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C++ JSBClass::IsAbstract方法代码示例

本文整理汇总了C++中JSBClass::IsAbstract方法的典型用法代码示例。如果您正苦于以下问题:C++ JSBClass::IsAbstract方法的具体用法?C++ JSBClass::IsAbstract怎么用?C++ JSBClass::IsAbstract使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在JSBClass的用法示例。


在下文中一共展示了JSBClass::IsAbstract方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GenerateManagedModuleClass

void CSModuleWriter::GenerateManagedModuleClass(String& sourceOut)
{
    Indent();

    String source;
    String line = ToString("public static partial class %sModule\n", module_->GetName().CString());

    source += IndentLine(line);

    source += IndentLine("{\n");

    Indent();

    source += IndentLine("public static void Initialize()\n");

    source += IndentLine("{\n");

    Indent();

    Vector<SharedPtr<JSBClass>> classes = module_->classes_.Values();

    for (unsigned i = 0; i < classes.Size(); i++)
    {
        JSBClass* klass = classes.At(i);
        JSBPackage* package = module_->GetPackage();

        if (klass->IsNumberArray() || klass->IsAbstract())
            continue;

        line = ToString("NativeCore.RegisterNativeType(typeof(%s));\n", klass->GetName().CString());

        source += IndentLine(line);

        line = ToString("NativeCore.nativeClassIDToManagedConstructor [ %s.csb_%s_%s_GetClassIDStatic ()] = (IntPtr x) => {\n",
                        klass->GetName().CString(), package->GetName().CString(), klass->GetName().CString());

        source += IndentLine(line);

        Indent();

        source += IndentLine(ToString("return new %s (x);\n", klass->GetName().CString()));

        Dedent();

        source += IndentLine("};\n");

    }

    Dedent();

    source += IndentLine("}\n");

    Dedent();

    source += IndentLine("}\n");

    sourceOut += source;

    Dedent();
}
开发者ID:GREYFOXRGR,项目名称:AtomicGameEngine,代码行数:60,代码来源:CSModuleWriter.cpp

示例2: WriteConstructor

void JSFunctionWriter::WriteConstructor(String& source)
{

    // TODO: refactor this

    if (function_->name_ == "RefCounted")
    {
        source.Append("// finalizer may be called more than once\n" \
                      "static int jsb_finalizer_RefCounted(duk_context *ctx)\n" \
                      "{\n" \
                      "JSVM* vm =  JSVM::GetJSVM(ctx);\n" \
                      \
                      "duk_get_prop_index(ctx, 0, JS_INSTANCE_INDEX_FINALIZED);\n" \
                      \
                      "if (!duk_is_boolean(ctx, -1))\n" \
                      "{\n" \
                      "RefCounted* ref = vm->GetObjectPtr(duk_get_heapptr(ctx, 0));\n" \
                      "vm->RemoveObject(ref);\n" \
                      "ref->ReleaseRef();\n" \
                      "duk_push_boolean(ctx, 1);\n" \
                      "duk_put_prop_index(ctx, 0, JS_INSTANCE_INDEX_FINALIZED);\n" \
                      "}\n" \
                      \
                      "return 0;\n" \
                      "}\n");
    }

    JSBClass* klass = function_->class_;
    JSBClass* base = klass->GetBaseClass();


    // Constructor
    source.AppendWithFormat("duk_ret_t jsb_constructor_%s(duk_context* ctx)\n{\n", klass->GetName().CString());

    source.Append( "\nJSVM* vm = JSVM::GetJSVM(ctx);\n" \
                   "duk_push_this(ctx);\n" \
                   "void *ptr = duk_get_heapptr(ctx, -1);\n" \
                   "duk_pop(ctx);\n\n");

    source.Append("   if (!vm->GetObjectPtr(ptr, true))\n   {\n");

    if (!klass->IsAbstract() && !klass->IsNumberArray())
    {

        String marshal;
        WriteParameterMarshal(marshal);

        String sparams;
        int cparam = 0;

        const Vector<JSBFunctionType*>& parameters = function_->GetParameters();

        for (unsigned i = 0; i < parameters.Size(); i++, cparam++)
        {
            JSBFunctionType * ptype = parameters.At(i);

            String sarg;

            if (ptype->type_->asClassType())
            {
                JSBClassType* classType = ptype->type_->asClassType();
                JSBClass* klass = classType->class_;
                if (klass->GetName() == "Context")
                {
                    sarg = "vm->GetContext()";
                    cparam--;
                }

            }

            if (!sarg.Length())
            {
                sarg.AppendWithFormat("__arg%i", cparam);
            }

            sparams += sarg;

            if (i + 1 < parameters.Size())
                sparams += ", ";

        }

        source.AppendWithFormat("if (!duk_get_top(ctx) || !duk_is_pointer(ctx, 0))\n"\
            "{\n"\
            "%s\n"\
            "%s* native = new %s(%s);\n" \
            "vm->AddObject(ptr, native, INSTANTIATION_JAVASCRIPT);\n"\
            "}\n" \
            "else if (duk_is_pointer(ctx, 0))\n" \
            "{\n" \
            "RefCounted* rc = (RefCounted*) duk_get_pointer(ctx, 0);\n" \
            "vm->AddObject(ptr, rc, rc->GetInstantiationType());\n" \
            "}\n", marshal.CString(), klass->GetNativeName().CString(), klass->GetNativeName().CString(), sparams.CString());
    }
    else
    {
        if (klass->IsAbstract())
            source.Append("assert(0); // abstract class new'd\n");

        if (klass->IsNumberArray())
//.........这里部分代码省略.........
开发者ID:LumaDigital,项目名称:AtomicGameEngine,代码行数:101,代码来源:JSFunctionWriter.cpp

