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C++ Layer::AsLayerComposite方法代码示例

本文整理汇总了C++中Layer::AsLayerComposite方法的典型用法代码示例。如果您正苦于以下问题:C++ Layer::AsLayerComposite方法的具体用法?C++ Layer::AsLayerComposite怎么用?C++ Layer::AsLayerComposite使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Layer的用法示例。


在下文中一共展示了Layer::AsLayerComposite方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

bool
LayerTransactionParent::Attach(ShadowLayerParent* aLayerParent,
                               CompositableHost* aCompositable,
                               bool aIsAsync)
{
  if (!aCompositable) {
    return false;
  }

  Layer* baselayer = aLayerParent->AsLayer();
  if (!baselayer) {
    return false;
  }
  LayerComposite* layer = baselayer->AsLayerComposite();
  if (!layer) {
    return false;
  }

  Compositor* compositor
    = static_cast<LayerManagerComposite*>(aLayerParent->AsLayer()->Manager())->GetCompositor();

  if (!layer->SetCompositableHost(aCompositable)) {
    // not all layer types accept a compositable, see bug 967824
    return false;
  }
  aCompositable->Attach(aLayerParent->AsLayer(),
                        compositor,
                        aIsAsync
                          ? CompositableHost::ALLOW_REATTACH
                            | CompositableHost::KEEP_ATTACHED
                          : CompositableHost::NO_FLAGS);
  return true;
}
开发者ID:bchukuka,项目名称:gecko-dev,代码行数:33,代码来源:LayerTransactionParent.cpp

示例2: cast

bool
LayerTransactionParent::RecvGetTransform(PLayerParent* aParent,
                                         gfx3DMatrix* aTransform)
{
  if (mDestroyed || !layer_manager() || layer_manager()->IsDestroyed()) {
    return false;
  }

  // The following code recovers the untranslated transform
  // from the shadow transform by undoing the translations in
  // AsyncCompositionManager::SampleValue.
  Layer* layer = cast(aParent)->AsLayer();
  if (!layer) {
    return false;
  }
  gfx::To3DMatrix(layer->AsLayerComposite()->GetShadowTransform(), *aTransform);
  if (ContainerLayer* c = layer->AsContainerLayer()) {
    aTransform->ScalePost(1.0f/c->GetInheritedXScale(),
                          1.0f/c->GetInheritedYScale(),
                          1.0f);
  }
  float scale = 1;
  gfxPoint3D scaledOrigin;
  gfxPoint3D transformOrigin;
  for (uint32_t i=0; i < layer->GetAnimations().Length(); i++) {
    if (layer->GetAnimations()[i].data().type() == AnimationData::TTransformData) {
      const TransformData& data = layer->GetAnimations()[i].data().get_TransformData();
      scale = data.appUnitsPerDevPixel();
      scaledOrigin =
        gfxPoint3D(NS_round(NSAppUnitsToFloatPixels(data.origin().x, scale)),
                   NS_round(NSAppUnitsToFloatPixels(data.origin().y, scale)),
                   0.0f);
      transformOrigin = data.transformOrigin();
      break;
    }
  }

  aTransform->Translate(-scaledOrigin);
  *aTransform = nsLayoutUtils::ChangeMatrixBasis(-scaledOrigin - transformOrigin, *aTransform);
  return true;
}
开发者ID:uwecerron,项目名称:gecko-dev,代码行数:41,代码来源:LayerTransactionParent.cpp

示例3: cast

bool
LayerTransactionParent::RecvGetAnimationTransform(PLayerParent* aParent,
                                                  MaybeTransform* aTransform)
{
  if (mDestroyed || !layer_manager() || layer_manager()->IsDestroyed()) {
    return false;
  }

  Layer* layer = cast(aParent)->AsLayer();
  if (!layer) {
    return false;
  }

  // This method is specific to transforms applied by animation.
  // This is because this method uses the information stored with an animation
  // such as the origin of the reference frame corresponding to the layer, to
  // recover the untranslated transform from the shadow transform. For
  // transforms that are not set by animation we don't have this information
  // available.
  if (!layer->AsLayerComposite()->GetShadowTransformSetByAnimation()) {
    *aTransform = mozilla::void_t();
    return true;
  }

  // The following code recovers the untranslated transform
  // from the shadow transform by undoing the translations in
  // AsyncCompositionManager::SampleValue.

