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C++ ON_Brep::NewFace方法代码示例

本文整理汇总了C++中ON_Brep::NewFace方法的典型用法代码示例。如果您正苦于以下问题:C++ ON_Brep::NewFace方法的具体用法?C++ ON_Brep::NewFace怎么用?C++ ON_Brep::NewFace使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ON_Brep的用法示例。


在下文中一共展示了ON_Brep::NewFace方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: MakeTwistedCubeFace

static void MakeTwistedCubeFace( ON_Brep& brep,
     int si,      // index of 3d surface
     int s_dir,   // orientation of surface with respect to brep
     //int vSWi, int vSEi, int vNEi, int vNWi, // Indices of corner vertices listed in SW,SE,NW,NE order
     int eSi,     // index of edge on south side of surface
     int eS_dir,  // orientation of edge with respect to surface trim
     int eEi,     // index of edge on south side of surface
     int eE_dir,  // orientation of edge with respect to surface trim
     int eNi,     // index of edge on south side of surface
     int eN_dir,  // orientation of edge with respect to surface trim
     int eWi,     // index of edge on south side of surface
     int eW_dir   // orientation of edge with respect to surface trim
                                )
{
  ON_BrepFace& face = brep.NewFace(si);

  MakeTwistedCubeTrimmingLoop( brep, face,
                //vSWi, vSEi, vNEi, vNWi, 
                eSi, eS_dir, 
                eEi, eE_dir, 
                eNi, eN_dir, 
                eWi, eW_dir 
                );

  face.m_bRev = (s_dir == -1);
}
开发者ID:behollis,项目名称:brlcad-svn-rev65072-gsoc2015,代码行数:26,代码来源:example_brep.cpp

示例2: MakeTrimmedFace

static void MakeTrimmedFace( ON_Brep& brep,
     int si,      // index of 3d surface
     int s_dir,   // orientation of surface with respect to surfce
     int v0, int v1, int v2, // Indices of corner vertices
     int e0,     // index of first edge
     int e0_dir,  // orientation of edge
     int e1,     // index of second edge
     int e1_dir,  // orientation of edge
     int e2,     // index of third edge
     int e2_dir  // orientation of edge
                           )
{
	//Add new face to brep
  ON_BrepFace& face = brep.NewFace(si);

	//Create loop and trims for the face
  MakeTrimmingLoop( brep, face,
                v0, v1, v2, 
                e0, e0_dir, 
                e1, e1_dir, 
                e2, e2_dir 
                );

	//Set face direction relative to surface direction
  face.m_bRev = (s_dir == -1);
}
开发者ID:buonmethuoc,项目名称:Rhino4Samples_CPP,代码行数:26,代码来源:cmdTestTrimmedPlaneSample.cpp

示例3: ON_BrepExtrudeHelper_MakeCap

static
bool ON_BrepExtrudeHelper_MakeCap(
          ON_Brep& brep,
          int bottom_loop_index,
          const ON_3dVector path_vector,
          const int* side_face_index
          )
{
  bool bCap = true;
  // make cap
  if ( !ON_BrepExtrudeHelper_CheckLoop( brep, bottom_loop_index ) )
    return false;
  brep.m_F.Reserve(brep.m_F.Count() + 1);
  brep.m_L.Reserve(brep.m_L.Count() + 1);
  const ON_BrepLoop& bottom_loop = brep.m_L[bottom_loop_index];
  const ON_BrepFace& bottom_face = brep.m_F[bottom_loop.m_fi];
  const ON_Surface* bottom_surface = bottom_face.SurfaceOf();
  ON_Surface* top_surface = bottom_surface->Duplicate();
  top_surface->Translate( path_vector );
  int top_surface_index = brep.AddSurface( top_surface );
  ON_BrepFace& top_face = brep.NewFace( top_surface_index );

  bCap = ON_BrepExtrudeHelper_MakeTopLoop( brep, top_face, bottom_loop_index, path_vector, side_face_index );
  if ( bCap )
  {
    ON_BrepLoop& top_loop = brep.m_L[brep.m_L.Count()-1];
    if ( bottom_loop.m_type == ON_BrepLoop::inner )
    {
      // we capped an inner boundary
      // top_loop.m_type = ON_BrepLoop::outer; // done in ON_BrepExtrudeHelper_MakeTopLoop
      brep.FlipLoop(top_loop);
    }
    else if ( bottom_loop.m_type == ON_BrepLoop::outer )
    {
      // we capped an outer boundary
      // top_loop.m_type = ON_BrepLoop::outer; // done in ON_BrepExtrudeHelper_MakeTopLoop
      brep.FlipFace(top_face);
    }
  }
  else
  {
    // delete partially made cap face
    brep.DeleteFace( top_face, false );
    delete brep.m_S[top_surface_index];
    brep.m_S[top_surface_index] = 0;
  }
  return bCap;
}
开发者ID:ToMadoRe,项目名称:v4r,代码行数:48,代码来源:opennurbs_brep_extrude.cpp

