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C++ LLViewerRegion::getLand方法代码示例

本文整理汇总了C++中LLViewerRegion::getLand方法的典型用法代码示例。如果您正苦于以下问题:C++ LLViewerRegion::getLand方法的具体用法?C++ LLViewerRegion::getLand怎么用?C++ LLViewerRegion::getLand使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLViewerRegion的用法示例。


在下文中一共展示了LLViewerRegion::getLand方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateVisibilities

void LLWorld::updateVisibilities()
{
	F32 cur_far_clip = LLViewerCamera::getInstance()->getFar();

	// Go through the culled list and check for visible regions (region is visible if land is visible)
	for (region_list_t::iterator iter = mCulledRegionList.begin();
			iter != mCulledRegionList.end(); )
	{
		region_list_t::iterator curiter = iter++;
		LLViewerRegion* regionp = *curiter;

		LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
		if (part)
		{
			LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
			if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
			{
				mCulledRegionList.erase(curiter);
				mVisibleRegionList.push_back(regionp);
			}
		}
	}

	// Update all of the visible regions 
	for (region_list_t::iterator iter = mVisibleRegionList.begin();
		 iter != mVisibleRegionList.end(); )
	{
		region_list_t::iterator curiter = iter++;
		LLViewerRegion* regionp = *curiter;
		if (!regionp->getLand().hasZData())
		{
			continue;
		}

		LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
		if (part)
		{
			LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
			if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
			{
				regionp->calculateCameraDistance();
				if (!gNoRender)
				{
					regionp->getLand().updatePatchVisibilities(gAgent);
				}
			}
			else
			{
				mVisibleRegionList.erase(curiter);
				mCulledRegionList.push_back(regionp);
			}
		}
	}

	// Sort visible regions
	mVisibleRegionList.sort(LLViewerRegion::CompareDistance());
	
	LLViewerCamera::getInstance()->setFar(cur_far_clip);
}
开发者ID:ArxNet,项目名称:SingularityViewer,代码行数:59,代码来源:llworld.cpp

示例2: render

// Draw the area that will be affected.
void LLToolBrushLand::render()
{
	if(mGotHover)
	{
		//llinfos << "LLToolBrushLand::render()" << llendl;
		LLVector3d spot;
		if(gViewerWindow->mousePointOnLandGlobal(mMouseX, mMouseY, &spot))
		{
			spot.mdV[VX] = floor( spot.mdV[VX] + 0.5 );
			spot.mdV[VY] = floor( spot.mdV[VY] + 0.5 );

			mBrushSize = gSavedSettings.getF32("LandBrushSize");
			
			region_list_t regions;
			determineAffectedRegions(regions, spot);

			// Now, for each region, render the overlay
			LLVector3 pos_world = gAgent.getRegion()->getPosRegionFromGlobal(spot);
			for(region_list_t::iterator iter = regions.begin();
				iter != regions.end(); ++iter)
			{
				LLViewerRegion* region = *iter;
				renderOverlay(region->getLand(), 
							  region->getPosRegionFromGlobal(spot),
							  pos_world);
			}
		}
		mGotHover = FALSE;
	}
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:31,代码来源:lltoolbrush.cpp

示例3: resolveLandHeightGlobal

F32 LLWorld::resolveLandHeightGlobal(const LLVector3d &pos_global)
{
	LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
	if (regionp)
	{
		return regionp->getLand().resolveHeightGlobal(pos_global);
	}
	return 0.0f;
}
开发者ID:ArxNet,项目名称:SingularityViewer,代码行数:9,代码来源:llworld.cpp

示例4: resolveLandNormalGlobal

LLVector3 LLWorld::resolveLandNormalGlobal(const LLVector3d &pos_global)
{
	LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
	if (!regionp)
	{
		return LLVector3::z_axis;
	}

	return regionp->getLand().resolveNormalGlobal(pos_global);
}
开发者ID:ArxNet,项目名称:SingularityViewer,代码行数:10,代码来源:llworld.cpp

示例5: getRegionFromPosGlobal

LLSurfacePatch * LLWorld::resolveLandPatchGlobal(const LLVector3d &pos_global)
{
	//  returns a pointer to the patch at this location
	LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
	if (!regionp)
	{
		return NULL;
	}

	return regionp->getLand().resolvePatchGlobal(pos_global);
}
开发者ID:ArxNet,项目名称:SingularityViewer,代码行数:11,代码来源:llworld.cpp

