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C++ MessageQueue::addExCommandToEnd方法代码示例

本文整理汇总了C++中MessageQueue::addExCommandToEnd方法的典型用法代码示例。如果您正苦于以下问题:C++ MessageQueue::addExCommandToEnd方法的具体用法?C++ MessageQueue::addExCommandToEnd怎么用?C++ MessageQueue::addExCommandToEnd使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MessageQueue的用法示例。


在下文中一共展示了MessageQueue::addExCommandToEnd方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sceneHandler14_showBallMan

void sceneHandler14_showBallMan() {
	if (g_vars->scene14_flyingBall) {
		g_vars->scene14_flyingBall->show1(g_vars->scene14_dudeX - 166, g_vars->scene14_dudeY + 40, MV_BAL14_TOGMA, 0);
		g_vars->scene14_flyingBall->_priority = 27;

		MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
		ExCommand *ex = new ExCommand(ANI_BALL14, 1, MV_BAL14_TOGMA, 0, 0, 0, 1, 0, 0, 0);

		ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode;
		ex->_excFlags |= 2;
		ex->_field_24 = 1;
		mq->addExCommandToEnd(ex);

		ex = new ExCommand(ANI_BALL14, 6, 0, 0, 0, 0, 1, 0, 0, 0);
		ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode;
		ex->_excFlags |= 3;
		mq->addExCommandToEnd(ex);
		mq->chain(0);

		g_vars->scene14_flyingBall->startAnim(MV_BAL14_TOGMA, 0, -1);

		g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall);
		g_vars->scene14_flyingBall = 0;

		if (g_vars->scene14_dudeX >= 1300)
			sceneHandler14_exitScene();
	}
}
开发者ID:Cruel,项目名称:scummvm,代码行数:28,代码来源:scene14.cpp

示例2: sceneHandler27_batLogic

void sceneHandler27_batLogic() {
    if (g_vars->scene27_balls.size()) {
        g_vars->scene27_bat = g_vars->scene27_balls[0];

        g_vars->scene27_balls.remove_at(0);

        int mv;

        switch (g_vars->scene27_batHandler->_statics->_staticsId) {
        case ST_BTH_5:
            mv = MV_BTH_5_4;
            break;

        case ST_BTH_4:
            mv = MV_BTH_4_3;
            break;

        case ST_BTH_3:
            mv = MV_BTH_3_2;
            break;

        case ST_BTH_2:
            mv = MV_BTH_2_1;
            break;

        case ST_BTH_1:
            mv = MV_BTH_1_0;
            break;

        default:
            chainQueue(QU_SC27_RESTARTBETS, 1);

            getCurrSceneSc2MotionController()->activate();
            getGameLoaderInteractionController()->enableFlag24();

            g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);

            return;
        }

        MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());

        mq->setFlags(mq->getFlags() | 1);

        ExCommand *ex = new ExCommand(g_vars->scene27_batHandler->_id, 1, mv, 0, 0, 0, 1, 0, 0, 0);
        ex->_excFlags |= 2;
        mq->addExCommandToEnd(ex);

        ex = new ExCommand(0, 17, MSG_SC27_CLICKBET, 0, 0, 0, 1, 0, 0, 0);
        ex->_excFlags |= 3;
        mq->addExCommandToEnd(ex);

        mq->chain(0);
    } else {
        g_vars->scene27_bat = 0;
    }
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:57,代码来源:scene27.cpp

示例3: sceneHandler14_arcadeLogic

void sceneHandler14_arcadeLogic() {
	g_vars->scene14_flyingBall->stopAnim_maybe();
	g_vars->scene14_flyingBall->hide();

	if (g_vars->scene14_dudeIsKicking)
		sceneHandler14_clearCallback();

	if (g_vars->scene14_hitsLeft <= 1) {
		setInputDisabled(1);

		sceneHandler14_clearCallback();

		g_vars->scene14_dudeCanKick = false;
		g_fp->_aniMan2 = 0;

		chainQueue(QU_SC14_WINARCADE, 1);