示例4: ON_BrepExtrudeEdge

int ON_BrepExtrudeEdge( 
          ON_Brep& brep,
          int edge_index,
          const ON_Curve& path_curve
          )
{
  ON_3dVector path_vector;

  if ( edge_index < 0 && edge_index >= brep.m_E.Count() )
    return false;

  if ( !ON_BrepExtrudeHelper_CheckPathCurve(path_curve,path_vector) )
    return false;


  // make sides
  bool bRev = false;
  ON_SumSurface* sum_srf = ON_BrepExtrudeHelper_MakeSumSrf( 
                              path_curve, brep.m_E[edge_index], bRev );

  if ( !sum_srf )
    return false;

  int vid[4], eid[4], bRev3d[4];

  vid[0] = brep.m_E[edge_index].m_vi[bRev?0:1];
  vid[1] = brep.m_E[edge_index].m_vi[bRev?1:0];
  vid[2] = -1;
  vid[3] = -1;

  eid[0] = edge_index; // "south side edge"
  eid[1] = -1;
  eid[2] = -1;
  eid[3] = -1;

  bRev3d[0] = bRev?0:1;
  bRev3d[1] = 0;
  bRev3d[2] = 0;
  bRev3d[3] = 0;

  return brep.NewFace( sum_srf, vid, eid, bRev3d ) ? true : false;
}
开发者ID:ToMadoRe,项目名称:v4r,代码行数:42,代码来源:opennurbs_brep_extrude.cpp

示例5: MakeTwistedCubeTrimmingLoop

void
MakeTwistedCubeFace(ON_Brep& brep,
		    int surf,
		    int orientation,
		    int v0, int v1, int v2, int v3, // the indices of corner vertices
		    int e0, int eo0, // edge index + orientation
		    int e1, int eo1,
		    int e2, int eo2,
		    int e3, int eo3)
{
    ON_BrepFace& face = brep.NewFace(surf);
    MakeTwistedCubeTrimmingLoop(brep,
				face,
				v0, v1, v2, v3,
				e0, eo0,
				e1, eo1,
				e2, eo2,
				e3, eo3);
    // should the normal be reversed?
    face.m_bRev = (orientation == -1);
}
开发者ID:,项目名称:,代码行数:21,代码来源:

示例6: UNUSED

/* TODO - Need to find a more compact, efficient way to
 * do this - shouldn't need 24 3d curves... */
ON_Brep *
Cobb_Sphere(double UNUSED(radius), ON_3dPoint *UNUSED(origin))
{
    ON_Brep *b = ON_Brep::New();

    // Patch 1 of 6
    ON_BezierSurface *b1 = ON_CobbSphereFace(0, 0);
    ON_NurbsSurface *p1_nurb = ON_NurbsSurface::New();
    b1->GetNurbForm(*p1_nurb);
    b->NewFace(*p1_nurb);

    // Patch 2 of 6
    ON_BezierSurface *b2 = ON_CobbSphereFace(90, 0);
    ON_NurbsSurface *p2_nurb = ON_NurbsSurface::New();
    b2->GetNurbForm(*p2_nurb);
    b->NewFace(*p2_nurb);

    // Patch 3 of 6
    ON_BezierSurface *b3 = ON_CobbSphereFace(180, 0);
    ON_NurbsSurface *p3_nurb = ON_NurbsSurface::New();
    b3->GetNurbForm(*p3_nurb);
    b->NewFace(*p3_nurb);

    // Patch 4 of 6
    ON_BezierSurface *b4 = ON_CobbSphereFace(270, 0);
    ON_NurbsSurface *p4_nurb = ON_NurbsSurface::New();
    b4->GetNurbForm(*p4_nurb);
    b->NewFace(*p4_nurb);

    // Patch 5 of 6
    ON_BezierSurface *b5 = ON_CobbSphereFace(90, 90);
    ON_NurbsSurface *p5_nurb = ON_NurbsSurface::New();
    b5->GetNurbForm(*p5_nurb);
    b->NewFace(*p5_nurb);

