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C++ MapBlock::setNode方法代码示例

本文整理汇总了C++中MapBlock::setNode方法的典型用法代码示例。如果您正苦于以下问题:C++ MapBlock::setNode方法的具体用法?C++ MapBlock::setNode怎么用?C++ MapBlock::setNode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MapBlock的用法示例。


在下文中一共展示了MapBlock::setNode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: propagateSunlight

bool Map::propagateSunlight(v3POS pos, std::set<v3POS> & light_sources,
                            bool remove_light) {
	MapBlock *block = getBlockNoCreateNoEx(pos);

	INodeDefManager *nodemgr = m_gamedef->ndef();

	// Whether the sunlight at the top of the bottom block is valid
	bool block_below_is_valid = true;

	v3POS pos_relative = block->getPosRelative();

	for(s16 x = 0; x < MAP_BLOCKSIZE; ++x) {
		for(s16 z = 0; z < MAP_BLOCKSIZE; ++z) {
			bool no_sunlight = false;

			// Check if node above block has sunlight

			MapNode n = getNode(pos_relative + v3POS(x, MAP_BLOCKSIZE, z));
			if (n) {
				if(n.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) != LIGHT_SUN) {
					no_sunlight = true;
				}
			} else {

				// NOTE: This makes over-ground roofed places sunlighted
				// Assume sunlight, unless is_underground==true
				if(block->getIsUnderground()) {
					no_sunlight = true;
				} else {
					MapNode n = block->getNode(v3POS(x, MAP_BLOCKSIZE - 1, z));
					if(n && m_gamedef->ndef()->get(n).sunlight_propagates == false)
						no_sunlight = true;
				}
				// NOTE: As of now, this just would make everything dark.
				// No sunlight here
				//no_sunlight = true;
			}

			s16 y = MAP_BLOCKSIZE - 1;

			// This makes difference to diminishing in water.
			//bool stopped_to_solid_object = false;

			u8 current_light = no_sunlight ? 0 : LIGHT_SUN;

			for(; y >= 0; --y) {
				v3POS pos(x, y, z);
				MapNode n = block->getNode(pos);

				if(current_light == 0) {
					// Do nothing
				} else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates) {
					// Do nothing: Sunlight is continued
				} else if(nodemgr->get(n).light_propagates == false) {
					// A solid object is on the way.
					//stopped_to_solid_object = true;

					// Light stops.
					current_light = 0;
				} else {
					// Diminish light
					current_light = diminish_light(current_light);
				}

				u8 old_light = n.getLight(LIGHTBANK_DAY, nodemgr);

				if(current_light > old_light || remove_light) {
					n.setLight(LIGHTBANK_DAY, current_light, nodemgr);
					block->setNode(pos, n);
				}

				if(diminish_light(current_light) != 0) {
					light_sources.insert(pos_relative + pos);
				}

			}

			// Whether or not the block below should see LIGHT_SUN
			bool sunlight_should_go_down = (current_light == LIGHT_SUN);

			/*
				If the block below hasn't already been marked invalid:

				Check if the node below the block has proper sunlight at top.
				If not, the block below is invalid.

				Ignore non-transparent nodes as they always have no light
			*/

			if(block_below_is_valid) {
				MapNode n = getNode(pos_relative + v3POS(x, -1, z));
				if (n) {
					if(nodemgr->get(n).light_propagates) {
						if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN
						        && sunlight_should_go_down == false)
							block_below_is_valid = false;
						else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN
						        && sunlight_should_go_down == true)
							block_below_is_valid = false;
					}
//.........这里部分代码省略.........
开发者ID:hellotanm,项目名称:freeminer,代码行数:101,代码来源:fm_map.cpp


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