本文整理汇总了C++中MenuItemToggle::getSelectedIndex方法的典型用法代码示例。如果您正苦于以下问题:C++ MenuItemToggle::getSelectedIndex方法的具体用法?C++ MenuItemToggle::getSelectedIndex怎么用?C++ MenuItemToggle::getSelectedIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MenuItemToggle
的用法示例。
在下文中一共展示了MenuItemToggle::getSelectedIndex方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: fieldGuideInformati
//图鉴内容开关
void HeroInformationMenuLayer::fieldGuideInformati(Ref *sender){
MenuItemToggle * t = (MenuItemToggle *)sender;
if (t->getSelectedIndex() == 1) {
t->setEnabled(false);
illustratedHhandbook->setZOrder(100);
auto fieldImage = t->getSubItems().at(0);
auto fieldGuideMove = MoveBy::create(0.5, Vec2(vSize.width / 5, 0));
auto fieldGuideRotation = RotateBy::create(0.5, -90);
auto fieldGuideScale = ScaleBy::create(0.5, vSize.width / (fieldImage->getContentSize().width * 2));
auto fieldGuideCall = CallFunc::create([=](){
t->setEnabled(true);
});
auto seqAction = Spawn::create(fieldGuideMove, fieldGuideRotation, fieldGuideScale, NULL);
auto sequenceAC = Sequence::create(seqAction, fieldGuideCall, NULL);
t->runAction(sequenceAC);
}
if (t->getSelectedIndex() == 0) {
t->setEnabled(false);
auto fieldImage = t->getSubItems().at(0);
float scale = vSize.width / (fieldImage->getContentSize().width * 2);
auto fieldGuideMove = MoveBy::create(0.5, Vec2(-vSize.width / 5, 0));
auto fieldGuideRotation = RotateBy::create(0.5, 90);
auto fieldGuideScale = ScaleBy::create(0.5, fieldImage->getContentSize().width / (fieldImage->getContentSize().width * scale));
auto spaAction = Spawn::create(fieldGuideMove, fieldGuideRotation, fieldGuideScale, NULL);
auto callAction = CallFunc::create([=](){
illustratedHhandbook->setZOrder(0);
t->setEnabled(true);
});
auto seqAction = Sequence::create(spaAction, callAction, NULL);
t->runAction(seqAction);
}
}
示例2: menuMusicToggleCallback
void TopMenu::menuMusicToggleCallback(Ref* pSender)
{
MenuItemToggle* menuMusic = (MenuItemToggle*)pSender;
CCLOG("selected index:%d",menuMusic->getSelectedIndex());
int select = menuMusic->getSelectedIndex();
switch (select) {
case 0:
{
Audio::getInstance()->setbIsOpenMusic(true);
Audio::getInstance()->playBGM();
}
break;
case 1:
{
Audio::getInstance()->setbIsOpenMusic(false);
Audio::getInstance()->pauseBGM();
}
break;
default:
break;
}
}
示例3: switchLoadMethod
void UIListViewTest_Vertical_Editor::switchLoadMethod(cocos2d::Ref *pSender)
{
MenuItemToggle *item = (MenuItemToggle*)pSender;
if (item->getSelectedIndex() == 0){
_layout->removeFromParentAndCleanup(true);
_layout = static_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile("cocosui/UIEditorTest/UIListView_Editor/UIListView_Vertical_Editor/ui_listview_editor_1.json"));
_touchGroup->addChild(_layout);
this->configureGUIScene();
}else{
_layout->removeFromParentAndCleanup(true);
_layout = static_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromBinaryFile("cocosui/UIEditorTest/UIListView_Editor/UIListView_Vertical_Editor/ui_listview_editor_1.csb"));
_touchGroup->addChild(_layout);
this->configureGUIScene();
}
}
示例4: SwitchAudio
void Pause::SwitchAudio(Ref *Sender)
{
//this code makes sure that music is being enabled when needed and disabled properly
MusicD& md=MusicD::getHandle();
MenuItemToggle *toggleItem = (MenuItemToggle *)Sender;
if(toggleItem->getSelectedIndex()==0)
{
CocosDenshion::SimpleAudioEngine::getInstance()->resumeAllEffects();
md.SetIsAudioPlaying(true);
md.SetShouldAudioPlay(false);
}
else
{
CocosDenshion::SimpleAudioEngine::getInstance()->stopAllEffects();
md.SetIsAudioPlaying(false);
md.SetShouldAudioPlay(false);
}
}
示例5: SwitchMusic
void Pause::SwitchMusic(Ref *Sender)
{
//this code makes sure that audio is being enabled when needed and disabled properly
MusicD& md=MusicD::getHandle();
MenuItemToggle *toggleItem = (MenuItemToggle *)Sender;
if(toggleItem->getSelectedIndex()==0)
{
if(!md.GetIsMusicPlaying())
{
CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("Music.mp3",true);
}
md.SetIsMusicPlaying(true);
md.SetShouldMusicPlay(false);
}
else
{
