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C++ JSBClass::GetModule方法代码示例

本文整理汇总了C++中JSBClass::GetModule方法的典型用法代码示例。如果您正苦于以下问题:C++ JSBClass::GetModule方法的具体用法?C++ JSBClass::GetModule怎么用?C++ JSBClass::GetModule使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在JSBClass的用法示例。


在下文中一共展示了JSBClass::GetModule方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: WriteProtoTypeRecursive

void JSPackageWriter::WriteProtoTypeRecursive(String &source, JSBClass* klass,  Vector<JSBClass*>& written)
{
    if (written.Contains(klass))
        return;

    if (klass->GetModule()->GetDotNetModule())
        return;

    PODVector<JSBClass*>& baseClasses = klass->GetBaseClasses();

    Vector<JSBClass*>::Iterator itr = baseClasses.End() - 1 ;

    while (itr != baseClasses.Begin() - 1)
    {
        WriteProtoTypeRecursive(source, (*itr), written);
        itr--;
    }

    JSBClass* base = baseClasses.Size() ? baseClasses[0] : NULL;

    if (!klass->IsNumberArray() && klass->GetPackage() == package_)
    {
        JSBModule* module = klass->GetModule();

        String moduleGuard = module->GetModuleDefineGuard();

        if (moduleGuard.Length())
        {
            source += ToString("\n%s\n", moduleGuard.CString());
        }

        if (module->Requires("3D"))
            source += "\n#ifdef ATOMIC_3D\n";

        String packageName =  klass->GetModule()->GetPackage()->GetName();
        String basePackage =  base ? base->GetModule()->GetPackage()->GetName() : "";

        source.AppendWithFormat("   js_setup_prototype(vm, \"%s\", \"%s\", \"%s\", \"%s\", %s);\n",
                                packageName.CString(), klass->GetName().CString(),
                                base ? basePackage.CString() : "", base ? base->GetName().CString() : "",
                                klass->HasProperties() ? "true" : "false");

        if (module->Requires("3D"))
            source += "#endif\n\n";

        if (moduleGuard.Length())
        {
            source += ToString("\n#endif\n", moduleGuard.CString());
        }

    }

    written.Push(klass);

}
开发者ID:Type1J,项目名称:AtomicGameEngine,代码行数:55,代码来源:JSPackageWriter.cpp

示例2: WriteConstructor


//.........这里部分代码省略.........
                      "return 0;\n" \
                      "}\n");
    }

    JSBClass* klass = function_->class_;
    JSBClass* base = klass->GetBaseClass();


    // Constructor
    source.AppendWithFormat("duk_ret_t jsb_constructor_%s(duk_context* ctx)\n{\n", klass->GetName().CString());

    source.Append( "\nJSVM* vm = JSVM::GetJSVM(ctx);\n" \
                   "duk_push_this(ctx);\n" \
                   "void *ptr = duk_get_heapptr(ctx, -1);\n" \
                   "duk_pop(ctx);\n\n");

    source.Append("   if (!vm->GetObjectPtr(ptr, true))\n   {\n");

    if (!klass->IsAbstract() && !klass->IsNumberArray())
    {

        String marshal;
        WriteParameterMarshal(marshal);

        String sparams;
        int cparam = 0;

        const Vector<JSBFunctionType*>& parameters = function_->GetParameters();

        for (unsigned i = 0; i < parameters.Size(); i++, cparam++)
        {
            JSBFunctionType * ptype = parameters.At(i);

            String sarg;

            if (ptype->type_->asClassType())
            {
                JSBClassType* classType = ptype->type_->asClassType();
                JSBClass* klass = classType->class_;
                if (klass->GetName() == "Context")
                {
                    sarg = "vm->GetContext()";
                    cparam--;
                }

            }

            if (!sarg.Length())
            {
                sarg.AppendWithFormat("__arg%i", cparam);
            }

            sparams += sarg;

            if (i + 1 < parameters.Size())
                sparams += ", ";

        }

        source.AppendWithFormat("if (!duk_get_top(ctx) || !duk_is_pointer(ctx, 0))\n"\
            "{\n"\
            "%s\n"\
            "%s* native = new %s(%s);\n" \
            "vm->AddObject(ptr, native, INSTANTIATION_JAVASCRIPT);\n"\
            "}\n" \
            "else if (duk_is_pointer(ctx, 0))\n" \
            "{\n" \
            "RefCounted* rc = (RefCounted*) duk_get_pointer(ctx, 0);\n" \
            "vm->AddObject(ptr, rc, rc->GetInstantiationType());\n" \
            "}\n", marshal.CString(), klass->GetNativeName().CString(), klass->GetNativeName().CString(), sparams.CString());
    }
    else
    {
        if (klass->IsAbstract())
            source.Append("assert(0); // abstract class new'd\n");

        if (klass->IsNumberArray())
            source.Append("assert(0); // number array class new'd\n");

    }
    source.Append("   }\n");

    if (base)
    {
        String basePackage = base->GetModule()->GetPackage()->GetName();
        source.AppendWithFormat("   js_constructor_basecall(ctx, \"%s\", \"%s\");\n", basePackage.CString(), base->GetName().CString());
    }

    if (function_->name_ == "RefCounted")
    {
        source.Append("duk_push_this(ctx);\n "\
                      "duk_push_c_function(ctx, jsb_finalizer_RefCounted, 1);\n "\
                      "duk_set_finalizer(ctx, -2);\n "\
                      "duk_pop(ctx);\n");
    }

    source += "   return 0;";
    source += "\n}\n";

}
开发者ID:LumaDigital,项目名称:AtomicGameEngine,代码行数:101,代码来源:JSFunctionWriter.cpp


注:本文中的JSBClass::GetModule方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。