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C++ LLViewerRegion::getSpatialPartition方法代码示例

本文整理汇总了C++中LLViewerRegion::getSpatialPartition方法的典型用法代码示例。如果您正苦于以下问题:C++ LLViewerRegion::getSpatialPartition方法的具体用法?C++ LLViewerRegion::getSpatialPartition怎么用?C++ LLViewerRegion::getSpatialPartition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLViewerRegion的用法示例。


在下文中一共展示了LLViewerRegion::getSpatialPartition方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateVisibilities

void LLWorld::updateVisibilities()
{
	F32 cur_far_clip = LLViewerCamera::getInstance()->getFar();

	// Go through the culled list and check for visible regions (region is visible if land is visible)
	for (region_list_t::iterator iter = mCulledRegionList.begin();
			iter != mCulledRegionList.end(); )
	{
		region_list_t::iterator curiter = iter++;
		LLViewerRegion* regionp = *curiter;

		LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
		if (part)
		{
			LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
			if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
			{
				mCulledRegionList.erase(curiter);
				mVisibleRegionList.push_back(regionp);
			}
		}
	}

	// Update all of the visible regions 
	for (region_list_t::iterator iter = mVisibleRegionList.begin();
		 iter != mVisibleRegionList.end(); )
	{
		region_list_t::iterator curiter = iter++;
		LLViewerRegion* regionp = *curiter;
		if (!regionp->getLand().hasZData())
		{
			continue;
		}

		LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
		if (part)
		{
			LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
			if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
			{
				regionp->calculateCameraDistance();
				if (!gNoRender)
				{
					regionp->getLand().updatePatchVisibilities(gAgent);
				}
			}
			else
			{
				mVisibleRegionList.erase(curiter);
				mCulledRegionList.push_back(regionp);
			}
		}
	}

	// Sort visible regions
	mVisibleRegionList.sort(LLViewerRegion::CompareDistance());
	
	LLViewerCamera::getInstance()->setFar(cur_far_clip);
}
开发者ID:ArxNet,项目名称:SingularityViewer,代码行数:59,代码来源:llworld.cpp

示例2: generatePickList

void LLViewerObjectList::generatePickList(LLCamera &camera)
{
		LLViewerObject *objectp;
		S32 i;
		// Reset all of the GL names to zero.
		for (i = 0; i < mObjects.count(); i++)
		{
			objectp = mObjects[i];
			objectp->mGLName = 0;
		}

		mSelectPickList.clear();

		std::vector<LLDrawable*> pick_drawables;

		for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); 
			iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
		{
			LLViewerRegion* region = *iter;
			for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
			{
				LLSpatialPartition* part = region->getSpatialPartition(i);
				if (part)
				{	
					part->cull(camera, &pick_drawables, TRUE);
				}
			}
		}

		for (std::vector<LLDrawable*>::iterator iter = pick_drawables.begin();
			iter != pick_drawables.end(); iter++)
		{
			LLDrawable* drawablep = *iter;
			if( !drawablep )
				continue;

			LLViewerObject* last_objectp = NULL;
			for (S32 face_num = 0; face_num < drawablep->getNumFaces(); face_num++)
			{
				LLViewerObject* objectp = drawablep->getFace(face_num)->getViewerObject();

				if (objectp && objectp != last_objectp)
				{
					mSelectPickList.insert(objectp);
					last_objectp = objectp;
				}
			}
		}

		LLHUDText::addPickable(mSelectPickList);

		for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
			iter != LLCharacter::sInstances.end(); ++iter)
		{
			objectp = (LLVOAvatar*) *iter;
			if (!objectp->isDead())
			{
				if (objectp->mDrawable.notNull() && objectp->mDrawable->isVisible())
				{
					mSelectPickList.insert(objectp);
				}
			}
		}

		// add all hud objects to pick list
		LLVOAvatar* avatarp = gAgent.getAvatarObject();
		if (avatarp)
		{
			for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); 
				 iter != avatarp->mAttachmentPoints.end(); )
			{
				LLVOAvatar::attachment_map_t::iterator curiter = iter++;
				LLViewerJointAttachment* attachmentp = curiter->second;
				if (attachmentp->getIsHUDAttachment())
				{
					LLViewerObject* objectp = attachmentp->getObject();
					if (objectp)
					{
						mSelectPickList.insert(objectp);		
						LLViewerObject::const_child_list_t& child_list = objectp->getChildren();
						for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
							 iter != child_list.end(); iter++)
						{
							LLViewerObject* childp = *iter;
							if (childp)
							{
								mSelectPickList.insert(childp);
							}
						}
					}
				}
			}
		}
		
