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C++ NET_Packet::r_s32方法代码示例

本文整理汇总了C++中NET_Packet::r_s32方法的典型用法代码示例。如果您正苦于以下问题:C++ NET_Packet::r_s32方法的具体用法?C++ NET_Packet::r_s32怎么用?C++ NET_Packet::r_s32使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NET_Packet的用法示例。


在下文中一共展示了NET_Packet::r_s32方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void	game_PlayerState::net_Import(NET_Packet& P)
{
	BOOL	bFullUpdate = !!P.r_u8();

	if (bFullUpdate)
		P.r_stringZ		(name);


	P.r_u8			(	team			);
	
	P.r_s16			(	m_iRivalKills	);
	P.r_s16			(	m_iSelfKills	);
	P.r_s16			(	m_iTeamKills	);
	P.r_s16			(	m_iDeaths		);

	P.r_s32			(	money_for_round	);
	P.r_float_q8	(	experience_D, -1.0f, 2.0f);
	P.r_u8			(	rank		);
	P.r_u8			(	af_count	);
	P.r_u16			(	flags__	);
	P.r_u16			(	ping	);

	P.r_u16			(	GameID	);
	P.r_s8			(	skin	);
	P.r_u8			(	m_bCurrentVoteAgreed	);

	DeathTime = P.r_u32();
};
开发者ID:OLR-xray,项目名称:OLR-3.0,代码行数:28,代码来源:game_base.cpp

示例2:

void game_cl_Deathmatch::net_import_state	(NET_Packet& P)
{
	inherited::net_import_state	(P);

	m_s32FragLimit				= P.r_s32();
	m_s32TimeLimit				= P.r_s32() * 60000;
	m_u32ForceRespawn			= P.r_u32() * 1000;
	m_cl_dwWarmUp_Time			= P.r_u32();
	m_bDamageBlockIndicators	= !!P.r_u8();
	// Teams
	u16							t_count;
	P.r_u16						(t_count);
	teams.clear					();

	for (u16 t_it=0; t_it<t_count; ++t_it)
	{
		game_TeamState	ts;
		P.r				(&ts,sizeof(game_TeamState));
		teams.push_back	(ts);
	};

	switch (Phase())
	{
	case GAME_PHASE_PLAYER_SCORES:
		{
			P.r_stringZ(WinnerName);
			bool NeedSndMessage = (xr_strlen(WinnerName) != 0);
			if (NeedSndMessage && local_player && !xr_strcmp(WinnerName, local_player->getName()))
			{
				PlaySndMessage(ID_YOU_WON);
			}
		}break;
	}
}
开发者ID:2asoft,项目名称:xray,代码行数:34,代码来源:game_cl_deathmatch.cpp

示例3: PerformSecretKeysSyncAck

void xrServer::PerformSecretKeysSyncAck(xrClientData* xrCL, NET_Packet & P)
{
	VERIFY(xrCL);
	s32 new_seed;
	P.r_s32(new_seed);//only for DEBUG
	VERIFY2(new_seed == xrCL->m_last_key_sync_request_seed, "cracker detected !");
	secure_messaging::generate_key(xrCL->m_last_key_sync_request_seed, xrCL->m_secret_key);
}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:8,代码来源:xrServer_secure_messaging.cpp

示例4: Level

void game_cl_ArtefactHunt::net_import_state	(NET_Packet& P)
{
	inherited::net_import_state	(P);
	
	P.r_u8	(artefactsNum);
	P.r_u16	(artefactBearerID);
	P.r_u8	(teamInPossession);
	P.r_u16	(artefactID);
	bBearerCantSprint = !!P.r_u8();

	iReinforcementTime = P.r_s32();
	if (iReinforcementTime > 0)
	{
		P.r_s32	(dReinforcementTime);
		dReinforcementTime += Level().timeServer();
	}
	else
		dReinforcementTime = 0;
}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:19,代码来源:game_cl_artefacthunt.cpp

示例5: net_Import

void CEatableItem::net_Import(NET_Packet& P)
{
	inherited::net_Import(P);
	m_iPortionsNum = P.r_s32();
}
开发者ID:OLR-xray,项目名称:OLR-3.0,代码行数:5,代码来源:eatable_item.cpp

示例6: UPDATE_Read

void CSE_ALifeItemEatable::UPDATE_Read(NET_Packet	&tNetPacket)
{
	inherited::UPDATE_Read(tNetPacket);
	if (m_wVersion > 118 || tNetPacket.r_elapsed() >= 4)
		m_portions_num = tNetPacket.r_s32();
}
开发者ID:OLR-xray,项目名称:OLR-3.0,代码行数:6,代码来源:xrServer_Objects_ALife_Items.cpp

示例7: Level

void CActor::OnEvent		(NET_Packet& P, u16 type)
{
	inherited::OnEvent			(P,type);
	CInventoryOwner::OnEvent	(P,type);

	u16 id;
	switch (type)
	{
	case GE_TRADE_BUY:
	case GE_OWNERSHIP_TAKE:
		{
			P.r_u16		(id);
			CObject* O	= Level().Objects.net_Find	(id);
			if (!O)
			{
				Msg("! Error: No object to take/buy [%d]", id);
				break;
			}

			CGameObject* _GO = smart_cast<CGameObject*>(O);
			
