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C++ Layer::AsShadowLayer方法代码示例

本文整理汇总了C++中Layer::AsShadowLayer方法的典型用法代码示例。如果您正苦于以下问题:C++ Layer::AsShadowLayer方法的具体用法?C++ Layer::AsShadowLayer怎么用?C++ Layer::AsShadowLayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Layer的用法示例。


在下文中一共展示了Layer::AsShadowLayer方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: switch

bool
CompositableParentManager::ReceiveCompositableUpdate(const CompositableOperation& aEdit,
                                                     EditReplyVector& replyv)
{
  switch (aEdit.type()) {
    case CompositableOperation::TOpCreatedSingleBuffer: {
      MOZ_LAYERS_LOG(("[ParentSide] Created single buffer"));
      const OpCreatedSingleBuffer& op = aEdit.get_OpCreatedSingleBuffer();
      CompositableParent* compositableParent = static_cast<CompositableParent*>(op.compositableParent());
      TextureParent* textureParent = static_cast<TextureParent*>(op.bufferParent());

      textureParent->EnsureTextureHost(op.descriptor().type());
      textureParent->GetTextureHost()->SetBuffer(new SurfaceDescriptor(op.descriptor()),
                                                 compositableParent->GetCompositableManager());

      ContentHostBase* content = static_cast<ContentHostBase*>(compositableParent->GetCompositableHost());
      content->SetTextureHosts(textureParent->GetTextureHost());

      break;
    }
    case CompositableOperation::TOpCreatedDoubleBuffer: {
      MOZ_LAYERS_LOG(("[ParentSide] Created double buffer"));
      const OpCreatedDoubleBuffer& op = aEdit.get_OpCreatedDoubleBuffer();
      CompositableParent* compositableParent = static_cast<CompositableParent*>(op.compositableParent());
      TextureParent* frontParent = static_cast<TextureParent*>(op.frontParent());
      TextureParent* backParent = static_cast<TextureParent*>(op.backParent());


      frontParent->EnsureTextureHost(op.frontDescriptor().type());
      backParent->EnsureTextureHost(op.backDescriptor().type());
      frontParent->GetTextureHost()->SetBuffer(new SurfaceDescriptor(op.frontDescriptor()),
                                               compositableParent->GetCompositableManager());
      backParent->GetTextureHost()->SetBuffer(new SurfaceDescriptor(op.backDescriptor()),
                                              compositableParent->GetCompositableManager());

      ContentHostBase* content = static_cast<ContentHostBase*>(compositableParent->GetCompositableHost());
      content->SetTextureHosts(frontParent->GetTextureHost(),
                               backParent->GetTextureHost());

      break;
    }
    case CompositableOperation::TOpDestroyThebesBuffer: {
      MOZ_LAYERS_LOG(("[ParentSide] Created double buffer"));
      const OpDestroyThebesBuffer& op = aEdit.get_OpDestroyThebesBuffer();
      CompositableParent* compositableParent = static_cast<CompositableParent*>(op.compositableParent());
      ContentHostBase* content = static_cast<ContentHostBase*>(compositableParent->GetCompositableHost());
      content->DestroyTextures();

      break;
    }
    case CompositableOperation::TOpPaintTexture: {
      MOZ_LAYERS_LOG(("[ParentSide] Paint Texture X"));
      const OpPaintTexture& op = aEdit.get_OpPaintTexture();

      TextureParent* textureParent = static_cast<TextureParent*>(op.textureParent());
      CompositableHost* compositable = textureParent->GetCompositableHost();
      Layer* layer = GetLayerFromOpPaint(op);
      ShadowLayer* shadowLayer = layer ? layer->AsShadowLayer() : nullptr;
      if (shadowLayer) {
        Compositor* compositor = static_cast<LayerManagerComposite*>(layer->Manager())->GetCompositor();
        compositable->SetCompositor(compositor);
        compositable->SetLayer(layer);
      } else {
        // if we reach this branch, it most likely means that async textures
        // are coming in before we had time to attach the conmpositable to a
        // layer. Don't panic, it is okay in this case. it should not be
        // happening continuously, though.
      }

      if (layer) {
        RenderTraceInvalidateStart(layer, "FF00FF", layer->GetVisibleRegion().GetBounds());
      }

      const SurfaceDescriptor& descriptor = op.image();
      textureParent->EnsureTextureHost(descriptor.type());
      MOZ_ASSERT(textureParent->GetTextureHost());

