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C++ LLVOVolume::isFlexible方法代码示例

本文整理汇总了C++中LLVOVolume::isFlexible方法的典型用法代码示例。如果您正苦于以下问题:C++ LLVOVolume::isFlexible方法的具体用法?C++ LLVOVolume::isFlexible怎么用?C++ LLVOVolume::isFlexible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLVOVolume的用法示例。


在下文中一共展示了LLVOVolume::isFlexible方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getState


//.........这里部分代码省略.........
		mLightSavedColor = volobjp->getLightColor();
	}
	else
	{
		getChild<LLSpinCtrl>("Light Intensity", true)->clear();
		getChild<LLSpinCtrl>("Light Radius", true)->clear();
		getChild<LLSpinCtrl>("Light Falloff", true)->clear();

		getChildView("label color")->setEnabled(false);	
		LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
		if(LightColorSwatch)
		{
			LightColorSwatch->setEnabled( FALSE );
			LightColorSwatch->setValid( FALSE );
		}
		childSetEnabled("label texture",false);	
		LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control");
		if (LightTextureCtrl)
		{
			LightTextureCtrl->setEnabled(FALSE);
			LightTextureCtrl->setValid(FALSE);
		}

		getChildView("Light Intensity")->setEnabled(false);
		getChildView("Light Radius")->setEnabled(false);
		getChildView("Light Falloff")->setEnabled(false);

		getChildView("Light FOV")->setEnabled(false);
		getChildView("Light Focus")->setEnabled(false);
		getChildView("Light Ambiance")->setEnabled(false);
	}
	
	// Flexible properties
	BOOL is_flexible = volobjp && volobjp->isFlexible();
	getChild<LLUICtrl>("Flexible1D Checkbox Ctrl")->setValue(is_flexible);
	if (is_flexible || (volobjp && volobjp->canBeFlexible()))
	{
		getChildView("Flexible1D Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp && !volobjp->isMesh() && !objectp->isPermanentEnforced());
	}
	else
	{
		getChildView("Flexible1D Checkbox Ctrl")->setEnabled(false);
	}
	if (is_flexible && editable && single_volume)
	{
		getChildView("FlexNumSections")->setVisible(true);
		getChildView("FlexGravity")->setVisible(true);
		getChildView("FlexTension")->setVisible(true);
		getChildView("FlexFriction")->setVisible(true);
		getChildView("FlexWind")->setVisible(true);
		getChildView("FlexForceX")->setVisible(true);
		getChildView("FlexForceY")->setVisible(true);
		getChildView("FlexForceZ")->setVisible(true);

		getChildView("FlexNumSections")->setEnabled(true);
		getChildView("FlexGravity")->setEnabled(true);
		getChildView("FlexTension")->setEnabled(true);
		getChildView("FlexFriction")->setEnabled(true);
		getChildView("FlexWind")->setEnabled(true);
		getChildView("FlexForceX")->setEnabled(true);
		getChildView("FlexForceY")->setEnabled(true);
		getChildView("FlexForceZ")->setEnabled(true);

		LLFlexibleObjectData *attributes = (LLFlexibleObjectData *)objectp->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
		
		getChild<LLUICtrl>("FlexNumSections")->setValue((F32)attributes->getSimulateLOD());
开发者ID:aragornarda,项目名称:SingularityViewer,代码行数:67,代码来源:llpanelvolume.cpp

示例2: addPrim

void FSFloaterObjectExport::addPrim(LLViewerObject* object, bool root)
{
	LLSD prim;
	LLUUID object_id = object->getID();
	bool default_prim = true;

	struct f : public LLSelectedNodeFunctor
	{
		LLUUID mID;
		f(const LLUUID& id) : mID(id) {}
		virtual bool apply(LLSelectNode* node)
		{
			return (node->getObject() && node->getObject()->mID == mID);
		}
	} func(object_id);
	
	LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstNode(&func);
	default_prim = (!FSExportPermsCheck::canExportNode(node, false));

	if (root)
	{
		if (object->isAttachment())
		{
			prim["attachment_point"] = ATTACHMENT_ID_FROM_STATE(object->getState());
		}
	}
	else
	{
		LLViewerObject* parent_object = (LLViewerObject*)object->getParent();
		prim["parent"] = parent_object->getID();
	}
	prim["position"] = object->getPosition().getValue();
	prim["scale"] = object->getScale().getValue();
	prim["rotation"] = ll_sd_from_quaternion(object->getRotation());

	if (default_prim)
	{
		LL_DEBUGS("export") << object_id.asString() << " failed export check. Using default prim" << LL_ENDL;
		prim["flags"] = ll_sd_from_U32((U32)0);
		prim["volume"]["path"] = LLPathParams().asLLSD();
		prim["volume"]["profile"] = LLProfileParams().asLLSD();
		prim["material"] = (S32)LL_MCODE_WOOD;
	}
	else
	{
		mExported = true;
		prim["flags"] = ll_sd_from_U32(object->getFlags());
		prim["volume"]["path"] = object->getVolume()->getParams().getPathParams().asLLSD();
		prim["volume"]["profile"] = object->getVolume()->getParams().getProfileParams().asLLSD();
		prim["material"] = (S32)object->getMaterial();
		if (object->getClickAction() != 0)
		{
			prim["clickaction"] = (S32)object->getClickAction();
		}

		LLVOVolume *volobjp = NULL;
		if (object->getPCode() == LL_PCODE_VOLUME)
		{
			volobjp = (LLVOVolume *)object;
		}
		if(volobjp)
		{
			if(volobjp->isSculpted())
			{
				const LLSculptParams *sculpt_params = (const LLSculptParams *)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
				if (sculpt_params)
				{
					if(volobjp->isMesh())
					{
						if (!mAborted)
						{
							mAborted = true;
						}
						return;
					}
					else
					{
						if (exportTexture(sculpt_params->getSculptTexture()))
						{
							prim["sculpt"] = sculpt_params->asLLSD();
						}
						else
						{
							LLSculptParams default_sculpt;
							prim["sculpt"] = default_sculpt.asLLSD();
						}
					}
				}
			}

			if(volobjp->isFlexible())
			{
				const LLFlexibleObjectData *flexible_param_block = (const LLFlexibleObjectData *)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
				if (flexible_param_block)
				{
					prim["flexible"] = flexible_param_block->asLLSD();
				}
			}

			if (volobjp->getIsLight())
//.........这里部分代码省略.........
开发者ID:CaseyraeStarfinder,项目名称:Firestorm-Viewer,代码行数:101,代码来源:fsfloaterexport.cpp

示例3: getState


//.........这里部分代码省略.........

		mLightSavedColor = volobjp->getLightColor();
	}
	else
	{
		getChild<LLSpinCtrl>("Light Intensity", true)->clear();
		getChild<LLSpinCtrl>("Light Radius", true)->clear();
		getChild<LLSpinCtrl>("Light Falloff", true)->clear();

		childSetEnabled("label color",false);	
		LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
		if(LightColorSwatch)
		{
			LightColorSwatch->setEnabled( FALSE );
			LightColorSwatch->setValid( FALSE );
		}
		childSetEnabled("label texture",false);	
		LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control");
		if (LightTextureCtrl)
		{
			LightTextureCtrl->setEnabled(FALSE);
			LightTextureCtrl->setValid(FALSE);
		}
		childSetEnabled("Light Intensity",false);
		childSetEnabled("Light Radius",false);
		childSetEnabled("Light Falloff",false);

		childSetEnabled("Light FOV",false);
		childSetEnabled("Light Focus",false);
		childSetEnabled("Light Ambiance",false);
	}
	
