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C++ ON_Brep::AddEdgeCurve方法代码示例

本文整理汇总了C++中ON_Brep::AddEdgeCurve方法的典型用法代码示例。如果您正苦于以下问题:C++ ON_Brep::AddEdgeCurve方法的具体用法?C++ ON_Brep::AddEdgeCurve怎么用?C++ ON_Brep::AddEdgeCurve使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ON_Brep的用法示例。


在下文中一共展示了ON_Brep::AddEdgeCurve方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ON_BrepExtrudeVertex

int ON_BrepExtrudeVertex( 
          ON_Brep& brep,
          int vertex_index,
          const ON_Curve& path_curve
          )
{
  ON_3dVector path_vector;
  if ( vertex_index < 0 && vertex_index >= brep.m_V.Count() )
    return false;
  if ( !ON_BrepExtrudeHelper_CheckPathCurve(path_curve,path_vector) )
    return false;
  ON_Curve* c3 = path_curve.Duplicate();
  brep.m_V.Reserve( brep.m_V.Count() + 1 );
  ON_BrepVertex& v0 = brep.m_V[vertex_index];
  ON_BrepVertex& v1 = brep.NewVertex( v0.point + path_vector, 0.0 );
  c3->Translate( v0.point - c3->PointAtStart() );
  int c3i = brep.AddEdgeCurve( c3 );
  ON_BrepEdge& edge = brep.NewEdge( v0, v1, c3i );
  edge.m_tolerance = 0.0;
  return true;
}
开发者ID:ToMadoRe,项目名称:v4r,代码行数:21,代码来源:opennurbs_brep_extrude.cpp

示例2: SplitSeam

static
bool SplitSeam( ON_Brep& brep, 
                ON_BrepTrim& trimA, ON_BrepTrim& trimB,
                ON_BrepTrim& prevtrimB,
                ON_BrepTrim& nexttrimB,
                int vcount0 // number of verts before singular fixups
                )
{
  if ( trimA.m_trim_index == trimB.m_trim_index )
    return false;
  if ( trimA.m_trim_index == prevtrimB.m_trim_index )
    return false;
  if ( trimA.m_trim_index == nexttrimB.m_trim_index )
    return false;
  if ( trimB.m_trim_index == prevtrimB.m_trim_index )
    return false;
  if ( trimB.m_trim_index == nexttrimB.m_trim_index )
    return false;
  if ( prevtrimB.m_trim_index == nexttrimB.m_trim_index )
    return false;
  if ( trimA.m_type != ON_BrepTrim::seam )
    return false;
  if ( trimB.m_type != ON_BrepTrim::seam )
    return false;
  if ( trimA.m_ei != trimB.m_ei )
    return false;
  if (    trimA.m_vi[0] != trimB.m_vi[1] 
       && trimA.m_vi[0] < vcount0
       && trimB.m_vi[1] < vcount0 )
    return false;
  if (    trimA.m_vi[1] != trimB.m_vi[0] 
       && trimA.m_vi[1] < vcount0
       && trimB.m_vi[0] < vcount0 )
    return false;
  if ( prevtrimB.m_vi[1] != trimB.m_vi[0] 
       && prevtrimB.m_vi[1] < vcount0
       && trimB.m_vi[0] < vcount0 )
    return false;
  if ( nexttrimB.m_vi[0] != trimB.m_vi[1]
       && prevtrimB.m_vi[0] < vcount0
       && trimB.m_vi[1] < vcount0 )
    return false;
  if ( trimA.m_li != trimB.m_li )
    return false;
  if ( trimA.m_li != prevtrimB.m_li )
    return false;
  if ( trimA.m_li != nexttrimB.m_li )
    return false;
  if ( trimA.m_bRev3d == trimB.m_bRev3d )
    return false;
  const ON_Surface* srf = trimA.SurfaceOf();
  if ( 0 == srf )
    return false;
  ON_BrepEdge* edgeA = brep.Edge(trimA.m_ei);
  if ( 0 == edgeA )
    return false;
  if ( edgeA->m_ti.Count() != 2 )
    return false;
  if ( edgeA->m_ti[0] != trimA.m_trim_index && edgeA->m_ti[1] != trimA.m_trim_index )
    return false;
  if ( edgeA->m_ti[0] != trimB.m_trim_index && edgeA->m_ti[1] != trimB.m_trim_index )
    return false;

  // reserve space now so the vA0 and vA1 pointers
  // will be valid if m_V[] is grown.
  brep.m_V.Reserve( brep.m_V.Count()+2 );

  ON_BrepVertex* vA0 = brep.Vertex(trimA.m_vi[0]);
  if ( 0 == vA0 )
    return false;
  ON_BrepVertex* vA1 = brep.Vertex(trimA.m_vi[1]);
  if ( 0 == vA1 )
    return false;

