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C++ ON_Brep::NewVertex方法代码示例

本文整理汇总了C++中ON_Brep::NewVertex方法的典型用法代码示例。如果您正苦于以下问题:C++ ON_Brep::NewVertex方法的具体用法?C++ ON_Brep::NewVertex怎么用?C++ ON_Brep::NewVertex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ON_Brep的用法示例。


在下文中一共展示了ON_Brep::NewVertex方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ON_BrepExtrudeVertex

int ON_BrepExtrudeVertex( 
          ON_Brep& brep,
          int vertex_index,
          const ON_Curve& path_curve
          )
{
  ON_3dVector path_vector;
  if ( vertex_index < 0 && vertex_index >= brep.m_V.Count() )
    return false;
  if ( !ON_BrepExtrudeHelper_CheckPathCurve(path_curve,path_vector) )
    return false;
  ON_Curve* c3 = path_curve.Duplicate();
  brep.m_V.Reserve( brep.m_V.Count() + 1 );
  ON_BrepVertex& v0 = brep.m_V[vertex_index];
  ON_BrepVertex& v1 = brep.NewVertex( v0.point + path_vector, 0.0 );
  c3->Translate( v0.point - c3->PointAtStart() );
  int c3i = brep.AddEdgeCurve( c3 );
  ON_BrepEdge& edge = brep.NewEdge( v0, v1, c3i );
  edge.m_tolerance = 0.0;
  return true;
}
开发者ID:ToMadoRe,项目名称:v4r,代码行数:21,代码来源:opennurbs_brep_extrude.cpp

示例2: MakeTrimmedPlane

static ON_Brep* MakeTrimmedPlane( ON_TextLog& error_log )
{
  // This example demonstrates how to construct a ON_Brep
  // with the topology shown below.
	//
	//
  //    E-------C--------D
  //    |       /\       | 
  //    |      /  \      |
  //    |     /    \     |
  //    |    e2      e1  |     
  //    |   /        \   |    
  //    |  /          \  |  
  //    | /            \ |  
  //    A-----e0-------->B
  //
  //
  //  Things need to be defined in a valid brep:
	//   1- Vertices
	//   2- 3D Curves (geometry)
	//   3- Edges (topology - reference curve geometry)
	//   4- Surface (geometry)
	//   5- Faces (topology - reference surface geometry)
	//   6- Loops (2D parameter space of faces)
	//   4- Trims and 2D curves (2D parameter space of edges)
	//

  ON_3dPoint point[5] = {
    ON_3dPoint( 0.0, 0.0, 0.0 ),   // point A = geometry for vertex 0 (and surface SW corner)
    ON_3dPoint( 10.0, 0.0, 0.0 ),  // point B = geometry for vertex 1 (and surface SE corner)
    ON_3dPoint( 5.0, 10.0, 0.0 ),  // point C = geometry for vertex 2
		ON_3dPoint( 10.0, 10.0, 0.0 ), // point D (surface NE corner)
		ON_3dPoint( 0.0, 10.0, 0.0 ),  // point E (surface NW corner)

  };

  ON_Brep* brep = new ON_Brep();

  // create three vertices located at the three points
  int vi;
  for ( vi = 0; vi < 3; vi++ ) {
    ON_BrepVertex& v = brep->NewVertex(point[vi]);
    v.m_tolerance = 0.0; // this simple example is exact - for models with
                         // non-exact data, set tolerance as explained in
                         // definition of ON_BrepVertex.
  }


  // Create 3d curve geometry - the orientations are arbitrarily chosen
  // so that the end vertices are in alphabetical order.
  brep->m_C3.Append( CreateLinearCurve( point[A], point[B] ) ); // line AB
  brep->m_C3.Append( CreateLinearCurve( point[B], point[C] ) ); // line BC
  brep->m_C3.Append( CreateLinearCurve( point[A], point[C] ) ); // line CD


  // Create edge topology for each curve in the brep.
  CreateEdges( *brep );


  // Create 3d surface geometry - the orientations are arbitrarily chosen so
  // that some normals point into the cube and others point out of the cube.
  brep->m_S.Append( CreatePlanarSurface( point[A], point[B], point[D], point[E] ) ); // ABDE


  // Create face topology and 2d parameter space loops and trims.
  CreateFaces( *brep );


	//Make sure b-rep is valid
  if ( !brep->IsValid() ) 
  {
    error_log.Print("Trimmed b-rep face is not valid.\n");
    delete brep;
    brep = NULL;
  }

  return brep;
}
开发者ID:buonmethuoc,项目名称:Rhino4Samples_CPP,代码行数:78,代码来源:cmdTestTrimmedPlaneSample.cpp

示例3:

static ON_Brep *
generate_brep(int count, ON_3dPoint *points)
{
    ON_Brep *brep = new ON_Brep();

    /* make an arb8 */

    // VERTICES

    for (int i=0; i<count; i++) {
	brep->NewVertex(points[i], SMALL_FASTF);
    }

    ON_3dPoint p8 = ON_3dPoint(-1.0, 0.0, -1.0);
    ON_3dPoint p9 = ON_3dPoint(2.0, 0.0, -1.0);
    ON_3dPoint p10 = ON_3dPoint(2.0, 0.0, 3.5);
    ON_3dPoint p11 = ON_3dPoint(-1.0, 0.0, 3.5);

    brep->NewVertex(p8, SMALL_FASTF); // 8
    brep->NewVertex(p9, SMALL_FASTF); // 9
    brep->NewVertex(p10, SMALL_FASTF); // 10
    brep->NewVertex(p11, SMALL_FASTF); // 11