			CFoodItem* pFood = smart_cast<CFoodItem*>(O);
			if(pFood)
#if defined(INV_NEW_SLOTS_SYSTEM)
			if (pFood->m_eItemPlace != eItemPlaceSlot)
#endif
				pFood->m_eItemPlace = eItemPlaceRuck;

			if( inventory().CanTakeItem(smart_cast<CInventoryItem*>(_GO)) )
			{
				O->H_SetParent(smart_cast<CObject*>(this));

				inventory().Take(_GO, false, true);

				CUIGameSP* pGameSP = NULL;
				CUI* ui = HUD().GetUI();
				if( ui&&ui->UIGame() )
				{
					pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame());
					if (Level().CurrentViewEntity() == this)
							HUD().GetUI()->UIGame()->ReInitShownUI();
				};
				
				//добавить отсоединенный аддон в инвентарь
				if(pGameSP)
				{
					if(pGameSP->MainInputReceiver() == pGameSP->InventoryMenu)
					{
						pGameSP->InventoryMenu->AddItemToBag(smart_cast<CInventoryItem*>(O));
					}
				}
				
				SelectBestWeapon(O);
			} 
			else 
			{
				NET_Packet P;
				u_EventGen(P,GE_OWNERSHIP_REJECT,ID());
				P.w_u16(u16(O->ID()));
				u_EventSend(P);
			}
		}
		break;
	case GE_TRADE_SELL:
	case GE_OWNERSHIP_REJECT:
		{
			P.r_u16		(id);
			CObject* O	= Level().Objects.net_Find	(id);
			if (!O)
			{
				Msg("! Error: No object to reject/sell [%d]", id);
				break;
			}
			bool just_before_destroy	= !P.r_eof() && P.r_u8();
			O->SetTmpPreDestroy				(just_before_destroy);
			if (inventory().DropItem(smart_cast<CGameObject*>(O)) && !O->getDestroy()) 
			{
				O->H_SetParent(0,just_before_destroy);
//.				feel_touch_deny(O,2000);
				Level().m_feel_deny.feel_touch_deny(O, 1000);

			}

			SelectBestWeapon(O);

			if (Level().CurrentViewEntity() == this && HUD().GetUI() && HUD().GetUI()->UIGame())
				HUD().GetUI()->UIGame()->ReInitShownUI();
		}
		break;
	case GE_INV_ACTION:
		{
			s32 cmd;
			P.r_s32		(cmd);
			u32 flags;
			P.r_u32		(flags);
			s32 ZoomRndSeed = P.r_s32();
			s32 ShotRndSeed = P.r_s32();
									
			if (flags & CMD_START)
			{
//.........这里部分代码省略.........
开发者ID:OLR-xray,项目名称:OLR-3.0,代码行数:101,代码来源:Actor_Events.cpp

示例8: OnEvent


//.........这里部分代码省略.........
			if (!Obj->getDestroy() && inventory().DropItem(GO, just_before_destroy, dont_create_shell)) 
			{
				//O->H_SetParent(0,just_before_destroy);//moved to DropItem
				//feel_touch_deny(O,2000);
				Level().m_feel_deny.feel_touch_deny(Obj, 1000);

				// [12.11.07] Alexander Maniluk: extended GE_OWNERSHIP_REJECT packet for drop item to selected position
				Fvector dropPosition;
				if (!P.r_eof())
				{
					P.r_vec3(dropPosition);
					GO->MoveTo(dropPosition);
					//Other variant :)
					/*NET_Packet MovePacket;
					MovePacket.w_begin(M_MOVE_ARTEFACTS);
					MovePacket.w_u8(1);
					MovePacket.w_u16(id);
					MovePacket.w_vec3(dropPosition);
					u_EventSend(MovePacket);*/
				}
			}

			if (!just_before_destroy)
				SelectBestWeapon(Obj);

		}
		break;
	case GE_INV_ACTION:
		{
			u16 cmd;
			P.r_u16		(cmd);
			u32 flags;
			P.r_u32		(flags);
			s32 ZoomRndSeed = P.r_s32();
			s32 ShotRndSeed = P.r_s32();
			if (!IsGameTypeSingle() && !g_Alive())
			{
//				Msg("! WARNING: dead player tries to rize inventory action");
				break;
			}
									
			if (flags & CMD_START)
			{
				if (cmd == kWPN_ZOOM)
					SetZoomRndSeed(ZoomRndSeed);
				if (cmd == kWPN_FIRE)
					SetShotRndSeed(ShotRndSeed);
				IR_OnKeyboardPress(cmd);
			}
			else
				IR_OnKeyboardRelease(cmd);
		}
		break;
	case GEG_PLAYER_ITEM2SLOT:
	case GEG_PLAYER_ITEM2BELT:
	case GEG_PLAYER_ITEM2RUCK:
	case GEG_PLAYER_ITEM_EAT:
	case GEG_PLAYER_ACTIVATEARTEFACT:
{
			P.r_u16		(id);
			CObject* Obj	= Level().Objects.net_Find	(id);

//			R_ASSERT2( Obj, make_string("GEG_PLAYER_ITEM_EAT(use): Object not found. object_id = [%d]", id).c_str() );
			VERIFY2  ( Obj, make_string("GEG_PLAYER_ITEM_EAT(use): Object not found. object_id = [%d]", id).c_str() );
			if ( !Obj ) {
//				Msg                 ( "! GEG_PLAYER_ITEM_EAT(use): Object not found. object_id = [%d]", id );
开发者ID:AntonioModer,项目名称:xray-16,代码行数:67,代码来源:Actor_Events.cpp


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