	// Flexible properties
	BOOL is_flexible = volobjp && volobjp->isFlexible();
	childSetValue("Flexible1D Checkbox Ctrl",is_flexible);
	if (is_flexible || (volobjp && volobjp->canBeFlexible()))
	{
		childSetEnabled("Flexible1D Checkbox Ctrl", editable && single_volume && volobjp);
	}
	else
	{
		childSetEnabled("Flexible1D Checkbox Ctrl", false);
	}
	if (is_flexible && editable && single_volume)
	{
		childSetVisible("FlexNumSections",true);
		childSetVisible("FlexGravity",true);
		childSetVisible("FlexTension",true);
		childSetVisible("FlexFriction",true);
		childSetVisible("FlexWind",true);
		childSetVisible("FlexForceX",true);
		childSetVisible("FlexForceY",true);
		childSetVisible("FlexForceZ",true);

		childSetEnabled("FlexNumSections",true);
		childSetEnabled("FlexGravity",true);
		childSetEnabled("FlexTension",true);
		childSetEnabled("FlexFriction",true);
		childSetEnabled("FlexWind",true);
		childSetEnabled("FlexForceX",true);
		childSetEnabled("FlexForceY",true);
		childSetEnabled("FlexForceZ",true);

		LLFlexibleObjectData *attributes = (LLFlexibleObjectData *)objectp->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
		
		childSetValue("FlexNumSections",(F32)attributes->getSimulateLOD());
开发者ID:andsim,项目名称:AstraViewer,代码行数:67,代码来源:llpanelvolume.cpp

示例4: getState


//.........这里部分代码省略.........
		getChild<LLUICtrl>("Light Focus")->setValue(params.mV[1]);
		getChild<LLUICtrl>("Light Ambiance")->setValue(params.mV[2]);

		mLightSavedColor = volobjp->getLightColor();
	}
	else
	{
		getChild<LLSpinCtrl>("Light Intensity", true)->clear();
		getChild<LLSpinCtrl>("Light Radius", true)->clear();
		getChild<LLSpinCtrl>("Light Falloff", true)->clear();

		getChildView("label color")->setEnabled(false);	
		LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
		if(LightColorSwatch)
		{
			LightColorSwatch->setEnabled( FALSE );
			LightColorSwatch->setValid( FALSE );
		}
		LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control");
		if (LightTextureCtrl)
		{
			LightTextureCtrl->setEnabled(FALSE);
			LightTextureCtrl->setValid(FALSE);
		}

		getChildView("Light Intensity")->setEnabled(false);
		getChildView("Light Radius")->setEnabled(false);
		getChildView("Light Falloff")->setEnabled(false);

		getChildView("Light FOV")->setEnabled(false);
		getChildView("Light Focus")->setEnabled(false);
		getChildView("Light Ambiance")->setEnabled(false);
	}
	
	// Flexible properties
	BOOL is_flexible = volobjp && volobjp->isFlexible();
	getChild<LLUICtrl>("Flexible1D Checkbox Ctrl")->setValue(is_flexible);
	if (is_flexible || (volobjp && volobjp->canBeFlexible()))
	{
		getChildView("Flexible1D Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp);
	}
	else
	{
		getChildView("Flexible1D Checkbox Ctrl")->setEnabled(false);
	}
	if (is_flexible && editable && single_volume)
	{
		getChildView("FlexNumSections")->setVisible(true);
		getChildView("FlexGravity")->setVisible(true);
		getChildView("FlexTension")->setVisible(true);
		getChildView("FlexFriction")->setVisible(true);
		getChildView("FlexWind")->setVisible(true);
		getChildView("FlexForceX")->setVisible(true);
		getChildView("FlexForceY")->setVisible(true);
		getChildView("FlexForceZ")->setVisible(true);

		getChildView("FlexNumSections")->setEnabled(true);
		getChildView("FlexGravity")->setEnabled(true);
		getChildView("FlexTension")->setEnabled(true);
		getChildView("FlexFriction")->setEnabled(true);
		getChildView("FlexWind")->setEnabled(true);
		getChildView("FlexForceX")->setEnabled(true);
		getChildView("FlexForceY")->setEnabled(true);
		getChildView("FlexForceZ")->setEnabled(true);