  Matrix4x4 transform = layer->AsLayerComposite()->GetShadowTransform();
  if (ContainerLayer* c = layer->AsContainerLayer()) {
    // Undo the scale transform applied by AsyncCompositionManager::SampleValue
    transform.ScalePost(1.0f/c->GetInheritedXScale(),
                        1.0f/c->GetInheritedYScale(),
                        1.0f);
  }
  float scale = 1;
  gfxPoint3D scaledOrigin;
  gfxPoint3D transformOrigin;
  for (uint32_t i=0; i < layer->GetAnimations().Length(); i++) {
    if (layer->GetAnimations()[i].data().type() == AnimationData::TTransformData) {
      const TransformData& data = layer->GetAnimations()[i].data().get_TransformData();
      scale = data.appUnitsPerDevPixel();
      scaledOrigin =
        gfxPoint3D(NS_round(NSAppUnitsToFloatPixels(data.origin().x, scale)),
                   NS_round(NSAppUnitsToFloatPixels(data.origin().y, scale)),
                   0.0f);
      double cssPerDev =
        double(nsDeviceContext::AppUnitsPerCSSPixel()) / double(scale);
      transformOrigin = data.transformOrigin() * cssPerDev;
      break;
    }
  }

  // Undo the translation to the origin of the reference frame applied by
  // AsyncCompositionManager::SampleValue
  transform.Translate(-scaledOrigin.x, -scaledOrigin.y, -scaledOrigin.z);

  // Undo the rebasing applied by
  // nsDisplayTransform::GetResultingTransformMatrixInternal
  gfxPoint3D basis = -scaledOrigin - transformOrigin;
  transform.ChangeBasis(basis.x, basis.y, basis.z);

  // Convert to CSS pixels (this undoes the operations performed by
  // nsStyleTransformMatrix::ProcessTranslatePart which is called from
  // nsDisplayTransform::GetResultingTransformMatrix)
  double devPerCss =
    double(scale) / double(nsDeviceContext::AppUnitsPerCSSPixel());
  transform._41 *= devPerCss;
  transform._42 *= devPerCss;
  transform._43 *= devPerCss;

  *aTransform = transform;
  return true;
}
开发者ID:bchukuka,项目名称:gecko-dev,代码行数:74,代码来源:LayerTransactionParent.cpp

示例4: switch

bool
CompositableParentManager::ReceiveCompositableUpdate(const CompositableOperation& aEdit,
                                                     EditReplyVector& replyv)
{
  switch (aEdit.type()) {
    case CompositableOperation::TOpCreatedTexture: {
      MOZ_LAYERS_LOG(("[ParentSide] Created texture"));
      const OpCreatedTexture& op = aEdit.get_OpCreatedTexture();
      CompositableParent* compositableParent =
        static_cast<CompositableParent*>(op.compositableParent());
      CompositableHost* compositable = compositableParent->GetCompositableHost();

      compositable->EnsureDeprecatedTextureHost(op.textureId(), op.descriptor(),
                                      compositableParent->GetCompositableManager(),
                                      op.textureInfo());

      break;
    }
    case CompositableOperation::TOpCreatedIncrementalTexture: {
      MOZ_LAYERS_LOG(("[ParentSide] Created texture"));
      const OpCreatedIncrementalTexture& op = aEdit.get_OpCreatedIncrementalTexture();

