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C++ MapBlock::deSerialize方法代码示例

本文整理汇总了C++中MapBlock::deSerialize方法的典型用法代码示例。如果您正苦于以下问题:C++ MapBlock::deSerialize方法的具体用法?C++ MapBlock::deSerialize怎么用?C++ MapBlock::deSerialize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MapBlock的用法示例。


在下文中一共展示了MapBlock::deSerialize方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: loadBlock

MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
{
	v2s16 p2d(blockpos.X, blockpos.Z);

	std::string datastr;

	leveldb::Status s = m_database->Get(leveldb::ReadOptions(), getBlockAsString(blockpos), &datastr);

	if (!datastr.length()) {

	s = m_database->Get(leveldb::ReadOptions(), i64tos(getBlockAsInteger(blockpos)), &datastr);
	if (datastr.length() == 0 && s.ok()) {
		errorstream << "Blank block data in database (datastr.length() == 0) ("
			<< blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")" << std::endl;

		if (g_settings->getBool("ignore_world_load_errors")) {
			errorstream << "Ignoring block load error. Duck and cover! "
				<< "(ignore_world_load_errors)" << std::endl;
		} else {
			throw SerializationError("Blank block data in database");
		}
		return NULL;
	}

	}

	if (s.ok()) {
		try {
			std::istringstream is(datastr, std::ios_base::binary);
			u8 version = SER_FMT_VER_INVALID;
			is.read((char *)&version, 1);

			if (is.fail())
				throw SerializationError("ServerMap::loadBlock(): Failed"
					" to read MapBlock version");

			MapBlock *block = NULL;
			bool created_new = false;
			block = srvmap->getBlockNoCreateNoEx(blockpos);
			if (block == NULL)
			{
				block = srvmap->createBlankBlockNoInsert(blockpos);
				created_new = true;
			}

			// Read basic data
			block->deSerialize(is, version, true);

			// If it's a new block, insert it to the map
			if (created_new)
				srvmap->insertBlock(block);

			/*
				Save blocks loaded in old format in new format
			*/
			//if(version < SER_FMT_VER_HIGHEST || save_after_load)
			// Only save if asked to; no need to update version
			//if(save_after_load)
			//     	saveBlock(block);
			// We just loaded it from, so it's up-to-date.
			block->resetModified();
		}
		catch (SerializationError &e)
		{
			errorstream << "Invalid block data in database"
				<< " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z
				<< ") (SerializationError): " << e.what() << std::endl;
			// TODO: Block should be marked as invalid in memory so that it is
			// not touched but the game can run

			if (g_settings->getBool("ignore_world_load_errors")) {
				errorstream << "Ignoring block load error. Duck and cover! "
					<< "(ignore_world_load_errors)" << std::endl;
			} else {
				throw SerializationError("Invalid block data in database");
				//assert(0);
			}
		}

		return srvmap->getBlockNoCreateNoEx(blockpos);  // should not be using this here
	}
	return NULL;
}
开发者ID:hdastwb,项目名称:freeminer,代码行数:83,代码来源:database-leveldb.cpp

示例2: loadBlock

MapBlock* Database_Dummy::loadBlock(v3s16 blockpos)
{
	v2s16 p2d(blockpos.X, blockpos.Z);

        if(m_database.count(getBlockAsInteger(blockpos))) {
                /*
                        Make sure sector is loaded
                */
                MapSector *sector = srvmap->createSector(p2d);
                /*
                        Load block
                */
                std::string datastr = m_database[getBlockAsInteger(blockpos)];
//                srvmap->loadBlock(&datastr, blockpos, sector, false);

		try {
                	std::istringstream is(datastr, std::ios_base::binary);
                   	u8 version = SER_FMT_VER_INVALID;
                     	is.read((char*)&version, 1);

                     	if(is.fail())
                             	throw SerializationError("ServerMap::loadBlock(): Failed"
                                	             " to read MapBlock version");

                     	MapBlock *block = NULL;
                     	bool created_new = false;
                     	block = sector->getBlockNoCreateNoEx(blockpos.Y);
                     	if(block == NULL)
                     	{
                             	block = sector->createBlankBlockNoInsert(blockpos.Y);
                             	created_new = true;
                     	}
                     	// Read basic data
                     	block->deSerialize(is, version, true);
                     	// If it's a new block, insert it to the map
                     	if(created_new)
                             	sector->insertBlock(block);
                     	/*
                             	Save blocks loaded in old format in new format
                     	*/

                     	//if(version < SER_FMT_VER_HIGHEST || save_after_load)
                     	// Only save if asked to; no need to update version
                     	//if(save_after_load)
                        //     	saveBlock(block);
                     	// We just loaded it from, so it's up-to-date.
                     	block->resetModified();

