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C++ NetworkMessage::skip方法代码示例

本文整理汇总了C++中NetworkMessage::skip方法的典型用法代码示例。如果您正苦于以下问题:C++ NetworkMessage::skip方法的具体用法?C++ NetworkMessage::skip怎么用?C++ NetworkMessage::skip使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NetworkMessage的用法示例。


在下文中一共展示了NetworkMessage::skip方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onRecvFirstMessage

void ProtocolOld::onRecvFirstMessage(NetworkMessage& msg)
{
	if(g_game.getGameState() == GAMESTATE_SHUTDOWN)
	{
		getConnection()->close();
		return;
	}

	msg.skip(2);
	uint16_t version = msg.get<uint16_t>();

	msg.skip(12);
	if(version <= 760)
		disconnectClient(0x0A, "Only clients with protocol " CLIENT_VERSION_STRING " allowed!");

	if(!RSA_decrypt(msg))
	{
		getConnection()->close();
		return;
	}

	uint32_t key[4] = {msg.get<uint32_t>(), msg.get<uint32_t>(), msg.get<uint32_t>(), msg.get<uint32_t>()};
	enableXTEAEncryption();
	setXTEAKey(key);

	if(version <= 822)
		disableChecksum();

	disconnectClient(0x0A, "Only clients with protocol " CLIENT_VERSION_STRING " allowed!");
}
开发者ID:A-Syntax,项目名称:crystalserver,代码行数:30,代码来源:protocolold.cpp

示例2: parseFirstPacket

bool ProtocolOld::parseFirstPacket(NetworkMessage& msg)
{
	if(g_game.getGameState() == GAMESTATE_SHUTDOWN)
	{
		getConnection()->close();
		return false;
	}

	/*uint16_t operatingSystem = */msg.get<uint16_t>();
	uint16_t version = msg.get<uint16_t>();
	msg.skip(12);
	if(version <= 760)
		disconnectClient(0x0A, CLIENT_VERSION_STRING);

	if(!RSA_decrypt(msg))
	{
		getConnection()->close();
		return false;
	}

	uint32_t key[4] = {msg.get<uint32_t>(), msg.get<uint32_t>(), msg.get<uint32_t>(), msg.get<uint32_t>()};
	enableXTEAEncryption();
	setXTEAKey(key);

	if(version <= 822)
		disableChecksum();

	disconnectClient(0x0A, CLIENT_VERSION_STRING);
	return false;
}
开发者ID:AhmedWaly,项目名称:CastOnly,代码行数:30,代码来源:protocolold.cpp

示例3: onRecvFirstMessage

void ProtocolLogin::onRecvFirstMessage(NetworkMessage& msg)
{
	if(
#if defined(WINDOWS) && !defined(_CONSOLE)
		!GUI::getInstance()->m_connections ||
#endif
		g_game.getGameState() == GAMESTATE_SHUTDOWN)
	{
		getConnection()->close();
		return;
	}

	uint32_t clientIp = getConnection()->getIP();
	msg.get<uint16_t>();
	uint16_t version = msg.get<uint16_t>();

	msg.skip(12);
	#ifdef _MULTIPLATFORM77
	if(!RSA_decrypt(msg))
	{
		getConnection()->close();
		return;
	}

	uint32_t key[4] = {msg.get<uint32_t>(), msg.get<uint32_t>(), msg.get<uint32_t>(), msg.get<uint32_t>()};
	enableXTEAEncryption();
	setXTEAKey(key);
	#endif
	uint32_t name = msg.get<uint32_t>();
	std::string password = msg.getString();

	if(!name)
	{
		if(!g_config.getBool(ConfigManager::ACCOUNT_MANAGER))
		{
			disconnectClient(0x0A, "Invalid account name.");
			return;
		}

		name = 1;
		password = "1";
	}

	if(!g_config.getBool(ConfigManager::MANUAL_ADVANCED_CONFIG))
	{
		if(version < CLIENT_VERSION_MIN || version > CLIENT_VERSION_MAX)
		{
			disconnectClient(0x0A, CLIENT_VERSION_STRING);
			return;
		}
	else
		if(version < g_config.getNumber(ConfigManager::VERSION_MIN) || version > g_config.getNumber(ConfigManager::VERSION_MAX))
		{
			disconnectClient(0x0A, g_config.getString(ConfigManager::VERSION_MSG).c_str());
			return;
		}
	}
#ifdef CLIENT_VERSION_DATA

	if(sprSignature != CLIENT_VERSION_SPR)
	{
		disconnectClient(0x0A, CLIENT_VERSION_DATA);
		return;
	}

	if(datSignature != CLIENT_VERSION_DAT)
	{
		disconnectClient(0x0A, CLIENT_VERSION_DATA);
		return;
	}

	if(picSignature != CLIENT_VERSION_PIC)
	{
		disconnectClient(0x0A, CLIENT_VERSION_DATA);
		return;
	}
#endif

	if(g_game.getGameState() < GAMESTATE_NORMAL)
	{
		disconnectClient(0x0A, "Server is just starting up, please wait.");
		return;
	}

	if(g_game.getGameState() == GAMESTATE_MAINTAIN)
	{
		disconnectClient(0x0A, "Server is under maintenance, please re-connect in a while.");
		return;
	}

	if(ConnectionManager::getInstance()->isDisabled(clientIp, protocolId))
	{
		disconnectClient(0x0A, "Too many connections attempts from your IP address, please try again later.");
		return;
	}

	if(IOBan::getInstance()->isIpBanished(clientIp))
	{
		disconnectClient(0x0A, "Your IP is banished!");
		return;
//.........这里部分代码省略.........
开发者ID:081421,项目名称:otxserver,代码行数:101,代码来源:protocollogin.cpp


注:本文中的NetworkMessage::skip方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。