当前位置: 首页>>代码示例>>C++>>正文


C++ LayoutRect::location方法代码示例

本文整理汇总了C++中LayoutRect::location方法的典型用法代码示例。如果您正苦于以下问题:C++ LayoutRect::location方法的具体用法?C++ LayoutRect::location怎么用?C++ LayoutRect::location使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LayoutRect的用法示例。


在下文中一共展示了LayoutRect::location方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: visualPointToFlowThreadPoint

LayoutPoint MultiColumnFragmentainerGroup::visualPointToFlowThreadPoint(const LayoutPoint& visualPoint) const
{
    unsigned columnIndex = columnIndexAtVisualPoint(visualPoint);
    LayoutRect columnRect = columnRectAt(columnIndex);
    LayoutPoint localPoint(visualPoint);
    localPoint.moveBy(-columnRect.location());
    // Before converting to a flow thread position, if the block direction coordinate is outside the
    // column, snap to the bounds of the column, and reset the inline direction coordinate to the
    // start position in the column. The effect of this is that if the block position is before the
    // column rectangle, we'll get to the beginning of this column, while if the block position is
    // after the column rectangle, we'll get to the beginning of the next column.
    if (!m_columnSet.isHorizontalWritingMode()) {
        LayoutUnit columnStart = m_columnSet.style()->isLeftToRightDirection() ? LayoutUnit() : columnRect.height();
        if (localPoint.x() < 0)
            localPoint = LayoutPoint(LayoutUnit(), columnStart);
        else if (localPoint.x() > logicalHeight())
            localPoint = LayoutPoint(logicalHeight(), columnStart);
        return LayoutPoint(localPoint.x() + logicalTopInFlowThreadAt(columnIndex), localPoint.y());
    }
    LayoutUnit columnStart = m_columnSet.style()->isLeftToRightDirection() ? LayoutUnit() : columnRect.width();
    if (localPoint.y() < 0)
        localPoint = LayoutPoint(columnStart, LayoutUnit());
    else if (localPoint.y() > logicalHeight())
        localPoint = LayoutPoint(columnStart, logicalHeight());
    return LayoutPoint(localPoint.x(), localPoint.y() + logicalTopInFlowThreadAt(columnIndex));
}
开发者ID:alexanderbill,项目名称:blink-crosswalk,代码行数:26,代码来源:MultiColumnFragmentainerGroup.cpp

示例2: elementAccessibilityHitTest

AccessibilityObject* AccessibilityListBox::elementAccessibilityHitTest(const LayoutPoint& point) const
{
    // the internal HTMLSelectElement methods for returning a listbox option at a point
    // ignore optgroup elements.
    if (!m_renderer)
        return 0;
    
    Node* node = m_renderer->node();
    if (!node)
        return 0;
    
    LayoutRect parentRect = boundingBoxRect();
    
    AccessibilityObject* listBoxOption = 0;
    unsigned length = m_children.size();
    for (unsigned i = 0; i < length; i++) {
        LayoutRect rect = toRenderListBox(m_renderer)->itemBoundingBoxRect(parentRect.location(), i);
        // The cast to HTMLElement below is safe because the only other possible listItem type
        // would be a WMLElement, but WML builds don't use accessibility features at all.
        if (rect.contains(point)) {
            listBoxOption = m_children[i].get();
            break;
        }
    }
    
    if (listBoxOption && !listBoxOption->accessibilityIsIgnored())
        return listBoxOption;
    
    return axObjectCache()->getOrCreate(m_renderer);
}
开发者ID:Treeeater,项目名称:WebPermission,代码行数:30,代码来源:AccessibilityListBox.cpp

示例3: hitTestRegion

bool RenderFlowThread::hitTestRegion(RenderRegion* region, const HitTestRequest& request, HitTestResult& result, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset)
{
    LayoutRect regionRect(region->regionRect());
    LayoutRect regionOverflowRect = region->regionOverflowRect();
    LayoutRect regionClippingRect(accumulatedOffset + (regionOverflowRect.location() - regionRect.location()), regionOverflowRect.size());
    if (!regionClippingRect.contains(pointInContainer))
        return false;
    
