本文整理汇总了C++中Matrix4x4f::getMatrix方法的典型用法代码示例。如果您正苦于以下问题:C++ Matrix4x4f::getMatrix方法的具体用法?C++ Matrix4x4f::getMatrix怎么用?C++ Matrix4x4f::getMatrix使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Matrix4x4f
的用法示例。
在下文中一共展示了Matrix4x4f::getMatrix方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: textureProjection
void textureProjection(Matrix4x4f &mv) {
Matrix4x4f inverseMV = Matrix4x4f::invertMatrix(mv);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glTranslatef(0.5f,0.5f,0.0f); //Bias
glScalef(0.5f,0.5f,1.0f); //Scale
glFrustum(-0.035,0.035,-0.035,0.035,0.1,1.9); //MV for light map
glTranslatef(0.0f,0.0f,-1.0f);
glMultMatrixf(inverseMV.getMatrix()); //Inverse ModelView
glMatrixMode(GL_MODELVIEW);
}
示例2: textureProjection
void textureProjection(Matrix4x4f &mv) {
Matrix4x4f inverseMV = Matrix4x4f::invertMatrix(mv);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glTranslatef(0.5f,0.5f,0.0f);
float wImg = textureImage[textureIndex-1].Width;
float hImg = textureImage[textureIndex-1].Height;
if (wImg < hImg) {
glScalef(1.0f,(1.f*wImg)/hImg,1.0f);
} else {
glScalef((1.f*hImg)/wImg,1.0f,1.0f);
}
glFrustum(-0.035,0.035,-0.035,0.035,0.02,2.0);
glMultMatrixf(inverseMV.getMatrix());
glMatrixMode(GL_MODELVIEW);
}
示例3: textureProjection
void textureProjection(Matrix4x4f &mv) {
Matrix4x4f inverseMV = Matrix4x4f::invertMatrix(mv);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glTranslatef(0.5f,0.5f,0.0f);//Bias
float wImg = textureW[textureIndex-1];
float hImg = textureH[textureIndex-1];
if (wImg < hImg) {
glScalef(1.0f,(1.f*wImg)/hImg,1.0f);//Scale
} else {
glScalef((1.f*hImg)/wImg,1.0f,1.0f);//Scale
}
glFrustum(-0.035,0.035,-0.035,0.035,0.02,2.0);//MV for light map
//glTranslatef(0.0f,0.0f,-1.0f);
glMultMatrixf(inverseMV.getMatrix());//Inverse ModelView
glMatrixMode(GL_MODELVIEW);
}