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C++ ON_Brep::NewLoop方法代码示例

本文整理汇总了C++中ON_Brep::NewLoop方法的典型用法代码示例。如果您正苦于以下问题:C++ ON_Brep::NewLoop方法的具体用法?C++ ON_Brep::NewLoop怎么用?C++ ON_Brep::NewLoop使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ON_Brep的用法示例。


在下文中一共展示了ON_Brep::NewLoop方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: MakeTrimmingLoop

static int MakeTrimmingLoop(  ON_Brep& brep, // returns index of loop
     ON_BrepFace& face,  // face loop is on
     int v0, int v1, int v2, // Indices of corner vertices listed in A,B,C order
     int e0,     // index of first edge
     int e0_dir, // orientation of edge
     int e1,     // index second edgee
     int e1_dir, // orientation of edge
     int e2,     // index third edge
     int e2_dir  // orientation of edge
                            )
{
  const ON_Surface& srf = *brep.m_S[face.m_si];

	//Create new loop
  ON_BrepLoop& loop = brep.NewLoop( ON_BrepLoop::outer, face );

  // Create trimming curves running counter clockwise.
	// Note that trims of outer loops run counter clockwise while trims of inner loops (holes) run clockwise.
	// Also note that when trims locate on surface N,S,E or W ends, then trim_iso becomes N_iso, S_iso, E_iso and W_iso respectfully.  
	// While if trim is parallel to surface N,S or E,W, then trim is becomes y_iso and x_iso respectfully, the rest are not_iso.

	// Start at the south side
  ON_Curve* c2;
  int c2i, ei=0, bRev3d=0;
  ON_Surface::ISO iso = ON_Surface::not_iso;

  for ( int side = 0; side < 3; side++ ) {

    c2 = CreateTrimmingCurve( srf, side );

		//Add trimming curve to brep trmming curves array
    c2i = brep.m_C2.Count();
    brep.m_C2.Append(c2);

    switch ( side ) {
    case 0: // south
      ei = e0;
      bRev3d = (e0_dir == -1);
      iso = ON_Surface::S_iso;
      break;
    case 1: // diagonal
      ei = e1;
      bRev3d = (e1_dir == -1);
      iso = ON_Surface::not_iso;
      break;
    case 2: // diagonal
      ei = e2;
      bRev3d = (e2_dir == -1);
      iso = ON_Surface::not_iso;
      break;
    }

		//Create new trim topology that references edge, direction reletive to edge, loop and trim curve geometry
    ON_BrepTrim& trim = brep.NewTrim( brep.m_E[ei], bRev3d, loop, c2i );
    trim.m_iso = iso;
    trim.m_type = ON_BrepTrim::boundary; // This one b-rep face, so all trims are boundary ones.
    trim.m_tolerance[0] = 0.0; // This simple example is exact - for models with non-exact
    trim.m_tolerance[1] = 0.0; // data, set tolerance as explained in definition of ON_BrepTrim.
  }

  return loop.m_loop_index;
}
开发者ID:buonmethuoc,项目名称:Rhino4Samples_CPP,代码行数:62,代码来源:cmdTestTrimmedPlaneSample.cpp

示例2:


//.........这里部分代码省略.........
    trimcurve30->SetDomain(0.0, 1.0);
    brep->m_C2.Append(trimcurve30); /* 3 */

    // EDGES

    /* C3 curve */
    // left face edges
    brep->NewEdge(brep->m_V[0], brep->m_V[1], 0, NULL, SMALL_FASTF); /* 0 */
    brep->NewEdge(brep->m_V[1], brep->m_V[2], 1, NULL, SMALL_FASTF); /* 1 */
    brep->NewEdge(brep->m_V[2], brep->m_V[3], 2, NULL, SMALL_FASTF); /* 2 */
    brep->NewEdge(brep->m_V[3], brep->m_V[0], 3, NULL, SMALL_FASTF); /* 3 */

    // right face edges
    brep->NewEdge(brep->m_V[5], brep->m_V[4], 4, NULL, SMALL_FASTF); /* 4 */
    brep->NewEdge(brep->m_V[6], brep->m_V[5], 5, NULL, SMALL_FASTF); /* 5 */
    brep->NewEdge(brep->m_V[7], brep->m_V[6], 6, NULL, SMALL_FASTF); /* 6 */
    brep->NewEdge(brep->m_V[4], brep->m_V[7], 7, NULL, SMALL_FASTF); /* 7 */