		--g_vars->scene14_hitsLeft;
	} else {
		ExCommand *ex;

		g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT);

		if (g_vars->scene14_hitsLeft != 3 || g_vars->scene14_pink) {
			MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());

			ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_BACKOFF, 0, 0, 0, 1, 0, 0, 0);
			ex->_excFlags |= 2;
			mq->addExCommandToEnd(ex);

			ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_THROW, 0, 0, 0, 1, 0, 0, 0);
			ex->_excFlags |= 2;
			mq->addExCommandToEnd(ex);

			mq->chain(0);
		} else {
			MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());

			ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_BACKOFF2, 0, 0, 0, 1, 0, 0, 0);
			ex->_excFlags |= 2;
			mq->addExCommandToEnd(ex);

			ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_THROW, 0, 0, 0, 1, 0, 0, 0);
			ex->_excFlags |= 2;
			mq->addExCommandToEnd(ex);

			mq->chain(0);
		}

		sceneHandler14_grandmaStepForward();
		--g_vars->scene14_hitsLeft;
	}
}
开发者ID:Cruel,项目名称:scummvm,代码行数:53,代码来源:scene14.cpp

示例4: sceneHandler14_grandmaThrow

void sceneHandler14_grandmaThrow() {
	g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT);

	MessageQueue *mq = new MessageQueue;
	ExCommand *ex = new ExCommand(ANI_GRANDMA, 2, 30, 0, 0, 0, 1, 0, 0, 0);

	ex->_excFlags |= 2;
	mq->addExCommandToEnd(ex);

	ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_THROW, 0, 0, 0, 1, 0, 0, 0);
	ex->_excFlags |= 2;
	mq->addExCommandToEnd(ex);

	mq->chain(0);
}
开发者ID:Cruel,项目名称:scummvm,代码行数:15,代码来源:scene14.cpp

示例5: sceneHandler29_manHit

void sceneHandler29_manHit() {
	MGMInfo mgminfo;

	g_vars->scene29_var15 = 1;

	g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR);
	g_fp->_aniMan->setOXY(g_vars->scene29_var20, g_vars->scene29_var21);

	mgminfo.ani = g_fp->_aniMan;
	mgminfo.staticsId2 = ST_MAN29_SITR;
	mgminfo.y1 = 463;
	mgminfo.x1 = g_vars->scene29_var20 <= 638 ? 351 : 0;
	mgminfo.field_1C = 10;
	mgminfo.field_10 = 1;
	mgminfo.flags = (g_vars->scene29_var20 <= 638 ? 2 : 0) | 0x44;
	mgminfo.movementId = MV_MAN29_HIT;

	MessageQueue *mq = g_vars->scene29_mgm.genMovement(&mgminfo);
	ExCommand *ex;

	if (mq) {
		if (g_vars->scene29_var20 <= 638) {
			ex = new ExCommand(ANI_MAN, 1, MV_MAN29_STANDUP_NORM, 0, 0, 0, 1, 0, 0, 0);
			ex->_excFlags = 2;
			ex->_keyCode = g_fp->_aniMan->_okeyCode;
			mq->addExCommandToEnd(ex);

			ex = new ExCommand(0, 17, MSG_SC29_STOPRIDE, 0, 0, 0, 1, 0, 0, 0);
			ex->_excFlags = 2;
			mq->addExCommandToEnd(ex);

			g_vars->scene29_var09 = 0;
			g_vars->scene29_var10 = 0;
			g_vars->scene29_var11 = 0;
			g_vars->scene29_var12 = 0;
		} else {
			ex = new ExCommand(ANI_MAN, 1, MV_MAN29_STANDUP, 0, 0, 0, 1, 0, 0, 0);
			ex->_excFlags = 2;
			ex->_keyCode = g_fp->_aniMan->_okeyCode;
			mq->addExCommandToEnd(ex);
		}

		mq->setFlags(mq->getFlags() | 1);

		if (!mq->chain(g_fp->_aniMan))
			delete mq;
	}
}
开发者ID:subr3v,项目名称:scummvm,代码行数:48,代码来源:scene29.cpp

