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C++ KeyValues::GetInt方法代码示例

本文整理汇总了C++中KeyValues::GetInt方法的典型用法代码示例。如果您正苦于以下问题:C++ KeyValues::GetInt方法的具体用法?C++ KeyValues::GetInt怎么用?C++ KeyValues::GetInt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KeyValues的用法示例。


在下文中一共展示了KeyValues::GetInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnMouseReleased

void CMapListPanel::OnMouseReleased(MouseCode code)
{
    if (code == MOUSE_LEFT)
    {
        int x, y;
        input()->GetCursorPosition(x, y);
        int row, col;
        if (GetCellAtPos(x, y, row, col))
        {
            int itemID = GetItemIDFromRow(row);
            uint32 mapID = GetItemUserData(itemID);
            KeyValues *pMap = GetItem(itemID);
            if (pMap)
            {
                if (col == HEADER_MAP_IN_LIBRARY)
                {
                    if (pMap->GetInt(KEYNAME_MAP_IN_LIBRARY) == INDX_MAP_IN_LIBRARY)
                        MapSelectorDialog().OnRemoveMapFromLibrary(mapID);
                    else
                        MapSelectorDialog().OnAddMapToLibrary(mapID);
                }
                else if (col == HEADER_MAP_IN_FAVORITES)
                {
                    if (pMap->GetInt(KEYNAME_MAP_IN_FAVORITES) == INDX_MAP_IN_FAVORITES)
                        MapSelectorDialog().OnRemoveMapFromFavorites(mapID);
                    else
                        MapSelectorDialog().OnAddMapToFavorites(mapID);
                }
            }
        }
    }
}
开发者ID:bonjorno7,项目名称:GAME,代码行数:32,代码来源:CMapListPanel.cpp

示例2: LoadFilterSettings

//-----------------------------------------------------------------------------
// Purpose: loads filter settings (from disk) from the keyvalues
//-----------------------------------------------------------------------------
void CBaseMapsPage::LoadFilterSettings()
{
    KeyValues *filter = MapSelectorDialog().GetFilterSaveData(GetName());

    //Game-mode selection
    m_iGameModeFilter = filter->GetInt("gamemode", 0);
    m_pGameModeFilter->ActivateItemByRow(m_iGameModeFilter);

    //"Map"
    Q_strncpy(m_szMapFilter, filter->GetString("map"), sizeof(m_szMapFilter));
    m_pMapFilter->SetText(m_szMapFilter);

    //Map layout
    m_iMapLayoutFilter = filter->GetInt("maplayout", 0);
    m_pMapLayoutFilter->ActivateItemByRow(m_iMapLayoutFilter);

    //HideCompleted maps
    m_bFilterHideCompleted = filter->GetBool("HideCompleted", false);
    m_pHideCompletedFilterCheck->SetSelected(m_bFilterHideCompleted);

    //Difficulty
    m_iDifficultyFilter = filter->GetInt("difficulty");
    if (m_iDifficultyFilter)
    {
        char buf[32];
        Q_snprintf(buf, sizeof(buf), "< %d", m_iDifficultyFilter);
        m_pDifficultyFilter->SetText(buf);
    }

    // apply to the controls
    OnLoadFilter(filter);
    UpdateFilterSettings();
    ApplyGameFilters();
}
开发者ID:Asunaya,项目名称:game,代码行数:37,代码来源:BaseMapsPage.cpp

示例3: SetupList

// fills in the target list panel with buttons for each of the entries in the desired list
bool SwarmopediaTopics::SetupList(SwarmopediaPanel *pPanel, const char *szDesiredList)
{
	// look through our KeyValues for the desired list
	KeyValues *pkvList = GetSubkeyForList(szDesiredList);
	if (!pkvList)
	{
		Msg("Swarmopedia error: Couldn't find list %s\n", szDesiredList);
		return false;
	}