      CompositableParent* compositableParent =
        static_cast<CompositableParent*>(op.compositableParent());
      CompositableHost* compositable = compositableParent->GetCompositableHost();

      compositable->EnsureDeprecatedTextureHostIncremental(compositableParent->GetCompositableManager(),
                                                 op.textureInfo(),
                                                 op.bufferRect());
      break;
    }
    case CompositableOperation::TOpDestroyThebesBuffer: {
      MOZ_LAYERS_LOG(("[ParentSide] Created double buffer"));
      const OpDestroyThebesBuffer& op = aEdit.get_OpDestroyThebesBuffer();
      CompositableParent* compositableParent = static_cast<CompositableParent*>(op.compositableParent());
      CompositableHost* compositableHost = compositableParent->GetCompositableHost();
      if (compositableHost->GetType() != BUFFER_CONTENT &&
          compositableHost->GetType() != BUFFER_CONTENT_DIRECT)
      {
        return false;
      }
      DeprecatedContentHostBase* content = static_cast<DeprecatedContentHostBase*>(compositableHost);
      content->DestroyTextures();

      break;
    }
    case CompositableOperation::TOpPaintTexture: {
      MOZ_LAYERS_LOG(("[ParentSide] Paint Texture X"));
      const OpPaintTexture& op = aEdit.get_OpPaintTexture();

      CompositableParent* compositableParent =
        static_cast<CompositableParent*>(op.compositableParent());
      CompositableHost* compositable =
        compositableParent->GetCompositableHost();

      Layer* layer = compositable ? compositable->GetLayer() : nullptr;
      LayerComposite* shadowLayer = layer ? layer->AsLayerComposite() : nullptr;
      if (shadowLayer) {
        Compositor* compositor = static_cast<LayerManagerComposite*>(layer->Manager())->GetCompositor();
        compositable->SetCompositor(compositor);
        compositable->SetLayer(layer);
      } else {
        // if we reach this branch, it most likely means that async textures
        // are coming in before we had time to attach the compositable to a
        // layer. Don't panic, it is okay in this case. it should not be
        // happening continuously, though.
      }

      if (layer) {
        RenderTraceInvalidateStart(layer, "FF00FF", layer->GetVisibleRegion().GetBounds());
      }

      if (compositable) {
        const SurfaceDescriptor& descriptor = op.image();
        compositable->EnsureDeprecatedTextureHost(op.textureId(),
                                        descriptor,
                                        compositableParent->GetCompositableManager(),
                                        TextureInfo());
        MOZ_ASSERT(compositable->GetDeprecatedTextureHost());

        SurfaceDescriptor newBack;
        bool shouldRecomposite = compositable->Update(descriptor, &newBack);
        if (IsSurfaceDescriptorValid(newBack)) {
          replyv.push_back(OpTextureSwap(compositableParent, nullptr,
                                         op.textureId(), newBack));
        }

        if (IsAsync() && shouldRecomposite) {
          ScheduleComposition(op);
        }
      }

      if (layer) {
        RenderTraceInvalidateEnd(layer, "FF00FF");
      }

      // return texure data to client if necessary
      ReturnTextureDataIfNecessary(compositable, replyv, op.compositableParent());
      break;
    }
//.........这里部分代码省略.........
开发者ID:PatMart,项目名称:gecko-dev,代码行数:101,代码来源:CompositableTransactionParent.cpp