示例6: sceneHandler29_manHit

void sceneHandler29_manHit() {
	MGMInfo mgminfo;

	g_vars->scene29_manIsHit = true;

	g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR);
	g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY);

	mgminfo.ani = g_fp->_aniMan;
	mgminfo.staticsId2 = ST_MAN29_SITR;
	mgminfo.y1 = 463;
	mgminfo.x1 = g_vars->scene29_manX <= 638 ? 351 : 0;
	mgminfo.field_1C = 10;
	mgminfo.field_10 = 1;
	mgminfo.flags = (g_vars->scene29_manX <= 638 ? 2 : 0) | 0x44;
	mgminfo.movementId = MV_MAN29_HIT;

	MessageQueue *mq = g_vars->scene29_mgm.genMovement(&mgminfo);
	ExCommand *ex;

	if (mq) {
		if (g_vars->scene29_manX <= 638) {
			ex = new ExCommand(ANI_MAN, 1, MV_MAN29_STANDUP_NORM, 0, 0, 0, 1, 0, 0, 0);
			ex->_excFlags = 2;
			ex->_keyCode = g_fp->_aniMan->_okeyCode;
			mq->addExCommandToEnd(ex);

			ex = new ExCommand(0, 17, MSG_SC29_STOPRIDE, 0, 0, 0, 1, 0, 0, 0);
			ex->_excFlags = 2;
			mq->addExCommandToEnd(ex);

			g_vars->scene29_manIsRiding = false;
			g_vars->scene29_arcadeIsOn = false;
			g_vars->scene29_reachedFarRight = false;
			g_vars->scene29_rideBackEnabled = false;
		} else {
			ex = new ExCommand(ANI_MAN, 1, MV_MAN29_STANDUP, 0, 0, 0, 1, 0, 0, 0);
			ex->_excFlags = 2;
			ex->_keyCode = g_fp->_aniMan->_okeyCode;
			mq->addExCommandToEnd(ex);
		}

		mq->setFlags(mq->getFlags() | 1);

		if (!mq->chain(g_fp->_aniMan))
			delete mq;
	}
}
开发者ID:Cruel,项目名称:scummvm,代码行数:48,代码来源:scene29.cpp

示例7: sceneHandler26_clickVent

void sceneHandler26_clickVent(StaticANIObject *ani, ExCommand *cmd) {
    if (ani->_okeyCode || g_fp->getObjectState(sO_Hatch_26) == g_fp->getObjectEnumState(sO_Hatch_26, sO_Opened)) {
        if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) {
            g_vars->scene26_activeVent = ani;

            int x = ani->_ox - 20;
            int y = ani->_oy + 61;

            if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(y - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_UP) {
                MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, x, y, 1, ST_MAN_UP);

                if (mq) {
                    ExCommand *ex = new ExCommand(0, 17, MSG_SC26_CLICKVENT, 0, 0, 0, 1, 0, 0, 0);

                    ex->_excFlags |= 3;
                    ex->_keyCode = ani->_okeyCode;

                    mq->addExCommandToEnd(ex);

                    postExCommand(g_fp->_aniMan->_id, 2, x, y, 0, -1);
                }
            } else {
                sceneHandler26_animateVents(ani);
            }
        }
    }

    cmd->_messageKind = 0;
}
开发者ID:KitoHo,项目名称:scummvm,代码行数:29,代码来源:scene26.cpp

示例8: sceneHandler10_clickGum

void sceneHandler10_clickGum() {
	if (g_vars->scene10_hasGum) {
		if (sceneHandler10_inflaterIsBlind()) {
			if (g_vars->scene10_hasGum) {
				int x = g_vars->scene10_gum->_ox - 139;
				int y = g_vars->scene10_gum->_oy - 48;