      SurfaceDescriptor newBack;
      bool shouldRecomposite = compositable->Update(op.image(), &newBack);
      if (IsSurfaceDescriptorValid(newBack)) {
        replyv.push_back(OpTextureSwap(op.textureParent(), nullptr, newBack));
      }

      if (shouldRecomposite && textureParent->GetCompositorID()) {
        CompositorParent* cp
          = CompositorParent::GetCompositor(textureParent->GetCompositorID());
        if (cp) {
          cp->ScheduleComposition();
        }
      }

      if (layer) {
        RenderTraceInvalidateEnd(layer, "FF00FF");
      }

      break;
    }
    case CompositableOperation::TOpPaintTextureRegion: {
      MOZ_LAYERS_LOG(("[ParentSide] Paint ThebesLayer"));

//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例2: metricsScrollOffset

void
CompositorParent::TransformShadowTree()
{
  Layer* layer = GetPrimaryScrollableLayer();
  ShadowLayer* shadow = layer->AsShadowLayer();
  ContainerLayer* container = layer->AsContainerLayer();

  const FrameMetrics* metrics = &container->GetFrameMetrics();
  const gfx3DMatrix& rootTransform = mLayerManager->GetRoot()->GetTransform();
  const gfx3DMatrix& currentTransform = layer->GetTransform();

  float rootScaleX = rootTransform.GetXScale();
  float rootScaleY = rootTransform.GetYScale();

  if (mIsFirstPaint && metrics) {
    nsIntPoint scrollOffset = metrics->mViewportScrollOffset;
    mContentSize = metrics->mContentSize;
    SetFirstPaintViewport(scrollOffset.x, scrollOffset.y,
                          1/rootScaleX,
                          mContentSize.width,
                          mContentSize.height,
                          metrics->mCSSContentSize.width,
                          metrics->mCSSContentSize.height);
    mIsFirstPaint = false;
  } else if (metrics && (metrics->mContentSize != mContentSize)) {
    mContentSize = metrics->mContentSize;
    SetPageSize(1/rootScaleX, mContentSize.width,
                mContentSize.height,
                metrics->mCSSContentSize.width,
                metrics->mCSSContentSize.height);
  }

  // We synchronise the viewport information with Java after sending the above
  // notifications, so that Java can take these into account in its response.
  if (metrics) {
    // Calculate the absolute display port to send to Java
    nsIntRect displayPort = metrics->mDisplayPort;
    nsIntPoint scrollOffset = metrics->mViewportScrollOffset;
    displayPort.x += scrollOffset.x;
    displayPort.y += scrollOffset.y;

    SyncViewportInfo(displayPort, 1/rootScaleX, mLayersUpdated,
                     mScrollOffset, mXScale, mYScale);
    mLayersUpdated = false;
  }

  // Handle transformations for asynchronous panning and zooming. We determine the
  // zoom used by Gecko from the transformation set on the root layer, and we
  // determine the scroll offset used by Gecko from the frame metrics of the
  // primary scrollable layer. We compare this to the desired zoom and scroll
  // offset in the view transform we obtained from Java in order to compute the
  // transformation we need to apply.
  if (metrics) {
    float tempScaleDiffX = rootScaleX * mXScale;
    float tempScaleDiffY = rootScaleY * mYScale;

    nsIntPoint metricsScrollOffset(0, 0);
    if (metrics->IsScrollable())
      metricsScrollOffset = metrics->mViewportScrollOffset;

    nsIntPoint scrollCompensation(
      (mScrollOffset.x / tempScaleDiffX - metricsScrollOffset.x) * mXScale,
      (mScrollOffset.y / tempScaleDiffY - metricsScrollOffset.y) * mYScale);
    ViewTransform treeTransform(-scrollCompensation, mXScale, mYScale);
    shadow->SetShadowTransform(gfx3DMatrix(treeTransform) * currentTransform);
  } else {
    ViewTransform treeTransform(nsIntPoint(0,0), mXScale, mYScale);
    shadow->SetShadowTransform(gfx3DMatrix(treeTransform) * currentTransform);
  }
}
开发者ID:eric30,项目名称:mozilla-central,代码行数:70,代码来源:CompositorParent.cpp

