本文整理汇总了C++中MessageQueue::replaceKeyCode方法的典型用法代码示例。如果您正苦于以下问题:C++ MessageQueue::replaceKeyCode方法的具体用法?C++ MessageQueue::replaceKeyCode怎么用?C++ MessageQueue::replaceKeyCode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MessageQueue
的用法示例。
在下文中一共展示了MessageQueue::replaceKeyCode方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sceneHandler25_animateBearders
void sceneHandler25_animateBearders() {
if (g_fp->_rnd->getRandomNumber(32767) < 218) {
MessageQueue *mq;
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene25_bearders[0]->_okeyCode);
mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
mq->chain(0);
g_vars->scene25_beardersCounter = 0;
if (g_fp->_rnd->getRandomNumber(32767) < 0x1FFF) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED2), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene25_bearders[1]->_okeyCode);
mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
mq->chain(0);
if (g_fp->_rnd->getRandomNumber(32767) < 8191) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED3), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene25_bearders[2]->_okeyCode);
mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
mq->chain(0);
}
}
}
}
示例2: updateStaticAniBehavior
void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *bhe) {
debug(0, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName));
MessageQueue *mq = 0;
if (bhe->_flags & 1) {
uint rnd = g_fullpipe->_rnd->getRandomNumber(32767);
uint runPercent = 0;
for (int i = 0; i < bhe->_itemsCount; i++) {
if (!(bhe->_items[i]->_flags & 1) && bhe->_items[i]->_percent) {
if ((rnd >= runPercent && rnd <= runPercent + bhe->_items[i]->_percent) || i == bhe->_itemsCount - 1) {
mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1);
break;
}
runPercent += bhe->_items[i]->_percent;
}
}
} else {
for (int i = 0; i < bhe->_itemsCount; i++) {
if (!(bhe->_items[i]->_flags & 1) && delay >= bhe->_items[i]->_delay) {
if (bhe->_items[i]->_percent) {
if (g_fullpipe->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) {
mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1);
break;
}
}
}
}
}
if (mq) {
mq->replaceKeyCode(-1, ani->_okeyCode);
mq->chain(ani);
}
}
示例3: sceneHandler16_drink
void sceneHandler16_drink() {
if (g_vars->scene16_mug->_flags & 4) {
if (!g_vars->scene16_jettie->_movement) {
if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walkingBoy->_movement->_id != MV_BOY_DRINK) {
if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_walkingGirl->_movement->_id != MV_GRL_DRINK) {
if (g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) {
MessageQueue *mq;
ExCommand *ex;
if (g_vars->scene16_walkingBoy) {
g_fp->_aniMan->_flags |= 0x180;
g_vars->scene16_walkingBoy->changeStatics2(ST_BOY_STAND);
g_vars->scene16_walkingBoy->queueMessageQueue(0);
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYKICK), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);
ex = new ExCommand(ANI_MAN, 34, 384, 0, 0, 0, 1, 0, 0, 0);
ex->_excFlags |= 3u;
ex->_field_14 = 384;
ex->_messageNum = 0;
mq->insertExCommandAt(2, ex);
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
} else {
g_fp->_aniMan->_flags |= 1;
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_MANDRINK), 0, 1);
ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0);
ex->_excFlags |= 3u;
ex->_field_14 = 256;
ex->_messageNum = 0;
mq->addExCommandToEnd(ex);
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1)->changeStatics2(ST_GRL_STAND);
}
g_fp->_currentScene->getStaticANIObject1ById(ANI_WIRE16, -1)->show1(-1, -1, -1, 0);
} else {
chainObjQueue(g_fp->_aniMan, QU_SC16_TAKEMUG, 1);
}
}
}
}
}
}
示例4: sceneHandler06_showNextBall
void sceneHandler06_showNextBall() {
if (g_vars->scene06_balls.size()) {
g_vars->scene06_currentBall = new StaticANIObject(g_vars->scene06_balls.front());
g_vars->scene06_balls.remove_at(0);
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_SHOWNEXTBALL), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene06_currentBall->_okeyCode);
mq->chain(0);
++g_vars->scene06_numBallsGiven;
}
}
示例5: sceneHandler16_putOnWheel
void sceneHandler16_putOnWheel() {
StaticANIObject *ani = g_vars->scene16_walkingBoy;
if (!ani)
ani = g_vars->scene16_walkingGirl;
if (ani)
g_vars->scene16_figures.push_back(ani);
ani = g_vars->scene16_figures.front();
g_vars->scene16_figures.pop_front();
if (ani) {
MessageQueue *mq;
if (ani->_id == ANI_BOY) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOBOY), 0, 1);
mq->replaceKeyCode(-1, ani->_okeyCode);
mq->chain(0);
g_vars->scene16_walkingBoy = ani;