				if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(y - g_fp->_aniMan->_oy) > 1) {
					MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, x, y, 1, ST_MAN_RIGHT);
					if (mq) {
						ExCommand *ex = new ExCommand(0, 17, MSG_SC10_CLICKGUM, 0, 0, 0, 1, 0, 0, 0);
						ex->_excFlags = 2;
						mq->addExCommandToEnd(ex);

						postExCommand(g_fp->_aniMan->_id, 2, x, y, 0, -1);
					}
				} else {
					g_vars->scene10_hasGum = 0;

					chainQueue(QU_SC10_TAKEGUM, 1);
				}
			}
		} else {
			g_vars->scene10_inflater->changeStatics2(ST_NDV_SIT);

			if (g_fp->getObjectState(sO_Inflater) == g_fp->getObjectEnumState(sO_Inflater, sO_WithGum))
				g_vars->scene10_inflater->startAnim(MV_NDV_DENIES, 0, -1);
			else
				g_vars->scene10_inflater->startAnim(MV_NDV_DENY_NOGUM, 0, -1);
		}
	}
}
开发者ID:SinSiXX,项目名称:scummvm,代码行数:32,代码来源:scene10.cpp

示例9: sceneHandler11_jumpOver

void sceneHandler11_jumpOver(double angle) {
	MGMInfo mgminfo;

	sceneHandler11_emptySwing();

	g_fp->_aniMan->show1(690 - (int)(sin(g_vars->scene11_swingAngle) * -267.0), 215 - (int)(cos(g_vars->scene11_swingAngle) * -267.0),
						  MV_MAN11_JUMPOVER, 0);
	g_fp->_aniMan->_priority = 0;

	mgminfo.staticsId2 = ST_MAN_1PIX;
	mgminfo.ani = g_fp->_aniMan;
	mgminfo.x1 = 1163;
	mgminfo.y1 = 837 - (int)(angle * 153.0);
	mgminfo.field_1C = 0;
	mgminfo.field_10 = 1;
	mgminfo.flags = 78;
	mgminfo.movementId = MV_MAN11_JUMPOVER;

	MessageQueue *mq = g_vars->scene11_mgm.genMovement(&mgminfo);

	if (mq) {
		g_vars->scene11_crySound = SND_11_022;

		ExCommand *ex = new ExCommand(0, 17, MSG_SC11_RESTARTMAN, 0, 0, 0, 1, 0, 0, 0);
		ex->_excFlags = 2;

		mq->addExCommandToEnd(ex);

		if (!mq->chain(g_fp->_aniMan))
			delete mq;
	}
}
开发者ID:Cruel,项目名称:scummvm,代码行数:32,代码来源:scene11.cpp

示例10: sceneHandler28_clickLift

void sceneHandler28_clickLift(int numLift) {
	int x = 0;

	debugC(2, kDebugSceneLogic, "scene28: clickLift(%d)", numLift);

	switch (numLift) {
	case 0: x = 600; break;
	case 1: x = 824; break;
	case 2: x = 1055; break;
	case 3: x = 1286; break;
	case 4: x = 1517; break;
	case 5: x = 1748; break;
	case 6: x = 1979; break;
	}

	if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(472 - g_fp->_aniMan->_oy) > 1
		|| g_fp->_aniMan->_movement
		|| g_fp->_aniMan->_statics->_staticsId != ST_MAN_UP) {
		debugC(2, kDebugSceneLogic, "scene28: clickLift: overwrite");

		MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, x, 472, 1, ST_MAN_UP);
		if (mq) {
			ExCommand *ex = new ExCommand(0, 17, MSG_SC28_CLICKLIFT, 0, 0, 0, 1, 0, 0, 0);
			ex->_excFlags |= 3;
			ex->_param = numLift;

			mq->addExCommandToEnd(ex);

			postExCommand(g_fp->_aniMan->_id, 2, x, 472, 0, -1);
		}
	} else {
		switch (numLift) {
		case 0:
			sceneHandler28_lift0Start();
			break;
		case 1:
			sceneHandler28_lift1Start();
			break;
		case 2:
			sceneHandler28_lift2Start();
			break;
		case 3:
			sceneHandler28_lift3Start();
			break;
		case 4:
			sceneHandler28_lift4Start();
			break;
		case 5:
			sceneHandler28_lift5Start();
			break;
		case 6:
			sceneHandler28_lift6Start();
			break;
		default:
			return;
		}
	}
}
开发者ID:RobLoach,项目名称:scummvm,代码行数:58,代码来源:scene28.cpp

