本文整理汇总了C++中MessageQueue::setParamInt方法的典型用法代码示例。如果您正苦于以下问题:C++ MessageQueue::setParamInt方法的具体用法?C++ MessageQueue::setParamInt怎么用?C++ MessageQueue::setParamInt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MessageQueue
的用法示例。
在下文中一共展示了MessageQueue::setParamInt方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sceneHandler25_animateBearders
void sceneHandler25_animateBearders() {
if (g_fp->_rnd->getRandomNumber(32767) < 218) {
MessageQueue *mq;
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED), 0, 1);
mq->setParamInt(-1, g_vars->scene25_bearders[0]->_odelay);
mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
mq->chain(0);
g_vars->scene25_beardersCounter = 0;
if (g_fp->_rnd->getRandomNumber(32767) < 0x1FFF) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED2), 0, 1);
mq->setParamInt(-1, g_vars->scene25_bearders[1]->_odelay);
mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
mq->chain(0);
if (g_fp->_rnd->getRandomNumber(32767) < 8191) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED3), 0, 1);
mq->setParamInt(-1, g_vars->scene25_bearders[2]->_odelay);
mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
mq->chain(0);
}
}
}
}
示例2: sceneHandler27_showNextBat
void sceneHandler27_showNextBat() {
if (g_vars->scene27_bat) {
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC27_SHOWBET), 0, 1);
mq->setParamInt(-1, g_vars->scene27_bat->_odelay);
mq->chain(0);
}
g_vars->scene27_batHandler->_priority = 1045;
}
示例3: sceneHandler16_drink
void sceneHandler16_drink() {
if (g_vars->scene16_mug->_flags & 4) {
if (!g_vars->scene16_jettie->_movement) {
if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walkingBoy->_movement->_id != MV_BOY_DRINK) {
if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_walkingGirl->_movement->_id != MV_GRL_DRINK) {
if (g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) {
MessageQueue *mq;
ExCommand *ex;
if (g_vars->scene16_walkingBoy) {
g_fp->_aniMan->_flags |= 0x180;
g_vars->scene16_walkingBoy->changeStatics2(ST_BOY_STAND);
g_vars->scene16_walkingBoy->queueMessageQueue(0);
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYKICK), 0, 1);
mq->setParamInt(-1, g_vars->scene16_walkingBoy->_odelay);
ex = new ExCommand(ANI_MAN, 34, 384, 0, 0, 0, 1, 0, 0, 0);
ex->_excFlags |= 3u;
ex->_z = 384;
ex->_messageNum = 0;
mq->insertExCommandAt(2, ex);
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
} else {
g_fp->_aniMan->_flags |= 0x100;
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_MANDRINK), 0, 1);
ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0);
ex->_excFlags |= 3u;
ex->_z = 256;
ex->_messageNum = 0;
mq->addExCommandToEnd(ex);
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1)->changeStatics2(ST_GRL_STAND);
}
g_fp->_currentScene->getStaticANIObject1ById(ANI_WIRE16, -1)->show1(-1, -1, -1, 0);
} else {
chainObjQueue(g_fp->_aniMan, QU_SC16_TAKEMUG, 1);
}
}
}
}
}
}
示例4: sceneHandler06_showNextBall
void sceneHandler06_showNextBall() {
if (g_vars->scene06_balls.size()) {
g_vars->scene06_currentBall = g_vars->scene06_balls.remove_at(0);
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_SHOWNEXTBALL), 0, 1);
mq->setParamInt(-1, g_vars->scene06_currentBall->_odelay);
mq->chain(0);
++g_vars->scene06_numBallsGiven;
}
}
示例5: sceneHandler16_putOnWheel
void sceneHandler16_putOnWheel() {
StaticANIObject *ani = g_vars->scene16_walkingBoy;
if (!ani)
ani = g_vars->scene16_walkingGirl;
if (ani)
g_vars->scene16_figures.push_back(ani);
ani = g_vars->scene16_figures.front();
g_vars->scene16_figures.pop_front();
if (ani) {
MessageQueue *mq;
if (ani->_id == ANI_BOY) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOBOY), 0, 1);
mq->setParamInt(-1, ani->_odelay);
mq->chain(0);
g_vars->scene16_walkingBoy = ani;
g_vars->scene16_walkingGirl = 0;
} else if (ani->_id == ANI_GIRL) {
if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOGIRL), 0, 1);
mq->setParamInt(-1, ani->_odelay);
mq->chain(0);
g_vars->scene16_walkingBoy = 0;
g_vars->scene16_walkingGirl = ani;
}
}
}
}
示例6: sceneHandler16_startLaugh
void sceneHandler16_startLaugh() {
StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1);
girl->changeStatics2(ST_GRL_STAND);