示例6: updateVisibilities

void LLWorld::updateVisibilities()
{
	F32 cur_far_clip = LLViewerCamera::getInstance()->getFar();

	LLViewerCamera::getInstance()->setFar(mLandFarClip);

	F32 diagonal_squared = F_SQRT2 * F_SQRT2 * mWidth * mWidth;
	// Go through the culled list and check for visible regions
	for (region_list_t::iterator iter = mCulledRegionList.begin();
		 iter != mCulledRegionList.end(); )
	{
		region_list_t::iterator curiter = iter++;
		LLViewerRegion* regionp = *curiter;
		F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
		F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared);
		if (!regionp->getLand().hasZData()
			|| LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius))
		{
			mCulledRegionList.erase(curiter);
			mVisibleRegionList.push_back(regionp);
		}
	}
	
	// Update all of the visible regions 
	for (region_list_t::iterator iter = mVisibleRegionList.begin();
		 iter != mVisibleRegionList.end(); )
	{
		region_list_t::iterator curiter = iter++;
		LLViewerRegion* regionp = *curiter;
		if (!regionp->getLand().hasZData())
		{
			continue;
		}

		F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
		F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared);
		if (LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius))
		{
			regionp->calculateCameraDistance();
			if (!gNoRender)
			{
				regionp->getLand().updatePatchVisibilities(gAgent);
			}
		}
		else
		{
			mVisibleRegionList.erase(curiter);
			mCulledRegionList.push_back(regionp);
		}
	}

	// Sort visible regions
	mVisibleRegionList.sort(LLViewerRegion::CompareDistance());
	
	LLViewerCamera::getInstance()->setFar(cur_far_clip);
}
开发者ID:NickyPerian,项目名称:SingularityViewer,代码行数:56,代码来源:llworld.cpp

示例7: handleMouseDown

BOOL LLToolBrushLand::handleMouseDown(S32 x, S32 y, MASK mask)
{
	BOOL handled = FALSE;

	// Find the z value of the initial click. 
	LLVector3d spot;
	if( gViewerWindow->mousePointOnLandGlobal( x, y, &spot ) )
	{
		// Round to nearest X,Y grid
		spot.mdV[VX] = floor( spot.mdV[VX] + 0.5 );
		spot.mdV[VY] = floor( spot.mdV[VY] + 0.5 );

		LLRegionPosition region_position( spot );
		LLViewerRegion* regionp = region_position.getRegion();

		if (!canTerraform(regionp))
		{
			alertNoTerraform(regionp);
			return TRUE;
		}

		LLVector3 pos_region = region_position.getPositionRegion();
		U32 grids = regionp->getLand().mGridsPerEdge;
		S32 i = llclamp( (S32)pos_region.mV[VX], 0, (S32)grids );
		S32 j = llclamp( (S32)pos_region.mV[VY], 0, (S32)grids );
		mStartingZ = regionp->getLand().getZ(i+j*grids);
		mMouseX = x;
		mMouseY = y;
		gIdleCallbacks.addFunction( &LLToolBrushLand::onIdle, (void*)this );
		setMouseCapture( TRUE );

		LLViewerParcelMgr::getInstance()->setSelectionVisible(FALSE);
		handled = TRUE;
	}

	return handled;
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:37,代码来源:lltoolbrush.cpp

示例8: draw

void LLNetMap::draw()
{
 	static LLFrameTimer map_timer;

	if (mObjectImagep.isNull())
	{
		createObjectImage();
	}

	mCurPanX = lerp(mCurPanX, mTargetPanX, LLCriticalDamp::getInterpolant(0.1f));
	mCurPanY = lerp(mCurPanY, mTargetPanY, LLCriticalDamp::getInterpolant(0.1f));

	F32 rotation = 0;

	// Prepare a scissor region
	{
		LLGLEnable scissor(GL_SCISSOR_TEST);

		{
			gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
			LLLocalClipRect clip(getLocalRect());

			glMatrixMode(GL_MODELVIEW);

