本文整理汇总了C++中LayoutRect::width方法的典型用法代码示例。如果您正苦于以下问题:C++ LayoutRect::width方法的具体用法?C++ LayoutRect::width怎么用?C++ LayoutRect::width使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LayoutRect
的用法示例。
在下文中一共展示了LayoutRect::width方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: videoBox
IntRect RenderVideo::videoBox() const
{
if (m_cachedImageSize.isEmpty() && videoElement()->shouldDisplayPosterImage())
return IntRect();
LayoutSize elementSize;
if (videoElement()->shouldDisplayPosterImage())
elementSize = m_cachedImageSize;
else
elementSize = intrinsicSize();
IntRect contentRect = pixelSnappedIntRect(contentBoxRect());
if (elementSize.isEmpty() || contentRect.isEmpty())
return IntRect();
LayoutRect renderBox = contentRect;
LayoutUnit ratio = renderBox.width() * elementSize.height() - renderBox.height() * elementSize.width();
if (ratio > 0) {
LayoutUnit newWidth = renderBox.height() * elementSize.width() / elementSize.height();
// Just fill the whole area if the difference is one pixel or less (in both sides)
if (renderBox.width() - newWidth > 2)
renderBox.setWidth(newWidth);
renderBox.move((contentRect.width() - renderBox.width()) / 2, 0);
} else if (ratio < 0) {
LayoutUnit newHeight = renderBox.width() * elementSize.height() / elementSize.width();
if (renderBox.height() - newHeight > 2)
renderBox.setHeight(newHeight);
renderBox.move(0, (contentRect.height() - renderBox.height()) / 2);
}
return pixelSnappedIntRect(renderBox);
}
示例2: computePanelWidth
LayoutUnit LayoutMedia::computePanelWidth(const LayoutRect& mediaRect) const {
// TODO(mlamouri): we don't know if the main frame has an horizontal scrollbar
// if it is out of process. See https://crbug.com/662480
if (document().page()->mainFrame()->isRemoteFrame())
return mediaRect.width();
FrameHost* frameHost = document().frameHost();
LocalFrame* mainFrame = document().page()->deprecatedLocalMainFrame();
FrameView* pageView = mainFrame ? mainFrame->view() : nullptr;
if (!frameHost || !mainFrame || !pageView)
return mediaRect.width();
if (pageView->horizontalScrollbarMode() != ScrollbarAlwaysOff)
return mediaRect.width();
// On desktop, this will include scrollbars when they stay visible.
const LayoutUnit visibleWidth(frameHost->visualViewport().visibleWidth());
const LayoutUnit absoluteXOffset(
localToAbsolute(
FloatPoint(mediaRect.location()),
UseTransforms | ApplyContainerFlip | TraverseDocumentBoundaries)
.x());
DCHECK_GE(visibleWidth - absoluteXOffset, 0);
return std::min(mediaRect.width(), visibleWidth - absoluteXOffset);
}
示例3: resizeSourceDimensions
void MediaPlayerPrivate::resizeSourceDimensions()
{
if (!m_webCorePlayer)
return;
if (!m_webCorePlayer->mediaPlayerClient()->mediaPlayerIsVideo())
return;
// If we have an HTMLVideoElement but the source has no video, then we need to resize the media element.
if (!hasVideo() && PlatformPlayer::MediaOK == m_platformPlayer->error()) {
LayoutRect rect = m_webCorePlayer->mediaPlayerClient()->mediaPlayerContentBoxRect();
static const int playbookMinAudioElementWidth = 300;
static const int playbookMinAudioElementHeight = 32;
// If the rect dimensions are less than the allowed minimum, use the minimum instead.
int newWidth = max(rect.width().toInt(), playbookMinAudioElementWidth);
int newHeight = max(rect.height().toInt(), playbookMinAudioElementHeight);
m_webCorePlayer->mediaPlayerClient()->mediaPlayerSetSize(IntSize(newWidth, newHeight));
}
// If we don't know what the width and height of the video source is, then we need to set it to something sane.
