本文整理汇总了C++中NetworkManager::sendData方法的典型用法代码示例。如果您正苦于以下问题:C++ NetworkManager::sendData方法的具体用法?C++ NetworkManager::sendData怎么用?C++ NetworkManager::sendData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NetworkManager
的用法示例。
在下文中一共展示了NetworkManager::sendData方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: testWifiSendCommandNoMessage
void testWifiSendCommandNoMessage(const char* ipAddressLocal, const char* ipAddressRemote)
{
NetworkManager* ourNetworkManager = new NetworkManager;
ourNetworkManager->initializeNewConnection("USBSocket", ipAddressLocal, ipAddressRemote, 1024, ConnectionInitType::CONNECT, ConnectionProtocol::TCP);
//make and fill command with data
Command *ourCommand = new Command;
ourCommand->setCommandType(CommandType::DRIVE_BACKWARD);
//turn command into NetworkChunk
NetworkChunk* ourNetworkChunk = new NetworkChunk;
*ourNetworkChunk = ourCommand->toNetworkChunk();
//send NetworkChunk
ourNetworkManager->sendData("USBSocket", ourNetworkChunk);
}
示例2: testWifiSendText
void testWifiSendText(const char* ipAddressLocal, const char* ipAddressRemote)
{
NetworkManager* ourNetworkManager = new NetworkManager;
ourNetworkManager->initializeNewConnection("USBSocket", ipAddressLocal, ipAddressRemote, 1024, ConnectionInitType::CONNECT, ConnectionProtocol::TCP);
//make and fill text with data
Text *ourTextMessage = new Text;
ourTextMessage->setLength(10);
char message[100] = "YESSSSS!!!";
ourTextMessage->setTextMessage(message);
//turn command into NetworkChunk
NetworkChunk* ourNetworkChunk = new NetworkChunk;
*ourNetworkChunk = ourTextMessage->toNetworkChunk();
//send NetworkChunk
ourNetworkManager->sendData("USBSocket", ourNetworkChunk);
}
示例3: testWifiSendStatus
void testWifiSendStatus(const char* ipAddressLocal, const char* ipAddressRemote)
{
NetworkManager* ourNetworkManager = new NetworkManager;
ourNetworkManager->initializeNewConnection("USBSocket", ipAddressLocal, ipAddressRemote, 1024, ConnectionInitType::CONNECT, ConnectionProtocol::TCP);
//make and fill status with data
Status *ourStatus = new Status;
ourStatus->setStatusType(StatusType::NOT_CHARGING);
char message[100] = "YES!";
ourStatus->setStatusData(message);
//turn status into NetworkChunk
NetworkChunk* ourNetworkChunk = new NetworkChunk;
*ourNetworkChunk = ourStatus->toNetworkChunk();
//send NetworkChunk
ourNetworkManager->sendData("USBSocket", ourNetworkChunk);
}