示例3: WriteNativeFunction

void CSFunctionWriter::WriteNativeFunction(String& source)
{
    JSBClass* klass = function_->GetClass();
    JSBPackage* package = klass->GetPackage();
    String fname = function_->IsConstructor() ? "Constructor" : function_->GetName();

    String returnType;
    String functionSig = CSTypeHelper::GetNativeFunctionSignature(function_, returnType);

    String line;

    line = ToString("ATOMIC_EXPORT_API %s %s\n",
                    returnType.CString(), functionSig.CString());

    source += IndentLine(line);

    source += IndentLine("{\n");

    Indent();


    source += "\n";

    bool returnValue = false;
    bool sharedPtrReturn = false;

    String returnStatement;

    if (returnType == "const char*")
    {
        returnValue = true;
        source += IndentLine("static String returnValue;\n");
        returnStatement = "returnValue = ";
    }
    else if (function_->GetReturnClass() && function_->GetReturnClass()->IsNumberArray())
    {
        returnStatement = "*returnValue = ";
    }
    else if (function_->GetReturnClass() && function_->GetReturnType()->isSharedPtr_)
    {
        returnStatement = ToString("SharedPtr<%s> returnValue = ", function_->GetReturnClass()->GetNativeName().CString());
        sharedPtrReturn = true;
    }
    else
    {
        if (returnType != "void")
        {
            returnStatement = "return ";
        }
    }

    String callSig;
    GenNativeCallParameters(callSig);
    if (!function_->isConstructor_)
    {
        if (function_->IsStatic())
        {
            line = ToString("%s%s::%s(%s);\n", returnStatement.CString(), klass->GetNativeName().CString(), function_->GetName().CString(), callSig.CString());
        }
        else
        {
            line = ToString("%sself->%s(%s);\n", returnStatement.CString(), function_->GetName().CString(), callSig.CString());
        }

    }
    else
    {
        if (klass->IsAbstract())
        {
            line = "return 0; // Abstract Class\n";
        }
        else if (klass->IsObject())
        {
            if (callSig.Length())
                line = ToString("return new %s(NETCore::GetContext(), %s);\n", klass->GetNativeName().CString(), callSig.CString());
            else
                line = ToString("return new %s(NETCore::GetContext());\n", klass->GetNativeName().CString());
        }
        else
        {
            line = ToString("return new %s(%s);\n", klass->GetNativeName().CString(), callSig.CString());
        }
    }

    source += IndentLine(line);

    if (sharedPtrReturn)
    {
        source += IndentLine("returnValue->AddRef();\n");
        source += IndentLine("return returnValue;\n");
    }
    else if (returnType == "const char*")
    {
        source += IndentLine("return returnValue.CString();\n");
    }

    Dedent();

    source += IndentLine("}\n");

//.........这里部分代码省略.........
开发者ID:Tarik-B,项目名称:AtomicGameEngine,代码行数:101,代码来源:CSFunctionWriter.cpp

示例4: WriteNativeFunction


//.........这里部分代码省略.........
        else
        {
            returnStatement = ToString("%sVector<%s<%s>> returnValue__vector = ",  vtype->isPODVector_ ? "POD" : "", vtype->vectorTypeIsSharedPtr_ ? "SharedPtr" : "WeakPtr", vtype->vectorType_->asClassType()->class_->GetName().CString());
        }
    }
    else
    {
        if (returnType != "void" && !hasVectorMarshal)
        {
            returnStatement = "return ";
        }
        else if (returnType != "void")
        {
            returnStatement = ToString("%s returnValue = ", returnType.CString());
        }
    }

    String callSig;
    GenNativeCallParameters(callSig);
    if (!function_->isConstructor_)
    {
        if (function_->IsStatic())
        {
            line = ToString("%s%s::%s(%s);\n", returnStatement.CString(), klass->GetNativeName().CString(), function_->GetName().CString(), callSig.CString());
        }
        else
        {
            line = ToString("%sself->%s(%s);\n", returnStatement.CString(), function_->GetName().CString(), callSig.CString());
        }

    }
    else
    {
        if (klass->IsAbstract())
        {
            line = "return 0; // Abstract Class\n";
        }
        else if (klass->IsObject())
        {
            if (callSig.Length())
                line = ToString("return new %s(NETCore::GetContext(), %s);\n", klass->GetNativeName().CString(), callSig.CString());
            else
                line = ToString("return new %s(NETCore::GetContext());\n", klass->GetNativeName().CString());
        }
        else
        {
            line = ToString("return new %s(%s);\n", klass->GetNativeName().CString(), callSig.CString());
        }
    }

    source += IndentLine(line);

    // Vector marshaling

    for (unsigned i = 0; i < fparams.Size(); i++)
    {
        JSBFunctionType* ftype = fparams[i];

        JSBVectorType* vtype = ftype->type_->asVectorType();

        if (!vtype)
            continue;

        JSBClassType* classType = vtype->vectorType_->asClassType();

        if (!classType)
开发者ID:CTrauma,项目名称:AtomicGameEngine,代码行数:67,代码来源:CSFunctionWriter.cpp


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