    // horizontal face edges
    brep->NewEdge(brep->m_V[0], brep->m_V[4], 8, NULL, SMALL_FASTF); /* 8 */
    brep->NewEdge(brep->m_V[5], brep->m_V[1], 9, NULL, SMALL_FASTF); /* 9 */
    brep->NewEdge(brep->m_V[2], brep->m_V[6], 10, NULL, SMALL_FASTF); /* 10 */
    brep->NewEdge(brep->m_V[7], brep->m_V[3], 11, NULL, SMALL_FASTF); /* 11 */

    // XXX
    brep->NewEdge(brep->m_V[8], brep->m_V[9], 12, NULL, SMALL_FASTF); /* 12 */
    brep->NewEdge(brep->m_V[9], brep->m_V[10], 13, NULL, SMALL_FASTF); /* 13 */
    brep->NewEdge(brep->m_V[10], brep->m_V[11], 14, NULL, SMALL_FASTF); /* 14 */
    brep->NewEdge(brep->m_V[11], brep->m_V[8], 15, NULL, SMALL_FASTF); /* 15 */

    // FACES

    ON_BrepFace& face0123 = brep->NewFace(0);
    ON_BrepLoop& loop0123 = brep->NewLoop(ON_BrepLoop::outer, face0123); /* 0 */
    ON_BrepTrim& trim01 = brep->NewTrim(brep->m_E[0], false, loop0123, 0 /* trim */); /* m_T[0] */
    trim01.m_iso = ON_Surface::S_iso;
    trim01.m_type = ON_BrepTrim::mated;
    trim01.m_tolerance[0] = SMALL_FASTF;
    trim01.m_tolerance[1] = SMALL_FASTF;
    ON_BrepTrim& trim12 = brep->NewTrim(brep->m_E[1], false, loop0123, 1 /* trim */); /* 1 */
    trim12.m_iso = ON_Surface::E_iso;
    trim12.m_type = ON_BrepTrim::mated;
    trim12.m_tolerance[0] = SMALL_FASTF;
    trim12.m_tolerance[1] = SMALL_FASTF;
    ON_BrepTrim& trim23 = brep->NewTrim(brep->m_E[2], false, loop0123, 2 /* trim */); /* 2 */
    trim23.m_iso = ON_Surface::N_iso;
    trim23.m_type = ON_BrepTrim::mated;
    trim23.m_tolerance[0] = SMALL_FASTF;
    trim23.m_tolerance[1] = SMALL_FASTF;
    ON_BrepTrim& trim30 = brep->NewTrim(brep->m_E[3], false, loop0123, 3 /* trim */); /* 3 */
    trim30.m_iso = ON_Surface::W_iso;
    trim30.m_type = ON_BrepTrim::mated;
    trim30.m_tolerance[0] = SMALL_FASTF;
    trim30.m_tolerance[1] = SMALL_FASTF;

    ON_BrepFace& face4765 = brep->NewFace(1 /* surfaceID */);
    ON_BrepLoop& loop4765 = brep->NewLoop(ON_BrepLoop::outer, face4765); /* 1 */
    ON_BrepTrim& trim47 = brep->NewTrim(brep->m_E[7], false, loop4765, 0 /* trim */); /* 4 */
    trim47.m_iso = ON_Surface::S_iso;
    trim47.m_type = ON_BrepTrim::mated;
    trim47.m_tolerance[0] = SMALL_FASTF;
    trim47.m_tolerance[1] = SMALL_FASTF;
    ON_BrepTrim& trim76 = brep->NewTrim(brep->m_E[6], false, loop4765, 1 /* trim */); /* 5 */
    trim76.m_iso = ON_Surface::E_iso;
    trim76.m_type = ON_BrepTrim::mated;
    trim76.m_tolerance[0] = SMALL_FASTF;
开发者ID:,项目名称:,代码行数:67,代码来源:

示例3: TwistedCubeTrimmingCurve

int // return value not used?
MakeTwistedCubeTrimmingLoop(ON_Brep& brep,
			    ON_BrepFace& face,
			    int v0, int v1, int v2, int v3, // indices of corner vertices
			    int e0, int eo0, // edge index + orientation w.r.t surface trim
			    int e1, int eo1,
			    int e2, int eo2,
			    int e3, int eo3)
{
    // get a reference to the surface
    const ON_Surface& srf = *brep.m_S[face.m_si];