	// now go through every LISTENTRY in the subkey we found, adding it to the list panel
	int iPlayerUnlockLevel = 999;	// todo: have this check a convar that measures how far through the jacob campaign the player has got
	while ( pkvList )
	{
		if (Q_stricmp(pkvList->GetName(), "LISTENTRY")==0)
		{
			const char *szEntryName = pkvList->GetString("Name");
			const char *szArticleTarget = pkvList->GetString("ArticleTarget");
			const char *szListTarget = pkvList->GetString("ListTarget");
			int iEntryUnlockLevel = pkvList->GetInt("UnlockLevel");
			int iSectionHeader = pkvList->GetInt("SectionHeader");

			if (iEntryUnlockLevel == 0 || iEntryUnlockLevel < iPlayerUnlockLevel)
			{
				pPanel->AddListEntry(szEntryName, szArticleTarget, szListTarget, iSectionHeader);
			}
		}
		pkvList = pkvList->GetNextKey();
	}
	return true;
}
开发者ID:BenLubar,项目名称:SwarmDirector2,代码行数:32,代码来源:swarmopediatopics.cpp

示例4: ReadKVIdents_Combos

void ReadKVIdents_Combos( CUtlVector< SimpleCombo* > &hList, KeyValues *pKV )
{
	int itr = 0;
	char tmp[MAX_PATH];
	Q_snprintf( tmp, MAX_PATH, "combo_%i", itr );
	KeyValues *c = pKV->FindKey( tmp );

	while( c )
	{
		SimpleCombo *combo = new SimpleCombo();

		const char *name = c->GetString( "sz_name" );
		int len = Q_strlen( name ) + 1;
		combo->name = new char[ len ];
		Q_snprintf( combo->name, MAX_PATH, "%s", name );

		combo->bStatic = !!c->GetInt( "i_static" );
		combo->min = c->GetInt( "i_min" );
		combo->max = c->GetInt( "i_max" );
		combo->iComboType = c->GetInt( "i_type" );

		hList.AddToTail( combo );
		itr++;
		Q_snprintf( tmp, MAX_PATH, "combo_%i", itr );
		c = pKV->FindKey( tmp );
	}
}
开发者ID:BSVino,项目名称:source-shader-editor,代码行数:27,代码来源:gshaderdumps.cpp

示例5: ReadKVIdents_Texture

void ReadKVIdents_Texture( CUtlVector< SimpleTexture* > &hList, KeyValues *pKV )
{
	int itr = 0;
	char tmp[MAX_PATH];
	Q_snprintf( tmp, MAX_PATH, "texsamp_%i", itr );
	KeyValues *c = pKV->FindKey( tmp );

	while( c )
	{
		SimpleTexture *tex = new SimpleTexture();

		const char *paramname = c->GetString( "sz_param" );
		int len = Q_strlen( paramname ) + 1;
		tex->szParamName = new char[ len ];
		Q_snprintf( tex->szParamName, MAX_PATH, "%s", paramname );

		const char *fallbackname = c->GetString( "sz_fallback" );
		len = Q_strlen( fallbackname ) + 1;
		tex->szFallbackName = new char[ len ];
		Q_snprintf( tex->szFallbackName, MAX_PATH, "%s", fallbackname );

		tex->iSamplerIndex = c->GetInt( "i_sampidx" );
		tex->iTextureMode = c->GetInt( "i_texmode" );
		tex->bCubeTexture = !!c->GetInt( "i_cubemap" );
		tex->bSRGB = !!c->GetInt( "i_srgb" );

		hList.AddToTail( tex );
		itr++;
		Q_snprintf( tmp, MAX_PATH, "texsamp_%i", itr );
		c = pKV->FindKey( tmp );
	}
}
开发者ID:BSVino,项目名称:source-shader-editor,代码行数:32,代码来源:gshaderdumps.cpp

示例6: LoadFromKeyValues

void CRoomTemplate::LoadFromKeyValues( const char *pRoomName, KeyValues *pKeyValues )
{
    m_nTilesX = pKeyValues->GetInt( "TilesX", 1 );
    m_nTilesY = pKeyValues->GetInt( "TilesY", 1 );
    SetSpawnWeight( pKeyValues->GetInt( "SpawnWeight", MIN_SPAWN_WEIGHT ) );