    // LEFT SEGMENTS

    // 0
    ON_Curve* segment01 = new ON_LineCurve(points[0], points[1]);
    segment01->SetDomain(0.0, 1.0);
    brep->m_C3.Append(segment01);

    // 1
    ON_Curve* segment12 = new ON_LineCurve(points[1], points[2]);
    segment12->SetDomain(0.0, 1.0);
    brep->m_C3.Append(segment12);

    // 2
    ON_Curve* segment23 = new ON_LineCurve(points[2], points[3]);
    segment23->SetDomain(0.0, 1.0);
    brep->m_C3.Append(segment23);

    // 3
    ON_Curve* segment30 = new ON_LineCurve(points[3], points[0]);
    segment30->SetDomain(0.0, 1.0);
    brep->m_C3.Append(segment30);

    // RIGHT SEGMENTS

    // 4
    ON_Curve* segment45 = new ON_LineCurve(points[5], points[4]);
    segment45->SetDomain(0.0, 1.0);
    brep->m_C3.Append(segment45);

    // 5
    ON_Curve* segment56 = new ON_LineCurve(points[6], points[5]);
    segment56->SetDomain(0.0, 1.0);
    brep->m_C3.Append(segment56);

    // 6
    ON_Curve* segment67 = new ON_LineCurve(points[7], points[6]);
    segment67->SetDomain(0.0, 1.0);
    brep->m_C3.Append(segment67);

    // 7
    ON_Curve* segment74 = new ON_LineCurve(points[4], points[7]);
    segment74->SetDomain(0.0, 1.0);
    brep->m_C3.Append(segment74);

    // HORIZONTAL SEGMENTS

    // 8
    ON_Curve* segment04 = new ON_LineCurve(points[0], points[4]);
    segment04->SetDomain(0.0, 1.0);
    brep->m_C3.Append(segment04);

    // 9
    ON_Curve* segment51 = new ON_LineCurve(points[5], points[1]);
    segment51->SetDomain(0.0, 1.0);
    brep->m_C3.Append(segment51);

    // 10
    ON_Curve* segment26 = new ON_LineCurve(points[2], points[6]);
    segment26->SetDomain(0.0, 1.0);
    brep->m_C3.Append(segment26);

    // 11
    ON_Curve* segment73 = new ON_LineCurve(points[7], points[3]);
    segment73->SetDomain(0.0, 1.0);
    brep->m_C3.Append(segment73);

    /* XXX */

    // 12
    ON_Curve* segment01prime = new ON_LineCurve(p8, p9);
    segment01prime->SetDomain(0.0, 1.0);
    brep->m_C3.Append(segment01prime);

    // 13
    ON_Curve* segment12prime = new ON_LineCurve(p9, p10);
    segment12prime->SetDomain(0.0, 1.0);
    brep->m_C3.Append(segment12prime);
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例4: MakeTwistedCubeEdges

ON_Brep*
MakeTwistedCube(ON_TextLog& error_log)
{
    ON_3dPoint point[8] = {
	ON_3dPoint( 0.0,  0.0, 11.0), // Point A
	ON_3dPoint(10.0,  0.0, 12.0), // Point B
	ON_3dPoint(10.0,  8.0, 13.0), // Point C
	ON_3dPoint( 0.0,  6.0, 12.0), // Point D
	ON_3dPoint( 1.0,  2.0,  0.0), // Point E
	ON_3dPoint(10.0,  0.0,  0.0), // Point F
	ON_3dPoint(10.0,  7.0, -1.0), // Point G
	ON_3dPoint( 0.0,  6.0,  0.0), // Point H
    };

    ON_Brep* brep = new ON_Brep();

    // create eight vertices located at the eight points
    for (int i = 0; i < 8; i++) {
	ON_BrepVertex& v = brep->NewVertex(point[i]);
	v.m_tolerance = 0.0;
	// this example uses exact tolerance... reference
	// ON_BrepVertex for definition of non-exact data
    }

    // create 3d curve geometry - the orientations are arbitrarily
    // chosen so that the end vertices are in alphabetical order
    brep->m_C3.Append(TwistedCubeEdgeCurve(point[A], point[B])); // AB
    brep->m_C3.Append(TwistedCubeEdgeCurve(point[B], point[C])); // BC
    brep->m_C3.Append(TwistedCubeEdgeCurve(point[C], point[D])); // CD
    brep->m_C3.Append(TwistedCubeEdgeCurve(point[A], point[D])); // AD
    brep->m_C3.Append(TwistedCubeEdgeCurve(point[E], point[F])); // EF
    brep->m_C3.Append(TwistedCubeEdgeCurve(point[F], point[G])); // FG
    brep->m_C3.Append(TwistedCubeEdgeCurve(point[G], point[H])); // GH
    brep->m_C3.Append(TwistedCubeEdgeCurve(point[E], point[H])); // EH
    brep->m_C3.Append(TwistedCubeEdgeCurve(point[A], point[E])); // AE
    brep->m_C3.Append(TwistedCubeEdgeCurve(point[B], point[F])); // BF
    brep->m_C3.Append(TwistedCubeEdgeCurve(point[C], point[G])); // CG
    brep->m_C3.Append(TwistedCubeEdgeCurve(point[D], point[H])); // DH