示例3: metricsScrollOffset

void
CompositorParent::TransformShadowTree()
{
  Layer* layer = GetPrimaryScrollableLayer();
  ShadowLayer* shadow = layer->AsShadowLayer();
  ContainerLayer* container = layer->AsContainerLayer();

  const FrameMetrics& metrics = container->GetFrameMetrics();
  const gfx3DMatrix& rootTransform = mLayerManager->GetRoot()->GetTransform();
  const gfx3DMatrix& currentTransform = layer->GetTransform();

  float rootScaleX = rootTransform.GetXScale();
  float rootScaleY = rootTransform.GetYScale();

  if (mIsFirstPaint) {
    mContentRect = metrics.mContentRect;
    SetFirstPaintViewport(metrics.mViewportScrollOffset,
                          1/rootScaleX,
                          mContentRect,
                          metrics.mCSSContentRect);
    mIsFirstPaint = false;
  } else if (!metrics.mContentRect.IsEqualEdges(mContentRect)) {
    mContentRect = metrics.mContentRect;
    SetPageRect(1/rootScaleX, mContentRect, metrics.mCSSContentRect);
  }

  // We synchronise the viewport information with Java after sending the above
  // notifications, so that Java can take these into account in its response.
  // Calculate the absolute display port to send to Java
  nsIntRect displayPort = metrics.mDisplayPort;
  nsIntPoint scrollOffset = metrics.mViewportScrollOffset;
  displayPort.x += scrollOffset.x;
  displayPort.y += scrollOffset.y;

  SyncViewportInfo(displayPort, 1/rootScaleX, mLayersUpdated,
                   mScrollOffset, mXScale, mYScale);
  mLayersUpdated = false;

  // Handle transformations for asynchronous panning and zooming. We determine the
  // zoom used by Gecko from the transformation set on the root layer, and we
  // determine the scroll offset used by Gecko from the frame metrics of the
  // primary scrollable layer. We compare this to the desired zoom and scroll
  // offset in the view transform we obtained from Java in order to compute the
  // transformation we need to apply.
  float tempScaleDiffX = rootScaleX * mXScale;
  float tempScaleDiffY = rootScaleY * mYScale;

  nsIntPoint metricsScrollOffset(0, 0);
  if (metrics.IsScrollable())
    metricsScrollOffset = metrics.mViewportScrollOffset;

  nsIntPoint scrollCompensation(
    (mScrollOffset.x / tempScaleDiffX - metricsScrollOffset.x) * mXScale,
    (mScrollOffset.y / tempScaleDiffY - metricsScrollOffset.y) * mYScale);
  ViewTransform treeTransform(-scrollCompensation, mXScale, mYScale);
  shadow->SetShadowTransform(gfx3DMatrix(treeTransform) * currentTransform);

  // Alter the scroll offset so that fixed position layers remain within
  // the page area.
  float offsetX = mScrollOffset.x / tempScaleDiffX;
  float offsetY = mScrollOffset.y / tempScaleDiffY;
  offsetX = NS_MAX((float)mContentRect.x, NS_MIN(offsetX, (float)(mContentRect.XMost() - mWidgetSize.width)));
  offsetY = NS_MAX((float)mContentRect.y, NS_MIN(offsetY, (float)(mContentRect.YMost() - mWidgetSize.height)));
  gfxPoint reverseViewTranslation(offsetX - metricsScrollOffset.x,
                                  offsetY - metricsScrollOffset.y);

  TranslateFixedLayers(layer, reverseViewTranslation);
}
开发者ID:vdt,项目名称:mozilla-central,代码行数:68,代码来源:CompositorParent.cpp


注:本文中的Layer::AsShadowLayer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。