    // Patch 6 of 6
    ON_BezierSurface *b6 = ON_CobbSphereFace(90, 270);
    ON_NurbsSurface *p6_nurb = ON_NurbsSurface::New();
    b6->GetNurbForm(*p6_nurb);
    b->NewFace(*p6_nurb);


    b->Standardize();
    b->Compact();

    return b;
}
开发者ID:,项目名称:,代码行数:49,代码来源:

示例7: ON_BrepConeEdge

int ON_BrepConeEdge( 
          ON_Brep& brep,
          int edge_index,
          ON_3dPoint apex_point
          )
{
  //ON_3dVector path_vector;

  if ( edge_index < 0 && edge_index >= brep.m_E.Count() )
    return false;

  // make sides
  ON_NurbsSurface* cone_srf = ON_BrepExtrudeHelper_MakeConeSrf( 
                              apex_point, brep.m_E[edge_index], false );

  if ( !cone_srf )
    return false;

  int vid[4], eid[4], bRev3d[4];

  vid[0] = brep.m_E[edge_index].m_vi[0];
  vid[1] = brep.m_E[edge_index].m_vi[1];
  vid[2] = -1;
  vid[3] = -1;

  eid[0] = edge_index;
  eid[1] = -1;
  eid[2] = -1;
  eid[3] = -1;

  bRev3d[0] = 0;
  bRev3d[1] = 0;
  bRev3d[2] = 0;
  bRev3d[3] = 0;

  return brep.NewFace( cone_srf, vid, eid, bRev3d ) ? true : false;
}
开发者ID:ToMadoRe,项目名称:v4r,代码行数:37,代码来源:opennurbs_brep_extrude.cpp

示例8:


//.........这里部分代码省略.........
    ON_Curve* trimcurve30 = new ON_LineCurve(ON_2dPoint(0, 1), ON_2dPoint(0, 0));
    trimcurve30->SetDomain(0.0, 1.0);
    brep->m_C2.Append(trimcurve30); /* 3 */

    // EDGES

    /* C3 curve */
    // left face edges
    brep->NewEdge(brep->m_V[0], brep->m_V[1], 0, NULL, SMALL_FASTF); /* 0 */
    brep->NewEdge(brep->m_V[1], brep->m_V[2], 1, NULL, SMALL_FASTF); /* 1 */
    brep->NewEdge(brep->m_V[2], brep->m_V[3], 2, NULL, SMALL_FASTF); /* 2 */
    brep->NewEdge(brep->m_V[3], brep->m_V[0], 3, NULL, SMALL_FASTF); /* 3 */

    // right face edges
    brep->NewEdge(brep->m_V[5], brep->m_V[4], 4, NULL, SMALL_FASTF); /* 4 */
    brep->NewEdge(brep->m_V[6], brep->m_V[5], 5, NULL, SMALL_FASTF); /* 5 */
    brep->NewEdge(brep->m_V[7], brep->m_V[6], 6, NULL, SMALL_FASTF); /* 6 */
    brep->NewEdge(brep->m_V[4], brep->m_V[7], 7, NULL, SMALL_FASTF); /* 7 */

    // horizontal face edges
    brep->NewEdge(brep->m_V[0], brep->m_V[4], 8, NULL, SMALL_FASTF); /* 8 */
    brep->NewEdge(brep->m_V[5], brep->m_V[1], 9, NULL, SMALL_FASTF); /* 9 */
    brep->NewEdge(brep->m_V[2], brep->m_V[6], 10, NULL, SMALL_FASTF); /* 10 */
    brep->NewEdge(brep->m_V[7], brep->m_V[3], 11, NULL, SMALL_FASTF); /* 11 */

    // XXX
    brep->NewEdge(brep->m_V[8], brep->m_V[9], 12, NULL, SMALL_FASTF); /* 12 */
    brep->NewEdge(brep->m_V[9], brep->m_V[10], 13, NULL, SMALL_FASTF); /* 13 */
    brep->NewEdge(brep->m_V[10], brep->m_V[11], 14, NULL, SMALL_FASTF); /* 14 */
    brep->NewEdge(brep->m_V[11], brep->m_V[8], 15, NULL, SMALL_FASTF); /* 15 */