if (m_platformPlayer->sourceWidth() && m_platformPlayer->sourceHeight())
return;
LayoutRect rect = m_webCorePlayer->mediaPlayerClient()->mediaPlayerContentBoxRect();
m_platformPlayer->setSourceDimension(rect.width().toUnsigned(), rect.height().toUnsigned());
}
示例4: replacedContentRect
LayoutRect RenderReplaced::replacedContentRect(const LayoutSize& intrinsicSize) const
{
LayoutRect contentRect = contentBoxRect();
ObjectFit objectFit = style().objectFit();
if (objectFit == ObjectFitFill)
return contentRect;
if (!intrinsicSize.width() || !intrinsicSize.height())
return contentRect;
LayoutRect finalRect = contentRect;
switch (objectFit) {
case ObjectFitContain:
case ObjectFitScaleDown:
case ObjectFitCover:
finalRect.setSize(finalRect.size().fitToAspectRatio(intrinsicSize, objectFit == ObjectFitCover ? AspectRatioFitGrow : AspectRatioFitShrink));
if (objectFit != ObjectFitScaleDown || finalRect.width() <= intrinsicSize.width())
break;
// fall through
case ObjectFitNone:
finalRect.setSize(intrinsicSize);
break;
case ObjectFitFill:
ASSERT_NOT_REACHED();
}
// FIXME: This is where object-position should be taken into account, but since it's not
// implemented yet, assume the initial value of "50% 50%".
LayoutUnit xOffset = (contentRect.width() - finalRect.width()) / 2;
LayoutUnit yOffset = (contentRect.height() - finalRect.height()) / 2;
finalRect.move(xOffset, yOffset);
return finalRect;
}
示例5: clipRectForNinePieceImageStrip
static LayoutRect clipRectForNinePieceImageStrip(const InlineFlowBox& box, const NinePieceImage& image, const LayoutRect& paintRect)
{
LayoutRect clipRect(paintRect);
const ComputedStyle& style = box.lineLayoutItem().styleRef();
LayoutRectOutsets outsets = style.imageOutsets(image);
if (box.isHorizontal()) {
clipRect.setY(paintRect.y() - outsets.top());
clipRect.setHeight(paintRect.height() + outsets.top() + outsets.bottom());
if (box.includeLogicalLeftEdge()) {
clipRect.setX(paintRect.x() - outsets.left());
clipRect.setWidth(paintRect.width() + outsets.left());
}
if (box.includeLogicalRightEdge())
clipRect.setWidth(clipRect.width() + outsets.right());
} else {
clipRect.setX(paintRect.x() - outsets.left());
clipRect.setWidth(paintRect.width() + outsets.left() + outsets.right());
if (box.includeLogicalLeftEdge()) {
clipRect.setY(paintRect.y() - outsets.top());
clipRect.setHeight(paintRect.height() + outsets.top());
}
if (box.includeLogicalRightEdge())
clipRect.setHeight(clipRect.height() + outsets.bottom());
}
return clipRect;
}
示例6: replacedContentRect
LayoutRect RenderReplaced::replacedContentRect(const LayoutSize& intrinsicSize) const
{
LayoutRect contentRect = contentBoxRect();
if (intrinsicSize.isEmpty())
return contentRect;
ObjectFit objectFit = style().objectFit();
LayoutRect finalRect = contentRect;
switch (objectFit) {
case ObjectFitContain:
case ObjectFitScaleDown:
case ObjectFitCover:
finalRect.setSize(finalRect.size().fitToAspectRatio(intrinsicSize, objectFit == ObjectFitCover ? AspectRatioFitGrow : AspectRatioFitShrink));
if (objectFit != ObjectFitScaleDown || finalRect.width() <= intrinsicSize.width())
break;
FALLTHROUGH;
case ObjectFitNone:
finalRect.setSize(intrinsicSize);
break;
case ObjectFitFill:
break;
}
LengthPoint objectPosition = style().objectPosition();
LayoutUnit xOffset = minimumValueForLength(objectPosition.x(), contentRect.width() - finalRect.width());
LayoutUnit yOffset = minimumValueForLength(objectPosition.y(), contentRect.height() - finalRect.height());
finalRect.move(xOffset, yOffset);
return finalRect;
}
示例7: inflateWithRadii
void RoundedRect::inflateWithRadii(const LayoutUnit& size)
{
LayoutRect old = m_rect;
m_rect.inflate(size);
// Considering the inflation factor of shorter size to scale the radii seems appropriate here
float factor;
if (m_rect.width() < m_rect.height())
factor = old.width() ? (float)m_rect.width() / old.width() : int(0);
else
factor = old.height() ? (float)m_rect.height() / old.height() : int(0);
m_radii.scale(factor);
}
示例8: applyRootMargin
void IntersectionObserver::applyRootMargin(LayoutRect& rect) const
{
// TODO(szager): Make sure the spec is clear that left/right margins are resolved against
// width and not height.
