本文整理汇总了C++中Matrix4f::IsIdentity方法的典型用法代码示例。如果您正苦于以下问题:C++ Matrix4f::IsIdentity方法的具体用法?C++ Matrix4f::IsIdentity怎么用?C++ Matrix4f::IsIdentity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Matrix4f
的用法示例。
在下文中一共展示了Matrix4f::IsIdentity方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Transform
void Mesh::Transform(const Matrix4f& matrix)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
if (m_impl->animationType != AnimationType_Static)
{
NazaraError("Mesh must be static");
return;
}
#endif
if (matrix.IsIdentity())
return;
for (SubMesh* subMesh : m_impl->subMeshes)
{
StaticMesh* staticMesh = static_cast<StaticMesh*>(subMesh);
BufferMapper<VertexBuffer> mapper(staticMesh->GetVertexBuffer(), BufferAccess_ReadWrite);
MeshVertex* vertices = static_cast<MeshVertex*>(mapper.GetPointer());
Boxf aabb(vertices->position.x, vertices->position.y, vertices->position.z, 0.f, 0.f, 0.f);
unsigned int vertexCount = staticMesh->GetVertexCount();
for (unsigned int i = 0; i < vertexCount; ++i)
{
vertices->position = matrix.Transform(vertices->position);
aabb.ExtendTo(vertices->position);
vertices++;
}
staticMesh->SetAABB(aabb);
}
// Il ne faut pas oublier d'invalider notre AABB
m_impl->aabbUpdated = false;
}