			// Draw background rectangle
			if(isBackgroundVisible())
			{
				gGL.color4fv(isBackgroundOpaque() ? getBackgroundColor().mV : getTransparentColor().mV);
				gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0);
			}
		}

		// region 0,0 is in the middle
		S32 center_sw_left = getRect().getWidth() / 2 + llfloor(mCurPanX);
		S32 center_sw_bottom = getRect().getHeight() / 2 + llfloor(mCurPanY);

		gGL.pushMatrix();

		gGL.translatef( (F32) center_sw_left, (F32) center_sw_bottom, 0.f);

		BOOL rotate_map = gSavedSettings.getBOOL( "MiniMapRotate" );
		if( rotate_map )
		{
			// rotate subsequent draws to agent rotation
			rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] );
			glRotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f);
		}

		// figure out where agent is
		S32 region_width = llround(LLWorld::getInstance()->getRegionWidthInMeters());
		LLColor4 this_region_color = gColors.getColor( "NetMapThisRegion" );
		LLColor4 live_region_color = gColors.getColor( "NetMapLiveRegion" );
		LLColor4 dead_region_color = gColors.getColor( "NetMapDeadRegion" );

		for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
			 iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
		{
			LLViewerRegion* regionp = *iter;
			// Find x and y position relative to camera's center.
			LLVector3 origin_agent = regionp->getOriginAgent();
			LLVector3 rel_region_pos = origin_agent - gAgent.getCameraPositionAgent();
			F32 relative_x = (rel_region_pos.mV[0] / region_width) * mScale;
			F32 relative_y = (rel_region_pos.mV[1] / region_width) * mScale;

			// background region rectangle
			F32 bottom =	relative_y;
			F32 left =		relative_x;
			F32 top =		bottom + mScale ;
			F32 right =		left + mScale ;

			gGL.color4fv(regionp == gAgent.getRegion() ? this_region_color.mV : live_region_color.mV);
			if (!regionp->isAlive())
			{
				gGL.color4fv(dead_region_color.mV);
			}


			// Draw using texture.
			gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture());
			gGL.begin(LLRender::QUADS);
				gGL.texCoord2f(0.f, 1.f);
				gGL.vertex2f(left, top);
				gGL.texCoord2f(0.f, 0.f);
				gGL.vertex2f(left, bottom);
				gGL.texCoord2f(1.f, 0.f);
				gGL.vertex2f(right, bottom);
				gGL.texCoord2f(1.f, 1.f);
				gGL.vertex2f(right, top);
			gGL.end();

			// Draw water
			gGL.setAlphaRejectSettings(LLRender::CF_GREATER, ABOVE_WATERLINE_ALPHA / 255.f);
			{
				if (regionp->getLand().getWaterTexture())
				{
					gGL.getTexUnit(0)->bind(regionp->getLand().getWaterTexture());
					gGL.begin(LLRender::QUADS);
						gGL.texCoord2f(0.f, 1.f);
						gGL.vertex2f(left, top);
						gGL.texCoord2f(0.f, 0.f);
//.........这里部分代码省略.........
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:101,代码来源:llnetmap.cpp

示例9: draw

void LLNetMap::draw()
{
 	static LLFrameTimer map_timer;
	static LLUIColor map_avatar_color = LLUIColorTable::instance().getColor("MapAvatarColor", LLColor4::white);
	static LLUIColor map_avatar_friend_color = LLUIColorTable::instance().getColor("MapAvatarFriendColor", LLColor4::white);
	static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white);
	static LLUIColor map_track_disabled_color = LLUIColorTable::instance().getColor("MapTrackDisabledColor", LLColor4::white);
	static LLUIColor map_frustum_color = LLUIColorTable::instance().getColor("MapFrustumColor", LLColor4::white);
	static LLUIColor map_frustum_rotating_color = LLUIColorTable::instance().getColor("MapFrustumRotatingColor", LLColor4::white);
	
	if (mObjectImagep.isNull())
	{
		createObjectImage();
	}
	
	mCurPanX = lerp(mCurPanX, mTargetPanX, LLCriticalDamp::getInterpolant(0.1f));
	mCurPanY = lerp(mCurPanY, mTargetPanY, LLCriticalDamp::getInterpolant(0.1f));

