本文整理汇总了C++中LayoutRect::minXMinYCorner方法的典型用法代码示例。如果您正苦于以下问题:C++ LayoutRect::minXMinYCorner方法的具体用法?C++ LayoutRect::minXMinYCorner怎么用?C++ LayoutRect::minXMinYCorner使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LayoutRect
的用法示例。
在下文中一共展示了LayoutRect::minXMinYCorner方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: columnIntervalForVisualRect
void MultiColumnFragmentainerGroup::columnIntervalForVisualRect(
const LayoutRect& rect,
unsigned& firstColumn,
unsigned& lastColumn) const {
bool isColumnProgressionInline =
m_columnSet.multiColumnFlowThread()->progressionIsInline();
bool isFlippedColumnProgression =
!m_columnSet.style()->isLeftToRightDirection() &&
isColumnProgressionInline;
if (m_columnSet.isHorizontalWritingMode() == isColumnProgressionInline) {
if (isFlippedColumnProgression) {
firstColumn = columnIndexAtVisualPoint(rect.maxXMinYCorner());
lastColumn = columnIndexAtVisualPoint(rect.minXMinYCorner());
} else {
firstColumn = columnIndexAtVisualPoint(rect.minXMinYCorner());
lastColumn = columnIndexAtVisualPoint(rect.maxXMinYCorner());
}
} else {
if (isFlippedColumnProgression) {
firstColumn = columnIndexAtVisualPoint(rect.minXMaxYCorner());
lastColumn = columnIndexAtVisualPoint(rect.minXMinYCorner());
} else {
firstColumn = columnIndexAtVisualPoint(rect.minXMinYCorner());
lastColumn = columnIndexAtVisualPoint(rect.minXMaxYCorner());
}
}
ASSERT(firstColumn <= lastColumn);
}
示例2: encloseRectToDevicePixels
FloatRect encloseRectToDevicePixels(const LayoutRect& rect, float pixelSnappingFactor)
{
FloatPoint location = floorPointToDevicePixels(rect.minXMinYCorner(), pixelSnappingFactor);
FloatPoint maxPoint = ceilPointToDevicePixels(rect.maxXMaxYCorner(), pixelSnappingFactor);
return FloatRect(location, maxPoint - location);
}
示例3: enclosingIntRect
IntRect enclosingIntRect(const LayoutRect& rect)
{
IntPoint location = flooredIntPoint(rect.minXMinYCorner());
IntPoint maxPoint = ceiledIntPoint(rect.maxXMaxYCorner());
return IntRect(location, maxPoint - location);
}
示例4: enclosingIntRect
IntRect enclosingIntRect(const LayoutRect& rect)
{
// Empty rects with fractional x, y values turn into non-empty rects when converting to enclosing.
// We need to ensure that empty rects stay empty after the conversion, because the selection code expects them to be empty.
IntPoint location = flooredIntPoint(rect.minXMinYCorner());
IntPoint maxPoint = IntPoint(rect.width() ? rect.maxX().ceil() : location.x(), rect.height() ? rect.maxY().ceil() : location.y());
return IntRect(location, maxPoint - location);
}
示例5: positionInGraphicsLayerBacking
void RenderedPosition::positionInGraphicsLayerBacking(CompositedSelectionBound& bound) const
{
bound.layer = nullptr;
bound.edgeTopInLayer = bound.edgeBottomInLayer = FloatPoint();
if (isNull())
return;
LayoutRect rect = m_layoutObject->localCaretRect(m_inlineBox, m_offset);
PaintLayer* layer = nullptr;
bound.edgeTopInLayer = m_layoutObject->localToInvalidationBackingPoint(rect.minXMinYCorner(), &layer);
bound.edgeBottomInLayer = m_layoutObject->localToInvalidationBackingPoint(rect.minXMaxYCorner(), nullptr);
bound.layer = layer ? layer->graphicsLayerBacking() : nullptr;
}