    LayoutPoint renderFlowThreadOffset;
    if (style()->isFlippedBlocksWritingMode()) {
        LayoutRect flippedRegionRect(regionRect);
        flipForWritingMode(flippedRegionRect);
        renderFlowThreadOffset = LayoutPoint(accumulatedOffset - flippedRegionRect.location());
    } else
        renderFlowThreadOffset = LayoutPoint(accumulatedOffset - regionRect.location());

    LayoutPoint transformedPoint(pointInContainer.x() - renderFlowThreadOffset.x(), pointInContainer.y() - renderFlowThreadOffset.y());
    
    // Always ignore clipping, since the RenderFlowThread has nothing to do with the bounds of the FrameView.
    HitTestRequest newRequest(request.type() | HitTestRequest::IgnoreClipping);

    RenderRegion* oldRegion = result.region();
    result.setRegion(region);
    LayoutPoint oldPoint = result.point();
    result.setPoint(transformedPoint);
    bool isPointInsideFlowThread = layer()->hitTest(newRequest, result);
    result.setPoint(oldPoint);
    result.setRegion(oldRegion);

    // FIXME: Should we set result.m_localPoint back to the RenderRegion's coordinate space or leave it in the RenderFlowThread's coordinate
    // space? Right now it's staying in the RenderFlowThread's coordinate space, which may end up being ok. We will know more when we get around to
    // patching positionForPoint.
    return isPointInsideFlowThread;
}
开发者ID:xiaolu31,项目名称:webkit-node,代码行数:34,代码来源:RenderFlowThread.cpp

示例4: computeRegionClippingRect

LayoutRect RenderFlowThread::computeRegionClippingRect(const LayoutPoint& offset, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect) const
{
    LayoutRect regionClippingRect(offset + (flowThreadPortionOverflowRect.location() - flowThreadPortionRect.location()), flowThreadPortionOverflowRect.size());
    if (style()->isFlippedBlocksWritingMode())
        regionClippingRect.move(flowThreadPortionRect.size() - flowThreadPortionOverflowRect.size());
    return regionClippingRect;
}
开发者ID:rgabor-dev,项目名称:webkitnix,代码行数:7,代码来源:RenderFlowThread.cpp

示例5: lineDirectionPointForBlockDirectionNavigationOf

// Abs x/y position of the caret ignoring transforms.
// TODO(yosin) navigation with transforms should be smarter.
static LayoutUnit lineDirectionPointForBlockDirectionNavigationOf(
    const VisiblePosition& visiblePosition) {
  if (visiblePosition.isNull())
    return LayoutUnit();

  LayoutObject* layoutObject;
  LayoutRect localRect = localCaretRectOfPosition(
      visiblePosition.toPositionWithAffinity(), layoutObject);
  if (localRect.isEmpty() || !layoutObject)
    return LayoutUnit();

  // This ignores transforms on purpose, for now. Vertical navigation is done
  // without consulting transforms, so that 'up' in transformed text is 'up'
  // relative to the text, not absolute 'up'.
  FloatPoint caretPoint =
      layoutObject->localToAbsolute(FloatPoint(localRect.location()));
  LayoutObject* containingBlock = layoutObject->containingBlock();
  if (!containingBlock) {
    // Just use ourselves to determine the writing mode if we have no containing
    // block.
    containingBlock = layoutObject;
  }
  return LayoutUnit(containingBlock->isHorizontalWritingMode()
                        ? caretPoint.x()
                        : caretPoint.y());
}
开发者ID:mirror,项目名称:chromium,代码行数:28,代码来源:SelectionModifier.cpp

示例6: paintBackgroundsBehindCell

void TableCellPainter::paintBackgroundsBehindCell(const PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutObject* backgroundObject)
{
    if (!paintInfo.shouldPaintWithinRoot(&m_layoutTableCell))
        return;

    if (!backgroundObject)
        return;

    if (m_layoutTableCell.style()->visibility() != VISIBLE)
        return;

    LayoutTable* tableElt = m_layoutTableCell.table();
    if (!tableElt->collapseBorders() && m_layoutTableCell.style()->emptyCells() == HIDE && !m_layoutTableCell.firstChild())
        return;

    Color c = backgroundObject->resolveColor(CSSPropertyBackgroundColor);
    const FillLayer& bgLayer = backgroundObject->style()->backgroundLayers();