    ON_BrepLoop& loop = brep.NewLoop(ON_BrepLoop::outer, face);

    // create the trimming curves running counter-clockwise around the
    // surface's domain, start at the south side
    ON_Curve* c2;
    int c2i, ei = 0, bRev3d = 0;
    ON_2dPoint q;

    // flags for isoparametric curves
    ON_Surface::ISO iso = ON_Surface::not_iso;

    for (int side = 0; side < 4; side++) {
	// side: 0=south, 1=east, 2=north, 3=west
	c2 = TwistedCubeTrimmingCurve( srf, side );
	c2i = brep.m_C2.Count();
	brep.m_C2.Append(c2);

	switch (side) {
	    case 0:
		ei = e0;
		bRev3d = (eo0 == -1);
		iso = ON_Surface::S_iso;
		break;
	    case 1:
		ei = e1;
		bRev3d = (eo1 == -1);
		iso = ON_Surface::E_iso;
		break;
	    case 2:
		ei = e2;
		bRev3d = (eo2 == -1);
		iso = ON_Surface::N_iso;
		break;
	    case 3:
		ei = e3;
		bRev3d = (eo3 == -1);
		iso = ON_Surface::W_iso;
		break;
	}

	ON_BrepTrim& trim = brep.NewTrim(brep.m_E[ei], bRev3d, loop, c2i);
	trim.m_iso = iso;

	// the type gives metadata on the trim type in this case, "mated"
	// means the trim is connected to an edge, is part of an
	// outer/inner/slit loop, no other trim from the same edge is
	// connected to the edge, and at least one trim from a different
	// loop is connected to the edge
	trim.m_type = ON_BrepTrim::mated; // i.e. this b-rep is closed, so
	// all trims have mates

	// not convinced these shouldn't be set with a member function
	trim.m_tolerance[0] = 0.0; // exact
	trim.m_tolerance[1] = 0.0; //
    }
    return loop.m_loop_index;
}
开发者ID:,项目名称:,代码行数:69,代码来源:

示例4: MakeTwistedCubeTrimmingLoop

static int MakeTwistedCubeTrimmingLoop(  ON_Brep& brep, // returns index of loop
     ON_BrepFace& face,  // face loop is on
     //int vSWi, int vSEi, int vNEi, int vNWi, // Indices of corner vertices listed in SW,SE,NW,NE order
     int eSi,     // index of edge on south side of surface
     int eS_dir,  // orientation of edge with respect to surface trim
     int eEi,     // index of edge on south side of surface
     int eE_dir,  // orientation of edge with respect to surface trim
     int eNi,     // index of edge on south side of surface
     int eN_dir,  // orientation of edge with respect to surface trim
     int eWi,     // index of edge on south side of surface
     int eW_dir   // orientation of edge with respect to surface trim
                                )
{
  const ON_Surface& srf = *brep.m_S[face.m_si];

  ON_BrepLoop& loop = brep.NewLoop( ON_BrepLoop::outer, face );

  // Create trimming curves running counter clockwise around the surface's domain.
  // Start at the south side
  ON_Curve* c2;
  int c2i, ei=0, bRev3d=0;
  ON_2dPoint q;
  ON_Surface::ISO iso = ON_Surface::not_iso;

  for ( int side = 0; side < 4; side++ ) {
    // side: 0=south, 1=east, 2=north, 3=west
    
    c2 = TwistedCubeTrimmingCurve( srf, side );
    c2i = brep.m_C2.Count();
    brep.m_C2.Append(c2);

    switch ( side ) {
    case 0: // south
      ei = eSi;
      bRev3d = (eS_dir == -1);
      iso = ON_Surface::S_iso;
      break;
    case 1: // east
      ei = eEi;
      bRev3d = (eE_dir == -1);
      iso = ON_Surface::E_iso;
      break;
    case 2: // north
      ei = eNi;
      bRev3d = (eN_dir == -1);
      iso = ON_Surface::N_iso;
      break;
    case 3: // west
      ei = eWi;
      bRev3d = (eW_dir == -1);
      iso = ON_Surface::W_iso;
      break;
    }

