本文整理汇总了C++中MaterialManager::createTextureFromImage方法的典型用法代码示例。如果您正苦于以下问题:C++ MaterialManager::createTextureFromImage方法的具体用法?C++ MaterialManager::createTextureFromImage怎么用?C++ MaterialManager::createTextureFromImage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MaterialManager
的用法示例。
在下文中一共展示了MaterialManager::createTextureFromImage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateFromLabel
void SceneLabel::updateFromLabel() {
MaterialManager *materialManager = CoreServices::getInstance()->getMaterialManager();
if(texture)
materialManager->deleteTexture(texture);
texture = materialManager->createTextureFromImage(label, materialManager->clampDefault, materialManager->mipmapsDefault);
if(material) {
localShaderOptions->clearTexture("diffuse");
localShaderOptions->addTexture("diffuse", texture);
}
delete mesh;
mesh = new Mesh(Mesh::QUAD_MESH);
mesh->createVPlane(label->getWidth()*scale,label->getHeight()*scale);
bBox.x = label->getWidth()*scale;
bBox.y = label->getHeight()*scale;
bBox.z = 0;
if(useVertexBuffer)
CoreServices::getInstance()->getRenderer()->createVertexBufferForMesh(mesh);
// TODO: resize it here
bBoxRadius = label->getWidth()*scale;
}
示例2: loadTextureFromImage
void SceneMesh::loadTextureFromImage(Image *image) {
MaterialManager *materialManager = CoreServices::getInstance()->getMaterialManager();
texture = materialManager->createTextureFromImage(image, materialManager->clampDefault, materialManager->mipmapsDefault);
}