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLLAUGH), 0, 1);
mq->setParamInt(-1, girl->_odelay);
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, 0);
g_vars->scene16_girlIsLaughing = true;
}
示例7: sceneHandler06_fallBall
void sceneHandler06_fallBall() {
g_vars->scene06_ballY = 475;
g_vars->scene06_flyingBall->setOXY(g_vars->scene06_ballX, g_vars->scene06_ballY);
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_FALLBALL), 0, 1);
mq->setParamInt(-1, g_vars->scene06_flyingBall->_odelay);
mq->chain(0);
g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall);
g_vars->scene06_flyingBall = 0;
sceneHandler06_dropBall();
sceneHandler06_eggieWalk();
}
示例8: sceneHandler16_fillMug
void sceneHandler16_fillMug() {
if (g_vars->scene16_mug->_flags & 4) {
g_vars->scene16_jettie->_priority = 2;
g_vars->scene16_jettie->startAnim(MV_JTI_FLOWIN, 0, -1);
if (g_fp->_aniMan->_movement) {
if (g_fp->_aniMan->_movement->_id == MV_MAN16_TAKEMUG) {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
g_vars->scene16_mug->show1(-1, -1, -1, 0);
g_fp->setObjectState(sO_Cup, g_fp->getObjectEnumState(sO_Cup, sO_DudeHas));
}
}
return;
}
MessageQueue *mq;
if (!(g_vars->scene16_boot->_flags & 4)) {
g_vars->scene16_jettie->_priority = 15;
g_vars->scene16_jettie->startAnim(MV_JTI_FLOWBY, 0, -1);
if (g_vars->scene16_walkingBoy) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1);
mq->setParamInt(-1, g_vars->scene16_walkingBoy->_odelay);
if (mq->chain(g_vars->scene16_walkingBoy))
return;
} else {
if (!g_vars->scene16_walkingGirl)
return;
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);
mq->setParamInt(-1, g_vars->scene16_walkingGirl->_odelay);
if (mq->chain(g_vars->scene16_walkingGirl))
return;
}
delete mq;
return;
}
g_vars->scene16_jettie->_priority = 15;
g_vars->scene16_boot->startAnim(MV_BT16_FILL, 0, -1);
StaticANIObject *ani;
if (g_vars->scene16_walkingBoy) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1);
mq->setParamInt(-1, g_vars->scene16_walkingBoy->_odelay);
ani = g_vars->scene16_walkingBoy;
} else {
if (!g_vars->scene16_walkingGirl)
return;
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);
mq->setParamInt(-1, g_vars->scene16_walkingGirl->_odelay);
ani = g_vars->scene16_walkingGirl;
}
if (!mq->chain(ani))
delete mq;
}
示例9: sceneHandler28_trySecondaryPers
void sceneHandler28_trySecondaryPers() {
MessageQueue *mq;
int x;
if (g_vars->scene28_headBeardedFlipper) {
if (g_vars->scene28_beardedDirection) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1);
mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.left - 20;
mq->getExCommandByIndex(0)->_param = 1;
mq->setParamInt(-1, 1);
mq->chain(0);
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1);
mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.left - 40;
mq->getExCommandByIndex(0)->_y += 20;
mq->getExCommandByIndex(0)->_param = 2;
mq->setParamInt(-1, 2);
mq->chain(0);
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1);
x = g_fp->_sceneRect.left - 60;
} else {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1);
mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.right + 20;
mq->getExCommandByIndex(0)->_param = 1;
mq->setParamInt(-1, 1);
mq->chain(0);
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1);
mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.right + 40;
mq->getExCommandByIndex(0)->_y += 20;
mq->getExCommandByIndex(0)->_param = 2;
mq->setParamInt(-1, 2);
mq->chain(0);
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1);
x = g_fp->_sceneRect.right + 60;
}
mq->getExCommandByIndex(0)->_x = x;
mq->getExCommandByIndex(0)->_y += 40;
mq->getExCommandByIndex(0)->_param = 3;
mq->setParamInt(-1, 3);
mq->chain( 0);
g_vars->scene28_beardedDirection = !g_vars->scene28_beardedDirection;
} else {
if (g_vars->scene28_headDirection) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_GLV28_GOR), 0, 1);
x = g_fp->_sceneRect.left - 40;
} else {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_GLV28_GOL), 0, 1);
x = g_fp->_sceneRect.right + 40;
}
mq->getExCommandByIndex(0)->_x = x;
mq->chain(0);
g_vars->scene28_headDirection = !g_vars->scene28_headDirection;
}
g_vars->scene28_headBeardedFlipper = !g_vars->scene28_headBeardedFlipper;
}