    LayoutRect paintRect = paintBounds(paintOffset, backgroundObject != &m_layoutTableCell ? AddOffsetFromParent : DoNotAddOffsetFromParent);

    if (bgLayer.hasImage() || c.alpha()) {
        // We have to clip here because the background would paint
        // on top of the borders otherwise.  This only matters for cells and rows.
        bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == &m_layoutTableCell || backgroundObject == m_layoutTableCell.parent()) && tableElt->collapseBorders();
        GraphicsContextStateSaver stateSaver(*paintInfo.context, shouldClip);
        if (shouldClip) {
            LayoutRect clipRect(paintRect.location(), m_layoutTableCell.size());
            clipRect.expand(m_layoutTableCell.borderInsets());
            paintInfo.context->clip(clipRect);
        }
        BoxPainter(m_layoutTableCell).paintFillLayers(paintInfo, c, bgLayer, paintRect, BackgroundBleedNone, SkXfermode::kSrcOver_Mode, backgroundObject);
    }
}
开发者ID:joone,项目名称:blink-crosswalk,代码行数:33,代码来源:TableCellPainter.cpp

示例7: prepareFilterEffect

bool FilterEffectRendererHelper::prepareFilterEffect(RenderLayer* renderLayer, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect, const LayoutRect& layerRepaintRect)
{
    ASSERT(m_haveFilterEffect && renderLayer->filterRenderer());
    m_renderLayer = renderLayer;
    m_repaintRect = dirtyRect;

    FilterEffectRenderer* filter = renderLayer->filterRenderer();
    LayoutRect filterSourceRect = filter->computeSourceImageRectForDirtyRect(filterBoxRect, dirtyRect);
    m_paintOffset = filterSourceRect.location();

    if (filterSourceRect.isEmpty()) {
        // The dirty rect is not in view, just bail out.
        m_haveFilterEffect = false;
        return false;
    }
    
    bool hasUpdatedBackingStore = filter->updateBackingStoreRect(filterSourceRect);
    if (filter->hasFilterThatMovesPixels()) {
        if (hasUpdatedBackingStore)
            m_repaintRect = filterSourceRect;
        else {
            m_repaintRect.unite(layerRepaintRect);
            m_repaintRect.intersect(filterSourceRect);
        }
    }
    return true;
}
开发者ID:jiezh,项目名称:h5vcc,代码行数:27,代码来源:FilterEffectRenderer.cpp

示例8: computePanelWidth

LayoutUnit LayoutMedia::computePanelWidth(const LayoutRect& mediaRect) const {
  // TODO(mlamouri): we don't know if the main frame has an horizontal scrollbar
  // if it is out of process. See https://crbug.com/662480
  if (document().page()->mainFrame()->isRemoteFrame())
    return mediaRect.width();

  FrameHost* frameHost = document().frameHost();
  LocalFrame* mainFrame = document().page()->deprecatedLocalMainFrame();
  FrameView* pageView = mainFrame ? mainFrame->view() : nullptr;
  if (!frameHost || !mainFrame || !pageView)
    return mediaRect.width();

  if (pageView->horizontalScrollbarMode() != ScrollbarAlwaysOff)
    return mediaRect.width();

  // On desktop, this will include scrollbars when they stay visible.
  const LayoutUnit visibleWidth(frameHost->visualViewport().visibleWidth());
  const LayoutUnit absoluteXOffset(
      localToAbsolute(
          FloatPoint(mediaRect.location()),
          UseTransforms | ApplyContainerFlip | TraverseDocumentBoundaries)
          .x());
  DCHECK_GE(visibleWidth - absoluteXOffset, 0);

  return std::min(mediaRect.width(), visibleWidth - absoluteXOffset);
}
开发者ID:mirror,项目名称:chromium,代码行数:26,代码来源:LayoutMedia.cpp

