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C++ Model3D::GetTransformedVertexList方法代码示例

本文整理汇总了C++中Model3D::GetTransformedVertexList方法的典型用法代码示例。如果您正苦于以下问题:C++ Model3D::GetTransformedVertexList方法的具体用法?C++ Model3D::GetTransformedVertexList怎么用?C++ Model3D::GetTransformedVertexList使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Model3D的用法示例。


在下文中一共展示了Model3D::GetTransformedVertexList方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DrawSolidTexturedNormalMapped

// Draws the given model with texturing, shading and a normal map.
void Rasterizer::DrawSolidTexturedNormalMapped(Model3D& model, std::vector<DirectionalLight*> directionalLights, std::vector<AmbientLight*> ambientLights, std::vector<PointLight*> pointLights)
{
	std::vector<Polygon3D> _polygonList = model.GetPolygonList();
	std::vector<Vertex> _vertexList = model.GetTransformedVertexList();
	std::vector<UVCoordinate> _uvCoordList = model.GetUVCoordinateList();

	for (unsigned int i = 0; i < _polygonList.size(); i++)
	{
		Polygon3D poly = _polygonList[i];
		if (poly.GetBackfacing() == true)
			continue;

		Vertex v1 = _vertexList[poly.GetVertexIndex(0)];
		Vertex v2 = _vertexList[poly.GetVertexIndex(1)];
		Vertex v3 = _vertexList[poly.GetVertexIndex(2)];

		// Set the uv coordinates of each vertex temporarily to the coordinates in the 
		// uv coordinate list.
		v1.SetUVCoordinate(_uvCoordList[poly.GetUVIndex(0)]);
		v2.SetUVCoordinate(_uvCoordList[poly.GetUVIndex(1)]);
		v3.SetUVCoordinate(_uvCoordList[poly.GetUVIndex(2)]);

		// Fill the polygon using the models texture.
		if (model.GetNormalMapOn() == true)
			FillPolygonTexturedNormalMapped(v1, v2, v3, v1.GetColor(), model, directionalLights, ambientLights, pointLights);
		else
			FillPolygonTextured(v1, v2, v3, v1.GetColor(), model);
	}
}
开发者ID:HampsterEater,项目名称:DirectXFramework,代码行数:30,代码来源:Rasterizer.cpp

示例2: DrawSolidShaded

// Draws the given model with gouraud shading.
void Rasterizer::DrawSolidShaded(Model3D& model)
{
	std::vector<Polygon3D> _polygonList = model.GetPolygonList();
	std::vector<Vertex> _vertexList = model.GetTransformedVertexList();
	
	// Iterate over and render each of the polygons in the list.
	for (unsigned int i = 0; i < _polygonList.size(); i++)
	{
		Polygon3D poly = _polygonList[i];
		if (poly.GetBackfacing() == true)
			continue;

		Vertex v1 = _vertexList[poly.GetVertexIndex(0)];
		Vertex v2 = _vertexList[poly.GetVertexIndex(1)];
		Vertex v3 = _vertexList[poly.GetVertexIndex(2)];
		
		// Fill the polygon using the polygons colour.
		FillPolygonShaded(v1, v2, v3, poly.GetColor());
	}
}
开发者ID:HampsterEater,项目名称:DirectXFramework,代码行数:21,代码来源:Rasterizer.cpp

示例3: DrawWireFrame

// Draws the given model in wireframe mode.
void Rasterizer::DrawWireFrame(Model3D& model)
{
	std::vector<Polygon3D> _polygonList = model.GetPolygonList();
	std::vector<Vertex> _vertexList = model.GetTransformedVertexList();
	
	// Iterate over and render each of the polygons in the list.
	for (unsigned int i = 0; i < _polygonList.size(); i++)
	{
		Polygon3D poly = _polygonList[i];
		if (poly.GetBackfacing() == true)
			continue;

		Vertex v1 = _vertexList[poly.GetVertexIndex(0)];
		Vertex v2 = _vertexList[poly.GetVertexIndex(1)];
		Vertex v3 = _vertexList[poly.GetVertexIndex(2)];
	
		// Draw a line between each of the vertexs in the polygon.
		DrawLine(v1.GetX(), v1.GetY(), v2.GetX(), v2.GetY());
		DrawLine(v2.GetX(), v2.GetY(), v3.GetX(), v3.GetY());
		DrawLine(v1.GetX(), v1.GetY(), v3.GetX(), v3.GetY());

		_polygonsRendered++;
	}
}
开发者ID:HampsterEater,项目名称:DirectXFramework,代码行数:25,代码来源:Rasterizer.cpp


注:本文中的Model3D::GetTransformedVertexList方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。