  // looks like we have a valid seam to blow apart

  // get a new 3d curve for trimB
  ON_Curve* cB3 = PushUpIsoTrim( brep, trimB );
  if ( 0 == cB3 )
    return false;
  int c3i = brep.AddEdgeCurve(cB3);

  vA0->m_tolerance = ON_UNSET_VALUE;
  vA1->m_tolerance = ON_UNSET_VALUE;

  // make new vertices for trimB
  ON_BrepVertex* vB0 = 0;
  ON_BrepVertex* vB1 = 0;

  ON_3dPoint PA, PB;
  bool bSame = false;

  if (brep.GetTrim3dStart(trimB.m_trim_index, PB) && brep.GetTrim3dEnd(trimA.m_trim_index, PA))
    bSame = PB.DistanceTo(PA) < ON_ZERO_TOLERANCE;
  if (bSame || trimB.m_vi[0] != trimA.m_vi[1] )
  {
    // sing fixups have already blown apart this end
    vB0 = brep.Vertex( trimB.m_vi[0] );
  }

//.........这里部分代码省略.........
开发者ID:ckvk,项目名称:opennurbs,代码行数:101,代码来源:opennurbs_brep_changesrf.cpp

示例3: ChangeTrimSingToBdry

static
bool ChangeTrimSingToBdry( ON_Brep& brep, ON_BrepTrim& trim, ON_BrepTrim* nexttrim )
{
  if ( trim.m_vi[0] != trim.m_vi[1] )
    return false;
  if ( trim.m_type != ON_BrepTrim::singular )
    return false;
  if ( trim.m_ei >= 0 )
    return false;

  const ON_Surface* srf = trim.SurfaceOf();
  if ( 0 == srf )
    return false;

  brep.m_V.Reserve( brep.m_V.Count() + 1 );
  ON_BrepVertex* v0 = brep.Vertex(trim.m_vi[0]);
  if ( 0 == v0 )
    return false;

  // get new 3d curve
  ON_Curve* c3 = PushUpIsoTrim( brep, trim );
  if ( 0 == c3 )
    return false;

  // valid singular trim can be changed to non-singular trim


  // create new vertex for end of this trim
  v0->m_tolerance = ON_UNSET_VALUE;

  ON_BrepVertex* v1 = 0;

  if ( c3->IsClosed() )
  {
    // 3d edge is closed so start and end vertex are still the same.
    v1 = v0;
  }
  else
  {
    // new 3d edge is not closed, so the single singular vertex
    // needs to be "split" into two vertices.
    brep.NewVertex();
    v1 = brep.m_V.Last();
  }
  trim.m_vi[1] = v1->m_vertex_index;

  // update the start of the next trim to use new vertex
  if ( nexttrim && nexttrim->m_trim_index != trim.m_trim_index )
  {
    ChangeTrimVertex( brep, *nexttrim, 0, v0->m_vertex_index, v1->m_vertex_index, true, true );
  }              

  // make a new edge
  int ci = brep.AddEdgeCurve(c3);
  c3 = 0;
  ON_BrepEdge& edge = brep.NewEdge(*v0,*v1,ci);
  edge.m_tolerance = 0.0;

  // hook trim to new edge
  trim.m_type = ON_BrepTrim::boundary;
  trim.m_bRev3d = false;
  trim.m_ei = edge.m_edge_index;
  edge.m_ti.Append(trim.m_trim_index);

  return true;
}
开发者ID:ckvk,项目名称:opennurbs,代码行数:66,代码来源:opennurbs_brep_changesrf.cpp

示例4: ON_BrepExtrude


//.........这里部分代码省略.........
        if ( !topvimap[bottomvi0] )
        {
          const ON_BrepVertex& bottomv = brep.m_V[bottomvi0];
          ON_BrepVertex& topv = brep.NewVertex(bottomv.point+height,bottomv.m_tolerance);
          topvimap[bottomvi0] = topv.m_vertex_index;
        }
        if ( !topvimap[bottomvi1] )
        {
          const ON_BrepVertex& bottomv = brep.m_V[bottomvi1];
          ON_BrepVertex& topv = brep.NewVertex(bottomv.point+height,bottomv.m_tolerance);
          topvimap[bottomvi1] = topv.m_vertex_index;
        }
      }
    }
  }

