本文整理汇总了C++中ItemType::isContainer方法的典型用法代码示例。如果您正苦于以下问题:C++ ItemType::isContainer方法的具体用法?C++ ItemType::isContainer怎么用?C++ ItemType::isContainer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ItemType
的用法示例。
在下文中一共展示了ItemType::isContainer方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getDescription
//.........这里部分代码省略.........
s << "protection ";
} else {
s << ", ";
}
s << getCombatName(indexToCombatType(i)) << " " << std::showpos << it.abilities->absorbPercent[i] << std::noshowpos << "%";
}
} else {
if (begin) {
begin = false;
s << " (";
} else {
s << ", ";
}
s << "protection all " << std::showpos << show << std::noshowpos << "%";
}
if (it.abilities->speed) {
if (begin) {
begin = false;
s << " (";
} else {
s << ", ";
}
s << "speed " << std::showpos << (int32_t)(it.abilities->speed / 2) << std::noshowpos;
}
}
if (!begin) {
s << ")";
}
} else if (it.isContainer()) {
s << " (Vol:" << (int32_t)it.maxItems << ")";
} else {
bool found = true;
if (it.abilities) {
if (it.abilities->speed > 0) {
s << " (speed " << std::showpos << (it.abilities->speed / 2) << std::noshowpos << ")";
} else if (it.abilities && hasBitSet(CONDITION_DRUNK, it.abilities->conditionSuppressions)) {
s << " (hard drinking)";
} else if (it.abilities->invisible) {
s << " (invisibility)";
} else if (it.abilities->regeneration) {
s << " (faster regeneration)";
} else if (it.abilities->manaShield) {
s << " (mana shield)";
} else {
found = false;
}
} else {
found = false;
}
if (!found) {
if (it.isKey()) {
s << " (Key:" << (item ? (int32_t)item->getActionId() : 0) << ")";
} else if (it.isFluidContainer()) {
if (subType > 0) {
const std::string& itemName = items[subType].name;
s << " of " << (itemName.length() ? itemName : "unknown");
} else {
s << ". It is empty";
}
示例2: getDescription
//.........这里部分代码省略.........
s << "faster regeneration";
}
if(it.abilities->manaShield)
{
if(begin)
{
begin = false;
s << " (";
}
else
s << ", ";
s << "mana shield";
}
if(hasBitSet(CONDITION_DRUNK, it.abilities->conditionSuppressions))
{
if(begin)
{
begin = false;
s << " (";
}
else
s << ", ";
s << "hard drinking";
}
if(!begin)
s << ")";
}
}
else if(it.isContainer())
s << " (Vol:" << (int32_t)it.maxItems << ")";
else if(it.isKey())
s << " (Key:" << (item ? (int32_t)item->getActionId() : 0) << ")";
else if(it.isFluidContainer())
{
if(subType > 0)
s << " of " << (items[subType].name.length() ? items[subType].name : "unknown");
else
s << ". It is empty";
}
else if(it.isSplash())
{
s << " of ";
if(subType > 0 && items[subType].name.length())
s << items[subType].name;
else
s << "unknown";
}
else if(it.allowDistRead)
{
s << "." << std::endl;
if(item && !item->getText().empty())
{
if(lookDistance <= 4)
{
if(!item->getWriter().empty())
{
s << item->getWriter() << " wrote";
time_t date = item->getDate();
if(date > 0)
s << " on " << formatDate(date);
示例3: getDescription
//.........这里部分代码省略.........
if(tmp > 99)
s << "whole";
else if(tmp >= 75)
s << "huge";
else if(tmp >= 50)
s << "medium";
else if(tmp >= 25)
s << "small";
else
s << "tiny";
}
else
s << "mixed";
s << " damage";
}
if(it.abilities.speed)
{
if(begin)
{
begin = false;
s << " (";
}
else
s << ", ";
s << "speed " << std::showpos << (int32_t)(it.abilities.speed / 2) << std::noshowpos;
}
if(!begin)
s << ")";
}
else if(it.isContainer())
s << " (Vol:" << (int32_t)it.maxItems << ")";
else if(it.isKey())
s << " (Key:" << (item ? (int32_t)item->getActionId() : 0) << ")";
else if(it.isFluidContainer())
{
if(subType > 0)
s << " of " << (items[subType].name.length() ? items[subType].name : "unknown");
else
s << ". It is empty";
}
else if(it.isSplash())
{
s << " of ";
if(subType > 0 && items[subType].name.length())
s << items[subType].name;
else
s << "unknown";
}
else if(it.allowDistRead)
{
s << std::endl;
if(item && !item->getText().empty())
{
if(lookDistance <= 4)
{
if(!item->getWriter().empty())
{
s << item->getWriter() << " wrote";
time_t date = item->getDate();
if(date > 0)
s << " on " << formatDate(date);
示例4: getDescription
//.........这里部分代码省略.........