    SetFullName( pRoomName );

    Q_strncpy( m_Description, pKeyValues->GetString( "RoomTemplateDescription", "" ), m_nMaxDescriptionLength );
    Q_strncpy( m_Soundscape, pKeyValues->GetString( "Soundscape", "" ), m_nMaxSoundscapeLength );

    SetTileType( pKeyValues->GetInt( "TileType", ASW_TILETYPE_UNKNOWN ) );

    m_Tags.RemoveAll();

    // search through all the exit subsections
    KeyValues *pkvSubSection = pKeyValues->GetFirstSubKey();
    bool bClearedExits = false;
    while ( pkvSubSection )
    {
        // mission details
        if ( Q_stricmp(pkvSubSection->GetName(), "EXIT")==0 )
        {
            if ( !bClearedExits )
            {
                // if we haven't cleared previous exits yet then do so now
                m_Exits.PurgeAndDeleteElements();
                bClearedExits = true;
            }
            CRoomTemplateExit *pExit = new CRoomTemplateExit();
            pExit->m_iXPos = pkvSubSection->GetInt("XPos");
            pExit->m_iYPos = pkvSubSection->GetInt("YPos");
            pExit->m_ExitDirection = (ExitDirection_t) pkvSubSection->GetInt("ExitDirection");
            pExit->m_iZChange = pkvSubSection->GetInt("ZChange");
            Q_strncpy( pExit->m_szExitTag, pkvSubSection->GetString( "ExitTag" ), sizeof( pExit->m_szExitTag ) );
            pExit->m_bChokepointGrowSource = !!pkvSubSection->GetInt("ChokeGrow", 0);

            // discard exits outside the room bounds
            if ( pExit->m_iXPos < 0 || pExit->m_iYPos < 0 || pExit->m_iXPos >= m_nTilesX || pExit->m_iYPos >= m_nTilesY )
            {
                delete pExit;
            }
            else
            {
                m_Exits.AddToTail(pExit);
            }
        }
        else if ( Q_stricmp(pkvSubSection->GetName(), "Tags")==0 && TagList() )
        {
            for ( KeyValues *sub = pkvSubSection->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() )
            {
                if ( !Q_stricmp( sub->GetName(), "tag" ) )
                {
                    AddTag( sub->GetString() );
                }
            }
        }
        pkvSubSection = pkvSubSection->GetNextKey();
    }
}
开发者ID:Cre3per,项目名称:hl2sdk-csgo,代码行数:60,代码来源:RoomTemplate.cpp

示例7: ReadKVIdents_EConst

void ReadKVIdents_EConst( CUtlVector< SimpleEnvConstant* > &hList, KeyValues *pKV )
{
	int itr = 0;
	char tmp[MAX_PATH];
	Q_snprintf( tmp, MAX_PATH, "econst_%i", itr );
	KeyValues *c = pKV->FindKey( tmp );

	while( c )
	{
		SimpleEnvConstant *econst = new SimpleEnvConstant();

		econst->iEnvC_ID = c->GetInt( "i_envconstidx" );
		econst->iHLSLRegister = c->GetInt( "i_normregister" );
		econst->iConstSize = c->GetInt( "i_econstsize" );
		econst->iSmartNumComps = c->GetInt( "i_smartcomps" );

		const char *name = c->GetString( "sz_smartname" );
		int len = Q_strlen( name ) + 1;
		econst->szSmartHelper = new char[ len ];
		Q_snprintf( econst->szSmartHelper, MAX_PATH, "%s", name );

		for ( int i = 0; i < 4; i++ )
		{
			char tmpdef[MAX_PATH];
			Q_snprintf( tmpdef, MAX_PATH, "fl_smartdefault_%02i", i );
			econst->flSmartDefaultValues[ i ] = c->GetFloat( tmpdef );
		}

		hList.AddToTail( econst );
		itr++;
		Q_snprintf( tmp, MAX_PATH, "econst_%i", itr );
		c = pKV->FindKey( tmp );
	}
}
开发者ID:BSVino,项目名称:source-shader-editor,代码行数:34,代码来源:gshaderdumps.cpp