示例9: computeSourceImageRectForDirtyRect

LayoutRect FilterEffectRenderer::computeSourceImageRectForDirtyRect(const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect)
{
    if (hasCustomShaderFilter()) {
        // When we have at least a custom shader in the chain, we need to compute the whole source image, because the shader can
        // reference any pixel and we cannot control that.
        return filterBoxRect;
    }
    // The result of this function is the area in the "filterBoxRect" that needs to be repainted, so that we fully cover the "dirtyRect".
    FloatRect rectForRepaint = dirtyRect;
    rectForRepaint.move(-filterBoxRect.location().x(), -filterBoxRect.location().y());
    float inf = std::numeric_limits<float>::infinity();
    FloatRect clipRect = FloatRect(FloatPoint(-inf, -inf), FloatSize(inf, inf));
    rectForRepaint = lastEffect()->getSourceRect(rectForRepaint, clipRect);
    rectForRepaint.move(filterBoxRect.location().x(), filterBoxRect.location().y());
    rectForRepaint.intersect(filterBoxRect);
    return LayoutRect(rectForRepaint);
}
开发者ID:huningxin,项目名称:blink-crosswalk,代码行数:17,代码来源:FilterEffectRenderer.cpp

示例10: adjustRegionBoundsFromFlowThreadPortionRect

void RenderRegion::adjustRegionBoundsFromFlowThreadPortionRect(const LayoutPoint& layerOffset, LayoutRect& regionBounds)
{
    LayoutRect flippedFlowThreadPortionRect = flowThreadPortionRect();
    flowThread()->flipForWritingMode(flippedFlowThreadPortionRect);
    regionBounds.moveBy(flippedFlowThreadPortionRect.location());

    UNUSED_PARAM(layerOffset);
}
开发者ID:xtturing,项目名称:webkit,代码行数:8,代码来源:RenderRegion.cpp

示例11: logicalRectToPhysicalRect

LayoutRect InlineBox::logicalRectToPhysicalRect(const LayoutRect& current)
{
    LayoutRect retval = current;
    if (!isHorizontal()) {
        retval = retval.transposedRect();
    }
    retval.setLocation(logicalPositionToPhysicalPoint(FloatPoint(retval.location()), FloatSize(retval.size())).toLayoutPoint());
    return retval;
}
开发者ID:joone,项目名称:blink-crosswalk,代码行数:9,代码来源:InlineBox.cpp

示例12: paintBackgroundsBehindCell

void TableCellPainter::paintBackgroundsBehindCell(const PaintInfo& paintInfo, const LayoutPoint& paintOffset, const LayoutObject* backgroundObject, DisplayItem::Type type)
{
    if (!paintInfo.shouldPaintWithinRoot(&m_layoutTableCell))
        return;

    if (!backgroundObject)
        return;

    if (m_layoutTableCell.style()->visibility() != VISIBLE)
        return;

    LayoutTable* tableElt = m_layoutTableCell.table();
    if (!tableElt->collapseBorders() && m_layoutTableCell.style()->emptyCells() == HIDE && !m_layoutTableCell.firstChild())
        return;

    LayoutRect paintRect = paintBounds(paintOffset, backgroundObject != &m_layoutTableCell ? AddOffsetFromParent : DoNotAddOffsetFromParent);

    // Record drawing only if the cell is painting background from containers.
    Optional<LayoutObjectDrawingRecorder> recorder;
    if (backgroundObject != &m_layoutTableCell) {
        LayoutPoint adjustedPaintOffset = paintRect.location();
        if (LayoutObjectDrawingRecorder::useCachedDrawingIfPossible(*paintInfo.context, m_layoutTableCell, type, adjustedPaintOffset))
            return;
        recorder.emplace(*paintInfo.context, m_layoutTableCell, type, paintRect, adjustedPaintOffset);
    } else {
        ASSERT(paintRect.location() == paintOffset);
    }

    Color c = backgroundObject->resolveColor(CSSPropertyBackgroundColor);
    const FillLayer& bgLayer = backgroundObject->style()->backgroundLayers();
    if (bgLayer.hasImage() || c.alpha()) {
        // We have to clip here because the background would paint
        // on top of the borders otherwise.  This only matters for cells and rows.
        bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == &m_layoutTableCell || backgroundObject == m_layoutTableCell.parent()) && tableElt->collapseBorders();
        GraphicsContextStateSaver stateSaver(*paintInfo.context, shouldClip);
        if (shouldClip) {
            LayoutRect clipRect(paintRect.location(), m_layoutTableCell.size());
            clipRect.expand(m_layoutTableCell.borderInsets());
            paintInfo.context->clip(pixelSnappedIntRect(clipRect));
        }
        BoxPainter(m_layoutTableCell).paintFillLayers(paintInfo, c, bgLayer, paintRect, BackgroundBleedNone, SkXfermode::kSrcOver_Mode, backgroundObject);
    }
}
开发者ID:techtonik,项目名称:chromium,代码行数:43,代码来源:TableCellPainter.cpp