	// Prepare a scissor region
	F32 rotation = 0;

	gGL.pushMatrix();
	gGL.pushUIMatrix();
	
	LLVector3 offset = gGL.getUITranslation();
	LLVector3 scale = gGL.getUIScale();

	glLoadIdentity();
	gGL.loadUIIdentity();

	glScalef(scale.mV[0], scale.mV[1], scale.mV[2]);
	gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
	
	{
		LLLocalClipRect clip(getLocalRect());
		{
			gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);

			glMatrixMode(GL_MODELVIEW);

			// Draw background rectangle
			LLColor4 background_color = mBackgroundColor.get();
			gGL.color4fv( background_color.mV );
			gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0);
		}

		// region 0,0 is in the middle
		S32 center_sw_left = getRect().getWidth() / 2 + llfloor(mCurPanX);
		S32 center_sw_bottom = getRect().getHeight() / 2 + llfloor(mCurPanY);

		gGL.pushMatrix();

		gGL.translatef( (F32) center_sw_left, (F32) center_sw_bottom, 0.f);

		static LLUICachedControl<bool> rotate_map("MiniMapRotate", true);
		if( rotate_map )
		{
			// rotate subsequent draws to agent rotation
			rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] );
			glRotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f);
		}

		// figure out where agent is
		S32 region_width = llround(LLWorld::getInstance()->getRegionWidthInMeters());

		for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
			 iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
		{
			LLViewerRegion* regionp = *iter;
			// Find x and y position relative to camera's center.
			LLVector3 origin_agent = regionp->getOriginAgent();
			LLVector3 rel_region_pos = origin_agent - gAgent.getCameraPositionAgent();
			F32 relative_x = (rel_region_pos.mV[0] / region_width) * mScale;
			F32 relative_y = (rel_region_pos.mV[1] / region_width) * mScale;

			// background region rectangle
			F32 bottom =	relative_y;
			F32 left =		relative_x;
			F32 top =		bottom + mScale ;
			F32 right =		left + mScale ;

			if (regionp == gAgent.getRegion())
			{
				gGL.color4f(1.f, 1.f, 1.f, 1.f);
			}
			else
			{
				gGL.color4f(0.8f, 0.8f, 0.8f, 1.f);
			}

			if (!regionp->isAlive())
			{
				gGL.color4f(1.f, 0.5f, 0.5f, 1.f);
			}


			// Draw using texture.
			gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture());
			gGL.begin(LLRender::QUADS);
				gGL.texCoord2f(0.f, 1.f);
//.........这里部分代码省略.........
开发者ID:Xara,项目名称:Opensource-V2-SL-Viewer,代码行数:101,代码来源:llnetmap.cpp

示例10: modifyLandInSelectionGlobal

void LLToolBrushLand::modifyLandInSelectionGlobal()
{
	if (LLViewerParcelMgr::getInstance()->selectionEmpty())
	{
		return;
	}

	if (LLToolMgr::getInstance()->getCurrentTool() == LLToolSelectLand::getInstance())
	{
		// selecting land, don't do anything
		return;
	}

	LLVector3d min;
	LLVector3d max;

	LLViewerParcelMgr::getInstance()->getSelection(min, max);

	S32 radioAction = gSavedSettings.getS32("RadioLandBrushAction");

	mLastAffectedRegions.clear();

	determineAffectedRegions(mLastAffectedRegions, LLVector3d(min.mdV[VX], min.mdV[VY], 0));
	determineAffectedRegions(mLastAffectedRegions, LLVector3d(min.mdV[VX], max.mdV[VY], 0));
	determineAffectedRegions(mLastAffectedRegions, LLVector3d(max.mdV[VX], min.mdV[VY], 0));
	determineAffectedRegions(mLastAffectedRegions, LLVector3d(max.mdV[VX], max.mdV[VY], 0));

	LLRegionPosition mid_point_region((min + max) * 0.5);
	LLViewerRegion* center_region = mid_point_region.getRegion();
	if (center_region)
	{
		LLVector3 pos_region = mid_point_region.getPositionRegion();
		U32 grids = center_region->getLand().mGridsPerEdge;
		S32 i = llclamp( (S32)pos_region.mV[VX], 0, (S32)grids );
		S32 j = llclamp( (S32)pos_region.mV[VY], 0, (S32)grids );
		mStartingZ = center_region->getLand().getZ(i+j*grids);
	}
	else
	{
		mStartingZ = 0.f;
	}