示例8: GetDoc

//-----------------------------------------------------------------------------
// Purpose: Creates a message to send to a friend - returns NULL if user unknown
//-----------------------------------------------------------------------------
ISendMessage *CServerSession::CreateUserMessage(unsigned int userID, int msgID)
{
	CBuddy *bud = GetDoc()->GetBuddy(userID);
	if (!bud)
		return NULL;

	KeyValues *buddy = bud->Data();
	if (!buddy)
		return NULL;

	ISendMessage *msg = m_pNet->CreateMessage(msgID);

	// get address
	CNetAddress addr;
	addr.SetIP(buddy->GetInt("IP"));
	addr.SetPort(buddy->GetInt("Port"));
	msg->SetNetAddress(addr);

	msg->SetEncrypted(true);

	// set the session ID to be the session ID of the target
	msg->SetSessionID(buddy->GetInt("SessionID"));

	return msg;
}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:28,代码来源:ServerSession.cpp

示例9: ApplySettings

//---------------------------------------------------------------------
// Purpose: Parse session properties and contexts from the resource file
//---------------------------------------------------------------------
void CSessionBrowserDialog::ApplySettings( KeyValues *pResourceData )
{
	BaseClass::ApplySettings( pResourceData );

	KeyValues *pScenarios = pResourceData->FindKey( "ScenarioInfoPanels" );
	if ( pScenarios )
	{
		for ( KeyValues *pScenario = pScenarios->GetFirstSubKey(); pScenario != NULL; pScenario = pScenario->GetNextKey() )
		{
			CScenarioInfoPanel *pScenarioInfo = new CScenarioInfoPanel( this, "ScenarioInfoPanel" );
			SETUP_PANEL( pScenarioInfo );
			pScenarioInfo->m_pTitle->SetText( pScenario->GetString( "title" ) );
			pScenarioInfo->m_pSubtitle->SetText( pScenario->GetString( "subtitle" ) );
			pScenarioInfo->m_pMapImage->SetImage( pScenario->GetString( "image" ) );

			int nTall = pScenario->GetInt( "tall", -1 );
			if ( nTall > 0 )
			{
				pScenarioInfo->SetTall( nTall );
			}

			int nXPos = pScenario->GetInt( "xpos", -1 );
			if ( nXPos >= 0 )
			{
				int x, y;
				pScenarioInfo->GetPos( x, y );
				pScenarioInfo->SetPos( nXPos, y );
			}

			int nDescOneYpos = pScenario->GetInt( "descOneY", -1 );
			if ( nDescOneYpos > 0 )
			{
				int x, y;
				pScenarioInfo->m_pDescOne->GetPos( x, y );
				pScenarioInfo->m_pDescOne->SetPos( x, nDescOneYpos );
			}

			int nDescTwoYpos = pScenario->GetInt( "descTwoY", -1 );
			if ( nDescTwoYpos > 0 )
			{
				int x, y;
				pScenarioInfo->m_pDescTwo->GetPos( x, y );
				pScenarioInfo->m_pDescTwo->SetPos( x, nDescTwoYpos );
			}

			m_pScenarioInfos.AddToTail( pScenarioInfo );
		}
	}
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:52,代码来源:sessionbrowserdialog.cpp