示例5: switch

bool
CompositableParentManager::ReceiveCompositableUpdate(const CompositableOperation& aEdit,
                                                     EditReplyVector& replyv)
{
  switch (aEdit.type()) {
    case CompositableOperation::TOpCreatedTexture: {
      MOZ_LAYERS_LOG(("[ParentSide] Created texture"));
      const OpCreatedTexture& op = aEdit.get_OpCreatedTexture();
      CompositableParent* compositableParent =
        static_cast<CompositableParent*>(op.compositableParent());
      CompositableHost* compositable = compositableParent->GetCompositableHost();

      compositable->EnsureTextureHost(op.textureId(), op.descriptor(),
                                      compositableParent->GetCompositableManager(),
                                      op.textureInfo());

      break;
    }
    case CompositableOperation::TOpDestroyThebesBuffer: {
      MOZ_LAYERS_LOG(("[ParentSide] Created double buffer"));
      const OpDestroyThebesBuffer& op = aEdit.get_OpDestroyThebesBuffer();
      CompositableParent* compositableParent = static_cast<CompositableParent*>(op.compositableParent());
      ContentHostBase* content = static_cast<ContentHostBase*>(compositableParent->GetCompositableHost());
      content->DestroyTextures();

      break;
    }
    case CompositableOperation::TOpPaintTexture: {
      MOZ_LAYERS_LOG(("[ParentSide] Paint Texture X"));
      const OpPaintTexture& op = aEdit.get_OpPaintTexture();

      CompositableParent* compositableParent =
        static_cast<CompositableParent*>(op.compositableParent());
      CompositableHost* compositable =
        compositableParent->GetCompositableHost();

      Layer* layer = compositable ? compositable->GetLayer() : nullptr;
      LayerComposite* shadowLayer = layer ? layer->AsLayerComposite() : nullptr;
      if (shadowLayer) {
        Compositor* compositor = static_cast<LayerManagerComposite*>(layer->Manager())->GetCompositor();
        compositable->SetCompositor(compositor);
        compositable->SetLayer(layer);
      } else {
        // if we reach this branch, it most likely means that async textures
        // are coming in before we had time to attach the conmpositable to a
        // layer. Don't panic, it is okay in this case. it should not be
        // happening continuously, though.
      }

      if (layer) {
        RenderTraceInvalidateStart(layer, "FF00FF", layer->GetVisibleRegion().GetBounds());
      }

      if (compositable) {
        const SurfaceDescriptor& descriptor = op.image();
        compositable->EnsureTextureHost(op.textureId(),
                                        descriptor,
                                        compositableParent->GetCompositableManager(),
                                        TextureInfo());
        MOZ_ASSERT(compositable->GetTextureHost());

        SurfaceDescriptor newBack;
        bool shouldRecomposite = compositable->Update(descriptor, &newBack);
        if (IsSurfaceDescriptorValid(newBack)) {
          replyv.push_back(OpTextureSwap(compositableParent, nullptr,
                                         op.textureId(), newBack));
        }

        if (shouldRecomposite && compositableParent->GetCompositorID()) {
          CompositorParent* cp
            = CompositorParent::GetCompositor(compositableParent->GetCompositorID());
          if (cp) {
            cp->ScheduleComposition();
          }
        }
      }

      if (layer) {
        RenderTraceInvalidateEnd(layer, "FF00FF");
      }

      break;
    }
    case CompositableOperation::TOpPaintTextureRegion: {
      MOZ_LAYERS_LOG(("[ParentSide] Paint ThebesLayer"));

      const OpPaintTextureRegion& op = aEdit.get_OpPaintTextureRegion();
      CompositableParent* compositableParent = static_cast<CompositableParent*>(op.compositableParent());
      CompositableHost* compositable =
        compositableParent->GetCompositableHost();
      ThebesLayerComposite* thebes =
        static_cast<ThebesLayerComposite*>(compositable->GetLayer());

      const ThebesBufferData& bufferData = op.bufferData();

      RenderTraceInvalidateStart(thebes, "FF00FF", op.updatedRegion().GetBounds());

      nsIntRegion frontUpdatedRegion;
      compositable->UpdateThebes(bufferData,
                                 op.updatedRegion(),
//.........这里部分代码省略.........
开发者ID:chiehwen,项目名称:mozilla-central,代码行数:101,代码来源:CompositableTransactionParent.cpp


注:本文中的Layer::AsLayerComposite方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。