    // create the 12 edges the connect the corners
    MakeTwistedCubeEdges( *brep );

    // create the 3d surface geometry. the orientations are arbitrary so
    // some normals point into the cube and other point out... not sure why
    brep->m_S.Append(TwistedCubeSideSurface(point[A], point[B], point[C], point[D]));
    brep->m_S.Append(TwistedCubeSideSurface(point[B], point[F], point[G], point[C]));
    brep->m_S.Append(TwistedCubeSideSurface(point[F], point[E], point[H], point[G]));
    brep->m_S.Append(TwistedCubeSideSurface(point[E], point[A], point[D], point[H]));
    brep->m_S.Append(TwistedCubeSideSurface(point[E], point[F], point[B], point[A]));
    brep->m_S.Append(TwistedCubeSideSurface(point[D], point[C], point[G], point[H]));

    // create the faces
    MakeTwistedCubeFaces(*brep);

    if (!brep->IsValid()) {
	error_log.Print("Twisted cube b-rep is not valid!\n");
	delete brep;
	brep = NULL;
    }

    return brep;
}
开发者ID:,项目名称:,代码行数:62,代码来源:

示例5: SplitSeam


//.........这里部分代码省略.........
  if ( trimA.m_li != nexttrimB.m_li )
    return false;
  if ( trimA.m_bRev3d == trimB.m_bRev3d )
    return false;
  const ON_Surface* srf = trimA.SurfaceOf();
  if ( 0 == srf )
    return false;
  ON_BrepEdge* edgeA = brep.Edge(trimA.m_ei);
  if ( 0 == edgeA )
    return false;
  if ( edgeA->m_ti.Count() != 2 )
    return false;
  if ( edgeA->m_ti[0] != trimA.m_trim_index && edgeA->m_ti[1] != trimA.m_trim_index )
    return false;
  if ( edgeA->m_ti[0] != trimB.m_trim_index && edgeA->m_ti[1] != trimB.m_trim_index )
    return false;

  // reserve space now so the vA0 and vA1 pointers
  // will be valid if m_V[] is grown.
  brep.m_V.Reserve( brep.m_V.Count()+2 );

  ON_BrepVertex* vA0 = brep.Vertex(trimA.m_vi[0]);
  if ( 0 == vA0 )
    return false;
  ON_BrepVertex* vA1 = brep.Vertex(trimA.m_vi[1]);
  if ( 0 == vA1 )
    return false;

  // looks like we have a valid seam to blow apart

  // get a new 3d curve for trimB
  ON_Curve* cB3 = PushUpIsoTrim( brep, trimB );
  if ( 0 == cB3 )
    return false;
  int c3i = brep.AddEdgeCurve(cB3);

  vA0->m_tolerance = ON_UNSET_VALUE;
  vA1->m_tolerance = ON_UNSET_VALUE;

  // make new vertices for trimB
  ON_BrepVertex* vB0 = 0;
  ON_BrepVertex* vB1 = 0;

  ON_3dPoint PA, PB;
  bool bSame = false;

  if (brep.GetTrim3dStart(trimB.m_trim_index, PB) && brep.GetTrim3dEnd(trimA.m_trim_index, PA))
    bSame = PB.DistanceTo(PA) < ON_ZERO_TOLERANCE;
  if (bSame || trimB.m_vi[0] != trimA.m_vi[1] )
  {
    // sing fixups have already blown apart this end
    vB0 = brep.Vertex( trimB.m_vi[0] );
  }

  bSame = false;
  if (brep.GetTrim3dStart(trimA.m_trim_index, PA) && brep.GetTrim3dEnd(trimB.m_trim_index, PB))
    bSame = PB.DistanceTo(PA) < ON_ZERO_TOLERANCE;
  if (bSame || trimB.m_vi[1] != trimA.m_vi[0] )
  {
    // sing fixups have already blown apart this end
    vB1 = brep.Vertex( trimB.m_vi[1] );
  }
  if ( 0 == vB0 )
  {
    ON_BrepVertex& v = brep.NewVertex();
    vB0 = &v;
    trimB.m_vi[0] = vB0->m_vertex_index;
  }
  if ( 0 == vB1 )
  {
    ON_BrepVertex& v = brep.NewVertex();
    vB1 = &v;
    trimB.m_vi[1] = vB1->m_vertex_index;
  }

  // disconnect edgeA and trimB
  trimB.m_ei = -1;
  if ( edgeA->m_ti[0] == trimB.m_trim_index )
    edgeA->m_ti.Remove(0);
  else if ( edgeA->m_ti[1] == trimB.m_trim_index )
    edgeA->m_ti.Remove(1);
  ChangeTrimVertex( brep, trimB, 0, vA1->m_vertex_index, vB0->m_vertex_index, true, true );
  ChangeTrimVertex( brep, trimB, 1, vA0->m_vertex_index, vB1->m_vertex_index, true, true );