		S32 num_pickables = (S32)mSelectPickList.size() + LLHUDIcon::getNumInstances();

		if (num_pickables != 0)
		{
			S32 step = (0x000fffff - GL_NAME_INDEX_OFFSET) / num_pickables;

//.........这里部分代码省略.........
开发者ID:kow,项目名称:pleiaviewer,代码行数:101,代码来源:llviewerobjectlist.cpp

示例3: handleRectangleSelection


//.........这里部分代码省略.........
					return true;
				}
				S32 result = LLViewerCamera::getInstance()->sphereInFrustum(drawable->getPositionAgent(), drawable->getRadius());
				switch (result)
				{
				  case 0:
					LLSelectMgr::getInstance()->unhighlightObjectOnly(vobjp);
					break;
				  case 1:
					// check vertices
					if (!LLViewerCamera::getInstance()->areVertsVisible(vobjp, LLSelectMgr::sRectSelectInclusive))
					{
						LLSelectMgr::getInstance()->unhighlightObjectOnly(vobjp);
					}
					break;
				  default:
					break;
				}
				return true;
			}
		} func;
		LLSelectMgr::getInstance()->getHighlightedObjects()->applyToObjects(&func);
	}

	if (grow_selection)
	{
		std::vector<LLDrawable*> potentials;
				
		for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); 
			iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
		{
			LLViewerRegion* region = *iter;
			for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
			{
				LLSpatialPartition* part = region->getSpatialPartition(i);
				if (part)
				{	
					part->cull(*LLViewerCamera::getInstance(), &potentials, TRUE);
				}
			}
		}
		
		for (std::vector<LLDrawable*>::iterator iter = potentials.begin();
			 iter != potentials.end(); iter++)
		{
			LLDrawable* drawable = *iter;
			LLViewerObject* vobjp = drawable->getVObj();

			if (!drawable || !vobjp ||
				vobjp->getPCode() != LL_PCODE_VOLUME || 
				vobjp->isAttachment() ||
				(deselect && !vobjp->isSelected()))
			{
				continue;
			}

			if (limit_select_distance && dist_vec_squared(drawable->getWorldPosition(), av_pos) > select_dist_squared)
			{
				continue;
			}

// [RLVa:KB] - Checked: 2010-11-29 (RLVa-1.3.0c) | Added: RLVa-1.3.0c
			if ( (rlv_handler_t::isEnabled()) && (!gRlvHandler.canEdit(vobjp)) )
			{
				continue;
			}
// [/RLVa:KB]

			S32 result = LLViewerCamera::getInstance()->sphereInFrustum(drawable->getPositionAgent(), drawable->getRadius());
			if (result)
			{
				switch (result)
				{
				case 1:
					// check vertices
					if (LLViewerCamera::getInstance()->areVertsVisible(vobjp, LLSelectMgr::sRectSelectInclusive))
					{
						LLSelectMgr::getInstance()->highlightObjectOnly(vobjp);
					}
					break;
				case 2:
					LLSelectMgr::getInstance()->highlightObjectOnly(vobjp);
					break;
				default:
					break;
				}
			}
		}
	}

	// restore drawing mode
	gGL.matrixMode(LLRender::MM_PROJECTION);
	gGL.popMatrix();
	gGL.matrixMode(LLRender::MM_MODELVIEW);

	// restore camera
	LLViewerCamera::getInstance()->setFar(old_far_plane);
	LLViewerCamera::getInstance()->setNear(old_near_plane);
	gViewerWindow->setup3DRender();
}
开发者ID:ArxNet,项目名称:SingularityViewer,代码行数:101,代码来源:llglsandbox.cpp

示例4: handleRectangleSelection


//.........这里部分代码省略.........
		struct f : public LLSelectedObjectFunctor
		{
			virtual bool apply(LLViewerObject* vobjp)
			{
				LLDrawable* drawable = vobjp->mDrawable;
				if (!drawable || vobjp->getPCode() != LL_PCODE_VOLUME || vobjp->isAttachment())
				{
					return true;
				}
				S32 result = LLViewerCamera::getInstance()->sphereInFrustum(drawable->getPositionAgent(), drawable->getRadius());
				switch (result)
				{
				  case 0:
					LLSelectMgr::getInstance()->unhighlightObjectOnly(vobjp);
					break;
				  case 1:
					// check vertices
					if (!LLViewerCamera::getInstance()->areVertsVisible(vobjp, LLSelectMgr::sRectSelectInclusive))
					{
						LLSelectMgr::getInstance()->unhighlightObjectOnly(vobjp);
					}
					break;
				  default:
					break;
				}
				return true;
			}
		} func;
		LLSelectMgr::getInstance()->getHighlightedObjects()->applyToObjects(&func);
	}