示例11: sceneHandler11_jumpHitAndWin

void sceneHandler11_jumpHitAndWin() {
	MGMInfo mgminfo;

	sceneHandler11_emptySwing();

	g_fp->_aniMan->show1(690 - (int)(sin(g_vars->scene11_swingAngle) * -267.0), 215 - (int)(cos(g_vars->scene11_swingAngle) * -267.0),
						  MV_MAN11_JUMPHIT, 0);
	g_fp->_aniMan->_priority = 10;

	mgminfo.field_1C = 10;
	mgminfo.ani = g_fp->_aniMan;
	mgminfo.staticsId2 = ST_MAN_1PIX;
	mgminfo.x1 = 1400;
	mgminfo.y1 = 0;
	mgminfo.field_10 = 1;
	mgminfo.flags = 66;
	mgminfo.movementId = MV_MAN11_JUMPHIT;

	MessageQueue *mq = g_vars->scene11_mgm.genMovement(&mgminfo);

	if (mq) {
		g_vars->scene11_crySound = SND_11_024;
		ExCommand *ex = new ExCommand(ANI_MAN, 2, 36, 0, 0, 0, 1, 0, 0, 0);
		ex->_keyCode = -1;
		ex->_excFlags = 2;

		mq->addExCommandToEnd(ex);

		ex = new ExCommand(SC_11, 17, 61, 0, 0, 0, 1, 0, 0, 0);
		ex->_keyCode = TrubaRight;
		ex->_excFlags = 3;

		mq->addExCommandToEnd(ex);

		if (!mq->chain(g_fp->_aniMan))
			delete mq;


		if (g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner))
			g_fp->setObjectState(sO_Swingie, g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting));

		g_fp->setObjectState(sO_DudeHasJumped, g_fp->getObjectEnumState(sO_DudeHasJumped, sO_Yes));
	}
}
开发者ID:Cruel,项目名称:scummvm,代码行数:44,代码来源:scene11.cpp

示例12: sceneHandler29_clickPorter

void sceneHandler29_clickPorter(ExCommand *cmd) {
	if (!g_fp->_aniMan->isIdle() || g_fp->_aniMan->_flags & 0x100) {
		cmd->_messageKind = 0;

		return;
	}

	if (g_vars->scene29_manX <= g_vars->scene29_porter->_ox) {
		if (ABS(351 - g_vars->scene29_manX) > 1 || ABS(443 - g_vars->scene29_manY) > 1
			|| g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) {
			if (g_fp->_msgX != 351 || g_fp->_msgY != 443) {
				MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, 351, 443, 1, ST_MAN_RIGHT);

				if (mq) {
					mq->addExCommandToEnd(cmd->createClone());

					postExCommand(g_fp->_aniMan->_id, 2, 351, 443, 0, -1);
				}
			}
		} else {
			sceneHandler29_manToL();
		}
	} else {
		g_vars->scene29_manX = g_fp->_aniMan->_ox;
		g_vars->scene29_manY = g_fp->_aniMan->_oy;

		if (ABS(1582 - g_vars->scene29_manX) > 1 || ABS(445 - g_fp->_aniMan->_oy) > 1
			|| g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != (0x4000 | ST_MAN_RIGHT)) {
			if (g_fp->_msgX != 1582 || g_fp->_msgY != 445) {
				MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, 1582, 445, 1, (0x4000 | ST_MAN_RIGHT));

				if (mq) {
					mq->addExCommandToEnd(cmd->createClone());

					postExCommand(g_fp->_aniMan->_id, 2, 1582, 445, 0, -1);
				}
			}
		} else {
			sceneHandler29_manToR();
		}
	}
}
开发者ID:Cruel,项目名称:scummvm,代码行数:42,代码来源:scene29.cpp

