本文整理汇总了C++中NET_Packet::r_u64方法的典型用法代码示例。如果您正苦于以下问题:C++ NET_Packet::r_u64方法的具体用法?C++ NET_Packet::r_u64怎么用?C++ NET_Packet::r_u64使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NET_Packet
的用法示例。
在下文中一共展示了NET_Packet::r_u64方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: net_Load
void SPHBonesData::net_Load(NET_Packet &P)
{
bones.clear ();
bones_mask =P.r_u64();
root_bone =P.r_u16();
Fvector _mn, _mx;
P.r_vec3 (_mn);
P.r_vec3 (_mx);
set_min_max (_mn, _mx);
u16 bones_number =P.r_u16();//bones number /**/
for(int i=0;i<bones_number;i++)
{
SPHNetState S;
S.net_Load(P,get_min(),get_max());
bones.push_back(S);
}
}
示例2: LoadNetState
void CPHSkeleton::LoadNetState(NET_Packet& P)
{
CPhysicsShellHolder* obj=PPhysicsShellHolder();
IKinematics* K=smart_cast<IKinematics*>(obj->Visual());
P.r_u8 (m_flags.flags);
if(K)
{
K->LL_SetBonesVisible(P.r_u64());
K->LL_SetBoneRoot(P.r_u16());
}
u16 bones_number=P.r_u16();
for(u16 i=0;i<bones_number;i++)
{
SPHNetState state;
state.net_Load(P);
obj->PHGetSyncItem(i)->set_State(state);
}
}
示例3:
void xrServer::OnBuildVersionRespond ( IClient* CL, NET_Packet& P )
{
u16 Type;
P.r_begin( Type );
u64 _our = FS.auth_get();
u64 _him = P.r_u64();
#ifdef DEBUG
Msg("_our = %d", _our);
Msg("_him = %d", _him);
#endif // DEBUG
if ( _our != _him )
{
SendConnectResult( CL, 0, 0, "Data verification failed. Cheater? [3]" );
}
else
{
bool bAccessUser = false;
string512 res_check;
if ( !CL->flags.bLocal )
{
bAccessUser = Check_ServerAccess( CL, res_check );
}
if( CL->flags.bLocal || bAccessUser )
{
Check_BuildVersion_Success( CL );
}
else
{
Msg( res_check );
strcat_s( res_check, "Invalid login/password. Client \"" );
strcat_s( res_check, CL->name.c_str() );
strcat_s( res_check, "\" disconnected." );
SendConnectResult( CL, 0, 2, res_check );
}
}
};
示例4: sizeof
BOOL CSE_Abstract::Spawn_Read (NET_Packet &tNetPacket)
{
u16 dummy16;
// generic
tNetPacket.r_begin (dummy16);
R_ASSERT (M_SPAWN==dummy16);
tNetPacket.r_stringZ (s_name );
string256 temp;
tNetPacket.r_stringZ (temp);
set_name_replace (temp);
tNetPacket.r_u8 (s_gameid );
tNetPacket.r_u8 (s_RP );
tNetPacket.r_vec3 (o_Position );
tNetPacket.r_vec3 (o_Angle );
tNetPacket.r_u16 (RespawnTime );
tNetPacket.r_u16 (ID );
tNetPacket.r_u16 (ID_Parent );
tNetPacket.r_u16 (ID_Phantom );
tNetPacket.r_u16 (s_flags.flags );
// dangerous!!!!!!!!!
if (s_flags.is(M_SPAWN_VERSION))
tNetPacket.r_u16 (m_wVersion);
if (0==m_wVersion) {
tNetPacket.r_pos -= sizeof(u16);
m_wVersion = 0;
return FALSE;
}
if (m_wVersion > 69)
m_script_version = tNetPacket.r_u16();
// read specific data
//client object custom data serialization LOAD
if (m_wVersion > 70) {
u16 client_data_size = (m_wVersion > 93) ? tNetPacket.r_u16() : tNetPacket.r_u8(); //не может быть больше 256 байт
if (client_data_size > 0) {
// Msg ("SERVER:loading:load:%d bytes:%d:%s",client_data_size,ID,s_name_replace ? s_name_replace : "");
client_data.resize (client_data_size);
tNetPacket.r (&*client_data.begin(),client_data_size);
}
else
client_data.clear ();
}
else
client_data.clear ();
if (m_wVersion > 79)
tNetPacket.r (&m_tSpawnID, sizeof(m_tSpawnID));
if (m_wVersion < 112) {
if (m_wVersion > 82)
tNetPacket.r_float ();//m_spawn_probability);
if (m_wVersion > 83) {
tNetPacket.r_u32 ();//m_spawn_flags.assign(tNetPacket.r_u32());
xr_string temp;
tNetPacket.r_stringZ (temp);//tNetPacket.r_stringZ(m_spawn_control);
tNetPacket.r_u32 ();//m_max_spawn_count);
// this stuff we do not need even in case of uncomment
tNetPacket.r_u32 ();//m_spawn_count);
tNetPacket.r_u64 ();//m_last_spawn_time);
}
if (m_wVersion > 84) {
tNetPacket.r_u64 ();//m_min_spawn_interval);
tNetPacket.r_u64 ();//m_max_spawn_interval);
}
}
u16 size;
tNetPacket.r_u16 (size); // size
R_ASSERT3 ((m_tClassID == CLSID_SPECTATOR) || (size > sizeof(size)),"cannot read object, which is not successfully saved :(",name_replace());
STATE_Read (tNetPacket,size);
return TRUE;
}