}
s << "speed " << std::showpos << (int32_t)(it.abilities.speed / 2) << std::noshowpos;
// last desc... same thing as the first
//prevDesc = true;
}
s << ").";
}
else if (it.isFluidContainer())
{
if (subType > 0)
{
s << " of " << items[subType].name << ".";
}
else
{
s << ". It is empty.";
}
}
else if (it.isSplash())
{
s << " of ";
if (subType > 0)
{
s << items[subType].name << ".";
}
else
{
s << items[1].name << ".";
}
}
else if (it.isContainer())
{
s << " (Vol:" << (int32_t)it.maxItems << ").";
}
else if (it.isKey())
{
if (item)
{
s << " (Key:" << (int32_t)item->getActionId() << ").";
}
else
{
s << " (Key:0).";
}
}
else if (it.allowDistRead)
{
s << std::endl;
if (item && item->getText() != "")
{
if (lookDistance <= 4)
{
if (item->getWriter().length())
{
s << item->getWriter() << " wrote";
time_t wDate = item->getWrittenDate();
if (wDate > 0)
{
char date[16];
formatDateShort(wDate, date);
s << " on " << date;
示例5: getDescription
//.........这里部分代码省略.........
else if (it.armor != 0 || it.abilities.absorb.any()){
if (it.showCharges){
if (subType > 1){
s << " that has " << (int32_t)subType << " charges left";
}
else{
s << " that has 1 charge left";
}
}
if (it.armor != 0){
s << " (Arm:" << it.armor << ")";
}
s << ".";
}
else if (it.isFluidContainer()){
if (item && item->getFluidType() != 0){
s << " of " << items[item->getFluidType()].name << ".";
}
else{
s << ". It is empty.";
}
}
else if (it.isSplash()){
s << " of ";
if (item && item->getFluidType() != 0){
s << items[item->getFluidType()].name << ".";
}
else{
s << items[1].name;
}
}
else if (it.isContainer()){
s << " (Vol:" << (int)it.maxItems << ").";
}
else if (it.isKey()){
if (item){
s << " (Key:" << (int)item->getActionId() << ").";
}
else{
s << " (Key:" << (int)0 << ").";
}
}
else if (it.allowDistRead){
s << "." << std::endl;
if (item && item->getText() != ""){
if (lookDistance <= 4){
if (item->getWriter().length()){
s << item->getWriter() << " wrote: ";
}
else{
s << "You read: ";
}
s << item->getText();
}
else{
s << "You are too far away to read it.";
}
}
else{
s << "Nothing is written on it.";
}
}
示例6: getDescription
//.........这里部分代码省略.........
if(!isBegin){
s << ",";
}
s << " mana drain " << std::showpos << it.abilities.absorbPercentManaDrain << std::noshowpos << "%";
isBegin = false;
}
if(it.abilities.absorbPercentPhysical != 0){
if(!isBegin){
s << ",";
}
s << " physical " << std::showpos << it.abilities.absorbPercentPhysical << std::noshowpos << "%";
isBegin = false;
}
}
s << ").";
}
else if(it.isFluidContainer()){
if(subType > 0){
s << " of " << items[subType].name << ".";
}
else{
s << ". It is empty.";
}
}
else if(it.isSplash()){
s << " of ";
if(subType > 0){
s << items[subType].name;
}
else{
s << items[1].name;
}
}
else if(it.isContainer()){
s << " (Vol:" << (int)it.maxItems << ").";
}
else if(it.isKey()){
if(item){
s << " (Key:" << (int)item->getActionId() << ").";
}
else{
s << " (Key:0).";
}
}
else if(it.allowDistRead){
s << std::endl;
if(item && item->getText() != ""){
if(lookDistance <= 4){
if(item->getWriter().length()){
s << item->getWriter() << " wrote";
time_t wDate = item->getWrittenDate();
if(wDate > 0){
char date[16];
formatDate2(wDate, date);
s << " on " << date;
}
s << ": ";
}
else{
s << "You read: ";
}
s << item->getText();
}