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C++ MeshData::GetPath方法代码示例

本文整理汇总了C++中MeshData::GetPath方法的典型用法代码示例。如果您正苦于以下问题:C++ MeshData::GetPath方法的具体用法?C++ MeshData::GetPath怎么用?C++ MeshData::GetPath使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MeshData的用法示例。


在下文中一共展示了MeshData::GetPath方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnSave

void DataListCtrl::OnSave(wxCommandEvent& event)
{
   long item = GetNextItem(-1,
         wxLIST_NEXT_ALL,
         wxLIST_STATE_SELECTED);
   if (item != -1)
   {
      wxString name = GetText(item, 1);

      if (GetItemText(item) == "Volume")
      {
         wxFileDialog *fopendlg = new wxFileDialog(
               m_frame, "Save Volume Data", "", "",
               "Muti-page Tiff file (*.tif, *.tiff)|*.tif;*.tiff|"\
               "Single-page Tiff sequence (*.tif)|*.tif;*.tiff|"\
               "Nrrd file (*.nrrd)|*.nrrd",
               wxFD_SAVE|wxFD_OVERWRITE_PROMPT);
         fopendlg->SetExtraControlCreator(CreateExtraControl);

         int rval = fopendlg->ShowModal();

         if (rval == wxID_OK)
         {
             wxString filename = fopendlg->GetPath();

            VRenderFrame* vr_frame = (VRenderFrame*)m_frame;
            if (vr_frame)
            {
               VolumeData* vd = vr_frame->GetDataManager()->GetVolumeData(name);
               if (vd)
               {
                  vd->Save(filename, fopendlg->GetFilterIndex(), false, VRenderFrame::GetCompression());
                  wxString str = vd->GetPath();
                  SetText(item, 2, str);
               }
            }
         }
         delete fopendlg;
      }
      else if (GetItemText(item) == "Mesh")
      {
         wxFileDialog *fopendlg = new wxFileDialog(
               m_frame, "Save Mesh Data", "", "",
               "OBJ file (*.obj)|*.obj",
               wxFD_SAVE|wxFD_OVERWRITE_PROMPT);

         int rval = fopendlg->ShowModal();

         if (rval == wxID_OK)
         {
            wxString filename = fopendlg->GetPath();

            VRenderFrame* vr_frame = (VRenderFrame*)m_frame;
            if(vr_frame)
            {
               MeshData* md = vr_frame->GetDataManager()->GetMeshData(name);
               if (md)
               {
                  md->Save(filename);
                  wxString str = md->GetPath();
                  SetText(item, 2, str);
               }
            }
         }
         delete fopendlg;
      }
      else if (GetItemText(item) == "Annotations")
      {
         wxFileDialog *fopendlg = new wxFileDialog(
               m_frame, "Save Annotations", "", "",
               "Text file (*.txt)|*.txt",
               wxFD_SAVE|wxFD_OVERWRITE_PROMPT);

         int rval = fopendlg->ShowModal();

         if (rval == wxID_OK)
         {
            wxString filename = fopendlg->GetPath();

            VRenderFrame* vr_frame = (VRenderFrame*)m_frame;
            if(vr_frame)
            {
               Annotations* ann = vr_frame->GetDataManager()->GetAnnotations(name);
               if (ann)
               {
                  ann->Save(filename);
                  wxString str = ann->GetPath();
                  SetText(item, 2, str);
               }
            }
         }
         delete fopendlg;
      }
   }
}
开发者ID:takashi310,项目名称:VVD_Viewer,代码行数:95,代码来源:ListPanel.cpp

示例2: OnContextMenu

void DataListCtrl::OnContextMenu(wxContextMenuEvent &event )
{
   if (GetSelectedItemCount()>0)
   {
      wxPoint point = event.GetPosition();
      // If from keyboard
      if (point.x == -1 && point.y == -1)
      {
         wxSize size = GetSize();
         point.x = size.x / 2;
         point.y = size.y / 2;
      }
      else
      {
         point = ScreenToClient(point);
      }

      VRenderFrame* vr_frame = (VRenderFrame*)m_frame;

      if (vr_frame)
      {
         wxMenu menu;
         wxMenu *add_to_menu = new wxMenu;
         for (int i=0 ; i<(int)vr_frame->GetViewList()->size() ; i++)
         {
            add_to_menu->Append(Menu_View_start+i, (*vr_frame->GetViewList())[i]->GetName());
         }

         menu.Append(Menu_AddTo, "Add to", add_to_menu);
         if (GetSelectedItemCount()==1)
         {
            menu.Append(Menu_Del, "Delete");
            menu.Append(Menu_Rename, "Rename");
            //save/save as
            long item = GetNextItem(-1,
                  wxLIST_NEXT_ALL,
                  wxLIST_STATE_SELECTED);
            if (item!=-1)
            {
               if (GetItemText(item) == "Volume")
               {
                  wxString name = GetText(item, 1);
                  VolumeData* vd = vr_frame->GetDataManager()->GetVolumeData(name);
                  if (vd)
                  {
                     if (vd->GetPath() == "")
                        menu.Append(Menu_Save, "Save...");
                     else
                        menu.Append(Menu_Save, "Save As...");
                     menu.Append(Menu_Bake, "Bake...");
                  }
               }
               else if (GetItemText(item) == "Mesh")
               {
                  wxString name = GetText(item, 1);
                  MeshData* md = vr_frame->GetDataManager()->GetMeshData(name);
                  if (md)
                  {
                     if (md->GetPath() == "")
                        menu.Append(Menu_Save, "Save...");
                     else
                        menu.Append(Menu_Save, "Save As...");
                  }
               }
               else if (GetItemText(item) == "Annotations")
               {
                  wxString name = GetText(item, 1);
                  Annotations* ann = vr_frame->GetDataManager()->GetAnnotations(name);
                  if (ann)
                  {
                     if (ann->GetPath() == "")
                        menu.Append(Menu_Save, "Save...");
                     else
                        menu.Append(Menu_Save, "Save As...");
                  }
               }
            }
         }

         PopupMenu( &menu, point.x, point.y);
      }
   }
}
开发者ID:takashi310,项目名称:VVD_Viewer,代码行数:83,代码来源:ListPanel.cpp


注:本文中的MeshData::GetPath方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。