示例10: OverrideDefaultsForModel

void OverrideDefaultsForModel( const char *keyname, simplifyparams_t &params )
{
	KeyValues *pKeys = g_pModelConfig;
	while ( pKeys )
	{
		if ( !Q_stricmp( pKeys->GetName(), keyname ) )
		{
			for ( KeyValues *pData = pKeys->GetFirstSubKey(); pData; pData = pData->GetNextKey() )
			{
				if ( !Q_stricmp( pData->GetName(), "tolerance" ) )
				{
					params.tolerance = pData->GetFloat();
					if (!g_bQuiet)
					{
						Msg("%s: tolerance set to %.2f\n", keyname, params.tolerance );
					}
				}
				else if ( !Q_stricmp( pData->GetName(), "addAABB" ) )
				{
					params.addAABBToSimplifiedHull = pData->GetInt() ? true : false;
					if (!g_bQuiet)
					{
						Msg("%s: AABB %s\n", keyname, params.addAABBToSimplifiedHull ? "on" : "off" );
					}
				}
				else if ( !Q_stricmp( pData->GetName(), "singleconvex" ) )
				{
					params.forceSingleConvex = pData->GetInt() ? true : false;
					if (!g_bQuiet)
					{
						Msg("%s: Forced to single convex\n", keyname );
					}
				}
				else if ( !Q_stricmp( pData->GetName(), "mergeconvex" ) )
				{
					params.mergeConvexTolerance = pData->GetFloat();
					params.mergeConvexElements = params.mergeConvexTolerance > 0 ? true : false;
					if (!g_bQuiet)
					{
						Msg("%s: Merge convex %.2f\n", keyname, params.mergeConvexTolerance );
					}
				}
			}
			return;
		}
		pKeys = pKeys->GetNextKey();
	}
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:48,代码来源:makephx.cpp

示例11: ItemSelected

//-----------------------------------------------------------------------------
// Purpose: User clicked on item: remember where last active row/column was
//-----------------------------------------------------------------------------
void COptionsSubKeyboard::ItemSelected(int itemID)
{
	m_pKeyBindList->SetItemOfInterest(itemID);

	if (m_pKeyBindList->IsItemIDValid(itemID))
	{
		// find the details, see if we should be enabled/clear/whatever
		m_pSetBindingButton->SetEnabled(true);

		KeyValues *kv = m_pKeyBindList->GetItemData(itemID);
		if (kv)
		{
			const char *key = kv->GetString("Key", NULL);
			if (key && *key)
			{
				m_pClearBindingButton->SetEnabled(true);
			}
			else
			{
				m_pClearBindingButton->SetEnabled(false);
			}

			if (kv->GetInt("Header"))
			{
				m_pSetBindingButton->SetEnabled(false);
			}
		}
	}
	else
	{
		m_pSetBindingButton->SetEnabled(false);
		m_pClearBindingButton->SetEnabled(false);
	}
}
开发者ID:gamenew09,项目名称:SourceSDK2010,代码行数:37,代码来源:optionssubkeyboard.cpp

示例12: CreateWorldVertexTransitionPatchedMaterial

void CreateWorldVertexTransitionPatchedMaterial( const char *pOriginalMaterialName, const char *pPatchedMaterialName )
{
	KeyValues *kv = LoadMaterialKeyValues( pOriginalMaterialName, 0 );
	if( kv )
	{
		// change shader to Lightmappedgeneric (from worldvertextransition*)
		kv->SetName( "LightmappedGeneric" );
		// don't need no stinking $basetexture2 or any other second texture vars
		RemoveKey( kv, "$basetexture2" );
		RemoveKey( kv, "$bumpmap2" );
		RemoveKey( kv, "$bumpframe2" );
		RemoveKey( kv, "$basetexture2noenvmap" );
		RemoveKey( kv, "$blendmodulatetexture" );
		RemoveKey( kv, "$maskedblending" );
		RemoveKey( kv, "$surfaceprop2" );
		// If we didn't want a basetexture on the first texture in the blend, we don't want an envmap at all.
		KeyValues *basetexturenoenvmap = kv->FindKey( "$BASETEXTURENOENVMAP" );
		if( basetexturenoenvmap->GetInt() )
		{
			RemoveKey( kv, "$envmap" );
		}

		Warning( "Patching WVT material: %s\n", pPatchedMaterialName );
		WriteMaterialKeyValuesToPak( pPatchedMaterialName, kv );
	}
}
开发者ID:Baer42,项目名称:source-sdk-2013,代码行数:26,代码来源:worldvertextransitionfixup.cpp

示例13: RefreshGameSoundList

//-----------------------------------------------------------------------------
// Purpose: refreshes the gamesound list
//-----------------------------------------------------------------------------
void CSoundPicker::RefreshGameSoundList()
{
	if ( !m_pGameSoundList )
		return;

