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C++ LLViewerRegion::calculateCameraDistance方法代码示例

本文整理汇总了C++中LLViewerRegion::calculateCameraDistance方法的典型用法代码示例。如果您正苦于以下问题:C++ LLViewerRegion::calculateCameraDistance方法的具体用法?C++ LLViewerRegion::calculateCameraDistance怎么用?C++ LLViewerRegion::calculateCameraDistance使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLViewerRegion的用法示例。


在下文中一共展示了LLViewerRegion::calculateCameraDistance方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateVisibilities

void LLWorld::updateVisibilities()
{
	F32 cur_far_clip = LLViewerCamera::getInstance()->getFar();

	// Go through the culled list and check for visible regions (region is visible if land is visible)
	for (region_list_t::iterator iter = mCulledRegionList.begin();
			iter != mCulledRegionList.end(); )
	{
		region_list_t::iterator curiter = iter++;
		LLViewerRegion* regionp = *curiter;

		LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
		if (part)
		{
			LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
			if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
			{
				mCulledRegionList.erase(curiter);
				mVisibleRegionList.push_back(regionp);
			}
		}
	}

	// Update all of the visible regions 
	for (region_list_t::iterator iter = mVisibleRegionList.begin();
		 iter != mVisibleRegionList.end(); )
	{
		region_list_t::iterator curiter = iter++;
		LLViewerRegion* regionp = *curiter;
		if (!regionp->getLand().hasZData())
		{
			continue;
		}

		LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
		if (part)
		{
			LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
			if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
			{
				regionp->calculateCameraDistance();
				if (!gNoRender)
				{
					regionp->getLand().updatePatchVisibilities(gAgent);
				}
			}
			else
			{
				mVisibleRegionList.erase(curiter);
				mCulledRegionList.push_back(regionp);
			}
		}
	}

	// Sort visible regions
	mVisibleRegionList.sort(LLViewerRegion::CompareDistance());
	
	LLViewerCamera::getInstance()->setFar(cur_far_clip);
}
开发者ID:ArxNet,项目名称:SingularityViewer,代码行数:59,代码来源:llworld.cpp

示例2: updateVisibilities

void LLWorld::updateVisibilities()
{
	F32 cur_far_clip = LLViewerCamera::getInstance()->getFar();

	LLViewerCamera::getInstance()->setFar(mLandFarClip);

	F32 diagonal_squared = F_SQRT2 * F_SQRT2 * mWidth * mWidth;
	// Go through the culled list and check for visible regions
	for (region_list_t::iterator iter = mCulledRegionList.begin();
		 iter != mCulledRegionList.end(); )
	{
		region_list_t::iterator curiter = iter++;
		LLViewerRegion* regionp = *curiter;
		F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
		F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared);
		if (!regionp->getLand().hasZData()
			|| LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius))
		{
			mCulledRegionList.erase(curiter);
			mVisibleRegionList.push_back(regionp);
		}
	}
	
	// Update all of the visible regions 
	for (region_list_t::iterator iter = mVisibleRegionList.begin();
		 iter != mVisibleRegionList.end(); )
	{
		region_list_t::iterator curiter = iter++;
		LLViewerRegion* regionp = *curiter;
		if (!regionp->getLand().hasZData())
		{
			continue;
		}

		F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
		F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared);
		if (LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius))
		{
			regionp->calculateCameraDistance();
			if (!gNoRender)
			{
				regionp->getLand().updatePatchVisibilities(gAgent);
			}
		}
		else
		{
			mVisibleRegionList.erase(curiter);
			mCulledRegionList.push_back(regionp);
		}
	}

	// Sort visible regions
	mVisibleRegionList.sort(LLViewerRegion::CompareDistance());
	
	LLViewerCamera::getInstance()->setFar(cur_far_clip);
}
开发者ID:NickyPerian,项目名称:SingularityViewer,代码行数:56,代码来源:llworld.cpp

示例3: updateVisibilities

void LLWorld::updateVisibilities()
{
	F32 cur_far_clip = LLViewerCamera::getInstance()->getFar();

//-------------------------voodoo--------------------------
	//LLViewerCamera::getInstance()->setFar(mLandFarClip);
	//F32 diagonal_squared = F_SQRT2 * F_SQRT2 * mWidth * mWidth;
//-------------------------------------------------------------
	// Go through the culled list and check for visible regions
	for (region_list_t::iterator iter = mCulledRegionList.begin();
			iter != mCulledRegionList.end(); )
	{
		region_list_t::iterator curiter = iter++;
		LLViewerRegion* regionp = *curiter;
                
		LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
		if (part)
//-------------------------Voodoo-------------------------------------		
		//F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
		//F32 radius = 0.5f * (F32) sqrt(height * height + diagonal_squared);
		//if (!regionp->getLand().hasZData()
		//	|| LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius))
//---------------------------------------------------------------------
		{
			LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
			if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
			{
				mCulledRegionList.erase(curiter);
				mVisibleRegionList.push_back(regionp);
			}
		}
    }
        
	// Update all of the visible regions 
	for (region_list_t::iterator iter = mVisibleRegionList.begin();
		 iter != mVisibleRegionList.end(); )
	{
		region_list_t::iterator curiter = iter++;
		LLViewerRegion* regionp = *curiter;
		if (!regionp->getLand().hasZData())
		{
			continue;
		}

    	LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
		if (part)
		{
			LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
			if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
			{
				regionp->calculateCameraDistance();
				if (!gNoRender)
				{
					regionp->getLand().updatePatchVisibilities(gAgent);
				}
			}
			else
			{
				mVisibleRegionList.erase(curiter);
				mCulledRegionList.push_back(regionp);
			}
		}
	}

	// Sort visible regions
	mVisibleRegionList.sort(LLViewerRegion::CompareDistance());
	
	LLViewerCamera::getInstance()->setFar(cur_far_clip);
}
开发者ID:Lirusaito,项目名称:Voodoo-2,代码行数:69,代码来源:llworld.cpp


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