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C++ MapBlock::setLightingExpired方法代码示例

本文整理汇总了C++中MapBlock::setLightingExpired方法的典型用法代码示例。如果您正苦于以下问题:C++ MapBlock::setLightingExpired方法的具体用法?C++ MapBlock::setLightingExpired怎么用?C++ MapBlock::setLightingExpired使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MapBlock的用法示例。


在下文中一共展示了MapBlock::setLightingExpired方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: transformLiquidsReal


//.........这里部分代码省略.........
					u16 ii = liquid_random_map[(loopcount + loop_rand + 5) % 4][ir];
					if (neighbors[ii].liquid)
						must_reflow_second.push_back(neighbors[i].pos + liquid_flow_dirs[ii]);
					//must_reflow_second[neighbors[i].pos + liquid_flow_dirs[ii]] = 1;
				}
			}

#if LIQUID_DEBUG
			if (liquid_levels_want[i] > 0)
				flowed += liquid_levels_want[i];
#endif
			if (liquid_levels[i] == liquid_levels_want[i]) {
				continue;
			}

			if (neighbors[i].drop) {// && level_max > 1 && total_level >= level_max - 1
				m_server->getEnv().getScriptIface()->node_drop(neighbors[i].pos, 2);
			}

			neighbors[i].node.setContent(liquid_kind_flowing);
			neighbors[i].node.setLevel(nodemgr, liquid_levels_want[i], 1);

			try {
				setNode(neighbors[i].pos, neighbors[i].node);
			} catch(InvalidPositionException &e) {
				verbosestream << "transformLiquidsReal: setNode() failed:" << neighbors[i].pos << ":" << e.what() << std::endl;
			}

			// If node emits light, MapBlock requires lighting update
			// or if node removed
			v3POS blockpos = getNodeBlockPos(neighbors[i].pos);
			MapBlock *block = getBlockNoCreateNoEx(blockpos, true); // remove true if light bugs
			if(block) {
				block->setLightingExpired(true);
				//modified_blocks[blockpos] = block;
				//if(!nodemgr->get(neighbors[i].node).light_propagates || nodemgr->get(neighbors[i].node).light_source) // better to update always
				//	lighting_modified_blocks.set_try(block->getPos(), block);
			}
			// fmtodo: make here random %2 or..
			if (total_level < level_max * can_liquid)
				must_reflow.push_back(neighbors[i].pos);

		}

#if LIQUID_DEBUG
		//if (total_was != flowed) {
		if (total_was > flowed) {
			infostream << " volume changed!  flowed=" << flowed << " total_was=" << total_was << " want_level=" << want_level;
			for (u16 rr = 0; rr <= 6; rr++) {
				infostream << "  i=" << rr << ",b" << (int)liquid_levels[rr] << ",a" << (int)liquid_levels_want[rr];
			}
			infostream << std::endl;
		}
#endif
		/* //for better relax  only same level
		if (changed)  for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) {
			if (!neighbors[ii].l) continue;
			must_reflow.push_back(p0 + dirs[ii]);
		}*/
		//g_profiler->graphAdd("liquids", 1);
	}

	u32 ret = loopcount >= initial_size ? 0 : transforming_liquid_size();
	if (ret || loopcount > m_liquid_step_flow)
		m_liquid_step_flow += (m_liquid_step_flow > loopcount ? -1 : 1) * (int)loopcount / 10;
	/*
开发者ID:hellotanm,项目名称:freeminer,代码行数:67,代码来源:fm_liquid.cpp

示例2: updateLighting

u32 Map::updateLighting(concurrent_map<v3POS, MapBlock*> & a_blocks,
                        std::map<v3POS, MapBlock*> & modified_blocks, unsigned int max_cycle_ms) {
	INodeDefManager *nodemgr = m_gamedef->ndef();

	int ret = 0;
	int loopcount = 0;

	TimeTaker timer("updateLighting");

	// For debugging
	//bool debug=true;
	//u32 count_was = modified_blocks.size();

	//std::unordered_set<v3POS, v3POSHash, v3POSEqual> light_sources;
	//std::unordered_map<v3POS, u8, v3POSHash, v3POSEqual> unlight_from_day, unlight_from_night;
	std::set<v3POS> light_sources;
	std::map<v3POS, u8> unlight_from_day, unlight_from_night;
	unordered_map_v3POS<int> processed;


	int num_bottom_invalid = 0;

	//MutexAutoLock lock2(m_update_lighting_mutex);

#if !ENABLE_THREADS
	auto lock = m_nothread_locker.lock_unique_rec();
#endif

	{
		//TimeTaker t("updateLighting: first stuff");

		u32 end_ms = porting::getTimeMs() + max_cycle_ms;
		for(auto i = a_blocks.begin();
		        i != a_blocks.end(); ++i) {

			auto block = getBlockNoCreateNoEx(i->first);

			for(;;) {
				// Don't bother with dummy blocks.
				if(!block || block->isDummy())
					break;

				auto lock = block->try_lock_unique_rec();
				if (!lock->owns_lock())
					break; // may cause dark areas
				v3POS pos = block->getPos();
				if (processed.count(pos) && processed[pos] <= i->first.Y ) {
					break;
				}
				++loopcount;
				processed[pos] = i->first.Y;
				v3POS posnodes = block->getPosRelative();
				//modified_blocks[pos] = block;

				block->setLightingExpired(true);
				block->lighting_broken = true;

				/*
					Clear all light from block
				*/
				for(s16 z = 0; z < MAP_BLOCKSIZE; z++)
					for(s16 x = 0; x < MAP_BLOCKSIZE; x++)
						for(s16 y = 0; y < MAP_BLOCKSIZE; y++) {
							v3POS p(x, y, z);
							bool is_valid_position;
							MapNode n = block->getNode(p, &is_valid_position);
							if (!is_valid_position) {
								/* This would happen when dealing with a
								   dummy block.
								*/
								infostream << "updateLighting(): InvalidPositionException"
								           << std::endl;
								continue;
							}
							u8 oldlight_day = n.getLight(LIGHTBANK_DAY, nodemgr);
							u8 oldlight_night = n.getLight(LIGHTBANK_NIGHT, nodemgr);
							n.setLight(LIGHTBANK_DAY, 0, nodemgr);
							n.setLight(LIGHTBANK_NIGHT, 0, nodemgr);
							block->setNode(p, n);

							// If node sources light, add to list
							//u8 source = nodemgr->get(n).light_source;
							if(nodemgr->get(n).light_source)
								light_sources.insert(p + posnodes);

							v3POS p_map = p + posnodes;
							// Collect borders for unlighting
							if(x == 0 || x == MAP_BLOCKSIZE - 1
							        || y == 0 || y == MAP_BLOCKSIZE - 1
							        || z == 0 || z == MAP_BLOCKSIZE - 1) {
								if(oldlight_day)
									unlight_from_day[p_map] = oldlight_day;
								if(oldlight_night)
									unlight_from_night[p_map] = oldlight_night;
							}


						}

				lock->unlock();
//.........这里部分代码省略.........
开发者ID:hellotanm,项目名称:freeminer,代码行数:101,代码来源:fm_map.cpp


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