本文整理汇总了C++中LLPointer::updateServer方法的典型用法代码示例。如果您正苦于以下问题:C++ LLPointer::updateServer方法的具体用法?C++ LLPointer::updateServer怎么用?C++ LLPointer::updateServer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLPointer
的用法示例。
在下文中一共展示了LLPointer::updateServer方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: temp_upload_done_callback
void temp_upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExtStat ext_status) // StoreAssetData callback (fixed)
{
LLResourceData* data = (LLResourceData*)user_data;
if(result >= 0)
{
LLAssetType::EType dest_loc = (data->mPreferredLocation == LLAssetType::AT_NONE) ? data->mAssetInfo.mType : data->mPreferredLocation;
LLUUID folder_id(gInventory.findCategoryUUIDForType(dest_loc));
LLUUID item_id;
item_id.generate();
LLPermissions perm;
perm.init(gAgentID,
gAgentID,
gAgentID,
gAgentID);
perm.setMaskBase(PERM_ALL);
perm.setMaskOwner(PERM_ALL);
perm.setMaskEveryone(PERM_ALL);
perm.setMaskGroup(PERM_ALL);
LLPointer<LLViewerInventoryItem> item = new LLViewerInventoryItem(item_id, folder_id, perm, data->mAssetInfo.mTransactionID.makeAssetID(gAgent.getSecureSessionID()), data->mAssetInfo.mType, data->mInventoryType, data->mAssetInfo.getName(), "", LLSaleInfo::DEFAULT, LLInventoryItem::II_FLAGS_NONE, time_corrected());
item->updateServer(TRUE);
gInventory.updateItem(item);
gInventory.notifyObservers();
}else // if(result >= 0)
{
LLSD args;
args["FILE"] = LLInventoryType::lookupHumanReadable(data->mInventoryType);
args["REASON"] = std::string(LLAssetStorage::getErrorString(result));
LLNotifications::instance().add("CannotUploadReason", args);
}
LLUploadDialog::modalUploadFinished();
delete data;
}
示例2: doneIdle
// Checked: 2010-04-18 (RLVa-1.2.0e) | Added: RLVa-1.2.0e
void RlvGiveToRLVTaskOffer::doneIdle()
{
const LLViewerInventoryCategory* pRlvRoot = RlvInventory::instance().getSharedRoot();
if (pRlvRoot)
{
for (folder_ref_t::const_iterator itFolder = m_Folders.begin(); itFolder != m_Folders.end(); ++itFolder)
{
const LLViewerInventoryCategory* pFolder = gInventory.getCategory(*itFolder);
if (!pFolder)
continue;
std::string strFolder = pFolder->getName();
if ( (pRlvRoot->getUUID() == pFolder->getParentUUID() ) && (strFolder.find(RLV_PUTINV_PREFIX) == 0))
{
LLPointer<LLViewerInventoryCategory> pNewFolder = new LLViewerInventoryCategory(pFolder);
pNewFolder->rename(strFolder.erase(0, strFolder.find(RLV_FOLDER_PREFIX_PUTINV)));
pNewFolder->updateServer(FALSE);
gInventory.updateCategory(pNewFolder);
RlvBehaviourNotifyHandler::instance().sendNotification("accepted_in_rlv inv_offer " + pNewFolder->getName());
gInventory.notifyObservers();
break;
}
}
}
delete this;
}
示例3: onBtnCpToInv
// <edit>
//static
void LLFloaterTexturePicker::onBtnCpToInv(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
LLUUID mUUID = self->mImageAssetID;
LLAssetType::EType asset_type = LLAssetType::AT_TEXTURE;
LLInventoryType::EType inv_type = LLInventoryType::IT_TEXTURE;
const LLUUID folder_id = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(asset_type));
if(folder_id.notNull())
{
std::string name;
std::string desc;
name.assign("temp.");
desc.assign(mUUID.asString());
name.append(mUUID.asString());
LLUUID item_id;
item_id.generate();
LLPermissions perm;
perm.init(gAgentID, gAgentID, LLUUID::null, LLUUID::null);
U32 next_owner_perm = PERM_MOVE | PERM_TRANSFER;
perm.initMasks(PERM_ALL, PERM_ALL, PERM_NONE,PERM_NONE, next_owner_perm);
S32 creation_date_now = time_corrected();
LLPointer<LLViewerInventoryItem> item
= new LLViewerInventoryItem(item_id,
folder_id,
perm,
mUUID,
asset_type,
inv_type,
name,
desc,
LLSaleInfo::DEFAULT,
LLInventoryItemFlags::II_FLAGS_NONE,
creation_date_now);
item->updateServer(TRUE);
gInventory.updateItem(item);
gInventory.notifyObservers();
LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (active_panel)
{
active_panel->openSelected();
LLFocusableElement* focus = gFocusMgr.getKeyboardFocus();
gFocusMgr.setKeyboardFocus(focus);
}
}
else
{
llwarns << "Can't find a folder to put it in" << llendl;
}
}