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C++ ItemType类代码示例

本文整理汇总了C++中ItemType的典型用法代码示例。如果您正苦于以下问题:C++ ItemType类的具体用法?C++ ItemType怎么用?C++ ItemType使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了ItemType类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

ItemType::ItemType(const ItemType &other)
{
    id = other.getId();
    name = other.getName();
    priority = other.getPriority();
    position = other.getPosition();
}
开发者ID:ArtemHodeev,项目名称:Gidrolog,代码行数:7,代码来源:itemtype.cpp

示例2: addItemToPlace

void Start::addItemToPlace(Coord c, Zone* z, Item item) {
    z->getLocationAt(c)->addItem(item);
    ItemType* itemType = item.getType();
    int light = itemType->getStatValue(Stat::LIGHT);
    if (light > 0) {
        myFovCirclePerm(z, c, light, 1);
        if (z == player->getZone()) {
            playerFieldOfView(false);
        }
    }
}
开发者ID:lupuchard,项目名称:ragrelark-ddvmk,代码行数:11,代码来源:Start.cpp

示例3: removeItemFromPlace

Item Start::removeItemFromPlace(Coord c, Zone* z, int index) {
    Item item = z->getLocationAt(c)->removeItem(index);
    ItemType* itemType = item.getType();
    int light = itemType->getStatValue(Stat::LIGHT);
    if (light > 0) {
        myFovCirclePerm(z, c, light, -1);
        if (z == player->getZone()) {
            playerFieldOfView(false);
        }
    }
    return item;
}
开发者ID:lupuchard,项目名称:ragrelark-ddvmk,代码行数:12,代码来源:Start.cpp

示例4: main

int main()
{

  ifstream inFile;       // file containing operations
  ofstream outFile;      // file containing output
  string inFileName;     // input file external name
  string outFileName;    // output file external name
  string outputLabel;     
  string command;        // operation to be executed
  
  int number;
  ItemType item;
  UnsortedType list;
  bool found;
  int numCommands;


  // Prompt for file names, read file names, and prepare files
  cout << "Enter name of input command file; press return." << endl;
  cin  >> inFileName;
  inFile.open(inFileName.c_str());

  cout << "Enter name of output file; press return." << endl;
  cin  >> outFileName;
  outFile.open(outFileName.c_str());

  cout << "Enter name of test run; press return." << endl;
  cin  >> outputLabel;
  outFile << outputLabel << endl;
  if (!inFile)
  {
    cout << "file not found" << endl;
	exit(2);
  }
  inFile >> command;

  numCommands = 0;
  while (command != "Quit")
  { 
    if (command == "PutItem")
    {
      inFile >> number; 
      item.Initialize(number);
      list.PutItem(item);
      item.Print(outFile);
      outFile << " is in list" << endl;
    }
    else if (command == "DeleteItem")
开发者ID:Abeer88,项目名称:ECE_Material,代码行数:48,代码来源:listDriver.cpp

示例5: CelestialObjectRef

RefPtr<_Ty> CelestialObject::_LoadCelestialObject(ItemFactory &factory, uint32 celestialID,
	// InventoryItem stuff:
	const ItemType &type, const ItemData &data,
	// CelestialObject stuff:
	const CelestialObjectData &cData)
{
	// Our category is celestial; what to do next:
	switch( type.groupID() ) {
		///////////////////////////////////////
		// Solar system:
		///////////////////////////////////////
		case EVEDB::invGroups::Solar_System: {
			return SolarSystem::_LoadCelestialObject<SolarSystem>( factory, celestialID, type, data, cData );
		}

		///////////////////////////////////////
		// Station:
		///////////////////////////////////////
		case EVEDB::invGroups::Station: {
			return Station::_LoadCelestialObject<Station>( factory, celestialID, type, data, cData );
		}
	}

	// Create a generic one:
	return CelestialObjectRef( new CelestialObject( factory, celestialID, type, data, cData ) );
}
开发者ID:MurdockGT,项目名称:evemu-incursion,代码行数:26,代码来源:Celestial.cpp

