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C++ MenuItemToggle::getName方法代码示例

本文整理汇总了C++中MenuItemToggle::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ MenuItemToggle::getName方法的具体用法?C++ MenuItemToggle::getName怎么用?C++ MenuItemToggle::getName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MenuItemToggle的用法示例。


在下文中一共展示了MenuItemToggle::getName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: toggleButton

//属性,图鉴,技能 开关
void HeroInformationMenuLayer::toggleButton(Ref * sender){
	MenuItemToggle * t = (MenuItemToggle *)sender;
	if (t->getName() == "character") {
		if (t->getSelectedIndex() == 1 && illustratedHhandbookToggle->getSelectedIndex() == 0 && skillToggle->getSelectedIndex() == 0) {

			auto characterMove = MoveBy::create(0.5, Vec2(-vSize.width / 4.8, 0));
			character->setVisible(true);
			character->runAction(characterMove);
			auto menuMove = MoveBy::create(0.5, Vec2(vSize.width / 5, 0));
			menuBG->runAction(menuMove);

		}
		if (t->getSelectedIndex() == 1 && (illustratedHhandbookToggle->getSelectedIndex() == 1 || skillToggle->getSelectedIndex() == 1)) {

			if (illustratedHhandbookToggle->getSelectedIndex() == 1) {
				illustratedHhandbookToggle->setSelectedIndex(0);
				auto illustratedHhandebookMove = MoveBy::create(0.5, Vec2(vSize.width / 5, 0));
				auto callVisibile = CallFunc::create([=](){
					illustratedHhandbook->setVisible(false);
				});
				auto seqAction = Sequence::create(illustratedHhandebookMove, callVisibile, NULL);
				illustratedHhandbook->runAction(seqAction);
				auto characterMove = MoveBy::create(0.5, Vec2(-vSize.width / 4.8, 0));
				character->setVisible(true);
				character->runAction(characterMove);

			}
			if (skillToggle->getSelectedIndex() == 1) {
				skillToggle->setSelectedIndex(0);
				auto skillMove = MoveBy::create(0.5, Vec2(vSize.width / 4.8, 0));
				auto callVisibile = CallFunc::create([=](){
					skill->setVisible(false);
				});
				auto seqAction = Sequence::create(skillMove, callVisibile, NULL);
				skill->runAction(seqAction);
				auto characterMove = MoveBy::create(0.5, Vec2(-vSize.width / 4.8, 0));
				character->setVisible(true);
				character->runAction(characterMove);
			}

		}
		if (t->getSelectedIndex() == 0) {
			auto characterMove = MoveBy::create(0.5, Vec2(vSize.width / 4.8, 0));
			auto callVisibile = CallFunc::create([=](){
				character->setVisible(false);
			});
			auto seqAction = Sequence::create(characterMove, callVisibile, NULL);
			character->runAction(seqAction);
			auto menuMove = MoveBy::create(0.5, Vec2(-vSize.width / 5, 0));
			menuBG->runAction(menuMove);
		}
	}

	if (t->getName() == "illustratedHhandbook") {
		if (t->getSelectedIndex() == 1 && characterToggle->getSelectedIndex() == 0 && skillToggle->getSelectedIndex() == 0) {

			auto illustratedMove = MoveBy::create(0.5, Vec2(-vSize.width / 5, 0));
			illustratedHhandbook->setVisible(true);
			illustratedHhandbook->runAction(illustratedMove);
			auto menuMove = MoveBy::create(0.5, Vec2(vSize.width / 5, 0));
			menuBG->runAction(menuMove);

		}
		if (t->getSelectedIndex() == 1 && (characterToggle->getSelectedIndex() == 1 || skillToggle->getSelectedIndex() == 1)) {

			if (characterToggle->getSelectedIndex() == 1) {
				characterToggle->setSelectedIndex(0);
				auto characterMove = MoveBy::create(0.5, Vec2(vSize.width / 4.8, 0));
				auto callVisibile = CallFunc::create([=](){
					character->setVisible(false);
				});
				auto seqAction = Sequence::create(characterMove, callVisibile, NULL);
				character->runAction(seqAction);
				auto illustratedMove = MoveBy::create(0.5, Vec2(-vSize.width / 5, 0));
				illustratedHhandbook->setVisible(true);
				illustratedHhandbook->runAction(illustratedMove);

			}
			if (skillToggle->getSelectedIndex() == 1) {
				skillToggle->setSelectedIndex(0);
				auto skillMove = MoveBy::create(0.5, Vec2(vSize.width / 4.8, 0));
				auto callVisibile = CallFunc::create([=](){
					skill->setVisible(false);
				});
				auto seqAction = Sequence::create(skillMove, callVisibile, NULL);
				skill->runAction(seqAction);
				auto illustratedMove = MoveBy::create(0.5, Vec2(-vSize.width / 5, 0));
				illustratedHhandbook->setVisible(true);
				illustratedHhandbook->runAction(illustratedMove);
			}

		}
		if (t->getSelectedIndex() == 0) {
			auto illustratedMove = MoveBy::create(0.5, Vec2(vSize.width / 5, 0));
			auto callVisibile = CallFunc::create([=](){
				illustratedHhandbook->setVisible(false);
			});
			auto seqAction = Sequence::create(illustratedMove, callVisibile, NULL);
			illustratedHhandbook->runAction(seqAction);
//.........这里部分代码省略.........
开发者ID:joyfish,项目名称:TowerTD,代码行数:101,代码来源:HeroInformationMenuLayer.cpp


注:本文中的MenuItemToggle::getName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。