示例13: sceneHandler16_drink

void sceneHandler16_drink() {
	if (g_vars->scene16_mug->_flags & 4) {
		if (!g_vars->scene16_jettie->_movement) {
			if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walkingBoy->_movement->_id != MV_BOY_DRINK) {
				if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_walkingGirl->_movement->_id != MV_GRL_DRINK) {
					if (g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) {
						MessageQueue *mq;
						ExCommand *ex;

						if (g_vars->scene16_walkingBoy) {
							g_fp->_aniMan->_flags |= 0x180;

							g_vars->scene16_walkingBoy->changeStatics2(ST_BOY_STAND);
							g_vars->scene16_walkingBoy->queueMessageQueue(0);

							mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYKICK), 0, 1);

							mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);

							ex = new ExCommand(ANI_MAN, 34, 384, 0, 0, 0, 1, 0, 0, 0);
							ex->_excFlags |= 3u;
							ex->_field_14 = 384;
							ex->_messageNum = 0;

							mq->insertExCommandAt(2, ex);
							mq->setFlags(mq->getFlags() | 1);
							mq->chain(0);
						} else {
							g_fp->_aniMan->_flags |= 1;

							mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_MANDRINK), 0, 1);

							ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0);
							ex->_excFlags |= 3u;
							ex->_field_14 = 256;
							ex->_messageNum = 0;

							mq->addExCommandToEnd(ex);
							mq->setFlags(mq->getFlags() | 1);
							mq->chain(0);

							g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1)->changeStatics2(ST_GRL_STAND);
						}

						g_fp->_currentScene->getStaticANIObject1ById(ANI_WIRE16, -1)->show1(-1, -1, -1, 0);
					} else {
						chainObjQueue(g_fp->_aniMan, QU_SC16_TAKEMUG, 1);
					}
				}
			}
		}
	}
}
开发者ID:Cruel,项目名称:scummvm,代码行数:53,代码来源:scene16.cpp

示例14: sceneHandler08_jumpOff

void sceneHandler08_jumpOff(ExCommand *cmd) {
	MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());

	mq->addExCommandToEnd(cmd->createClone());
	mq->setFlags(mq->getFlags() | 1);

	g_fp->_globalMessageQueueList->addMessageQueue(mq);

	g_fp->_aniMan->startAnim(MV_MAN8_JUMPOFF, mq->_id, -1);

	sceneHandler08_finishArcade();
}
开发者ID:33d,项目名称:scummvm,代码行数:12,代码来源:scene08.cpp

示例15: sceneHandler14_showBallGrandmaHit

void sceneHandler14_showBallGrandmaHit() {
	if (g_vars->scene14_flyingBall) {
		g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 190, g_vars->scene14_grandmaY + 56, MV_BAL14_TOGMA, 0);
		g_vars->scene14_flyingBall->_priority = 27;

		MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
		ExCommand *ex = new ExCommand(ANI_BALL14, 1, MV_BAL14_TOGMA, 0, 0, 0, 1, 0, 0, 0);

		ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode;
		ex->_excFlags |= 2;
		ex->_field_24 = 1;
		mq->addExCommandToEnd(ex);

		ex = new ExCommand(ANI_BALL14, 6, 0, 0, 0, 0, 1, 0, 0, 0);
		ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode;
		ex->_excFlags |= 3;
		mq->addExCommandToEnd(ex);
		mq->chain(0);

		g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall);
		g_vars->scene14_flyingBall = 0;
	}
}
开发者ID:Cruel,项目名称:scummvm,代码行数:23,代码来源:scene14.cpp


注:本文中的MessageQueue::addExCommandToEnd方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。