		LLFlexibleObjectData *attributes = (LLFlexibleObjectData *)objectp->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
		
		getChild<LLUICtrl>("FlexNumSections")->setValue((F32)attributes->getSimulateLOD());
		getChild<LLUICtrl>("FlexGravity")->setValue(attributes->getGravity());
		getChild<LLUICtrl>("FlexTension")->setValue(attributes->getTension());
		getChild<LLUICtrl>("FlexFriction")->setValue(attributes->getAirFriction());
		getChild<LLUICtrl>("FlexWind")->setValue(attributes->getWindSensitivity());
		getChild<LLUICtrl>("FlexForceX")->setValue(attributes->getUserForce().mV[VX]);
		getChild<LLUICtrl>("FlexForceY")->setValue(attributes->getUserForce().mV[VY]);
		getChild<LLUICtrl>("FlexForceZ")->setValue(attributes->getUserForce().mV[VZ]);
	}
	else
	{
		getChild<LLSpinCtrl>("FlexNumSections", true)->clear();
		getChild<LLSpinCtrl>("FlexGravity", true)->clear();
		getChild<LLSpinCtrl>("FlexTension", true)->clear();
		getChild<LLSpinCtrl>("FlexFriction", true)->clear();
		getChild<LLSpinCtrl>("FlexWind", true)->clear();
		getChild<LLSpinCtrl>("FlexForceX", true)->clear();
		getChild<LLSpinCtrl>("FlexForceY", true)->clear();
		getChild<LLSpinCtrl>("FlexForceZ", true)->clear();

		getChildView("FlexNumSections")->setEnabled(false);
		getChildView("FlexGravity")->setEnabled(false);
		getChildView("FlexTension")->setEnabled(false);
		getChildView("FlexFriction")->setEnabled(false);
		getChildView("FlexWind")->setEnabled(false);
		getChildView("FlexForceX")->setEnabled(false);
		getChildView("FlexForceY")->setEnabled(false);
		getChildView("FlexForceZ")->setEnabled(false);
	}
	
	mObject = objectp;
	mRootObject = root_objectp;
}
开发者ID:kow,项目名称:Astra-Viewer-2,代码行数:101,代码来源:llpanelvolume.cpp

示例5: addPrim


//.........这里部分代码省略.........
			volobjp = (LLVOVolume *)object;
		}
		if(volobjp)
		{
			if(volobjp->isSculpted())
			{
				const LLSculptParams *sculpt_params = (const LLSculptParams *)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
				if (sculpt_params)
				{
					if(volobjp->isMesh())
					{
						if (!mAborted)
						{
							reportToNearbyChat(LLTrans::getString("export_fail_no_mesh"));
							mAborted = true;
						}
						return;
					}
					else
					{
						if (exportTexture(sculpt_params->getSculptTexture()))
						{
							prim["sculpt"] = sculpt_params->asLLSD();
						}
						else
						{
							LLSculptParams default_sculpt;
							prim["sculpt"] = default_sculpt.asLLSD();
						}
					}
				}
			}

			if(volobjp->isFlexible())
			{
				const LLFlexibleObjectData *flexible_param_block = (const LLFlexibleObjectData *)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
				if (flexible_param_block)
				{
					prim["flexible"] = flexible_param_block->asLLSD();
				}
			}

			if (volobjp->getIsLight())
			{
				const LLLightParams *light_param_block = (const LLLightParams *)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
				if (light_param_block)
				{
					prim["light"] = light_param_block->asLLSD();
				}
			}

			if (volobjp->hasLightTexture())
			{
				const LLLightImageParams* light_image_param_block = (const LLLightImageParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
				if (light_image_param_block)
				{
					prim["light_texture"] = light_image_param_block->asLLSD();
				}
			}
			
		}

		if(object->isParticleSource())
		{
			LLViewerPartSourceScript* partSourceScript = object->getPartSourceScript();
			prim["particle"] = partSourceScript->mPartSysData.asLLSD();
开发者ID:JohnMcCaffery,项目名称:Armadillo-Phoenix,代码行数:67,代码来源:fsexport.cpp


注:本文中的LLVOVolume::isFlexible方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。