本文整理汇总了C++中LLPointer::setColor方法的典型用法代码示例。如果您正苦于以下问题:C++ LLPointer::setColor方法的具体用法?C++ LLPointer::setColor怎么用?C++ LLPointer::setColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLPointer
的用法示例。
在下文中一共展示了LLPointer::setColor方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: fireCurrentBeams
void lggBeamMaps::fireCurrentBeams(LLPointer<LLHUDEffectSpiral> mBeam, const LLColor4U& rgb)
{
if (mScale == 0.0f)
{
return;
}
static LLCachedControl<std::string> colorf(gSavedSettings, "FSBeamColorFile");
bool colorsDisabled = (colorf().empty());
for (std::vector<lggBeamData>::iterator it = mDots.begin(); it != mDots.end(); ++it)
{
LLColor4U myColor = rgb;
if (colorsDisabled)
{
myColor = (*it).c;
}
F32 distanceAdjust = dist_vec(mBeam->getPositionGlobal(), gAgent.getPositionGlobal());
F32 pulse = (F32)(.75f + sinf(gFrameTimeSeconds * 1.0f) * 0.25f);
LLVector3d offset = (*it).p;
offset.mdV[VY] *= -1.f;
offset *= pulse * mScale * distanceAdjust * 0.1f;
LLVector3 beamLine = LLVector3( mBeam->getPositionGlobal() - gAgent.getPositionGlobal());
LLVector3 beamLineFlat = beamLine;
beamLineFlat.mV[VZ]= 0.0f;
LLVector3 newDirFlat = LLVector3::x_axis;
beamLine.normalize();
beamLineFlat.normalize();
LLQuaternion change;
change.shortestArc(newDirFlat, beamLineFlat);
offset.rotVec(change);
newDirFlat.rotVec(change);
change.shortestArc(newDirFlat, beamLine);
offset.rotVec(change);
LLPointer<LLHUDEffectSpiral> myBeam = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM);
myBeam->setPositionGlobal(mBeam->getPositionGlobal() + offset + (LLVector3d(beamLine) * sinf(gFrameTimeSeconds * 2.0f) * 0.2f));
myBeam->setColor(myColor);
myBeam->setTargetObject(mBeam->getTargetObject());
myBeam->setSourceObject(mBeam->getSourceObject());
myBeam->setNeedsSendToSim(mBeam->getNeedsSendToSim());
myBeam->setDuration(mDuration * 1.2f);
}
}
示例2: fireCurrentBeams
void lggBeamMaps::fireCurrentBeams(LLPointer<LLHUDEffectSpiral> mBeam, LLColor4U rgb)
{
if (scale == 0.0f)
{
return;
}
static LLCachedControl<std::string> colorf(gSavedSettings, "FSBeamColorFile");
bool colorsDisabled = std::string(colorf) == "===OFF===";
for(int i = 0; i < (int)dots.size(); i++)
{
LLColor4U myColor = rgb;
if (colorsDisabled) myColor = dots[i].c;
F32 distanceAdjust = dist_vec(mBeam->getPositionGlobal(),gAgent.getPositionGlobal()) ;
F32 pulse = (F32)(.75f+sinf(gFrameTimeSeconds*1.0f)*0.25f);
LLVector3d offset = dots[i].p;
offset.mdV[VY] *= -1;
offset *= pulse * scale * distanceAdjust * 0.1;
//llinfos << "dist is " << distanceAdjust << "scale is " << scale << llendl;
LLVector3 beamLine = LLVector3( mBeam->getPositionGlobal() - gAgent.getPositionGlobal());
LLVector3 beamLineFlat = beamLine;
beamLineFlat.mV[VZ]= 0.0f;
LLVector3 newDirFlat = LLVector3::x_axis;
beamLine.normalize();
beamLineFlat.normalize();
LLQuaternion change;
change.shortestArc(newDirFlat,beamLineFlat);
offset.rotVec(change);
newDirFlat.rotVec(change);
change.shortestArc(newDirFlat,beamLine);
offset.rotVec(change);
LLPointer<LLHUDEffectSpiral> myBeam = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM);
myBeam->setPositionGlobal(mBeam->getPositionGlobal() + offset + (LLVector3d(beamLine) * sinf(gFrameTimeSeconds*2.0f) * 0.2f));
myBeam->setColor(myColor);
myBeam->setTargetObject(mBeam->getTargetObject());
myBeam->setSourceObject(mBeam->getSourceObject());
myBeam->setNeedsSendToSim(mBeam->getNeedsSendToSim());
myBeam->setDuration(duration* 1.2f);
}
}
示例3: triggerLocal
void LLHUDEffectSpiral::triggerLocal()
{
mKillTime = mTimer.getElapsedTimeF32() + mDuration;
BOOL show_beam = gSavedSettings.getBOOL("ShowSelectionBeam");
LLColor4 color;
color.setVec(mColor);
if (!mPartSourcep)
{
if (!mTargetObject.isNull() && !mSourceObject.isNull())
{
if (show_beam)
{
LLPointer<LLViewerPartSourceBeam> psb = new LLViewerPartSourceBeam;
psb->setColor(color);
psb->setSourceObject(mSourceObject);
psb->setTargetObject(mTargetObject);
psb->setOwnerUUID(gAgent.getID());
LLViewerPartSim::getInstance()->addPartSource(psb);
mPartSourcep = psb;
}
}
else
{
if (!mSourceObject.isNull() && !mPositionGlobal.isExactlyZero())
{
if (show_beam)
{
LLPointer<LLViewerPartSourceBeam> psb = new LLViewerPartSourceBeam;
psb->setSourceObject(mSourceObject);
psb->setTargetObject(NULL);
psb->setColor(color);
psb->mLKGTargetPosGlobal = mPositionGlobal;
psb->setOwnerUUID(gAgent.getID());
LLViewerPartSim::getInstance()->addPartSource(psb);
mPartSourcep = psb;
}
}
else
{
LLVector3 pos;
if (mSourceObject)
{
pos = mSourceObject->getPositionAgent();
}
else
{
pos = gAgent.getPosAgentFromGlobal(mPositionGlobal);
}
LLPointer<LLViewerPartSourceSpiral> pss = new LLViewerPartSourceSpiral(pos);
if (!mSourceObject.isNull())
{
pss->setSourceObject(mSourceObject);
}
pss->setColor(color);
pss->setOwnerUUID(gAgent.getID());
LLViewerPartSim::getInstance()->addPartSource(pss);
mPartSourcep = pss;
}
}
}
else
{
LLPointer<LLViewerPartSource>& ps = mPartSourcep;
if (mPartSourcep->getType() == LLViewerPartSource::LL_PART_SOURCE_BEAM)
{
LLViewerPartSourceBeam *psb = (LLViewerPartSourceBeam *)ps.get();
psb->setSourceObject(mSourceObject);
psb->setTargetObject(mTargetObject);
psb->setColor(color);
if (mTargetObject.isNull())
{
psb->mLKGTargetPosGlobal = mPositionGlobal;
}
}
else
{
LLViewerPartSourceSpiral *pss = (LLViewerPartSourceSpiral *)ps.get();
pss->setSourceObject(mSourceObject);
}
}
mbInit = TRUE;
}