    ON_BrepTrim& trim = brep.NewTrim( brep.m_E[ei], bRev3d, loop, c2i );
    q = c2->PointAtStart();
    //trim.m_P[0] = srf.PointAt( q.x, q.y );
    q = c2->PointAtEnd();
    //trim.m_P[1] = srf.PointAt( q.x, q.y );
    trim.m_iso = iso;
    trim.m_type = ON_BrepTrim::mated; // This b-rep is closed, so all trims
                                         // have mates.
    trim.m_tolerance[0] = 0.0; // This simple example is exact - for models with
    trim.m_tolerance[1] = 0.0; // non-exact data, set tolerance as explained in
                               // definition of ON_BrepTrim.
  }

  return loop.m_loop_index;
}
开发者ID:behollis,项目名称:brlcad-svn-rev65072-gsoc2015,代码行数:69,代码来源:example_brep.cpp

示例5: ON_BrepExtrude


//.........这里部分代码省略.........
        {
          ON_3dVector D = bottomv.point - PathStart;
          c3->Translate(D);
          int c3i = brep.AddEdgeCurve(c3);
          const ON_BrepEdge& e = brep.NewEdge(bottomv,topv,c3i,0,0.0);
          sideveimap[vi] = e.m_edge_index;
        }
        break;
      }
    }
  }

  if ( bOK && bCap )
  {
    // build top faces
    for (fi = 0; fi < fcount0; fi++ )
    {
      const ON_BrepFace& bottomf = brep.m_F[fi];
      ON_Surface* srf = bottomf.DuplicateSurface();
      if ( !srf )
      {
        bOK = false;
        break;
      }
      srf->Transform(tr);
      int si = brep.AddSurface(srf);
      ON_BrepFace& topf = brep.NewFace(si);
      topf.m_bRev = !bottomf.m_bRev;
      const int loop_count = bottomf.m_li.Count();
      topf.m_li.Reserve(loop_count);
      for ( int fli = 0; fli < loop_count; fli++ )
      {
        const ON_BrepLoop& bottoml = brep.m_L[bottomf.m_li[fli]];
        ON_BrepLoop& topl = brep.NewLoop(bottoml.m_type,topf);
        const int loop_trim_count = bottoml.m_ti.Count();
        topl.m_ti.Reserve(loop_trim_count);
        for ( int lti = 0; lti < loop_trim_count; lti++ )
        {
          const ON_BrepTrim& bottomt = brep.m_T[bottoml.m_ti[lti]];
          ON_NurbsCurve* c2 = ON_NurbsCurve::New();
          if ( !bottomt.GetNurbForm(*c2) )
          {
            delete c2;
            bOK = false;
            break;
          }
          int c2i = brep.AddTrimCurve(c2);
          ON_BrepTrim* topt = 0;
          if ( bottomt.m_ei >= 0 )
          {
            ON_BrepEdge& tope = brep.m_E[topeimap[bottomt.m_ei]];
            topt = &brep.NewTrim(tope,bottomt.m_bRev3d,topl,c2i);
          }
          else
          {
            // singular trim
            ON_BrepVertex& topv = brep.m_V[topvimap[bottomt.m_vi[0]]];
            topt = &brep.NewSingularTrim(topv,topl,bottomt.m_iso,c2i);
          }
          topt->m_tolerance[0] = bottomt.m_tolerance[0];
          topt->m_tolerance[1] = bottomt.m_tolerance[1];
          topt->m_pbox = bottomt.m_pbox;
          topt->m_type = bottomt.m_type;
          topt->m_iso = bottomt.m_iso;
        }
        topl.m_pbox = bottoml.m_pbox;
开发者ID:ToMadoRe,项目名称:v4r,代码行数:67,代码来源:opennurbs_brep_extrude.cpp

示例6: ON_BrepExtrudeHelper_MakeTopLoop

static 
bool ON_BrepExtrudeHelper_MakeTopLoop( 
          ON_Brep& brep, 
          ON_BrepFace& top_face,
          int bottom_loop_index,
          const ON_3dVector path_vector,
          const int* side_face_index // array of brep.m_L[bottom_loop_index].m_ti.Count() face indices
          )
{
  bool rc = true;

  int lti, top_trim_index, i;
  if ( bottom_loop_index < 0 || bottom_loop_index >= brep.m_L.Count() )
    return false;
  ON_BrepLoop::TYPE loop_type = brep.m_L[bottom_loop_index].m_type;
  if ( loop_type != ON_BrepLoop::inner )
    loop_type = ON_BrepLoop::outer;
  ON_BrepLoop& top_loop = brep.NewLoop( loop_type, top_face );
  const ON_BrepLoop& bottom_loop = brep.m_L[bottom_loop_index];
  const int loop_trim_count = bottom_loop.m_ti.Count();
  brep.m_T.Reserve( brep.m_T.Count() + loop_trim_count );