	if (grow_selection)
	{
		std::vector<LLDrawable*> potentials;
				
		for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); 
			iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
		{
			LLViewerRegion* region = *iter;
			for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
			{
				LLSpatialPartition* part = region->getSpatialPartition(i);
				if (part)
				{	
					part->cull(*LLViewerCamera::getInstance(), &potentials, TRUE);
				}
			}
		}
		
		for (std::vector<LLDrawable*>::iterator iter = potentials.begin();
			 iter != potentials.end(); iter++)
		{
			LLDrawable* drawable = *iter;
			LLViewerObject* vobjp = drawable->getVObj();

			if (!drawable || !vobjp ||
				vobjp->getPCode() != LL_PCODE_VOLUME || 
				vobjp->isAttachment() ||
				(deselect && !vobjp->isSelected()))
			{
				continue;
			}

			if (limit_select_distance && dist_vec_squared(drawable->getWorldPosition(), av_pos) > select_dist_squared)
			{
				continue;
			}

			S32 result = LLViewerCamera::getInstance()->sphereInFrustum(drawable->getPositionAgent(), drawable->getRadius());
			if (result)
			{
				switch (result)
				{
				case 1:
					// check vertices
					if (LLViewerCamera::getInstance()->areVertsVisible(vobjp, LLSelectMgr::sRectSelectInclusive))
					{
						LLSelectMgr::getInstance()->highlightObjectOnly(vobjp);
					}
					break;
				case 2:
					LLSelectMgr::getInstance()->highlightObjectOnly(vobjp);
					break;
				default:
					break;
				}
			}
		}
	}

	// restore drawing mode
	glMatrixMode(GL_PROJECTION);
	gGL.popMatrix();
	glMatrixMode(GL_MODELVIEW);

	// restore camera
	LLViewerCamera::getInstance()->setFar(old_far_plane);
	LLViewerCamera::getInstance()->setNear(old_near_plane);
	gViewerWindow->setup3DRender();
}
开发者ID:NickyPerian,项目名称:viewer-development,代码行数:101,代码来源:llglsandbox.cpp

示例5: updateVisibilities

void LLWorld::updateVisibilities()
{
	F32 cur_far_clip = LLViewerCamera::getInstance()->getFar();

//-------------------------voodoo--------------------------
	//LLViewerCamera::getInstance()->setFar(mLandFarClip);
	//F32 diagonal_squared = F_SQRT2 * F_SQRT2 * mWidth * mWidth;
//-------------------------------------------------------------
	// Go through the culled list and check for visible regions
	for (region_list_t::iterator iter = mCulledRegionList.begin();
			iter != mCulledRegionList.end(); )
	{
		region_list_t::iterator curiter = iter++;
		LLViewerRegion* regionp = *curiter;
                
		LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
		if (part)
//-------------------------Voodoo-------------------------------------		
		//F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
		//F32 radius = 0.5f * (F32) sqrt(height * height + diagonal_squared);
		//if (!regionp->getLand().hasZData()
		//	|| LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius))
//---------------------------------------------------------------------
		{
			LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
			if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
			{
				mCulledRegionList.erase(curiter);
				mVisibleRegionList.push_back(regionp);
			}
		}
    }
        
	// Update all of the visible regions 
	for (region_list_t::iterator iter = mVisibleRegionList.begin();
		 iter != mVisibleRegionList.end(); )
	{
		region_list_t::iterator curiter = iter++;
		LLViewerRegion* regionp = *curiter;
		if (!regionp->getLand().hasZData())
		{
			continue;
		}

    	LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
		if (part)
		{
			LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
			if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
			{
				regionp->calculateCameraDistance();
				if (!gNoRender)
				{
					regionp->getLand().updatePatchVisibilities(gAgent);
				}
			}
			else
			{
				mVisibleRegionList.erase(curiter);
				mCulledRegionList.push_back(regionp);
			}
		}
	}

	// Sort visible regions
	mVisibleRegionList.sort(LLViewerRegion::CompareDistance());
	
	LLViewerCamera::getInstance()->setFar(cur_far_clip);
}
开发者ID:Lirusaito,项目名称:Voodoo-2,代码行数:69,代码来源:llworld.cpp


注:本文中的LLViewerRegion::getSpatialPartition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。