	// Check the filter matches
	int nMatchingGameSounds = 0;
	int nTotalCount = 0;
	for ( int nItemID = m_pGameSoundList->FirstItem(); nItemID != m_pGameSoundList->InvalidItemID(); nItemID = m_pGameSoundList->NextItem( nItemID ) )
	{
		KeyValues *kv = m_pGameSoundList->GetItem( nItemID );
		int hGameSound = kv->GetInt( "gameSoundHandle", SoundEmitterSystem()->InvalidIndex() );
		if ( hGameSound == SoundEmitterSystem()->InvalidIndex() )
			continue;
		bool bIsVisible = IsGameSoundVisible( hGameSound );
		m_pGameSoundList->SetItemVisible( nItemID, bIsVisible );
		if ( bIsVisible )
		{
			++nMatchingGameSounds;
		}
		++nTotalCount;
	}

	UpdateGameSoundColumnHeader( nMatchingGameSounds, nTotalCount );

	if ( ( m_pGameSoundList->GetSelectedItemsCount() == 0 ) && ( m_pGameSoundList->GetItemCount() > 0 ) )
	{
		int nItemID = m_pGameSoundList->GetItemIDFromRow( 0 );
		// This prevents the refreshing of the sound list from playing the sound
		++m_nSoundSuppressionCount;
		m_pGameSoundList->SetSelectedCell( nItemID, 0 );
	}
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:36,代码来源:soundpicker.cpp

示例14: FindPoseCycle

static float FindPoseCycle( StudioModel *model, int sequence )
{
	float cycle = 0.0f;
	if ( !model->GetStudioHdr() )
		return cycle;

	KeyValues *seqKeyValues = new KeyValues("");
	if ( seqKeyValues->LoadFromBuffer( model->GetFileName( ), model->GetKeyValueText( sequence ) ) )
	{
		// Do we have a build point section?
		KeyValues *pkvAllFaceposer = seqKeyValues->FindKey("faceposer");
		if ( pkvAllFaceposer )
		{
			int thumbnail_frame = pkvAllFaceposer->GetInt( "thumbnail_frame", 0 );
			if ( thumbnail_frame )
			{
				// Convert frame to cycle if we have valid data
				int maxFrame = model->GetNumFrames( sequence ) - 1;

				if ( maxFrame > 0 )
				{
					cycle = thumbnail_frame / (float)maxFrame;
				}
			}
		}
	}

	seqKeyValues->deleteThis();

	return cycle;
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:31,代码来源:faceposer_models.cpp

示例15: OverrideMenuItem

//-----------------------------------------------------------------
// Purpose: Change properties of a menu item
//-----------------------------------------------------------------
void CSessionOptionsDialog::OverrideMenuItem( KeyValues *pItemKeys )
{
	if ( m_bModifySession && m_pDialogKeys )
	{
		if ( !Q_stricmp( pItemKeys->GetName(), "OptionsItem" ) )
		{
			const char *pID	= pItemKeys->GetString( "id", "NULL" );

			KeyValues *pKey = m_pDialogKeys->FindKey( pID );
			if ( pKey )
			{
				pItemKeys->SetInt( "activeoption", pKey->GetInt( "optionindex" ) );	
			}
		}
	}

	//
	// When hosting a new session on LIVE:
	//	- restrict max number of players to bandwidth allowed
	//
	if ( !m_bModifySession &&
		( !Q_stricmp( m_szGametype, "hoststandard" ) || !Q_stricmp( m_szGametype, "hostranked" ) )
		)
	{
		if ( !Q_stricmp( pItemKeys->GetName(), "OptionsItem" ) )
		{
			const char *pID	= pItemKeys->GetString( "id", "NULL" );
			if ( !Q_stricmp( pID, "PROPERTY_GAME_SIZE" ) )
			{
				pItemKeys->SetInt( "activeoption", GetMaxPlayersRecommendedOption() );
			}
		}
	}
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:37,代码来源:sessionoptionsdialog.cpp


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