	// Stop if our selection include a no-terraform region
	for(region_list_t::iterator iter = mLastAffectedRegions.begin();
		iter != mLastAffectedRegions.end(); ++iter)
	{
		LLViewerRegion* regionp = *iter;
		if (!canTerraform(regionp))
		{
			alertNoTerraform(regionp);
			return;
		}
	}

	for(region_list_t::iterator iter = mLastAffectedRegions.begin();
		iter != mLastAffectedRegions.end(); ++iter)
	{
		LLViewerRegion* regionp = *iter;
		//BOOL is_changed = FALSE;
		LLVector3 min_region = regionp->getPosRegionFromGlobal(min);
		LLVector3 max_region = regionp->getPosRegionFromGlobal(max);
	
		min_region.clamp(0.f, regionp->getWidth());
		max_region.clamp(0.f, regionp->getWidth());
		F32 seconds = gSavedSettings.getF32("LandBrushForce");

		LLSurface &land = regionp->getLand();
		char action = E_LAND_LEVEL;
		switch (radioAction)
		{
		case 0:
		//	// average toward mStartingZ
			action = E_LAND_LEVEL;
			seconds *= 0.25f;
			break;
		case 1:
			action = E_LAND_RAISE;
			seconds *= 0.25f;
			break;
		case 2:
			action = E_LAND_LOWER;
			seconds *= 0.25f;
			break;
		case 3:
			action = E_LAND_SMOOTH;
			seconds *= 5.0f;
			break;
		case 4:
			action = E_LAND_NOISE;
			seconds *= 0.5f;
			break;
		case 5:
			action = E_LAND_REVERT;
			seconds = 0.5f;
			break;
		default:
			//action = E_LAND_INVALID;
			//seconds = 0.0f;
			return;
			break;
//.........这里部分代码省略.........
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:101,代码来源:lltoolbrush.cpp

示例11: modifyLandAtPointGlobal

void LLToolBrushLand::modifyLandAtPointGlobal(const LLVector3d &pos_global,
											  MASK mask)
{
	S32 radioAction = gSavedSettings.getS32("RadioLandBrushAction");
	
	mLastAffectedRegions.clear();
	determineAffectedRegions(mLastAffectedRegions, pos_global);
	for(region_list_t::iterator iter = mLastAffectedRegions.begin();
		iter != mLastAffectedRegions.end(); ++iter)
	{
		LLViewerRegion* regionp = *iter;
		//BOOL is_changed = FALSE;
		LLVector3 pos_region = regionp->getPosRegionFromGlobal(pos_global);
		LLSurface &land = regionp->getLand();
		char action = E_LAND_LEVEL;
		switch (radioAction)
		{
		case 0:
		//	// average toward mStartingZ
			action = E_LAND_LEVEL;
			break;
		case 1:
			action = E_LAND_RAISE;
			break;
		case 2:
			action = E_LAND_LOWER;
			break;
		case 3:
			action = E_LAND_SMOOTH;
			break;
		case 4:
			action = E_LAND_NOISE;
			break;
		case 5:
			action = E_LAND_REVERT;
			break;
		default:
			action = E_LAND_INVALID;
			break;
		}

		// Don't send a message to the region if nothing changed.
		//if(!is_changed) continue;

		// Now to update the patch information so it will redraw correctly.
		LLSurfacePatch *patchp= land.resolvePatchRegion(pos_region);
		if (patchp)
		{
			patchp->dirtyZ();
		}

		// Also force the property lines to update, normals to recompute, etc.
		regionp->forceUpdate();