  ChangeTrimVertex( brep, prevtrimB, 1, vA1->m_vertex_index, vB0->m_vertex_index, true, true );
  ChangeTrimVertex( brep, nexttrimB, 0, vA0->m_vertex_index, vB1->m_vertex_index, true, true );

  // make a new edgeB and connect it to trimB
  ON_BrepEdge& edgeB = brep.NewEdge( *vB0, *vB1, c3i );
  edgeA = 0; // pointer may be invalid after m_E[] grows

  edgeB.m_ti.Append(trimB.m_trim_index);
  trimB.m_ei = edgeB.m_edge_index;
  trimB.m_bRev3d = false;

  trimA.m_type = ON_BrepTrim::boundary;
  trimB.m_type = ON_BrepTrim::boundary;

  return true;
}
开发者ID:ckvk,项目名称:opennurbs,代码行数:101,代码来源:opennurbs_brep_changesrf.cpp

示例6: ChangeTrimBdryToSing

static
bool ChangeTrimBdryToSing( ON_Brep& brep, ON_BrepTrim& trim, 
                           ON_BrepTrim* prevtrim, ON_BrepTrim* nexttrim )
{
  if ( trim.m_vi[0] == trim.m_vi[1] )
    return false;
  if ( trim.m_type == ON_BrepTrim::singular )
    return false;
  if ( trim.m_ei < 0 )
    return false;

  int vi0 = trim.m_vi[0];
  int vi1 = trim.m_vi[1];

  int sing_vi = vi0;

  ON_BrepVertex* v0 = brep.Vertex(vi0);
  if ( v0 )
    v0->m_tolerance = ON_UNSET_VALUE;
  ON_BrepVertex* v1 = brep.Vertex(vi1);
  if ( v1 )
    v1->m_tolerance = ON_UNSET_VALUE;

  ON_BrepEdge* edge = brep.Edge(trim.m_ei);
  if ( edge )
  {
    for ( int eti = 0; eti < edge->m_ti.Count(); eti++ )
    {
      if ( edge->m_ti[eti] == trim.m_trim_index )
      {
        edge->m_ti.Remove(eti);
        break;
      }
    }

    trim.m_ei = -1;
    if ( 0 == edge->m_ti.Count() )
    {
      brep.DeleteEdge( *edge, true );
    }
    else if ( 1 == edge->m_ti.Count() && ON_BrepTrim::seam == trim.m_type )
    {
      // change neighbor trim type
      ON_BrepTrim* other_trim = brep.Trim(edge->m_ti[0]);
      if ( 0 != other_trim && ON_BrepTrim::seam == other_trim->m_type )
      {
        other_trim->m_type = ON_BrepTrim::boundary;
        int j = (trim.m_bRev3d == other_trim->m_bRev3d) ? 0 : 1;
        if (    trim.m_vi[0] == other_trim->m_vi[j] 
             && trim.m_vi[1] == other_trim->m_vi[1-j] )
        {
          // we need a new singular vertex
          sing_vi = brep.NewVertex(ON_UNSET_POINT).m_vertex_index;
        }
      }
    }
  }

  trim.m_vi[0] = sing_vi;
  trim.m_vi[1] = sing_vi;
  trim.m_type = ON_BrepTrim::singular;
  trim.m_bRev3d = false;

  if ( nexttrim )
    ChangeTrimVertex( brep,*nexttrim,0,vi1,sing_vi,true,true);
  if ( prevtrim )
    ChangeTrimVertex( brep,*prevtrim,1,vi0,sing_vi,true,true);

  return true;
}
开发者ID:ckvk,项目名称:opennurbs,代码行数:70,代码来源:opennurbs_brep_changesrf.cpp

示例7: ChangeTrimSingToBdry

static
bool ChangeTrimSingToBdry( ON_Brep& brep, ON_BrepTrim& trim, ON_BrepTrim* nexttrim )
{
  if ( trim.m_vi[0] != trim.m_vi[1] )
    return false;
  if ( trim.m_type != ON_BrepTrim::singular )
    return false;
  if ( trim.m_ei >= 0 )
    return false;

  const ON_Surface* srf = trim.SurfaceOf();
  if ( 0 == srf )
    return false;

  brep.m_V.Reserve( brep.m_V.Count() + 1 );
  ON_BrepVertex* v0 = brep.Vertex(trim.m_vi[0]);
  if ( 0 == v0 )
    return false;

  // get new 3d curve
  ON_Curve* c3 = PushUpIsoTrim( brep, trim );
  if ( 0 == c3 )
    return false;

  // valid singular trim can be changed to non-singular trim


  // create new vertex for end of this trim
  v0->m_tolerance = ON_UNSET_VALUE;

  ON_BrepVertex* v1 = 0;

  if ( c3->IsClosed() )
  {
    // 3d edge is closed so start and end vertex are still the same.
    v1 = v0;
  }
  else
  {
    // new 3d edge is not closed, so the single singular vertex
    // needs to be "split" into two vertices.
    brep.NewVertex();
    v1 = brep.m_V.Last();
  }
  trim.m_vi[1] = v1->m_vertex_index;