CocosDenshion::SimpleAudioEngine::getInstance()->stopBackgroundMusic();
md.SetIsMusicPlaying(false);
md.SetShouldMusicPlay(false);
}
}
示例6: toggleButton
//属性,图鉴,技能 开关
void HeroInformationMenuLayer::toggleButton(Ref * sender){
MenuItemToggle * t = (MenuItemToggle *)sender;
if (t->getName() == "character") {
if (t->getSelectedIndex() == 1 && illustratedHhandbookToggle->getSelectedIndex() == 0 && skillToggle->getSelectedIndex() == 0) {
auto characterMove = MoveBy::create(0.5, Vec2(-vSize.width / 4.8, 0));
character->setVisible(true);
character->runAction(characterMove);
auto menuMove = MoveBy::create(0.5, Vec2(vSize.width / 5, 0));
menuBG->runAction(menuMove);
}
if (t->getSelectedIndex() == 1 && (illustratedHhandbookToggle->getSelectedIndex() == 1 || skillToggle->getSelectedIndex() == 1)) {
if (illustratedHhandbookToggle->getSelectedIndex() == 1) {
illustratedHhandbookToggle->setSelectedIndex(0);
auto illustratedHhandebookMove = MoveBy::create(0.5, Vec2(vSize.width / 5, 0));
auto callVisibile = CallFunc::create([=](){
illustratedHhandbook->setVisible(false);
});
auto seqAction = Sequence::create(illustratedHhandebookMove, callVisibile, NULL);
illustratedHhandbook->runAction(seqAction);
auto characterMove = MoveBy::create(0.5, Vec2(-vSize.width / 4.8, 0));
character->setVisible(true);
character->runAction(characterMove);
}
if (skillToggle->getSelectedIndex() == 1) {
skillToggle->setSelectedIndex(0);
auto skillMove = MoveBy::create(0.5, Vec2(vSize.width / 4.8, 0));
auto callVisibile = CallFunc::create([=](){
skill->setVisible(false);
});
auto seqAction = Sequence::create(skillMove, callVisibile, NULL);
skill->runAction(seqAction);
auto characterMove = MoveBy::create(0.5, Vec2(-vSize.width / 4.8, 0));
character->setVisible(true);
character->runAction(characterMove);
}
}
if (t->getSelectedIndex() == 0) {
auto characterMove = MoveBy::create(0.5, Vec2(vSize.width / 4.8, 0));
auto callVisibile = CallFunc::create([=](){
character->setVisible(false);
});
auto seqAction = Sequence::create(characterMove, callVisibile, NULL);
character->runAction(seqAction);
auto menuMove = MoveBy::create(0.5, Vec2(-vSize.width / 5, 0));
menuBG->runAction(menuMove);
}
}
if (t->getName() == "illustratedHhandbook") {
if (t->getSelectedIndex() == 1 && characterToggle->getSelectedIndex() == 0 && skillToggle->getSelectedIndex() == 0) {
auto illustratedMove = MoveBy::create(0.5, Vec2(-vSize.width / 5, 0));
illustratedHhandbook->setVisible(true);
illustratedHhandbook->runAction(illustratedMove);
auto menuMove = MoveBy::create(0.5, Vec2(vSize.width / 5, 0));
menuBG->runAction(menuMove);
}
if (t->getSelectedIndex() == 1 && (characterToggle->getSelectedIndex() == 1 || skillToggle->getSelectedIndex() == 1)) {
if (characterToggle->getSelectedIndex() == 1) {
characterToggle->setSelectedIndex(0);
auto characterMove = MoveBy::create(0.5, Vec2(vSize.width / 4.8, 0));
auto callVisibile = CallFunc::create([=](){
character->setVisible(false);
});
auto seqAction = Sequence::create(characterMove, callVisibile, NULL);
character->runAction(seqAction);
auto illustratedMove = MoveBy::create(0.5, Vec2(-vSize.width / 5, 0));
illustratedHhandbook->setVisible(true);
illustratedHhandbook->runAction(illustratedMove);
}
if (skillToggle->getSelectedIndex() == 1) {
skillToggle->setSelectedIndex(0);
auto skillMove = MoveBy::create(0.5, Vec2(vSize.width / 4.8, 0));
auto callVisibile = CallFunc::create([=](){
skill->setVisible(false);
});
auto seqAction = Sequence::create(skillMove, callVisibile, NULL);
skill->runAction(seqAction);
auto illustratedMove = MoveBy::create(0.5, Vec2(-vSize.width / 5, 0));
illustratedHhandbook->setVisible(true);
illustratedHhandbook->runAction(illustratedMove);
}
}
if (t->getSelectedIndex() == 0) {
auto illustratedMove = MoveBy::create(0.5, Vec2(vSize.width / 5, 0));
auto callVisibile = CallFunc::create([=](){
illustratedHhandbook->setVisible(false);
});
auto seqAction = Sequence::create(illustratedMove, callVisibile, NULL);
illustratedHhandbook->runAction(seqAction);
//.........这里部分代码省略.........