             	}
             	catch(SerializationError &e)
             	{
                     	errorstream<<"Invalid block data in database"
                                     <<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
                                     <<" (SerializationError): "<<e.what()<<std::endl;
                     // TODO: Block should be marked as invalid in memory so that it is
                     // not touched but the game can run

                     	if(g_settings->getBool("ignore_world_load_errors")){
                             errorstream<<"Ignoring block load error. Duck and cover! "
                                             <<"(ignore_world_load_errors)"<<std::endl;
                     	} else {
                             throw SerializationError("Invalid block data in database");
                             //assert(0);
                     	}
             	}

                return srvmap->getBlockNoCreateNoEx(blockpos);  // should not be using this here
        }
	return(NULL);
}
开发者ID:0151n,项目名称:minetest,代码行数:70,代码来源:database-dummy.cpp

示例3: datastr

MapBlock* Database_SQLite3::loadBlock(v3s16 blockpos)
{
	v2s16 p2d(blockpos.X, blockpos.Z);
        verifyDatabase();
        
        if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
                infostream<<"WARNING: Could not bind block position for load: "
                        <<sqlite3_errmsg(m_database)<<std::endl;
        if(sqlite3_step(m_database_read) == SQLITE_ROW) {
                /*
                        Make sure sector is loaded
                */
                MapSector *sector = srvmap->createSector(p2d);
                
                /*
                        Load block
                */
                const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
                size_t len = sqlite3_column_bytes(m_database_read, 0);
                
                std::string datastr(data, len);
                
//                srvmap->loadBlock(&datastr, blockpos, sector, false);

		try {
                	std::istringstream is(datastr, std::ios_base::binary);
                     
                   	u8 version = SER_FMT_VER_INVALID;
                     	is.read((char*)&version, 1);

                     	if(is.fail())
                             	throw SerializationError("ServerMap::loadBlock(): Failed"
                                	             " to read MapBlock version");

                     	MapBlock *block = NULL;
                     	bool created_new = false;
                     	block = sector->getBlockNoCreateNoEx(blockpos.Y);
                     	if(block == NULL)
                     	{
                             	block = sector->createBlankBlockNoInsert(blockpos.Y);
                             	created_new = true;
                     	}
                     
                     	// Read basic data
                     	block->deSerialize(is, version, true);
                     
                     	// If it's a new block, insert it to the map
                     	if(created_new)
                             	sector->insertBlock(block);
                     
                     	/*
                             	Save blocks loaded in old format in new format
                     	*/

                     	//if(version < SER_FMT_VER_HIGHEST || save_after_load)
                     	// Only save if asked to; no need to update version
                     	//if(save_after_load)
                        //     	saveBlock(block);
                     
                     	// We just loaded it from, so it's up-to-date.
                     	block->resetModified();

             	}
             	catch(SerializationError &e)
             	{
                     	errorstream<<"Invalid block data in database"
                                     <<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
                                     <<" (SerializationError): "<<e.what()<<std::endl;
                     
                     // TODO: Block should be marked as invalid in memory so that it is
                     // not touched but the game can run

                     	if(g_settings->getBool("ignore_world_load_errors")){
                             errorstream<<"Ignoring block load error. Duck and cover! "
                                             <<"(ignore_world_load_errors)"<<std::endl;
                     	} else {
                             throw SerializationError("Invalid block data in database");
                             //assert(0);
                     	}
             	}


                sqlite3_step(m_database_read);
                // We should never get more than 1 row, so ok to reset
                sqlite3_reset(m_database_read);

                return srvmap->getBlockNoCreateNoEx(blockpos);  // should not be using this here
        }
        sqlite3_reset(m_database_read);
	return(NULL);
}
开发者ID:minebest,项目名称:minetest,代码行数:91,代码来源:database-sqlite3.cpp

示例4: ProcessData


//.........这里部分代码省略.........
	Player *player = m_env.getLocalPlayer();
	if(!player)
		return;

	if(command == TOCLIENT_REMOVENODE)
	{
		v3s16 p = packet[TOCLIENT_REMOVENODE_POS].as<v3s16>();
		removeNode(p, 2); //use light from top node
	}
	else if(command == TOCLIENT_ADDNODE)
	{
		v3s16 p = packet[TOCLIENT_ADDNODE_POS].as<v3s16>();
		MapNode n = packet[TOCLIENT_ADDNODE_NODE].as<MapNode>();
		bool remove_metadata = packet[TOCLIENT_ADDNODE_REMOVE_METADATA].as<bool>();

		addNode(p, n, remove_metadata, 2); //fast add
	}
	else if(command == TOCLIENT_BLOCKDATA)
	{
		v3s16 p = packet[TOCLIENT_BLOCKDATA_POS].as<v3s16>();
		s8 step = 1;
		packet[TOCLIENT_BLOCKDATA_STEP].convert(&step);
		if (step == 1) {

		std::istringstream istr(packet[TOCLIENT_BLOCKDATA_DATA].as<std::string>(), std::ios_base::binary);