		// tell the simulator what we've done
		F32 seconds = (1.0f / gFPSClamped) * gSavedSettings.getF32("LandBrushForce");
		F32 x_pos = (F32)pos_region.mV[VX];
		F32 y_pos = (F32)pos_region.mV[VY];
		LLMessageSystem* msg = gMessageSystem;
		msg->newMessageFast(_PREHASH_ModifyLand);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->nextBlockFast(_PREHASH_ModifyBlock);
		msg->addU8Fast(_PREHASH_Action, (U8)action);
		msg->addU8Fast(_PREHASH_BrushSize, getBrushIndex());
		msg->addF32Fast(_PREHASH_Seconds, seconds);
		msg->addF32Fast(_PREHASH_Height, mStartingZ);
		msg->nextBlockFast(_PREHASH_ParcelData);
		msg->addS32Fast(_PREHASH_LocalID, -1);
		msg->addF32Fast(_PREHASH_West, x_pos );
		msg->addF32Fast(_PREHASH_South, y_pos );
		msg->addF32Fast(_PREHASH_East, x_pos );
		msg->addF32Fast(_PREHASH_North, y_pos );
		msg->nextBlock("ModifyBlockExtended");
		msg->addF32("BrushSize", mBrushSize);
		msg->sendMessage(regionp->getHost());
	}
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:79,代码来源:lltoolbrush.cpp

示例12: updateWaterObjects


//.........这里部分代码省略.........
			}
			// Found a new connected region.
			++number_of_connected_regions;
			if (new_region_found->getName().empty())
			{
				// Uninitialized LLViewerRegion, don't use it's water height.
				LL_DEBUGS("WaterHeight") << "  Uninitialized region." << LL_ENDL;
				++uninitialized_regions;
				continue;
			}
			nxny_pairs.push(nxny_pairs_type::value_type(cnx, cny));
			water_heights[cindex] = new_region_found->getWaterHeight();
			LL_DEBUGS("WaterHeight") << "  Found a new region (name: " << new_region_found->getName() << "; water height: " << water_heights[cindex] << " m)!" << LL_ENDL;
		}
	}
	llinfos << "Number of connected regions: " << number_of_connected_regions << " (" << uninitialized_regions <<
		" uninitialized); number of regions bordering Hole water: " << bordering_hole <<
		"; number of regions bordering Edge water: " << bordering_edge << llendl;
	llinfos << "Coastline count (height, count): ";
	bool first = true;
	for (std::map<S32, int>::iterator iter = water_height_counts.begin(); iter != water_height_counts.end(); ++iter)
	{
		if (!first) llcont << ", ";
		llcont << "(" << (iter->first / 100.f) << ", " << iter->second << ")";
		first = false;
	}
	llcont << llendl;
	llinfos << "Water height used for Hole and Edge water objects: " << water_height << llendl;

	// Update all Region water objects.
	for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter)
	{
		LLViewerRegion* regionp = *iter;
		LLVOWater* waterp = regionp->getLand().getWaterObj();
		if (waterp)
		{
			gObjectList.updateActive(waterp);
		}
	}

	// Clean up all existing Hole water objects.
	for (std::list<LLVOWater*>::iterator iter = mHoleWaterObjects.begin();
		 iter != mHoleWaterObjects.end(); ++iter)
	{
		LLVOWater* waterp = *iter;
		gObjectList.killObject(waterp);
	}
	mHoleWaterObjects.clear();

	// Let the Edge and Hole water boxes be 1024 meter high so that they
	// are never too small to be drawn (A LL_VO_*_WATER box has water
	// rendered on it's bottom surface only), and put their bottom at
	// the current regions water height.
	F32 const box_height = 1024;
	F32 const water_center_z = water_height + box_height / 2;
	const S32 step = 256;
	// Create new Hole water objects within 'range' where there is no region.
	for (S32 x = min_x; x <= max_x; x += step)
	{
		for (S32 y = min_y; y <= max_y; y += step)
		{
			U64 region_handle = to_region_handle(x, y);
			if (!getRegionFromHandle(region_handle))
			{
				LLVOWater* waterp = (LLVOWater*)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER, gAgent.getRegion());
				waterp->setUseTexture(FALSE);
开发者ID:ArxNet,项目名称:SingularityViewer,代码行数:67,代码来源:llworld.cpp

示例13: draw

void LLNetMap::draw()
{
 	static LLFrameTimer map_timer;

	if (mObjectImagep.isNull())
	{
		createObjectImage();
	}
	
	mCurPanX = lerp(mCurPanX, mTargetPanX, LLCriticalDamp::getInterpolant(0.1f));
	mCurPanY = lerp(mCurPanY, mTargetPanY, LLCriticalDamp::getInterpolant(0.1f));