示例6: ItemType

/*
 * BlueprintType
 */
BlueprintType::BlueprintType(
    uint32 _id,
    const ItemGroup &_group,
    const TypeData &_data,
    const BlueprintType *_parentBlueprintType,
    const ItemType &_productType,
    const BlueprintTypeData &_bpData)
    : ItemType(_id, _group, _data),
      m_parentBlueprintType(_parentBlueprintType),
      m_productType(_productType),
      m_productionTime(_bpData.productionTime),
      m_techLevel(_bpData.techLevel),
      m_researchProductivityTime(_bpData.researchProductivityTime),
      m_researchMaterialTime(_bpData.researchMaterialTime),
      m_researchCopyTime(_bpData.researchCopyTime),
      m_researchTechTime(_bpData.researchTechTime),
      m_productivityModifier(_bpData.productivityModifier),
      m_wasteFactor(_bpData.wasteFactor),
      m_chanceOfReverseEngineering(_bpData.chanceOfReverseEngineering),
      m_maxProductionLimit(_bpData.maxProductionLimit)
{
    // asserts for data consistency
    assert(_bpData.productTypeID == _productType.id());
    if(_parentBlueprintType != NULL)
        assert(_bpData.parentBlueprintTypeID == _parentBlueprintType->id());
}
开发者ID:bryogus,项目名称:evemu_crucible,代码行数:29,代码来源:Blueprint.cpp

示例7: CelestialObject

/*
 * SolarSystem
 */
SolarSystem::SolarSystem(
	ItemFactory &_factory,
	uint32 _solarSystemID,
	// InventoryItem stuff:
	const ItemType &_type,
	const ItemData &_data,
	// CelestialObject stuff:
	const CelestialObjectData &_cData,
	// SolarSystem stuff:
	const ItemType &_sunType,
	const SolarSystemData &_ssData)
: CelestialObject(_factory, _solarSystemID, _type, _data, _cData),
  m_minPosition(_ssData.minPosition),
  m_maxPosition(_ssData.maxPosition),
  m_luminosity(_ssData.luminosity),
  m_border(_ssData.border),
  m_fringe(_ssData.fringe),
  m_corridor(_ssData.corridor),
  m_hub(_ssData.hub),
  m_international(_ssData.international),
  m_regional(_ssData.regional),
  m_constellation(_ssData.constellation),
  m_security(_ssData.security),
  m_factionID(_ssData.factionID),
  m_radius(_ssData.radius),
  m_sunType(_sunType),
  m_securityClass(_ssData.securityClass)
{
	// consistency check
	assert(_sunType.id() == _ssData.sunTypeID);
}
开发者ID:AlTahir,项目名称:Apocrypha_combo,代码行数:34,代码来源:SolarSystem.cpp

示例8: getNameDescription

std::string Item::getNameDescription(const ItemType& it, const Item* item /*= NULL*/, int32_t subType /*= -1*/, bool addArticle /*= true*/)
{
	if (item) {
		subType = item->getSubType();
	}

	std::ostringstream s;

	if (it.name.length()) {
		if (it.stackable && subType > 1) {
			if (it.showCount) {
				s << subType << " ";
			}

			s << it.getPluralName();
		} else {
			if (addArticle && !it.article.empty()) {
				s << it.article << " ";
			}

			s << it.name;
		}
	} else {
		s << "an item of type " << it.id;
	}

	return s.str();
}
开发者ID:HeberPcL,项目名称:forgottenserver,代码行数:28,代码来源:item.cpp

示例9: ItemType

/*
 * CharacterType
 */
CharacterType::CharacterType(
    uint32 _id,
    uint8 _bloodlineID,
    // ItemType stuff:
    const ItemGroup &_group,
    const TypeData &_data,
    // CharacterType stuff:
    const ItemType &_shipType,
    const CharacterTypeData &_charData)
: ItemType(_id, _group, _data),
  m_bloodlineID(_bloodlineID),
  m_bloodlineName(_charData.bloodlineName),
  m_description(_charData.description),
  m_maleDescription(_charData.maleDescription),
  m_femaleDescription(_charData.femaleDescription),
  m_shipType(_shipType),
  m_corporationID(_charData.corporationID),
  m_perception(_charData.perception),
  m_willpower(_charData.willpower),
  m_charisma(_charData.charisma),
  m_memory(_charData.memory),
  m_intelligence(_charData.intelligence),
  m_shortDescription(_charData.shortDescription),
  m_shortMaleDescription(_charData.shortMaleDescription),
  m_shortFemaleDescription(_charData.shortFemaleDescription)
{
    // check for consistency
    assert(_data.race == _charData.race);
    assert(_charData.shipTypeID == _shipType.id());
}
开发者ID:Logomorph,项目名称:evemu_crucible,代码行数:33,代码来源:Character.cpp