  // update the start of the next trim to use new vertex
  if ( nexttrim && nexttrim->m_trim_index != trim.m_trim_index )
  {
    ChangeTrimVertex( brep, *nexttrim, 0, v0->m_vertex_index, v1->m_vertex_index, true, true );
  }              

  // make a new edge
  int ci = brep.AddEdgeCurve(c3);
  c3 = 0;
  ON_BrepEdge& edge = brep.NewEdge(*v0,*v1,ci);
  edge.m_tolerance = 0.0;

  // hook trim to new edge
  trim.m_type = ON_BrepTrim::boundary;
  trim.m_bRev3d = false;
  trim.m_ei = edge.m_edge_index;
  edge.m_ti.Append(trim.m_trim_index);

  return true;
}
开发者ID:ckvk,项目名称:opennurbs,代码行数:66,代码来源:opennurbs_brep_changesrf.cpp

示例8: MakeTwistedCube

static ON_Brep* MakeTwistedCube( ON_TextLog& error_log )
{
  // This example demonstrates how to construct a ON_Brep
  // with the topology shown below.
  //
  //
  //             H-------e6-------G
  //            /                /|
  //           / |              / |
  //          /  e7            /  e5
  //         /   |            /   |
  //        /                e10  |
  //       /     |          /     |
  //      e11    E- - e4- -/- - - F
  //     /                /      /
  //    /      /         /      /
  //   D---------e2-----C      e9
  //   |     /          |     /
  //   |    e8          |    /
  //   e3  /            e1  /
  //   |                |  /
  //   | /              | /
  //   |                |/
  //   A-------e0-------B
  //
  //

  ON_3dPoint point[8] = {
    ON_3dPoint(  0.0,  0.0,  0.0 ),  // point A = geometry for vertex 0
    ON_3dPoint( 10.0,  0.0,  0.0 ),  // point B = geometry for vertex 1
    ON_3dPoint( 10.0,  8.0, -1.0 ),  // point C = geometry for vertex 2
    ON_3dPoint(  0.0,  6.0,  0.0 ),  // point D = geometry for vertex 3
    ON_3dPoint(  1.0,  2.0, 11.0 ),  // point E = geometry for vertex 4
    ON_3dPoint( 10.0,  0.0, 12.0 ),  // point F = geometry for vertex 5
    ON_3dPoint( 10.0,  7.0, 13.0 ),  // point G = geometry for vertex 6
    ON_3dPoint(  0.0,  6.0, 12.0 )   // point H = geometry for vertex 7
  };

  ON_Brep* brep = new ON_Brep();

  // create eight vertices located at the eight points
  int vi;
  for ( vi = 0; vi < 8; vi++ ) {
    ON_BrepVertex& v = brep->NewVertex(point[vi]);
    v.m_tolerance = 0.0; // this simple example is exact - for models with
                         // non-exact data, set tolerance as explained in
                         // definition of ON_BrepVertex.
  }

  // Create 3d curve geometry - the orientations are arbitrarily chosen
  // so that the end vertices are in alphabetical order.
  brep->m_C3.Append( TwistedCubeEdgeCurve( point[A], point[B] ) ); // line AB
  brep->m_C3.Append( TwistedCubeEdgeCurve( point[B], point[C] ) ); // line BC
  brep->m_C3.Append( TwistedCubeEdgeCurve( point[C], point[D] ) ); // line CD
  brep->m_C3.Append( TwistedCubeEdgeCurve( point[A], point[D] ) ); // line AD
  brep->m_C3.Append( TwistedCubeEdgeCurve( point[E], point[F] ) ); // line EF
  brep->m_C3.Append( TwistedCubeEdgeCurve( point[F], point[G] ) ); // line FG
  brep->m_C3.Append( TwistedCubeEdgeCurve( point[G], point[H] ) ); // line GH
  brep->m_C3.Append( TwistedCubeEdgeCurve( point[E], point[H] ) ); // line EH
  brep->m_C3.Append( TwistedCubeEdgeCurve( point[A], point[E] ) ); // line AE
  brep->m_C3.Append( TwistedCubeEdgeCurve( point[B], point[F] ) ); // line BF
  brep->m_C3.Append( TwistedCubeEdgeCurve( point[C], point[G] ) ); // line CG
  brep->m_C3.Append( TwistedCubeEdgeCurve( point[D], point[H] ) ); // line DH

  // Create the 12 edges that connect the corners of the cube.
  MakeTwistedCubeEdges( *brep );

  // Create 3d surface geometry - the orientations are arbitrarily chosen so
  // that some normals point into the cube and others point out of the cube.
  brep->m_S.Append( TwistedCubeSideSurface( point[A], point[B], point[C], point[D] ) ); // ABCD
  brep->m_S.Append( TwistedCubeSideSurface( point[B], point[C], point[G], point[F] ) ); // BCGF
  brep->m_S.Append( TwistedCubeSideSurface( point[C], point[D], point[H], point[G] ) ); // CDHG
  brep->m_S.Append( TwistedCubeSideSurface( point[A], point[D], point[H], point[E] ) ); // ADHE
  brep->m_S.Append( TwistedCubeSideSurface( point[A], point[B], point[F], point[E] ) ); // ABFE
  brep->m_S.Append( TwistedCubeSideSurface( point[E], point[F], point[G], point[H] ) ); // EFGH