示例13: logicalRectToPhysicalRect

void InlineBox::logicalRectToPhysicalRect(LayoutRect& current) const
{
    if (isHorizontal() && !lineLayoutItem().hasFlippedBlocksWritingMode())
        return;

    if (!isHorizontal()) {
        current = current.transposedRect();
    }
    current.setLocation(logicalPositionToPhysicalPoint(current.location(), current.size()));
    return;
}
开发者ID:shaoboyan,项目名称:chromium-crosswalk,代码行数:11,代码来源:InlineBox.cpp

示例14: flowThreadPortionLocation

LayoutPoint RenderRegion::flowThreadPortionLocation() const
{
    LayoutPoint portionLocation;
    LayoutRect portionRect = flowThreadPortionRect();

    if (flowThread()->style().isFlippedBlocksWritingMode()) {
        LayoutRect flippedFlowThreadPortionRect(portionRect);
        flowThread()->flipForWritingMode(flippedFlowThreadPortionRect);
        portionLocation = flippedFlowThreadPortionRect.location();
    } else
        portionLocation = portionRect.location();

    return portionLocation;
}
开发者ID:xtturing,项目名称:webkit,代码行数:14,代码来源:RenderRegion.cpp

示例15: paintFlowThreadPortionInRegion

void RenderFlowThread::paintFlowThreadPortionInRegion(PaintInfo& paintInfo, RenderRegion* region, LayoutRect flowThreadPortionRect, LayoutRect flowThreadPortionOverflowRect, const LayoutPoint& paintOffset) const
{
    GraphicsContext* context = paintInfo.context;
    if (!context)
        return;

    // RenderFlowThread should start painting its content in a position that is offset
    // from the region rect's current position. The amount of offset is equal to the location of
    // the flow thread portion in the flow thread's local coordinates.
    // Note that we have to pixel snap the location at which we're going to paint, since this is necessary
    // to minimize the amount of incorrect snapping that would otherwise occur.
    // If we tried to paint by applying a non-integral translation, then all the
    // layout code that attempted to pixel snap would be incorrect.
    IntPoint adjustedPaintOffset;
    LayoutPoint portionLocation;
    if (style()->isFlippedBlocksWritingMode()) {
        LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
        flipForWritingMode(flippedFlowThreadPortionRect);
        portionLocation = flippedFlowThreadPortionRect.location();
    } else
        portionLocation = flowThreadPortionRect.location();
    adjustedPaintOffset = roundedIntPoint(paintOffset - portionLocation);

    // The clipping rect for the region is set up by assuming the flowThreadPortionRect is going to paint offset from adjustedPaintOffset.
    // Remember that we pixel snapped and moved the paintOffset and stored the snapped result in adjustedPaintOffset. Now we add back in
    // the flowThreadPortionRect's location to get the spot where we expect the portion to actually paint. This can be non-integral and
    // that's ok. We then pixel snap the resulting clipping rect to account for snapping that will occur when the flow thread paints.
    IntRect regionClippingRect = pixelSnappedIntRect(computeRegionClippingRect(adjustedPaintOffset + portionLocation, flowThreadPortionRect, flowThreadPortionOverflowRect));

    PaintInfo info(paintInfo);
    info.rect.intersect(regionClippingRect);

    if (!info.rect.isEmpty()) {
        context->save();

        context->clip(regionClippingRect);

        context->translate(adjustedPaintOffset.x(), adjustedPaintOffset.y());
        info.rect.moveBy(-adjustedPaintOffset);
        
        layer()->paint(context, info.rect, 0, 0, region, RenderLayer::PaintLayerTemporaryClipRects);

        context->restore();
    }
}
开发者ID:ragner,项目名称:webkit,代码行数:45,代码来源:RenderFlowThread.cpp


注:本文中的LayoutRect::location方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。