示例10: RetreiveItem

void SortedType::RetreiveItem(ItemType& item, bool& found)
{
    int midPoint, first = 0, last = length - 1;
    bool moreToSearch = (first <= last);
    found = false;
    
    while(moreToSearch && !found)
    {
        midPoint = (first + last) / 2;
        switch(item.ComparedTo(info[midPoint]))
        {
            case LESS:
                last = midPoint - 1;
                moreToSearch = (first <= last);
                break;
            case GREATER:
                first = midPoint + 1;
                moreToSearch = (first <= last);
                break;
            case EQUAL:
                found = true;
                item = info[midPoint];
                break;
        }
    }
}
开发者ID:ShawonAshraf,项目名称:CSE225CodesNSU,代码行数:26,代码来源:SortedType.cpp

示例11: GetItem

ItemType SortedType::GetItem(ItemType item, bool& found)
{
    bool moreToSearch;
    NodeType* location;

    location = listData;
    found = false;
    moreToSearch = (location != NULL);

    while (moreToSearch && !found)
    {
        switch (item.ComparedTo(location->info))
        {
            case LESS    : moreToSearch = false;
                           break;

            case GREATER : location = location->next;
                           moreToSearch = (location != NULL);
                           break;
                           
            case EQUAL   : found = true;
                           item = location->info;
                           break;
        }
    }
    return item;
}
开发者ID:Just-Sieb,项目名称:School,代码行数:27,代码来源:sorted.cpp

示例12: RefObject

/*
 * InventoryItem
 */
InventoryItem::InventoryItem(
    ItemFactory &_factory,
    uint32 _itemID,
    const ItemType &_type,
    const ItemData &_data)
: RefObject( 0 ),
  //attributes(_factory, *this, true, true),
  mAttributeMap(*this),
  mDefaultAttributeMap(*this,true),
  m_saveTimer(0,true),
  m_factory(_factory),
  m_itemID(_itemID),
  m_itemName(_data.name),
  m_type(_type),
  m_ownerID(_data.ownerID),
  m_locationID(_data.locationID),
  m_flag(_data.flag),
  m_contraband(_data.contraband),
  m_singleton(_data.singleton),
  m_quantity(_data.quantity),
  m_position(_data.position),
  m_customInfo(_data.customInfo)

{
    // assert for data consistency
    assert(_data.typeID == _type.id());

    //m_saveTimerExpiryTime = ITEM_DB_SAVE_TIMER_EXPIRY * 60 * 1000;      // 10 minutes in milliseconds
    //m_saveTimer.SetTimer(m_saveTimerExpiryTime);                        // set timer in milliseconds
    m_saveTimer.Disable();                                              // disable timer by default

    _log(ITEM__TRACE, "Created object %p for item %s (%u).", this, itemName().c_str(), itemID());
}
开发者ID:careysky,项目名称:evemu_server,代码行数:36,代码来源:InventoryItem.cpp

示例13: InsertItem

void SortedType::InsertItem(ItemType item)
{
    int location = 0;
    bool moreToSearch = (location < length);
    
    while(moreToSearch)
    {
        switch(item.ComparedTo(info[location]))
        {
            case LESS:
                moreToSearch = false;
                break;
                
            case GREATER:
                location++;
                moreToSearch = (location < length);
                break;
        }
    }
    
    for(int index = length; index > location; index--)
    {
        info[index] = info[index - 1];
    }
    info[location] = item;
    length++;
}
开发者ID:ShawonAshraf,项目名称:CSE225CodesNSU,代码行数:27,代码来源:SortedType.cpp

示例14: CreateItem

Item* Item::CreateItem(PropStream& propStream)
{
	unsigned short _id;
	if(!propStream.GET_USHORT(_id)){
		return NULL;
	}

	ItemType iType = Item::items[_id];
	unsigned char _count = 1;

	if(iType.stackable || iType.isSplash() || iType.isFluidContainer()){
		if(!propStream.GET_UCHAR(_count)){
			return NULL;
		}
	}

	return Item::CreateItem(_id, _count);
}
开发者ID:divinity76,项目名称:server,代码行数:18,代码来源:item.cpp

示例15: GetItemType

bool ItemManager::AddItemType(FCULONG id, const string& name, const string& dbTable)
{
  ItemType* pIT = GetItemType(id);
  bool bResult = false;
  
  if ( !pIT )
  {
    pIT = new ItemType;
    pIT->SetID(id);
    pIT->SetName(name);
    pIT->SetDBTable(dbTable);
    m_lockItemTypes.LockForWrite();
    m_mapItemTypes[id] = pIT;
    m_lockItemTypes.Unlock();

    bResult = true;
  }

  return bResult;
}
开发者ID:carribus,项目名称:firecell,代码行数:20,代码来源:ItemManager.cpp


注:本文中的ItemType类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。