LayoutUnit topMargin = computeMargin(m_topMargin, rect.height());
LayoutUnit rightMargin = computeMargin(m_rightMargin, rect.width());
LayoutUnit bottomMargin = computeMargin(m_bottomMargin, rect.height());
LayoutUnit leftMargin = computeMargin(m_leftMargin, rect.width());
rect.setX(rect.x() - leftMargin);
rect.setWidth(rect.width() + leftMargin + rightMargin);
rect.setY(rect.y() - topMargin);
rect.setHeight(rect.height() + topMargin + bottomMargin);
}
示例9: deflateIfOverlapped
static void deflateIfOverlapped(LayoutRect& a, LayoutRect& b)
{
if (!a.intersects(b) || a.contains(b) || b.contains(a))
return;
LayoutUnit deflateFactor = -fudgeFactor();
// Avoid negative width or height values.
if ((a.width() + 2 * deflateFactor > 0) && (a.height() + 2 * deflateFactor > 0))
a.inflate(deflateFactor);
if ((b.width() + 2 * deflateFactor > 0) && (b.height() + 2 * deflateFactor > 0))
b.inflate(deflateFactor);
}
示例10: computeObjectFit
LayoutRect LayoutReplaced::computeObjectFit(
const LayoutSize* overriddenIntrinsicSize) const {
LayoutRect contentRect = contentBoxRect();
ObjectFit objectFit = style()->getObjectFit();
if (objectFit == ObjectFitFill &&
style()->objectPosition() == ComputedStyle::initialObjectPosition()) {
return contentRect;
}
// TODO(davve): intrinsicSize doubles as both intrinsic size and intrinsic
// ratio. In the case of SVG images this isn't correct since they can have
// intrinsic ratio but no intrinsic size. In order to maintain aspect ratio,
// the intrinsic size for SVG might be faked from the aspect ratio,
// see SVGImage::containerSize().
LayoutSize intrinsicSize = overriddenIntrinsicSize ? *overriddenIntrinsicSize
: this->intrinsicSize();
if (!intrinsicSize.width() || !intrinsicSize.height())
return contentRect;
LayoutRect finalRect = contentRect;
switch (objectFit) {
case ObjectFitContain:
case ObjectFitScaleDown:
case ObjectFitCover:
finalRect.setSize(finalRect.size().fitToAspectRatio(
intrinsicSize, objectFit == ObjectFitCover ? AspectRatioFitGrow
: AspectRatioFitShrink));
if (objectFit != ObjectFitScaleDown ||
finalRect.width() <= intrinsicSize.width())
break;
// fall through
case ObjectFitNone:
finalRect.setSize(intrinsicSize);
break;
case ObjectFitFill:
break;
default:
ASSERT_NOT_REACHED();
}
LayoutUnit xOffset = minimumValueForLength(
style()->objectPosition().x(), contentRect.width() - finalRect.width());
LayoutUnit yOffset = minimumValueForLength(
style()->objectPosition().y(), contentRect.height() - finalRect.height());
finalRect.move(xOffset, yOffset);
return finalRect;
}
示例11: paintIntoRect
void RenderImage::paintIntoRect(GraphicsContext* context, const LayoutRect& rect)
{
if (!m_imageResource->hasImage() || m_imageResource->errorOccurred() || rect.width() <= 0 || rect.height() <= 0)
return;
RefPtr<Image> img = m_imageResource->image(rect.width(), rect.height());
if (!img || img->isNull())
return;
HTMLImageElement* imageElt = (node() && node()->hasTagName(imgTag)) ? static_cast<HTMLImageElement*>(node()) : 0;
CompositeOperator compositeOperator = imageElt ? imageElt->compositeOperator() : CompositeSourceOver;
Image* image = m_imageResource->image().get();
bool useLowQualityScaling = shouldPaintAtLowQuality(context, image, image, rect.size());
context->drawImage(m_imageResource->image(rect.width(), rect.height()).get(), style()->colorSpace(), rect, compositeOperator, useLowQualityScaling);
}
示例12: addRectData
void TimelineRecordFactory::addRectData(InspectorObject* data, const LayoutRect& rect)
{
data->setNumber("x", rect.x());
data->setNumber("y", rect.y());
data->setNumber("width", rect.width());
data->setNumber("height", rect.height());
}
示例13: constrainScrollPositionForOverhang
LayoutPoint ScrollableArea::constrainScrollPositionForOverhang(const LayoutRect& visibleContentRect, const LayoutSize& totalContentsSize, const LayoutPoint& scrollPosition, const LayoutPoint& scrollOrigin, int headerHeight, int footerHeight)
{
// The viewport rect that we're scrolling shouldn't be larger than our document.