  // build top edges
  int* topeimap = ws.GetIntMemory(ecount0);
  memset(topeimap,0,ecount0*sizeof(topeimap[0]));
  if ( bOK ) for ( ei = 0; ei < ecount0; ei++ )
  {
    if ( bCap || bSideEdge[ei] )
    {
      const ON_BrepEdge& bottome = brep.m_E[ei];
      ON_BrepVertex& topv0 = brep.m_V[topvimap[bottome.m_vi[0]]];
      ON_BrepVertex& topv1 = brep.m_V[topvimap[bottome.m_vi[1]]];
      ON_Curve* c3 = bottome.DuplicateCurve();
      if ( !c3 )
      {
        bOK = false;
        break;
      }
      c3->Transform(tr);
      int c3i = brep.AddEdgeCurve(c3);
      ON_BrepEdge& tope = brep.NewEdge(topv0,topv1,c3i,0,bottome.m_tolerance);
      topeimap[ei] = tope.m_edge_index;
    }
  }

  // build side edges
  int* sideveimap = ws.GetIntMemory(vcount0);
  memset(sideveimap,0,vcount0*sizeof(sideveimap[0]));
  if ( bOK ) for ( vi = 0; vi < vcount0; vi++ )
  {
    ON_BrepVertex& bottomv = brep.m_V[vi];
    for ( int vei = 0; vei < bottomv.m_ei.Count(); vei++ )
    {
      if ( bSideEdge[bottomv.m_ei[vei]] && topvimap[vi] )
      {
        ON_BrepVertex& topv = brep.m_V[topvimap[vi]];
        ON_Curve* c3 = path_curve.DuplicateCurve();
        if ( !c3 )
        {
          bOK = false;
        }
        else
        {
          ON_3dVector D = bottomv.point - PathStart;
          c3->Translate(D);
          int c3i = brep.AddEdgeCurve(c3);
          const ON_BrepEdge& e = brep.NewEdge(bottomv,topv,c3i,0,0.0);
          sideveimap[vi] = e.m_edge_index;
        }
        break;
      }
    }
开发者ID:ToMadoRe,项目名称:v4r,代码行数:67,代码来源:opennurbs_brep_extrude.cpp

示例5: ON_BrepExtrudeHelper_MakeTopLoop


//.........这里部分代码省略.........
              break;
            }
          }
        }
      }
    }
  }

  // Fill in missing edges of "seam" trims.
  for ( lti = 0; lti < loop_trim_count; lti++ )
  {
    if ( -1 != top_edge_index[lti] )
      continue;
    int bottom_ti = bottom_loop.m_ti[lti];
    if ( bottom_ti < 0 || bottom_ti >= brep.m_T.Count() )
      continue;
    const ON_BrepTrim& bottom_trim = brep.m_T[bottom_ti];
    if ( ON_BrepTrim::seam != bottom_trim.m_type )
      continue;
    if ( bottom_trim.m_ei < 0 )
      continue;
    if ( bottom_trim.m_ei >= brep.m_E.Count() )
      continue;

    // duplicate bottom edge curve
    const ON_BrepEdge& bottom_edge = brep.m_E[bottom_trim.m_ei];
    ON_Curve* top_c3 = bottom_edge.DuplicateCurve();
    if ( 0 == top_c3 )
      continue;
    // move new edge curve to top location
    top_c3->Translate(path_vector);
    ON_3dPoint P0 = top_c3->PointAtStart();
    ON_3dPoint P1 = top_c3->PointAtEnd();
    int top_c3i = brep.AddEdgeCurve(top_c3);
    top_c3 = 0;
    // get vertices at start/end of the new edge
    int e_vi0 = top_vertex_index[lti];
    int e_vi1 = top_vertex_index[(lti+1)%loop_trim_count];
    if ( bottom_trim.m_bRev3d )
    {
      // put points in trim order
      ON_3dPoint tmp_P = P0; P0 = P1; P1 = tmp_P;
    }
    if ( e_vi0 < 0 )
    {
      e_vi0 = brep.NewVertex(P0).m_vertex_index;
      top_vertex_index[lti] = e_vi0;
    }
    if ( e_vi1 < 0 )
    {
      e_vi1 = brep.NewVertex(P1).m_vertex_index;
      top_vertex_index[(lti+1)%loop_trim_count] = e_vi1;
    }
    if ( bottom_trim.m_bRev3d )
    {
      // put edge vertex indices in edge order
      int tmp_i = e_vi0; e_vi0 = e_vi1; e_vi1 = tmp_i;
    }
    ON_BrepEdge& top_edge = brep.NewEdge(brep.m_V[e_vi0],brep.m_V[e_vi1],top_c3i);
    top_edge.m_tolerance = bottom_edge.m_tolerance;
    top_edge_index[lti] = top_edge.m_edge_index;
    top_trim_bRev3d[lti] = bottom_trim.m_bRev3d?true:false;

    // find seam mate and set it's 
    // top_edge_index[] to top_edge.m_edge_index.
    int mate_lti;
开发者ID:ToMadoRe,项目名称:v4r,代码行数:67,代码来源:opennurbs_brep_extrude.cpp


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