  // Create the CRhinoBrepFaces
  MakeTwistedCubeFaces( *brep );

  if ( !brep->IsValid() ) 
  {
    error_log.Print("Twisted cube b-rep is not valid.\n");
    delete brep;
    brep = NULL;
  }

  //ON_BOOL32 bIsManifold;
  //ON_BOOL32 bHasBoundary;
  //ON_BOOL32 b = brep->IsManifold( &bIsManifold,&bHasBoundary );

  return brep;
}
开发者ID:behollis,项目名称:brlcad-svn-rev65072-gsoc2015,代码行数:93,代码来源:example_brep.cpp

示例9: ON_BrepExtrude

bool ON_BrepExtrude( 
          ON_Brep& brep,
          const ON_Curve& path_curve,
          bool bCap
          )
{
  ON_Workspace ws;
  const int vcount0 = brep.m_V.Count();
  const int tcount0 = brep.m_T.Count();
  const int lcount0 = brep.m_L.Count();
  const int ecount0 = brep.m_E.Count();
  const int fcount0 = brep.m_F.Count();

  const ON_3dPoint PathStart = path_curve.PointAtStart();
  ON_3dPoint P = path_curve.PointAtEnd();
  if ( !PathStart.IsValid() || !P.IsValid() )
    return false;
  const ON_3dVector height = P - PathStart;
  if ( !height.IsValid() || height.Length() <= ON_ZERO_TOLERANCE )
    return false;

  ON_Xform tr;
  tr.Translation(height);

  // count number of new sides
  int side_count = 0;
  int i, vi, ei, fi;
  bool* bSideEdge = (bool*)ws.GetIntMemory(ecount0*sizeof(bSideEdge[0]));
  for ( ei = 0; ei < ecount0; ei++ )
  {
    const ON_BrepEdge& e = brep.m_E[ei];
    if ( 1 == e.m_ti.Count() )
    {
      side_count++;
      bSideEdge[ei] = true;
    }
    else
    {
      bSideEdge[ei] = false;
    }
  }

  brep.m_V.Reserve( 2*vcount0 );
  i = 4*side_count + (bCap?tcount0:0);
  brep.m_T.Reserve( tcount0 + i );
  brep.m_C2.Reserve( brep.m_C2.Count() + i );
  brep.m_L.Reserve( lcount0 + side_count + (bCap?lcount0:0) );
  i = side_count + (bCap?ecount0:side_count);
  brep.m_E.Reserve( ecount0 + i );
  brep.m_C3.Reserve( brep.m_C3.Count() + i );
  i = side_count + (bCap?fcount0:0);
  brep.m_F.Reserve( fcount0 + i );
  brep.m_S.Reserve( brep.m_S.Count() + i );

  bool bOK = true;

  // build top vertices
  int* topvimap = ws.GetIntMemory(vcount0);
  memset(topvimap,0,vcount0*sizeof(topvimap[0]));
  if ( bCap )
  {
    for ( vi = 0; vi < vcount0; vi++ )
    {
      const ON_BrepVertex& bottomv = brep.m_V[vi];
      ON_BrepVertex& topv = brep.NewVertex(bottomv.point+height,bottomv.m_tolerance);
      topvimap[vi] = topv.m_vertex_index;
    }
  }
  else
  {
    for ( ei = 0; ei < ecount0; ei++ )
    {
      if ( bSideEdge[ei] )
      {
        const ON_BrepEdge& bottome = brep.m_E[ei];
        int bottomvi0 = bottome.m_vi[0];
        if ( bottomvi0 < 0 || bottomvi0 >= vcount0 )
        {
          bOK = false;
          break;
        }
        int bottomvi1 = bottome.m_vi[1];
        if ( bottomvi1 < 0 || bottomvi1 >= vcount0 )
        {
          bOK = false;
          break;
        }
        if ( !topvimap[bottomvi0] )
        {
          const ON_BrepVertex& bottomv = brep.m_V[bottomvi0];
          ON_BrepVertex& topv = brep.NewVertex(bottomv.point+height,bottomv.m_tolerance);
          topvimap[bottomvi0] = topv.m_vertex_index;
        }
        if ( !topvimap[bottomvi1] )
        {
          const ON_BrepVertex& bottomv = brep.m_V[bottomvi1];
          ON_BrepVertex& topv = brep.NewVertex(bottomv.point+height,bottomv.m_tolerance);
          topvimap[bottomvi1] = topv.m_vertex_index;
        }
      }
//.........这里部分代码省略.........
开发者ID:ToMadoRe,项目名称:v4r,代码行数:101,代码来源:opennurbs_brep_extrude.cpp