g_vars->scene16_walkingGirl = 0;
} else if (ani->_id == ANI_GIRL) {
if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOGIRL), 0, 1);
mq->replaceKeyCode(-1, ani->_okeyCode);
mq->chain(0);
g_vars->scene16_walkingBoy = 0;
g_vars->scene16_walkingGirl = ani;
}
}
}
}
示例6: sceneHandler16_startLaugh
void sceneHandler16_startLaugh() {
StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1);
girl->changeStatics2(ST_GRL_STAND);
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLLAUGH), 0, 1);
mq->replaceKeyCode(-1, girl->_okeyCode);
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, 0);
g_vars->scene16_girlIsLaughing = true;
}
示例7: sceneHandler06_fallBall
void sceneHandler06_fallBall() {
g_vars->scene06_ballY = 475;
g_vars->scene06_flyingBall->setOXY(g_vars->scene06_ballX, g_vars->scene06_ballY);
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_FALLBALL), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene06_flyingBall->_okeyCode);
mq->chain(0);
g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall);
g_vars->scene06_flyingBall = 0;
sceneHandler06_dropBall();
sceneHandler06_eggieWalk();
}
示例8: sceneHandler16_fillMug
void sceneHandler16_fillMug() {
if (g_vars->scene16_mug->_flags & 4) {
g_vars->scene16_jettie->_priority = 2;
g_vars->scene16_jettie->startAnim(MV_JTI_FLOWIN, 0, -1);
if (g_fp->_aniMan->_movement) {
if (g_fp->_aniMan->_movement->_id == MV_MAN16_TAKEMUG) {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
g_vars->scene16_mug->show1(-1, -1, -1, 0);
g_fp->setObjectState(sO_Cup, g_fp->getObjectEnumState(sO_Cup, sO_DudeHas));
}
}
return;
}
MessageQueue *mq;
if (!(g_vars->scene16_boot->_flags & 4)) {
g_vars->scene16_jettie->_priority = 15;
g_vars->scene16_jettie->startAnim(MV_JTI_FLOWBY, 0, -1);
if (g_vars->scene16_walkingBoy) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);
if (mq->chain(g_vars->scene16_walkingBoy))
return;
} else {
if (!g_vars->scene16_walkingGirl)
return;
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode);
if (mq->chain(g_vars->scene16_walkingGirl))
return;
}
delete mq;
return;
}
g_vars->scene16_jettie->_priority = 15;
g_vars->scene16_boot->startAnim(MV_BT16_FILL, 0, -1);
StaticANIObject *ani;
if (g_vars->scene16_walkingBoy) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);
ani = g_vars->scene16_walkingBoy;
} else {
if (!g_vars->scene16_walkingGirl)
return;
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode);
ani = g_vars->scene16_walkingGirl;
}
if (!mq->chain(ani))
delete mq;
}
示例9: sceneHandler29_animBearded
void sceneHandler29_animBearded() {
MessageQueue *mq;
for (uint i = 0; i < g_vars->scene29_bearders.size(); i++) {
StaticANIObject *ani = g_vars->scene29_bearders[i]->ani;
if (g_vars->scene29_bearders[i]->wbflag) {
int x = ani->_ox;
int y = ani->_oy;
if (!ani->_movement && ani->_statics->_staticsId == (ST_BRDCMN_RIGHT | 0x4000)) {
x -= 4;
if (x - g_vars->scene29_manX < 100 || !g_vars->scene29_arcadeIsOn) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT1), 0, 1);
mq->replaceKeyCode(-1, ani->_okeyCode);
mq->chain(0);
g_vars->scene29_bearders[i]->wbflag = 0;
g_vars->scene29_bearders[i]->wbcounter = 0;
}
}
if (!ani->_movement && ani->_statics->_staticsId == ST_BRDCMN_GOR)
ani->startAnim(MV_BRDCMN_GOR, 0, -1);
if (ani->_movement) {
if (ani->_movement->_id == MV_BRDCMN_GOR) {
x -= 4;
if (g_vars->scene29_manX - x < 60 || x - g_vars->scene29_manX < -260 || !g_vars->scene29_arcadeIsOn) {
ani->changeStatics2(ST_BRDCMN_RIGHT);
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT2), 0, 1);
mq->replaceKeyCode(-1, ani->_okeyCode);
mq->chain(0);
g_vars->scene29_bearders[i]->wbflag = 0;
g_vars->scene29_bearders[i]->wbcounter = 0;
}
}
}
ani->setOXY(x, y);
continue;
}
if (g_vars->scene29_arcadeIsOn && g_vars->scene29_bearders[i]->wbcounter > 30) {
int newx;
if (g_fp->_rnd->getRandomNumber(1))
goto dostuff;
if (g_vars->scene29_manX <= 700) {
g_vars->scene29_bearders[i]->wbcounter++;
continue;
}
if (g_vars->scene29_manX >= 1100) {
dostuff:
if (g_vars->scene29_manX <= 700 || g_vars->scene29_manX >= 1350) {
g_vars->scene29_bearders[i]->wbcounter++;
continue;
}
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRD2), 0, 1);
newx = g_vars->scene29_manX - 200;
} else {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRD1), 0, 1);
newx = g_vars->scene29_manX + 350;
}
mq->getExCommandByIndex(0)->_x = newx;
mq->replaceKeyCode(-1, ani->_okeyCode);
mq->chain(0);
g_vars->scene29_bearders[i]->wbflag = 1;
g_vars->scene29_bearders[i]->wbcounter = 0;
}
g_vars->scene29_bearders[i]->wbcounter++;
}
}