	// Prepare a scissor region
	F32 rotation = 0;

	{
		LLGLEnable scissor(GL_SCISSOR_TEST);
		
		{
			LLGLSNoTexture no_texture;
			LLLocalClipRect clip(getLocalRect());

			glMatrixMode(GL_MODELVIEW);

			// Draw background rectangle
			gGL.color4fv( mBackgroundColor.mV );
			gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0);
		}

		// region 0,0 is in the middle
		S32 center_sw_left = getRect().getWidth() / 2 + llfloor(mCurPanX);
		S32 center_sw_bottom = getRect().getHeight() / 2 + llfloor(mCurPanY);

		gGL.pushMatrix();

		gGL.translatef( (F32) center_sw_left, (F32) center_sw_bottom, 0.f);

		if( LLNetMap::sRotateMap )
		{
			// rotate subsequent draws to agent rotation
			rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] );
			glRotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f);
		}

		// figure out where agent is
		S32 region_width = llround(LLWorld::getInstance()->getRegionWidthInMeters());

		for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->mActiveRegionList.begin();
			 iter != LLWorld::getInstance()->mActiveRegionList.end(); ++iter)
		{
			LLViewerRegion* regionp = *iter;
			// Find x and y position relative to camera's center.
			LLVector3 origin_agent = regionp->getOriginAgent();
			LLVector3 rel_region_pos = origin_agent - gAgent.getCameraPositionAgent();
			F32 relative_x = (rel_region_pos.mV[0] / region_width) * gMiniMapScale;
			F32 relative_y = (rel_region_pos.mV[1] / region_width) * gMiniMapScale;

			// background region rectangle
			F32 bottom =	relative_y;
			F32 left =		relative_x;
			F32 top =		bottom + gMiniMapScale ;
			F32 right =		left + gMiniMapScale ;

			if (regionp == gAgent.getRegion())
			{
				gGL.color4f(1.f, 1.f, 1.f, 1.f);
			}
			else
			{
				gGL.color4f(0.8f, 0.8f, 0.8f, 1.f);
			}

			if (!regionp->isAlive())
			{
				gGL.color4f(1.f, 0.5f, 0.5f, 1.f);
			}


			// Draw using texture.
			LLViewerImage::bindTexture(regionp->getLand().getSTexture());
			gGL.begin(LLVertexBuffer::QUADS);
				gGL.texCoord2f(0.f, 1.f);
				gGL.vertex2f(left, top);
				gGL.texCoord2f(0.f, 0.f);
				gGL.vertex2f(left, bottom);
				gGL.texCoord2f(1.f, 0.f);
				gGL.vertex2f(right, bottom);
				gGL.texCoord2f(1.f, 1.f);
				gGL.vertex2f(right, top);
			gGL.end();

			// Draw water
			gGL.setAlphaRejectSettings(LLRender::CF_GREATER, ABOVE_WATERLINE_ALPHA / 255.f);
			{
				if (regionp->getLand().getWaterTexture())
				{
					LLViewerImage::bindTexture(regionp->getLand().getWaterTexture());
					gGL.begin(LLVertexBuffer::QUADS);
						gGL.texCoord2f(0.f, 1.f);
						gGL.vertex2f(left, top);
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例14: updateVisibilities

void LLWorld::updateVisibilities()
{
	F32 cur_far_clip = LLViewerCamera::getInstance()->getFar();

//-------------------------voodoo--------------------------
	//LLViewerCamera::getInstance()->setFar(mLandFarClip);
	//F32 diagonal_squared = F_SQRT2 * F_SQRT2 * mWidth * mWidth;
//-------------------------------------------------------------
	// Go through the culled list and check for visible regions
	for (region_list_t::iterator iter = mCulledRegionList.begin();
			iter != mCulledRegionList.end(); )
	{
		region_list_t::iterator curiter = iter++;
		LLViewerRegion* regionp = *curiter;
                
		LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
		if (part)
//-------------------------Voodoo-------------------------------------		
		//F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
		//F32 radius = 0.5f * (F32) sqrt(height * height + diagonal_squared);
		//if (!regionp->getLand().hasZData()
		//	|| LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius))
//---------------------------------------------------------------------
		{
			LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
			if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
			{
				mCulledRegionList.erase(curiter);
				mVisibleRegionList.push_back(regionp);
			}
		}
    }
        
	// Update all of the visible regions 
	for (region_list_t::iterator iter = mVisibleRegionList.begin();
		 iter != mVisibleRegionList.end(); )
	{
		region_list_t::iterator curiter = iter++;
		LLViewerRegion* regionp = *curiter;
		if (!regionp->getLand().hasZData())
		{
			continue;
		}

    	LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
		if (part)
		{
			LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
			if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
			{
				regionp->calculateCameraDistance();
				if (!gNoRender)
				{
					regionp->getLand().updatePatchVisibilities(gAgent);
				}
			}
			else
			{
				mVisibleRegionList.erase(curiter);
				mCulledRegionList.push_back(regionp);
			}
		}
	}

	// Sort visible regions
	mVisibleRegionList.sort(LLViewerRegion::CompareDistance());
	
	LLViewerCamera::getInstance()->setFar(cur_far_clip);
}
开发者ID:Lirusaito,项目名称:Voodoo-2,代码行数:69,代码来源:llworld.cpp

示例15: resolveStepHeightGlobal

// Takes a line defined by "point_a" and "point_b" and determines the closest (to point_a) 
// point where the the line intersects an object or the land surface.  Stores the results
// in "intersection" and "intersection_normal" and returns a scalar value that represents
// the normalized distance along the line from "point_a" to "intersection".
//
// Currently assumes point_a and point_b only differ in z-direction, 
// but it may eventually become more general.
F32 LLWorld::resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b, 
							   LLVector3d &intersection, LLVector3 &intersection_normal,
							   LLViewerObject **viewerObjectPtr)
{
	// initialize return value to null
	if (viewerObjectPtr)
	{
		*viewerObjectPtr = NULL;
	}

	LLViewerRegion *regionp = getRegionFromPosGlobal(point_a);
	if (!regionp)
	{
		// We're outside the world 
		intersection = 0.5f * (point_a + point_b);
		intersection_normal.setVec(0.0f, 0.0f, 1.0f);
		return 0.5f;
	}
	
	// calculate the length of the segment
	F32 segment_length = (F32)((point_a - point_b).length());
	if (0.0f == segment_length)
	{
		intersection = point_a;
		intersection_normal.setVec(0.0f, 0.0f, 1.0f);
		return segment_length;
	}

	// get land height	
	// Note: we assume that the line is parallel to z-axis here
	LLVector3d land_intersection = point_a;
	F32 normalized_land_distance;

	land_intersection.mdV[VZ] = regionp->getLand().resolveHeightGlobal(point_a);
	normalized_land_distance = (F32)(point_a.mdV[VZ] - land_intersection.mdV[VZ]) / segment_length;
	intersection = land_intersection;
	intersection_normal = resolveLandNormalGlobal(land_intersection);

	if (avatarp && !avatarp->mFootPlane.isExactlyClear())
	{
		LLVector3 foot_plane_normal(avatarp->mFootPlane.mV);
		LLVector3 start_pt = avatarp->getRegion()->getPosRegionFromGlobal(point_a);
		// added 0.05 meters to compensate for error in foot plane reported by Havok
		F32 norm_dist_from_plane = ((start_pt * foot_plane_normal) - avatarp->mFootPlane.mV[VW]) + 0.05f;
		norm_dist_from_plane = llclamp(norm_dist_from_plane / segment_length, 0.f, 1.f);
		if (norm_dist_from_plane < normalized_land_distance)
		{
			// collided with object before land
			normalized_land_distance = norm_dist_from_plane;
			intersection = point_a;
			intersection.mdV[VZ] -= norm_dist_from_plane * segment_length;
			intersection_normal = foot_plane_normal;
		}
		else
		{
			intersection = land_intersection;
			intersection_normal = resolveLandNormalGlobal(land_intersection);
		}
	}

	return normalized_land_distance;
}
开发者ID:ArxNet,项目名称:SingularityViewer,代码行数:69,代码来源:llworld.cpp


注:本文中的LLViewerRegion::getLand方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。