    // FACES

    ON_BrepFace& face0123 = brep->NewFace(0);
    ON_BrepLoop& loop0123 = brep->NewLoop(ON_BrepLoop::outer, face0123); /* 0 */
    ON_BrepTrim& trim01 = brep->NewTrim(brep->m_E[0], false, loop0123, 0 /* trim */); /* m_T[0] */
    trim01.m_iso = ON_Surface::S_iso;
    trim01.m_type = ON_BrepTrim::mated;
    trim01.m_tolerance[0] = SMALL_FASTF;
    trim01.m_tolerance[1] = SMALL_FASTF;
    ON_BrepTrim& trim12 = brep->NewTrim(brep->m_E[1], false, loop0123, 1 /* trim */); /* 1 */
    trim12.m_iso = ON_Surface::E_iso;
    trim12.m_type = ON_BrepTrim::mated;
    trim12.m_tolerance[0] = SMALL_FASTF;
    trim12.m_tolerance[1] = SMALL_FASTF;
    ON_BrepTrim& trim23 = brep->NewTrim(brep->m_E[2], false, loop0123, 2 /* trim */); /* 2 */
    trim23.m_iso = ON_Surface::N_iso;
    trim23.m_type = ON_BrepTrim::mated;
    trim23.m_tolerance[0] = SMALL_FASTF;
    trim23.m_tolerance[1] = SMALL_FASTF;
    ON_BrepTrim& trim30 = brep->NewTrim(brep->m_E[3], false, loop0123, 3 /* trim */); /* 3 */
    trim30.m_iso = ON_Surface::W_iso;
    trim30.m_type = ON_BrepTrim::mated;
    trim30.m_tolerance[0] = SMALL_FASTF;
    trim30.m_tolerance[1] = SMALL_FASTF;

    ON_BrepFace& face4765 = brep->NewFace(1 /* surfaceID */);
    ON_BrepLoop& loop4765 = brep->NewLoop(ON_BrepLoop::outer, face4765); /* 1 */
    ON_BrepTrim& trim47 = brep->NewTrim(brep->m_E[7], false, loop4765, 0 /* trim */); /* 4 */
    trim47.m_iso = ON_Surface::S_iso;
    trim47.m_type = ON_BrepTrim::mated;
    trim47.m_tolerance[0] = SMALL_FASTF;
    trim47.m_tolerance[1] = SMALL_FASTF;
    ON_BrepTrim& trim76 = brep->NewTrim(brep->m_E[6], false, loop4765, 1 /* trim */); /* 5 */
    trim76.m_iso = ON_Surface::E_iso;
    trim76.m_type = ON_BrepTrim::mated;
开发者ID:,项目名称:,代码行数:67,代码来源:

示例9: ON_BrepExtrude


//.........这里部分代码省略.........
        ON_BrepVertex& topv = brep.m_V[topvimap[vi]];
        ON_Curve* c3 = path_curve.DuplicateCurve();
        if ( !c3 )
        {
          bOK = false;
        }
        else
        {
          ON_3dVector D = bottomv.point - PathStart;
          c3->Translate(D);
          int c3i = brep.AddEdgeCurve(c3);
          const ON_BrepEdge& e = brep.NewEdge(bottomv,topv,c3i,0,0.0);
          sideveimap[vi] = e.m_edge_index;
        }
        break;
      }
    }
  }

  if ( bOK && bCap )
  {
    // build top faces
    for (fi = 0; fi < fcount0; fi++ )
    {
      const ON_BrepFace& bottomf = brep.m_F[fi];
      ON_Surface* srf = bottomf.DuplicateSurface();
      if ( !srf )
      {
        bOK = false;
        break;
      }
      srf->Transform(tr);
      int si = brep.AddSurface(srf);
      ON_BrepFace& topf = brep.NewFace(si);
      topf.m_bRev = !bottomf.m_bRev;
      const int loop_count = bottomf.m_li.Count();
      topf.m_li.Reserve(loop_count);
      for ( int fli = 0; fli < loop_count; fli++ )
      {
        const ON_BrepLoop& bottoml = brep.m_L[bottomf.m_li[fli]];
        ON_BrepLoop& topl = brep.NewLoop(bottoml.m_type,topf);
        const int loop_trim_count = bottoml.m_ti.Count();
        topl.m_ti.Reserve(loop_trim_count);
        for ( int lti = 0; lti < loop_trim_count; lti++ )
        {
          const ON_BrepTrim& bottomt = brep.m_T[bottoml.m_ti[lti]];
          ON_NurbsCurve* c2 = ON_NurbsCurve::New();
          if ( !bottomt.GetNurbForm(*c2) )
          {
            delete c2;
            bOK = false;
            break;
          }
          int c2i = brep.AddTrimCurve(c2);
          ON_BrepTrim* topt = 0;
          if ( bottomt.m_ei >= 0 )
          {
            ON_BrepEdge& tope = brep.m_E[topeimap[bottomt.m_ei]];
            topt = &brep.NewTrim(tope,bottomt.m_bRev3d,topl,c2i);
          }
          else
          {
            // singular trim
            ON_BrepVertex& topv = brep.m_V[topvimap[bottomt.m_vi[0]]];
            topt = &brep.NewSingularTrim(topv,topl,bottomt.m_iso,c2i);
          }
开发者ID:ToMadoRe,项目名称:v4r,代码行数:67,代码来源:opennurbs_brep_extrude.cpp