		MapBlock *block;

		block = m_env.getMap().getBlockNoCreateNoEx(p);
		bool new_block = !block;
		if (new_block)
			block = new MapBlock(&m_env.getMap(), p, this);

		block->deSerialize(istr, ser_version, false);
		s32 h; // for convert to atomic
		packet[TOCLIENT_BLOCKDATA_HEAT].convert(&h);
		block->heat = h;
		packet[TOCLIENT_BLOCKDATA_HUMIDITY].convert(&h);
		block->humidity = h;


		if (packet.count(TOCLIENT_BLOCKDATA_CONTENT_ONLY))
			block->content_only = packet[TOCLIENT_BLOCKDATA_CONTENT_ONLY].as<content_t>();


		if (m_localserver != NULL) {
			m_localserver->getMap().saveBlock(block);
		}

		if (new_block)
			if (!m_env.getMap().insertBlock(block))
				delete block;

		/*
			//Add it to mesh update queue and set it to be acknowledged after update.
		*/
		//infostream<<"Adding mesh update task for received block "<<p<<std::endl;
		updateMeshTimestampWithEdge(p);
		if (block->content_only != CONTENT_IGNORE && block->content_only != CONTENT_AIR) {
			if (getNodeBlockPos(floatToInt(m_env.getLocalPlayer()->getPosition(), BS)).getDistanceFrom(p) <= 1)
				addUpdateMeshTaskWithEdge(p);
		}

/*
#if !defined(NDEBUG)
		if (m_env.getClientMap().m_block_boundary.size() > 150)
开发者ID:Falcon-peregrinus,项目名称:freeminer,代码行数:67,代码来源:fm_clientpackethandler.cpp

示例5: ProcessData

/*
	sender_peer_id given to this shall be quaranteed to be a valid peer
*/
void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{
	DSTACK(__FUNCTION_NAME);

	// Ignore packets that don't even fit a command
	if(datasize < 2)
	{
		m_packetcounter.add(60000);
		return;
	}

	ToClientCommand command = (ToClientCommand)readU16(&data[0]);

	//infostream<<"Client: received command="<<command<<std::endl;
	m_packetcounter.add((u16)command);

	/*
		If this check is removed, be sure to change the queue
		system to know the ids
	*/
	if(sender_peer_id != PEER_ID_SERVER)
	{
		infostream<<"Client::ProcessData(): Discarding data not "
				"coming from server: peer_id="<<sender_peer_id
				<<std::endl;
		return;
	}

	u8 ser_version = m_server_ser_ver;

	//infostream<<"Client received command="<<(int)command<<std::endl;

	if(command == TOCLIENT_INIT)
	{
		if(datasize < 3)
			return;

		u8 deployed = data[2];

		infostream<<"Client: TOCLIENT_INIT received with "
				"deployed="<<((int)deployed&0xff)<<std::endl;

		if(deployed < SER_FMT_VER_LOWEST
				|| deployed > SER_FMT_VER_HIGHEST)
		{
			infostream<<"Client: TOCLIENT_INIT: Server sent "
					<<"unsupported ser_fmt_ver"<<std::endl;
			return;
		}

		m_server_ser_ver = deployed;

		// Get player position
		v3s16 playerpos_s16(0, BS*2+BS*20, 0);
		if(datasize >= 2+1+6)
			playerpos_s16 = readV3S16(&data[2+1]);
		v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);

		{ //envlock
			//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out

			// Set player position
			Player *player = m_env.getLocalPlayer();
			assert(player != NULL);
			player->setPosition(playerpos_f);
		}

		if(datasize >= 2+1+6+8)
		{
			// Get map seed
			m_map_seed = readU64(&data[2+1+6]);
			infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
		}

		// Reply to server
		u32 replysize = 2;
		SharedBuffer<u8> reply(replysize);
		writeU16(&reply[0], TOSERVER_INIT2);
		// Send as reliable
		m_con.Send(PEER_ID_SERVER, 1, reply, true);

		return;
	}

	if(command == TOCLIENT_ACCESS_DENIED)
	{
		// The server didn't like our password. Note, this needs
		// to be processed even if the serialisation format has
		// not been agreed yet, the same as TOCLIENT_INIT.
		m_access_denied = true;
		m_access_denied_reason = L"Unknown";
		if(datasize >= 4)
		{
			std::string datastring((char*)&data[2], datasize-2);
			std::istringstream is(datastring, std::ios_base::binary);
			m_access_denied_reason = deSerializeWideString(is);
		}
//.........这里部分代码省略.........
开发者ID:ray8888,项目名称:MINETEST-Minetest-classic-remoboray,代码行数:101,代码来源:client.cpp


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