本文整理汇总了C++中MaterialManager::createTextureFromFile方法的典型用法代码示例。如果您正苦于以下问题:C++ MaterialManager::createTextureFromFile方法的具体用法?C++ MaterialManager::createTextureFromFile怎么用?C++ MaterialManager::createTextureFromFile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MaterialManager
的用法示例。
在下文中一共展示了MaterialManager::createTextureFromFile方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadTexture
void SceneMesh::loadTexture(const String& fileName) {
MaterialManager *materialManager = CoreServices::getInstance()->getMaterialManager();
texture = materialManager->createTextureFromFile(fileName, materialManager->clampDefault, materialManager->mipmapsDefault);
}
示例2: Services
Resource *TextureResourceLoader::loadResource(const String &path, ResourcePool *targetPool) {
MaterialManager *materialManager = Services()->getMaterialManager();
Texture *texture = materialManager->createTextureFromFile(path, materialManager->clampDefault, materialManager->mipmapsDefault);
return texture;
}
示例3: loadTexture
void UIRect::loadTexture(String fileName) {
MaterialManager *materialManager = CoreServices::getInstance()->getMaterialManager();
texture = materialManager->createTextureFromFile(fileName, materialManager->clampDefault, false);
}
示例4: loadTexture
void SceneMesh::loadTexture(const String& fileName) {
MaterialManager *materialManager = CoreServices::getInstance()->getMaterialManager();
texture = materialManager->createTextureFromFile(fileName, materialManager->clampDefault, materialManager->mipmapsDefault);
ownsTexture = false; // Texture is owned by material manager, not mesh.
}