示例10: ON_BrepConeLoop

bool ON_BrepConeLoop( 
          ON_Brep& brep,
          int loop_index,
          ON_3dPoint apex_point
          )
{
  if ( loop_index < 0 && loop_index >= brep.m_L.Count() )
    return false;

  int lti, ti, i, vid[4], eid[4], bRev3d[4];

  // indices of new faces appended to the side_face_index[] array 
  // (1 face index for each trim, -1 is used for singular trims)

  // count number of new objects so we can grow arrays
  // efficiently and use refs to dynamic array elements.
  const int loop_trim_count = brep.m_L[loop_index].m_ti.Count();
  if ( loop_trim_count == 0 )
    return false;

  // save input trim and edge counts for use below
  const int trim_count0 = brep.m_T.Count();
  const int edge_count0 = brep.m_E.Count();

  ON_BrepExtrudeHelper_ReserveSpace( brep, loop_trim_count, 0 );

  int prev_face_index = -1;
  int first_face_east_trim_index = -1;

  ON_BrepVertex& apex_vertex = brep.NewVertex( apex_point, 0.0 );

  for ( lti = 0; lti < loop_trim_count; lti++ )
  {
    ON_NurbsSurface* cone_srf = 0;
    ti = brep.m_L[loop_index].m_ti[lti];
    if ( ti < 0 || ti >= trim_count0 )
      continue;

    for ( i = 0; i < 4; i++ )
    {
      vid[i] = -1;
      eid[i] = -1;
    }
    bRev3d[0] = false;
    bRev3d[1] = false;
    bRev3d[2] = false;
    bRev3d[3] = false;

    // get side surface for new face
    // get side surface for new face
    {
      ON_BrepTrim& trim = brep.m_T[ti];
      if ( trim.m_ei >= 0 &&  trim.m_ei < edge_count0 )
      {
        const ON_BrepEdge& base_edge = brep.m_E[trim.m_ei];

        // connect new face to existing topology on trim
        vid[0] = trim.m_vi[1];
        vid[1] = trim.m_vi[0];
        eid[0] = base_edge.m_edge_index;
        bRev3d[0] = (trim.m_bRev3d?false:true);
        cone_srf = ON_BrepExtrudeHelper_MakeConeSrf( apex_point, base_edge, bRev3d[0] );
      }
    }
    if ( !cone_srf )
      continue;
    vid[2] = apex_vertex.m_vertex_index;
    vid[3] = apex_vertex.m_vertex_index;

    if ( prev_face_index >= 0 )
    {
      const ON_BrepTrim& prev_west_trim = brep.m_T[ brep.m_L[ brep.m_F[prev_face_index].m_li[0]].m_ti[3] ];
      vid[2] = prev_west_trim.m_vi[0];
      eid[1] = prev_west_trim.m_ei;
      bRev3d[1] = (prev_west_trim.m_bRev3d?false:true);
    }
    if ( first_face_east_trim_index >= 0 && brep.m_T[first_face_east_trim_index].m_vi[0] == vid[0] )
    {
      const ON_BrepTrim& first_face_east_trim = brep.m_T[first_face_east_trim_index];
      vid[3] = first_face_east_trim.m_vi[1];
      eid[3] = first_face_east_trim.m_ei;
      bRev3d[3] = (first_face_east_trim.m_bRev3d?false:true);
    }
    const ON_BrepFace* side_face = brep.NewFace(cone_srf,vid,eid,bRev3d);
    if ( side_face )
    {
      prev_face_index = side_face->m_face_index;
      if ( first_face_east_trim_index < 0 )
        first_face_east_trim_index = brep.m_L[ side_face->m_li[0] ].m_ti[1];
    }
  }

