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C++ JSBClass::AddFunctionOverride方法代码示例

本文整理汇总了C++中JSBClass::AddFunctionOverride方法的典型用法代码示例。如果您正苦于以下问题:C++ JSBClass::AddFunctionOverride方法的具体用法?C++ JSBClass::AddFunctionOverride怎么用?C++ JSBClass::AddFunctionOverride使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在JSBClass的用法示例。


在下文中一共展示了JSBClass::AddFunctionOverride方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ProcessOverloads

void JSBModule::ProcessOverloads()
{
    // overloads

    JSONValue root = moduleJSON_->GetRoot();

    JSONValue overloads = root.GetChild("overloads");

    if (overloads.IsObject())
    {
        Vector<String> childNames = overloads.GetChildNames();

        for (unsigned j = 0; j < childNames.Size(); j++)
        {
            String classname = childNames.At(j);

            JSBClass* klass = GetClass(classname);

            if (!klass)
            {
                ErrorExit("Bad overload klass");
            }

            JSONValue classoverloads = overloads.GetChild(classname);

            Vector<String> functionNames = classoverloads.GetChildNames();

            for (unsigned k = 0; k < functionNames.Size(); k++)
            {
                JSONValue sig = classoverloads.GetChild(functionNames[k]);

                if (!sig.IsArray())
                {
                    ErrorExit("Bad overload defintion");
                }

                Vector<String> values;
                for (unsigned x = 0; x < sig.GetSize(); x++)
                {
                    values.Push(sig.GetString(x));
                }

                JSBFunctionSignature* fo = new JSBFunctionSignature(functionNames[k], values);
                klass->AddFunctionOverride(fo);

            }
        }
    }
}
开发者ID:WorldofOpenDev,项目名称:AtomicGameEngine,代码行数:49,代码来源:JSBModule.cpp

示例2: Load


//.........这里部分代码省略.........
    }

    if (includes.IsArray())
    {
        for (unsigned j = 0; j < includes.GetSize(); j++)
        {
            includes_.Push(includes.GetString(j));

        }
    }

    if (classes.IsArray())
    {
        for (unsigned j = 0; j < classes.GetSize(); j++)
        {
            String classname = classes.GetString(j);

            if (rename.Contains(classname))
                bindings_->RegisterClass(classname, rename[classname]);
            else
                bindings_->RegisterClass(classname);

        }
    }

    if (overloads.IsObject())
    {
        Vector<String> childNames = overloads.GetChildNames();

        for (unsigned j = 0; j < childNames.Size(); j++)
        {
            String classname = childNames.At(j);

            JSBClass* klass = bindings_->GetClass(classname);
            if (!klass)
            {
                ErrorExit("Bad overload klass");
            }

            JSONValue classoverloads = overloads.GetChild(classname);

            Vector<String> functionNames = classoverloads.GetChildNames();

            for (unsigned k = 0; k < functionNames.Size(); k++)
            {
                JSONValue sig = classoverloads.GetChild(functionNames[k]);

                if (!sig.IsArray())
                {
                    ErrorExit("Bad overload defintion");
                }

                Vector<String> values;
                for (unsigned x = 0; x < sig.GetSize(); x++)
                {
                    values.Push(sig.GetString(x));
                }

                JSBFunctionOverride* fo = new JSBFunctionOverride(functionNames[k], values);
                klass->AddFunctionOverride(fo);

            }

        }

    }

    this->name_ = moduleJSON.GetString("name");

    if (this->name_ == "Graphics")
    {
#ifdef _MSC_VER
        sources.AddString("Graphics/Direct3D9");
#else
        sources.AddString("Graphics/OpenGL");
#endif
    }

    for (unsigned j = 0; j < sources.GetSize(); j++)
    {
        String sourceFolder = sources.GetString(j);
        Vector<String> fileNames;

        String sourceRoot = "Atomic";

        if (sourceFolder == "Javascript")
            sourceRoot = "AtomicJS";

        JSBind::fileSystem_->ScanDir(fileNames, JSBind::ROOT_FOLDER + "/Source/" + sourceRoot + "/" + sourceFolder, "*.h", SCAN_FILES, false);
        for (unsigned k = 0; k < fileNames.Size(); k++)
        {
            // TODO: filter
            String filepath = JSBind::ROOT_FOLDER + "/Source/" + sourceRoot + "/" + sourceFolder + "/" + fileNames[k];

            this->headerFiles_.Push(filepath);
        }

    }

}
开发者ID:slagusev,项目名称:AtomicGameEngine,代码行数:101,代码来源:JSBModule.cpp


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