示例10: ON_BrepExtrudeHelper_MakeTopLoop

static 
bool ON_BrepExtrudeHelper_MakeTopLoop( 
          ON_Brep& brep, 
          ON_BrepFace& top_face,
          int bottom_loop_index,
          const ON_3dVector path_vector,
          const int* side_face_index // array of brep.m_L[bottom_loop_index].m_ti.Count() face indices
          )
{
  bool rc = true;

  int lti, top_trim_index, i;
  if ( bottom_loop_index < 0 || bottom_loop_index >= brep.m_L.Count() )
    return false;
  ON_BrepLoop::TYPE loop_type = brep.m_L[bottom_loop_index].m_type;
  if ( loop_type != ON_BrepLoop::inner )
    loop_type = ON_BrepLoop::outer;
  ON_BrepLoop& top_loop = brep.NewLoop( loop_type, top_face );
  const ON_BrepLoop& bottom_loop = brep.m_L[bottom_loop_index];
  const int loop_trim_count = bottom_loop.m_ti.Count();
  brep.m_T.Reserve( brep.m_T.Count() + loop_trim_count );

  // Set top_vertex_index[lti] = index of vertex above 
  // vertex brep.m_V[brep.m_T[bottom_loop.m_ti[lti]].m_vi[0]].
  // Set top_vertex_index[lti] = index of edge above 
  // edge of brep.m_T[bottom_loop.m_ti[lti]].
  // This informtion is needed for singular and seam trims.
  ON_SimpleArray<int> top_vertex_index(loop_trim_count);
  ON_SimpleArray<int> top_edge_index(loop_trim_count);
  ON_SimpleArray<bool> top_trim_bRev3d(loop_trim_count);
  for ( lti = 0; lti < loop_trim_count; lti++ )
  {
    top_vertex_index.Append(-1);
    top_edge_index.Append(-1);
    top_trim_bRev3d.Append(false);
  }

  // some (often all of) of the "top" vertices are already on
  // the side faces
  for ( lti = 0; lti < loop_trim_count; lti++ )
  {
    if ( side_face_index[lti] >= 0 )
    {
      const ON_BrepFace& side_face = brep.m_F[side_face_index[lti]];
      const ON_BrepLoop& side_loop = brep.m_L[side_face.m_li[0]];
      const ON_BrepTrim& side_north_trim = brep.m_T[side_loop.m_ti[2]];
      top_vertex_index[lti] = side_north_trim.m_vi[0];
      top_vertex_index[(lti+1)%loop_trim_count] = side_north_trim.m_vi[1];
      top_edge_index[lti] = side_north_trim.m_ei;
    }
    else 
    {
      // fix for RR 20423
      int lti_prev = (lti+loop_trim_count-1)%loop_trim_count;
      int lti_next = (lti+1)%loop_trim_count;
      if (   side_face_index[lti_prev] < 0 
           && side_face_index[lti_next] < 0 
           && top_vertex_index[lti] < 0
           && top_vertex_index[lti_next] < 0
           )
      {
        int bottom_ti_prev = bottom_loop.m_ti[lti_prev];
        int bottom_ti      = bottom_loop.m_ti[lti];
        int bottom_ti_next = bottom_loop.m_ti[lti_next];
        if (    bottom_ti >= 0      && bottom_ti < brep.m_T.Count() 
             && bottom_ti_prev >= 0 && bottom_ti_prev < brep.m_T.Count() 
             && bottom_ti_next >= 0 && bottom_ti_next < brep.m_T.Count() 
           )
        {
          const ON_BrepTrim& bottom_trim_prev = brep.m_T[bottom_ti_prev];
          const ON_BrepTrim& bottom_trim = brep.m_T[bottom_ti];
          const ON_BrepTrim& bottom_trim_next = brep.m_T[bottom_ti_next];
          if (    ON_BrepTrim::seam == bottom_trim_prev.m_type
               && ON_BrepTrim::singular == bottom_trim.m_type
               && ON_BrepTrim::seam == bottom_trim_next.m_type 
               && bottom_trim.m_vi[0] == bottom_trim.m_vi[1]
               )
          {
            int vi = bottom_trim.m_vi[0];
            if ( vi >= 0 && vi < brep.m_V.Count() )
            {
              ON_BrepVertex& top_vertex = brep.NewVertex(brep.m_V[vi].point+path_vector,0.0);
              top_vertex_index[lti] = top_vertex.m_vertex_index;
              top_vertex_index[lti_next] = top_vertex_index[lti];
            }
          }
        }
      }
    }
  }

  // Fill in the missing "top" vertices that
  // are associated with singular and trim edges by looking
  // at their neighbors.
  {
    bool bKeepChecking = true;
    while( bKeepChecking )
    {
      // set back to true if we make a change.  This handles the
      // (very rare) cases of multiple adjacent singular trims.
//.........这里部分代码省略.........
开发者ID:ToMadoRe,项目名称:v4r,代码行数:101,代码来源:opennurbs_brep_extrude.cpp

示例11: ON_BrepConeLoop

bool ON_BrepConeLoop( 
          ON_Brep& brep,
          int loop_index,
          ON_3dPoint apex_point
          )
{
  if ( loop_index < 0 && loop_index >= brep.m_L.Count() )
    return false;

  int lti, ti, i, vid[4], eid[4], bRev3d[4];

  // indices of new faces appended to the side_face_index[] array 
  // (1 face index for each trim, -1 is used for singular trims)

  // count number of new objects so we can grow arrays
  // efficiently and use refs to dynamic array elements.
  const int loop_trim_count = brep.m_L[loop_index].m_ti.Count();
  if ( loop_trim_count == 0 )
    return false;