  // Set top_vertex_index[lti] = index of vertex above 
  // vertex brep.m_V[brep.m_T[bottom_loop.m_ti[lti]].m_vi[0]].
  // Set top_vertex_index[lti] = index of edge above 
  // edge of brep.m_T[bottom_loop.m_ti[lti]].
  // This informtion is needed for singular and seam trims.
  ON_SimpleArray<int> top_vertex_index(loop_trim_count);
  ON_SimpleArray<int> top_edge_index(loop_trim_count);
  ON_SimpleArray<bool> top_trim_bRev3d(loop_trim_count);
  for ( lti = 0; lti < loop_trim_count; lti++ )
  {
    top_vertex_index.Append(-1);
    top_edge_index.Append(-1);
    top_trim_bRev3d.Append(false);
  }

  // some (often all of) of the "top" vertices are already on
  // the side faces
  for ( lti = 0; lti < loop_trim_count; lti++ )
  {
    if ( side_face_index[lti] >= 0 )
    {
      const ON_BrepFace& side_face = brep.m_F[side_face_index[lti]];
      const ON_BrepLoop& side_loop = brep.m_L[side_face.m_li[0]];
      const ON_BrepTrim& side_north_trim = brep.m_T[side_loop.m_ti[2]];
      top_vertex_index[lti] = side_north_trim.m_vi[0];
      top_vertex_index[(lti+1)%loop_trim_count] = side_north_trim.m_vi[1];
      top_edge_index[lti] = side_north_trim.m_ei;
    }
    else 
    {
      // fix for RR 20423
      int lti_prev = (lti+loop_trim_count-1)%loop_trim_count;
      int lti_next = (lti+1)%loop_trim_count;
      if (   side_face_index[lti_prev] < 0 
           && side_face_index[lti_next] < 0 
           && top_vertex_index[lti] < 0
           && top_vertex_index[lti_next] < 0
           )
      {
        int bottom_ti_prev = bottom_loop.m_ti[lti_prev];
        int bottom_ti      = bottom_loop.m_ti[lti];
        int bottom_ti_next = bottom_loop.m_ti[lti_next];
        if (    bottom_ti >= 0      && bottom_ti < brep.m_T.Count() 
             && bottom_ti_prev >= 0 && bottom_ti_prev < brep.m_T.Count() 
             && bottom_ti_next >= 0 && bottom_ti_next < brep.m_T.Count() 
           )
        {
          const ON_BrepTrim& bottom_trim_prev = brep.m_T[bottom_ti_prev];
          const ON_BrepTrim& bottom_trim = brep.m_T[bottom_ti];
          const ON_BrepTrim& bottom_trim_next = brep.m_T[bottom_ti_next];
          if (    ON_BrepTrim::seam == bottom_trim_prev.m_type
               && ON_BrepTrim::singular == bottom_trim.m_type
               && ON_BrepTrim::seam == bottom_trim_next.m_type 
               && bottom_trim.m_vi[0] == bottom_trim.m_vi[1]
               )
          {
            int vi = bottom_trim.m_vi[0];
            if ( vi >= 0 && vi < brep.m_V.Count() )
            {
              ON_BrepVertex& top_vertex = brep.NewVertex(brep.m_V[vi].point+path_vector,0.0);
              top_vertex_index[lti] = top_vertex.m_vertex_index;
              top_vertex_index[lti_next] = top_vertex_index[lti];
            }
          }
        }
      }
    }
  }

  // Fill in the missing "top" vertices that
  // are associated with singular and trim edges by looking
  // at their neighbors.
  {
    bool bKeepChecking = true;
    while( bKeepChecking )
    {
      // set back to true if we make a change.  This handles the
      // (very rare) cases of multiple adjacent singular trims.
//.........这里部分代码省略.........
开发者ID:ToMadoRe,项目名称:v4r,代码行数:101,代码来源:opennurbs_brep_extrude.cpp


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