LayoutSize idealScrollRectSize(std::min(visibleContentRect.width(), totalContentsSize.width()), std::min(visibleContentRect.height(), totalContentsSize.height()));
LayoutRect scrollRect(scrollPosition + scrollOrigin - LayoutSize(0, headerHeight), idealScrollRectSize);
LayoutRect documentRect(LayoutPoint(), LayoutSize(totalContentsSize.width(), totalContentsSize.height() - headerHeight - footerHeight));
// Use intersection to constrain our ideal scroll rect by the document rect.
scrollRect.intersect(documentRect);
if (scrollRect.size() != idealScrollRectSize) {
// If the rect was clipped, restore its size, effectively pushing it "down" from the top left.
scrollRect.setSize(idealScrollRectSize);
// If we still clip, push our rect "up" from the bottom right.
scrollRect.intersect(documentRect);
if (scrollRect.width() < idealScrollRectSize.width())
scrollRect.move(-(idealScrollRectSize.width() - scrollRect.width()), 0);
if (scrollRect.height() < idealScrollRectSize.height())
scrollRect.move(0, -(idealScrollRectSize.height() - scrollRect.height()));
}
return scrollRect.location() - toLayoutSize(scrollOrigin);
}
示例14: paintSearchFieldResultsDecoration
bool RenderThemeChromiumSkia::paintSearchFieldResultsDecoration(RenderObject* magnifierObject, const PaintInfo& paintInfo, const IntRect& r)
{
// Get the renderer of <input> element.
if (!magnifierObject->node())
return false;
Node* input = magnifierObject->node()->shadowHost();
RenderObject* baseRenderer = input ? input->renderer() : magnifierObject;
if (!baseRenderer->isBox())
return false;
RenderBox* inputRenderBox = toRenderBox(baseRenderer);
LayoutRect inputContentBox = inputRenderBox->contentBoxRect();
// Make sure the scaled decoration stays square and will fit in its parent's box.
LayoutUnit magnifierSize = std::min(inputContentBox.width(), std::min<LayoutUnit>(inputContentBox.height(), r.height()));
// Calculate decoration's coordinates relative to the input element.
// Center the decoration vertically. Round up though, so if it has to be one pixel off-center, it will
// be one pixel closer to the bottom of the field. This tends to look better with the text.
LayoutRect magnifierRect(magnifierObject->offsetFromAncestorContainer(inputRenderBox).width(),
inputContentBox.y() + (inputContentBox.height() - magnifierSize + 1) / 2,
magnifierSize, magnifierSize);
IntRect paintingRect = convertToPaintingRect(inputRenderBox, magnifierObject, magnifierRect, r);
DEFINE_STATIC_REF(Image, magnifierImage, (Image::loadPlatformResource("searchMagnifier")));
paintInfo.context->drawImage(magnifierImage, paintingRect);
return false;
}
示例15: relevantViewRect
static LayoutRect relevantViewRect(RenderView* view)
{
// DidHitRelevantRepaintedObjectsAreaThreshold is a LayoutMilestone intended to indicate that
// a certain relevant amount of content has been drawn to the screen. This is the rect that
// has been determined to be relevant in the context of this goal. We may choose to tweak
// the rect over time, much like we may choose to tweak gMinimumPaintedAreaRatio and
// gMaximumUnpaintedAreaRatio. But this seems to work well right now.
LayoutRect relevantViewRect = LayoutRect(0, 0, 980, 1300);
LayoutRect viewRect = view->viewRect();
// If the viewRect is wider than the relevantViewRect, center the relevantViewRect.
if (viewRect.width() > relevantViewRect.width())
relevantViewRect.setX((viewRect.width() - relevantViewRect.width()) / 2);
return relevantViewRect;
}