  // save input trim and edge counts for use below
  const int trim_count0 = brep.m_T.Count();
  const int edge_count0 = brep.m_E.Count();

  ON_BrepExtrudeHelper_ReserveSpace( brep, loop_trim_count, 0 );

  int prev_face_index = -1;
  int first_face_east_trim_index = -1;

  ON_BrepVertex& apex_vertex = brep.NewVertex( apex_point, 0.0 );

  for ( lti = 0; lti < loop_trim_count; lti++ )
  {
    ON_NurbsSurface* cone_srf = 0;
    ti = brep.m_L[loop_index].m_ti[lti];
    if ( ti < 0 || ti >= trim_count0 )
      continue;

    for ( i = 0; i < 4; i++ )
    {
      vid[i] = -1;
      eid[i] = -1;
    }
    bRev3d[0] = false;
    bRev3d[1] = false;
    bRev3d[2] = false;
    bRev3d[3] = false;

    // get side surface for new face
    // get side surface for new face
    {
      ON_BrepTrim& trim = brep.m_T[ti];
      if ( trim.m_ei >= 0 &&  trim.m_ei < edge_count0 )
      {
        const ON_BrepEdge& base_edge = brep.m_E[trim.m_ei];

        // connect new face to existing topology on trim
        vid[0] = trim.m_vi[1];
        vid[1] = trim.m_vi[0];
        eid[0] = base_edge.m_edge_index;
        bRev3d[0] = (trim.m_bRev3d?false:true);
        cone_srf = ON_BrepExtrudeHelper_MakeConeSrf( apex_point, base_edge, bRev3d[0] );
      }
    }
    if ( !cone_srf )
      continue;
    vid[2] = apex_vertex.m_vertex_index;
    vid[3] = apex_vertex.m_vertex_index;

    if ( prev_face_index >= 0 )
    {
      const ON_BrepTrim& prev_west_trim = brep.m_T[ brep.m_L[ brep.m_F[prev_face_index].m_li[0]].m_ti[3] ];
      vid[2] = prev_west_trim.m_vi[0];
      eid[1] = prev_west_trim.m_ei;
      bRev3d[1] = (prev_west_trim.m_bRev3d?false:true);
    }
    if ( first_face_east_trim_index >= 0 && brep.m_T[first_face_east_trim_index].m_vi[0] == vid[0] )
    {
      const ON_BrepTrim& first_face_east_trim = brep.m_T[first_face_east_trim_index];
      vid[3] = first_face_east_trim.m_vi[1];
      eid[3] = first_face_east_trim.m_ei;
      bRev3d[3] = (first_face_east_trim.m_bRev3d?false:true);
    }
    const ON_BrepFace* side_face = brep.NewFace(cone_srf,vid,eid,bRev3d);
    if ( side_face )
    {
      prev_face_index = side_face->m_face_index;
      if ( first_face_east_trim_index < 0 )
        first_face_east_trim_index = brep.m_L[ side_face->m_li[0] ].m_ti[1];
    }
  }

  return true;
}
开发者ID:ToMadoRe,项目名称:v4r,代码行数:94,代码来源:opennurbs_brep_extrude.cpp

示例12: ON_BrepConeFace

int ON_BrepConeFace( 
          ON_Brep& brep,
          int face_index,
          ON_3dPoint apex_point
          )
{
  int rc = 0; // returns 1 for success with no cap, 2 for success with a cap

  if ( face_index < 0 || face_index >= brep.m_F.Count() )
    return false;

  const int face_loop_count = brep.m_F[face_index].m_li.Count();
  if ( face_loop_count < 1 )
    return false;

  if ( brep.m_F[face_index].m_li.Count() == 1 )
  {
    rc = ON_BrepConeLoop( brep, brep.m_F[face_index].m_li[0], apex_point );
  }
  else
  {
    int li, fli;

    //const int trim_count0 = brep.m_T.Count();
    const int loop_count0 = brep.m_L.Count();
    //const int face_count0 = brep.m_F.Count();

    // count number of new objects so we can grow arrays
    // efficiently and use refs to dynamic array elements.
    int new_side_trim_count = 0;
    for ( fli = 0; fli < face_loop_count; fli++ )
    {
      li = brep.m_F[face_index].m_li[fli];
      if ( li < 0 || li >= loop_count0 )
        return false;
      if ( !ON_BrepExtrudeHelper_CheckLoop( brep, li ) )
        continue;
      new_side_trim_count += brep.m_L[li].m_ti.Count();
    }
    if ( new_side_trim_count == 0 )
      return false;
    ON_BrepExtrudeHelper_ReserveSpace( brep, new_side_trim_count, 0 );

    const ON_BrepFace& face = brep.m_F[face_index];

    //ON_BrepVertex& apex_vertex = 
    brep.NewVertex( apex_point, 0.0 );
  
    rc = true;
    for ( fli = 0; fli < face_loop_count && rc; fli++ )
    {
      li = face.m_li[fli];
      if ( !ON_BrepExtrudeHelper_CheckLoop( brep, li ) )
        continue;

      rc = ON_BrepConeLoop( brep, li, apex_point );
    }
  }

  return rc;
}
开发者ID:ToMadoRe,项目名称:v4r,代码行数:61,代码来源:opennurbs_brep_extrude.cpp


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