  return true;
}
开发者ID:ToMadoRe,项目名称:v4r,代码行数:94,代码来源:opennurbs_brep_extrude.cpp

示例11: ON_BrepExtrudeHelper_MakeSides

static
ON_BOOL32 ON_BrepExtrudeHelper_MakeSides(
          ON_Brep& brep,
          int loop_index,
          const ON_Curve& path_curve,
          ON_BOOL32 bCap,
          ON_SimpleArray<int>& side_face_index
          )
{
  int lti, ti, i, vid[4], eid[4], bRev3d[4];

  // indices of new faces appended to the side_face_index[] array 
  // (1 face index for each trim, -1 is used for singular trims)

  // count number of new objects so we can grow arrays
  // efficiently and use refs to dynamic array elements.
  const int loop_trim_count = brep.m_L[loop_index].m_ti.Count();
  if ( loop_trim_count == 0 )
    return false;

  // save input trim and edge counts for use below
  const int trim_count0 = brep.m_T.Count();
  const int edge_count0 = brep.m_E.Count();

  ON_BrepExtrudeHelper_ReserveSpace( brep, loop_trim_count, bCap?1:0 );

  side_face_index.Reserve( side_face_index.Count() + loop_trim_count); // index of new face above brep.m_L[loop_index].m_ti[lti]
  int prev_face_index = -1;
  int first_face_east_trim_index = -1;

  for ( lti = 0; lti < loop_trim_count; lti++ )
  {
    ON_SumSurface* sum_srf = 0;
    side_face_index.Append(-1);
    ti = brep.m_L[loop_index].m_ti[lti];
    if ( ti < 0 || ti >= trim_count0 )
      continue;

    for ( i = 0; i < 4; i++ )
    {
      vid[i] = -1;
      eid[i] = -1;
    }
    bRev3d[0] = false;
    bRev3d[1] = false;
    bRev3d[2] = false;
    bRev3d[3] = false;

    // get side surface for new face
    {
      ON_BrepTrim& trim = brep.m_T[ti];
      if ( trim.m_ei >= 0 &&  trim.m_ei < edge_count0 )
      {
        const ON_BrepEdge& base_edge = brep.m_E[trim.m_ei];

        // 5 September, 2003 Dale Lear
        //   do not extrude seams - fixes rectangle slabe bug
        if ( trim.m_type == ON_BrepTrim::seam )
        {
          prev_face_index = -1;
          continue;
        }

        // connect new face to existing topology on trim
        vid[0] = trim.m_vi[1];
        vid[1] = trim.m_vi[0];
        eid[0] = base_edge.m_edge_index;
        bRev3d[0] = (trim.m_bRev3d?false:true);
        sum_srf = ON_BrepExtrudeHelper_MakeSumSrf( path_curve, base_edge, trim.m_bRev3d );
      }
    }
    if ( !sum_srf )
      continue;

    if ( prev_face_index >= 0 )
    {
      const ON_BrepTrim& prev_west_trim = brep.m_T[ brep.m_L[ brep.m_F[prev_face_index].m_li[0]].m_ti[3] ];
      vid[2] = prev_west_trim.m_vi[0];
      eid[1] = prev_west_trim.m_ei;
      bRev3d[1] = (prev_west_trim.m_bRev3d?false:true);
    }
    if ( first_face_east_trim_index >= 0 && brep.m_T[first_face_east_trim_index].m_vi[0] == vid[0] )
    {
      const ON_BrepTrim& first_face_east_trim = brep.m_T[first_face_east_trim_index];
      vid[3] = first_face_east_trim.m_vi[1];
      eid[3] = first_face_east_trim.m_ei;
      bRev3d[3] = (first_face_east_trim.m_bRev3d?false:true);
    }
    const ON_BrepFace* side_face = brep.NewFace(sum_srf,vid,eid,bRev3d);
    if ( side_face )
    {
      *side_face_index.Last() = side_face->m_face_index;
      prev_face_index = side_face->m_face_index;
      if ( first_face_east_trim_index < 0 )
        first_face_east_trim_index = brep.m_L[ side_face->m_li[0] ].m_ti[1];
    }
  }

  return true;
}
开发者ID:ToMadoRe,项目名称:v4r,代码行数:100,代码来源:opennurbs_brep_extrude.cpp


注:本文中的ON_Brep::NewFace方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。