd; ++r)
        rule.BaseCase(q, r);

      numBaseCases += referenceNode.NumPoints();
    }
  }
  else if (!queryNode.IsLeaf() && referenceNode.IsLeaf())
  {
    // We have to recurse down the query node.  Order does not matter.
    for (size_t i = 0; i < queryNode.NumChildren(); ++i)
    {
      rule.TraversalInfo() = traversalInfo;
      const double score = rule.Score(queryNode.Child(i), referenceNode);
      if (score == DBL_MAX)
      {
        ++numPrunes;
        continue;
      }

      Traverse(queryNode.Child(i), referenceNode);
    }
  }
  else if (queryNode.IsLeaf() && !referenceNode.IsLeaf())
  {
    // We have to recurse down the reference node, so we need to do it in an
    // ordered manner.
    arma::vec scores(referenceNode.NumChildren());
    std::vector<typename RuleType::TraversalInfoType>
        tis(referenceNode.NumChildren());
    for (size_t i = 0; i < referenceNode.NumChildren(); ++i)
    {
      rule.TraversalInfo() = traversalInfo;
      scores[i] = rule.Score(queryNode, referenceNode.Child(i));
      tis[i] = rule.TraversalInfo();
    }

    // Sort the scores.
    arma::uvec scoreOrder = arma::sort_index(scores);
    for (size_t i = 0; i < scoreOrder.n_elem; ++i)
    {
      if (scores[scoreOrder[i]] == DBL_MAX)
      {
        // We don't need to check any more---all children past here are pruned.
        numPrunes += scoreOrder.n_elem - i;
        break;
      }

      rule.TraversalInfo() = tis[scoreOrder[i]];
      Traverse(queryNode, referenceNode.Child(scoreOrder[i]));
    }
  }
  else
  {
    // We have to recurse down both the query and reference nodes.  Query order
    // does not matter, so we will do that in sequence.  However we will
    // allocate the arrays for recursion at this level.
    arma::vec scores(referenceNode.NumChildren());
    std::vector<typename RuleType::TraversalInfoType>
        tis(referenceNode.NumChildren());
    for (size_t j = 0; j < queryNode.NumChildren(); ++j)
    {
      // Now we have to recurse down the reference node, which we will do in a
      // prioritized manner.
      for (size_t i = 0; i < referenceNode.NumChildren(); ++i)
      {
        rule.TraversalInfo() = traversalInfo;
        scores[i] = rule.Score(queryNode.Child(j), referenceNode.Child(i));
        tis[i] = rule.TraversalInfo();
      }

      // Sort the scores.
      arma::uvec scoreOrder = arma::sort_index(scores);
      for (size_t i = 0; i < scoreOrder.n_elem; ++i)
      {
//.........这里部分代码省略.........
开发者ID:dasayan05,项目名称:mlpack,代码行数:101,代码来源:dual_tree_traverser_impl.hpp


注:本文中的Octree::Child方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。